grrr... never saw that one coming
Congrats YLC
great game everyone and excellent write-ups ATPG.
@ ATPG - what would have happened if we didnt lynch beefy?
grrr... never saw that one coming
Congrats YLC
great game everyone and excellent write-ups ATPG.
@ ATPG - what would have happened if we didnt lynch beefy?
Last edited by atheotes; 06-18-2009 at 20:48.
Great game Pizza, I liked that players can still be active in the game after being killed. Great story line, congrats YLC, on 1st place. Special thanks to members of the zombie family, working together on this was fun. Good work everyone, it was a blast.![]()
Sultry Mafia Babe
Diana Abnoba- Goddess of the Hunt
I am surprised I have won - was it not obvious whom I was once you saw the plethora of items I obtained, the RPG, the ability to survive repeated zombie attacks? I even tried hinting I was the agent for fun - or did you all just assume from the opening write-up that the agent was a man![]()
I almost helped you win town, gosh darnit!
Great game, lots of fun ATPG.
I am in for all of your future games, EVER.
Also, the axe man wasn't evil, he just wanted to kill everyone!
Loved my role so much.
Last edited by Splitpersonality; 06-19-2009 at 00:01.
Originally Posted by TosaInu
Rest in peace TosaInu
Hmmm....
If you had lynched, say, Tratorix instead... you would have gotten points for lynching the Tyrant Host, Tratorix would have failed his only mission, and YLC would not have gotten a "free" escape while the horde was focused on the town and the Tyrant. It would have been harder for YLC to win, and impossible for Tratorix to win. However, the town's best chance at victory was an all-out assault on the zombies as soon as the Axe murderer was killed and they had enough weapons. At that point, the horde would have been incapacitated for 24 hours and escape would have been much simpler for everyone. I admit it was not immediately obvious that was the way to go, however the options attack the horde and escape were both necessary for a townie win. Logically one should attack the horde and then escape.
The serial killer would have done better if he had gotten all of the main targets... then if he turned into a zombie it wouldn't have really affected his victory condition. He didn't care about killing the Agent, which the zombies were more concerned with. Admittedly survival for the serial killer seemed impossible, but... if the Agent had created the Tyrant, it was entirely possible that the town would be mostly annihilated by the Tyrant and the zombies... and it was indeed possible that the Axe Murderer could have continued killing the remaining townies at night while the Tyrant destroyed anyone during the day that voted for him, as well as an additional kill.
The Agent had a difficult mission, a risky one... she had to stick around until she found the Tyrant Host, which could easily have been killed off (Split nearly did one night, changed his mind) or grabbed by the zombies (nearly happened a couple times). Failing to create the Tyrant was something that she had little control over. Much of her victory condition demanded that the townies and the zombies both missed the target completely.
I think all sides were pretty balanced. The zombies would have done better if they had killed the Tyrant Host, then the agent.
Last edited by Askthepizzaguy; 06-18-2009 at 21:18.
#Winstontoostrong
#Montytoostronger
I'm a huge, nigh unkillable monster... yay? Oh well, I win anyway. Thought I probably had a role like this, since my one goal was to not die...
Hmm, to me the setup seemed to be contra town. Too many options and unclear victory conditions, the possibility to flee severly hurt the rest of the town. Also SK, Agent, Zombies against town that hurt itself doesn´t seem balanced, but since this is a horror scenario it´s OK. A few townies survived and the story can continue, just like resident evil...
The town needed to lynch the SK. After that, they needed to escape, and the town was very close to doing so. It was simply a matter of being organized and having a clear will to do so. But that is the flaw of every single townie group. It's no different in any other mafia game where the town greatly outnumbers the anti-townies, but they have no unity.
Admittedly I left a couple things vague, but many people had the right idea: you needed to escape to win. It was just a matter of making sure the horde was disabled before you did so.
Apologies to anyone if that made it harder on the town. Any Resident Evil game I host will be difficult for the town to win outright, and the difficulty and tension was designed to make every player feel totally doomed, though victory was absolutely possible and they were close to it. It's part of the ambience of the game to feel lost and vulnerable.
I think the fact that two townies escaped, and the town got beefy enough to damage the horde and some were planning to do so, is a testament to how close you came. Well played... just not quite enough.
#Winstontoostrong
#Montytoostronger
Admittedly, I thought YLC was agent early on (same way I did with Ichigo in Swords of the Moon), but I suffered "I got deaded first round so screw this" syndrome (especially when "discussing with pevergreen" = "getting ignored, receiving random nonsense and he did his own thing") other than a couple of posts where I posted just for fun.
Congratulations though, you did good.
Last edited by Beskar; 06-18-2009 at 22:05.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
then why did my win condition say to try and stick around? I assumed that the town could win through means other than escaping..... it was still a great game though, win condition or not.
Micheal D'Anjou
Spoiler Alert, click show to read:
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
Originally Posted by Askthepizzaguy
When people died they got a standard zombie role PM. Most of the zombies had a base stat of 2 attack and 4 defense. By the very end I was late to send them out to a couple players but the game was basically over anyway, and all actions went through pevergreen or whatever player was sending me actions.Originally Posted by Askthepizzaguy
#Winstontoostrong
#Montytoostronger
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