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Thread: Surprisingly Good and Bad Units 1.2 Edition

  1. #571

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    The African Pikemen are a nice addition to the Qarthadastim roster. I like not having to worry about the centre of my battle line breaking.

  2. #572
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Julius Augustus View Post

    For my surprisingly bad units, I would have to submit the Roman Legionaries. 10 Armor seems a bit low, but could be alright, but 8 defense skill!!?? That's lower than Pandatopi. It just seems wrong to give a well trained unit that low of a combat skill rating. And the pila. I hate them. 4 attack rating. That seems too low for a heavy javelin. I read that that rating is a compromise between the heavy and the light pila. But still, that means that the light pila would have like 2 attack.
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    Aparently if you put a chevron, an armor upgrade, and a defense upgrade on them and then stick them in guard mode they can stop phalangites dead :-p.
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  3. #573
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Think about efficiency compared to costs.... Romaioi legions didn't come cheap, and those imperial legions comes very late in the game...

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  4. #574

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Apázlinemjó View Post
    What battle difficulty did you play with?
    Medium

    Quote Originally Posted by lionhard View Post
    Elite african pike men pwns :P
    I wouldn't really consider an "elite" unit "surprisingly" good... IMO surprisingly good is a unit you expect to be very shitty or average and they greatly exceed your expectation

  5. #575
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Fierro View Post
    Medium
    Then those Ethiopians spearmen aren't that bad after all, though I prefer the swordsmen.

    Back to the legionaries, on huge they have 202 men in one unit, which means +40 troops compared to other factions' non-pike heavy infantry, also they are very cheap compared to others again and finally, they have higher morale. That's why, they are one of the best heavy inf. you can get.
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  6. #576

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    already mentioned but the casse - Kluddobro (Britons Shortswordsmen) is a suprisingly good unit



    + drit cheap (cost 675 and 169 upkeep)
    + wide AOR
    + 100 men in a unit

    - weak
    - low morale
    - fall like flies

    they're basically the brit's immortals (aka cannon fodder) - they are a below average troop, but they are dirt cheap with a wide AOR you can have units take huge losses and replace them easily (in most of europe). You can buy 2 units of these guys for the price of a average unit, for that money they punch well above their weight

    can be used in overwhelming force to take smaller rebel settlements (ideally supported by slingers)

    cheap garrasion troups

    against tougher stacks you must support them with a command unit for a morale boost e.g naked spearmen, or higher end swordsmen like the Milnaht (Belgae Swordsmen). But they are still great for giving the enemy a target while your better troops flank them.



    my surprisingly bad unit is the Calawre (Casse Champions)



    unit size is only 60 so alittle small to make a serious difference
    i also lost 2 units of these against a wall battle against 1 gallic swordsmen
    relatively expensive - the Milnaht (Belgae Swordsmen) has basically the same stats but cheaper and a larger unit size unfortunately they have a low AOR so you're forced to hire these guys when you need to quickly reinforce an army
    Last edited by godsakes; 06-23-2009 at 11:39.

  7. #577
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by godsakes View Post
    my surprisingly bad unit is the Calawre (Casse Champions)



    unit size is only 60 so alittle small to make a serious difference
    i also lost 2 units of these against a wall battle against 1 gallic swordsmen
    relatively expensive - the Milnaht (Belgae Swordsmen) has basically the same stats but cheaper and a larger unit size unfortunately they have a low AOR so you're forced to hire these guys when you need to quickly reinforce an army
    I agree in that one, they aren't good as line-infantry nor "decisive factor" in battles.
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    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
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  8. #578
    Member Member mountaingoat's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    has anyone used the "warewolf, cannibal" slavic spearman ? lol ..




    i have encountered many of them in when going into sauro land
    Last edited by mountaingoat; 06-23-2009 at 13:00.

  9. #579

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by godsakes View Post
    my surprisingly bad unit is the Calawre (Casse Champions)



    unit size is only 60 so alittle small to make a serious difference
    i also lost 2 units of these against a wall battle against 1 gallic swordsmen
    relatively expensive - the Milnaht (Belgae Swordsmen) has basically the same stats but cheaper and a larger unit size unfortunately they have a low AOR so you're forced to hire these guys when you need to quickly reinforce an army
    I think their 2 defence shield might help with that.

