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Thread: Casse cavalry/infantry bodyguards

  1. #31
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by A Very Super Market View Post
    I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.

    I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.
    Ahh i see,
    yes indeed, size -does- matter in some situations
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  2. #32
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Havok. View Post
    Druids bodyguards for the casse FM's should be awesome, nice idea Watchman
    Er... that wasn't my idea, and I was arguing *against* it you know.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  3. #33
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Watchman View Post
    Er... that wasn't my idea, and I was arguing *against* it you know.
    lol i'm not scrictly defending my idea
    any idea (which don't content chariots) i can tag along

    but ohh well, i thought it was your idea
    my bad

    anyways
    druids BG's for FM's are ok
    as Rycalawre(sp?) or Brihentin(sp?)

    i just want to remove the chariots after all
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  4. #34

    Default Re: Casse cavalry/infantry bodyguards

    [QUOTE=||Lz3||;2091991]Try this havok
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Watchman View Post
    Right, here goes.

    1) Backup your original export_descr_unit.txt.

    2) Open export_descr_unit.txt.

    3) Search for celtic chariot cidainh bodyguards. It should have ";18" above it.

    4) Replace the entry with the following:
    Code:
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            spearmen
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
    officer          officer_celtic_standardbearer
    mount_effect     horse +1, camel +1, elephant -3
    attributes       sea_faring, hide_improved_forest, very_hardy, command, general_unit
    formation        0.7, 1, 1.8, 2.6, 4, square
    stat_health      1, 0
    stat_pri         12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    spear
    stat_pri_armour  12, 10, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, 0, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2720, 0, 80, 130, 2720
    ownership        britons, slave
    Quote Originally Posted by Watchman View Post

    I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case

    I tried this (also deleted map.rwm) but my bodyguard are still chariots. When I open the txtfile again it changed back :(. Tried it multiple times.
    Anybody has a fix?

  5. #35
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    ...you're not using the trivialscript to start the game, are you ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  6. #36

    Default Re: Casse cavalry/infantry bodyguards

    Sorry for being such a noob but: Trivialscript?

    I start the game with my EB shortcut, I press continue campaign and start the EB background script.
    I also tried a new campaign but I still have chariots

  7. #37

    Default Re: Casse cavalry/infantry bodyguards

    When I look at the shortcut I use to start the game it refers to the trivial script. But how can I start it without that script so this works?

  8. #38
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    That's what I figured. Y'see, the trivialscript loads a "clean" EDU from the backup folders depending on if you choose to start the game as MP or SP (or somesuch; I've never used the damn thing myself, so I don't know the details).

    To get around this, use a shortcut with a target line
    Code:
    "[RTW folder path]\RomeTW.exe" -mod:eb -show_err
    - that should do it.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  9. #39

    Default Re: Casse cavalry/infantry bodyguards

    Still doesnt work. Here's what I did:

    So I go to my Rtw/EB/data folder

    Then I hope export_descr_unit.txt and replace

    ;18
    type celtic chariot cidainh bodyguards
    dictionary celtic_chariot_cidainh ; Cidainh
    category cavalry
    class heavy
    voice_type General_1
    soldier celtic_charioteer, 10, 5, 1
    mount celtic heavy chariot
    mount_effect elephant -5, horse -2
    attributes sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
    formation 7, 9, 15, 15, 2, square
    stat_health 2, 2
    stat_pri 5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr thrown
    stat_sec 12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
    stat_sec_attr ap, launching, area
    stat_pri_armour 7, 13, 4, flesh
    stat_sec_armour 10, 7, flesh
    stat_heat 3
    stat_ground 0, 0, -4, -2
    stat_mental 16, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1675, 0, 20, 196, 1675
    ownership britons, slave

    With this:

    ;18
    type celtic chariot cidainh bodyguards
    dictionary celtic_infantry_rycalawre ; Rycalawre
    category infantry
    class spearmen
    voice_type General_1
    soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
    officer officer_celtic_standardbearer
    mount_effect horse +1, camel +1, elephant -3
    attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
    formation 0.7, 1, 1.8, 2.6, 4, square
    stat_health 1, 0
    stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
    stat_pri_attr no
    stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr spear
    stat_pri_armour 12, 10, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, 0, 0, -1
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2720, 0, 80, 130, 2720

    Then I make a shortcut to my RomeTW.exe and add -mod:eb -show_err
    So now my shortcut is:
    "C:\Wim\Games\Rome - Total war\RomeTW.exe" -mod:eb -show_err

    When I start the game and it loads (first screen) I get this error:

    Script error in eb/data/export_descrr_unit.txt, at line 2090, column 33
    could not find officer battle model for unit type celtic chariot cidhainh bodyguards

    What the hell am I doing wrong
    Last edited by Skoran; 07-02-2009 at 19:00.

  10. #40
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    You *did* leave the "ownership britons , slave" line at the end intact, did you ? Line 2090 would seem to be that one, and yeah, stuff ought to get screwed up bigtime if the faction's general unit lacks the appropriate ownership...
    Last edited by Watchman; 07-02-2009 at 19:11.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  11. #41

    Default Re: Casse cavalry/infantry bodyguards

    Yes I did. Copied it wrong here, sorry.
    So thats not the problem
    Last edited by Skoran; 07-02-2009 at 19:29.

  12. #42
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Huh. Beats me then - it worked just fine when I tried it.

    Random side note - that looks like one dated set of stats you're using for the Rycalawre. Are you using 1.2 ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  13. #43

    Default Re: Casse cavalry/infantry bodyguards

    Yes I use 1.2

    Now that you say it, I used a linked in this thread:https://forums.totalwar.org/vb/showt...ight=bodyguard

    Goes way back to 2007 , woops.
    How should the stats be now?

