I've seen that, too. In fact, the whole GUI is quite laggy (~ 1-2 full SECONDS between selecting something and getting the appropriate feedback).
One consistent error is having it mis-interpret movement orders: for some reason, it picks the last mouse/key RELEASED event it sees. So, if you issue the order, but move your mouse and forget to wait the necessary seconds, it sends your fleet, or army, or agent off in an unintended direction.
One possible explanation for the laggy UI is that all events seem to get skipped the 1st time they're generated. This is most visible when attempting to merge unit cards -- drag'n'drop (or Ctrl-M) once, nothing happens; a 2nd (or 3rd, or 4th) time, it works.
Where was this code QA'd, Redmond?![]()
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