  10. #580
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Apázlinemjó View Post
    I agree in that one, they aren't good as line-infantry nor "decisive factor" in battles.
    Doing It Wrong. The Casse "hero" units are there as morale-boosters and "point man" support for the common warriors; trying to use them as regular heavy infantry is missing the point, and moreover ineffective.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  11. #581
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Watchman View Post
    Doing It Wrong. The Casse "hero" units are there as morale-boosters and "point man" support for the common warriors; trying to use them as regular heavy infantry is missing the point, and moreover ineffective.
    I meant the "decisive factor" under that.
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    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  12. #582

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Watchman View Post
    Doing It Wrong. The Casse "hero" units are there as morale-boosters and "point man" support for the common warriors; trying to use them as regular heavy infantry is missing the point, and moreover ineffective.
    but surely that only proves how limited they are?

    the much cheaper naked spearmen for example give a morale boost and scare the enemy - can be used for flanking and fending off horses. As stated the only reason to use Casse Champions is because most of the better (and cost effective) morale boosting troops have small AOR so you're forced into using them
    Last edited by godsakes; 06-23-2009 at 14:55.

  13. #583
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by mountaingoat View Post
    has anyone used the "warewolf, cannibal" slavic spearman ? lol ..




    i have encountered many of them in when going into sauro land
    Ah, the infamous androphagoi, or man-eaters. I've always had the urge to go and have a small chat with them along with a Royal Army, if you get me. Let's just say that destroying the ancestors of a modern-day propagandistic pseudo-nation is going to be extremely fun.

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  14. #584

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by mountaingoat View Post
    has anyone used the "warewolf, cannibal" slavic spearman ? lol ..




    i have encountered many of them in when going into sauro land
    As Sauros I have used them a few times... if I remember right then there good against cavalry pluss they make good work at cleaning the field of bodies...... but besides that... no idea.
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  15. #585
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Maion Maroneios View Post
    Ah, the infamous androphagoi, or man-eaters. I've always had the urge to go and have a small chat with them along with a Royal Army, if you get me. Let's just say that destroying the ancestors of a modern-day propagandistic pseudo-nation is going to be extremely fun.

    Maion




    To answer the original question:

    Yes, I have used them. They are very good vs. cavalry and light infantry, but should be kept away from heavy missile fire. Together with Bastarnae falxmen, they make a fearsome and enduring combination capable of shredding every type of cavalry in melee.
    Last edited by athanaric; 06-23-2009 at 18:06.




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  16. #586
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Really? I only saw them some time ago in Olbia when I sent one of my Strategoi over to "liberate" the Hellenes of the Bosporos.

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  17. #587
    alterego Member Tartaros's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I hire them as soon as possible. the fear-bonus is enough + for the price.

  18. #588
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Voinos is a cheap troops indeed... I once fill half of my Sauro army with them to fight pahlavans... my enemies will rout on contact with them... wahahaha...

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  19. #589
    Guest Aemilius Paulus's Avatar
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    Exclamation Re: Surprisingly Good and Bad Units 1.2 Edition

    Hehe, my grandparents did indeed fight well... ...and eat too, as human flesh is highly delectable, akin to that of a swine (kinda shows who we are most closely related to, along with rats, who share most of our anatomy and general way the body functions and responds to various stimuli- hence the use of pigs and rats in drug testing), only much more flavourful. Although this does depend on the diet of the human.
    Last edited by Aemilius Paulus; 06-24-2009 at 18:08.

  20. #590
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Yikes Aimilios...

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  21. #591
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Aemilius Paulus View Post
    Hehe, my grandparents did indeed fight well... ...and eat too, as human flesh is highly delectable, akin to that of a swine (kinda shows who we are most closely related to, along with rats, who share most of our anatomy and general way the body functions and responds to various stimuli- hence the use of pigs and rats in drug testing), only much more flavourful. Although this does depend on the diet of the human.
    I believe vegetarians and vegans taste best. After all, we don't eat flesh-eating animals, do we?




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  22. #592
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Mainly because that'd be bloody ineffective. Though, fish...
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  23. #593
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    I believe vegetarians and vegans taste best. After all, we don't eat flesh-eating animals, do we?
    That's because breeding carnivorous animals is not cost-effective. Less than 10% of consumed biomass will be converted into consumer mass. In other words: to breed a 100 pound predator you need to feed it more than 1000 pound of (presumably vegetarian) prey. It's far more profitable to sell this 1000 pound worth of vegetarian animals, than it is to feed them to carnivores and have only 100 pound of meat available.
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  24. #594
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Yeah, I remember vaugely something about this 10% thing during my last year at school. I remember our Biology teacher telling us that, generally, it is less cost-effective to actually feed on animals than feed on plants. But with the same logic breeding herbivores is more cost-effective than breeding carnivores.