  14. #44
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Well, this is what the Rycs look like in my backup EDU:
    Code:
    ;72
    type             celtic infantry rycalawre
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 798, 80, 130, 3193
    ownership        britons, slave
    Most likely CTD culprit bolded and underlined.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  15. #45

    Default Re: Casse cavalry/infantry bodyguards

    So now I changed
    Code:
    ;18
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_chariot_cidainh      ; Cidainh
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          celtic_charioteer, 10, 5, 1
    mount            celtic heavy chariot
    mount_effect     elephant -5, horse -2
    attributes       sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
    formation        7, 9, 15, 15, 2, square
    stat_health      2, 2
    stat_pri         5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr    thrown
    stat_sec         12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
    stat_sec_attr    ap, launching, area
    stat_pri_armour  7, 13, 4, flesh
    stat_sec_armour  10, 7, flesh
    stat_heat        3
    stat_ground      0, 0, -4, -2
    stat_mental      16, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1675, 0, 20, 196, 1675
    ownership        britons, slave
    To this:

    Code:
    ;18
    type             celtic infantry rycalawre
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 798, 80, 130, 3193
    ownership        britons, slave
    When I now start the game (without trivialscript) I get this error:

    Generic error:

    DATABASE_TABLE error found: ids must be unique, non-unique entry celtic infantry rycalawre found in file eb/data/export_descr_unit.txt
    Last edited by Skoran; 07-03-2009 at 01:31.

  16. #46
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    That's because it needs to look like this:
    Code:
    ;18
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy, general_unit
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 0, 80, 130, 3193
    ownership        britons, slave
    Pay attention to the details, young Grasshopper.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  17. #47

    Default Re: Casse cavalry/infantry bodyguards

    It finally works :D!

    Sorry for being such a pain in the ass, I understand nothing of the EB of RTW code :p.
    Thanks for all your efforts man, have a balloon for the trouble

  18. #48
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Np. Have fun.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  19. #49

    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Dayve View Post
    I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.

    I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.

    Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.

    Boudica used chariots against the Romans in 61 AD. But I AFAIK they were used to get men to the line quicker, I think they dismounted and fought on foot, not sure though.
    Last edited by tls5669; 07-12-2009 at 12:59.

  20. #50

    Default Re: Casse cavalry/infantry bodyguards

    Just an addendum. Watchie's solution to change the Casse bodyguards is successful, but there is the annoying detail that your "Rycalawre" BG's still keep yelling "Cidainh!" when you select them. Here's the fix for it - go to EB/Data/export_desc_sounds_unit_voice and switch the following line:


    unit celtic chariot cidainh bodyguards
    event maxdist 140
    folder eb/data/sounds/Gallic/units
    Cidainh.wav ---> Rycalawre.wav
    group
    end
    Don't know if it is savegame compatible. Keep a backup just in case.
    Last edited by A Terribly Harmful Name; 09-19-2009 at 06:59.

  21. #51

    Default Re: Casse cavalry/infantry bodyguards

    Hmm, so for some reason after changing bodyguards to infantry, I now have some generals showing up with Libyan General units... the Mepaqued Libi... what would cause this? All the starting generals have infantry bodyguards like they should, but 2 out of 3 of their offspring (or adopteds) have the Libyan unit

    ::edit:: Oh great, what a necro post sorry, meant to post it in this thread.

    ::edit again:: and starting a new game seems to have cleared it up. I'll slink away now.
    Last edited by Blooo; 02-10-2010 at 23:47.

  22. #52

    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Watchman View Post
    That's because it needs to look like this:
    Code:
    ;18
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy, general_unit
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 0, 80, 130, 3193
    ownership        britons, slave
    Pay attention to the details, young Grasshopper.
    Keep in mind that other general infantry such as the greek and german bodyguard have their numbers set as 20.

  23. #53

    Default Re: Casse cavalry/infantry bodyguards

    This is what I used... I dont like units that have both spears and swords because they tend to use whatever the hell they want regardless of whether theyre fighting infantry or cavalry and dont put away their spears even if I alt-click. So I removed the spears. The swords have much higher lethality so it makes more sense to use them. Same amount of soldiers as other infantry bodyguards.

    Code:
    ;18
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 20, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command, hardy, general_unit
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 0, 80, 130, 3193
    ownership        britons, slave
    Last edited by Dram; 03-13-2010 at 03:06.

  24. #54
    Varangarchos ton Romaioktonon Member Hannibal Khan the Great's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    I actually like it. To me it looks more realistic, and most of the time it doesn't happen to enough men to make a difference.
    from Megas Methuselah for helping with city names from Hooahguy for my sig


  25. #55

    Default Re: Casse cavalry/infantry bodyguards

    Hello,

    I've been a fan of EB for quite some time (since v0.7) and regularly read the forum so would firstly like to say that I absolutely adore this modification. However I've never joined the forum for some reason so this is my first post. Even after playing Medieval and Empire I am drawn back to EB due to the content.

    I've played campains as most factions but always avoided casse due to now liking the chariot units in RTW.

    I would like to change the Casse general units as others have done. After editing the "export_desc_unit" file , deleting the map.rwm and creating a shortcut "[rome folder]\RomeTW.exe" -mod:eb -show_err" so the trivial script is not used as described in above posts when loading a casse campain the generals units are still chariots.

    Would someone please be able to help me with this issue.

  26. #56
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    The bodyguard units of starting generals are determined by descr_strat.txt . Altering the EDU only changes the bodyguards that new generals get. Don't forget to delete map.rwm again.

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