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  25. #595
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Maion Maroneios View Post
    Yeah, I remember vaugely something about this 10% thing during my last year at school. I remember our Biology teacher telling us that, generally, it is less cost-effective to actually feed on animals than feed on plants.
    Well, from the point of view of the consumer it doesn't matter much whether the biomass comes from plants or animals: 100 pounds of biomass is 100 pounds worth of energy, regardless where it comes from. This ignores specific nutritious needs and specialized digestive systems obviously, but if you take those in account a carnivore like the wolf actually has more trouble obtaining and digesting 100 pounds of plants than 100 pounds of flesh.

    However, from an ecological point of view vegetarians are more efficient. It takes 1000 pounds of plants to create a 100 pound vegetarian, but it takes 1000 pound of vegetarian (which in turn requires 10.000 pound of plants) to create a 100 pound carnivore. In fact, it's even more inefficient than that, since less than 50% of animals reaches reproductive age. So it probably takes 1500 pounds of plant to get a 100 pound vegetarian as well as its brother, which died when it was 50 pounds.
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  26. #596
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    That's the good old food chain. Plants and the like do the primary production of energy and nutrients. Herbivores come and get theirs by eating the plants. Carnivores duly feed on the herbivores. Works quite well, but given the diminishing returns relative to the primary production as you move up the chain (ie. why there's invariably WAY more herbivores than carnivores preying on them), means there's no economic sense in intentionally raising carnivores for food.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  27. #597
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    SO it's like the Romaioi gets chewed up by the pantodapoi, which in turns gets whittled down by any missle unit, which the hetairoi would charge n rout...




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  28. #598

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    A favorite unit of mine is any barbarian shortswordsmen, such as the Alpine Swordsman or the Galatikoi Kluddolon.

  29. #599
    Member Member mountaingoat's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post

    Yes, I have used them. They are very good vs. cavalry and light infantry, but should be kept away from heavy missile fire. Together with Bastarnae falxmen, they make a fearsome and enduring combination capable of shredding every type of cavalry in melee.
    interesting ,they seem to get cut down by most infantry units , i do not recall if i have charged a cav unit head on into them ... are they available to hire as mercs?

  30. #600
    Member Member Satyros's Avatar
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    Default Re: AW: Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Zett View Post


    Surprinsingly bad unit. Very high recruitmencosts, high upkeep, die very fast against on of the cheapest units (Akontistai) and can run amok if not used correctly. That means you get a big Elephant, which needs much care, is very expensive and does a job which (except the frightens infantery/cavalery bonus) every cavaleryman with a xyston could do. You also have the risk, that it turns against your own men (one point more for the xystonboys).

    Sure they look awesome and their charge is bigger then the one of a cavalery unit, but the high price makes them only to a "look how much money I have" unit. IMO they are not worth the money you need to recruit them. And I neither mentioned the two turns it takes to recruit them nor the limited recruitment area. But I have to admit it feels good to have the possibility to recruit them.

    Ceterum censeo Romam esse delendam
    I totally disagree good sir .

    In my recent campaign a unit of these chaps with the support of a unit of Illyrioi Hippeis and another of Tarantine cavalry butchered ( starting game cavalry units as Epeiros ) every roman they could get their hands on , they creamed slightly tired roman lines , reaching all the way from the flank to the roman general and then proceeding to beat the crap out of him too .

    After the last Roman city fell after a 4 year Epeirote offensive ( don't count the early stages of the Epeiros-Romani war defending Taras as at that time the elephants were campaigning in northern Greece , being used mainly as siege weapons ) I had one elephant ( unit str 3 ) left with 2 golden chevrons , and as soon as I retrained them they became a force of doom . I was so happy with them , I even trained another unit for another stack to go campaigning against the Ptolemaioi , in my attempt to keep the allied Seuleukeia in the game . A single unit per stack is more than enough , and definetely worths its money .

    So you might want to reconsider , I wouldn't have been able to defeat the Romani without my elephants , that's for sure . No way .

    "Ceterum censeo Romam esse delendam" : a reality , thanks to Elephantes Indikoi .

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