Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
...you're not using the trivialscript to start the game, are you ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Sorry for being such a noob but: Trivialscript?
I start the game with my EB shortcut, I press continue campaign and start the EB background script.
I also tried a new campaign but I still have chariots
When I look at the shortcut I use to start the game it refers to the trivial script. But how can I start it without that script so this works?
That's what I figured. Y'see, the trivialscript loads a "clean" EDU from the backup folders depending on if you choose to start the game as MP or SP (or somesuch; I've never used the damn thing myself, so I don't know the details).
To get around this, use a shortcut with a target line- that should do it.Code:"[RTW folder path]\RomeTW.exe" -mod:eb -show_err
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Still doesnt work. Here's what I did:
So I go to my Rtw/EB/data folder
Then I hope export_descr_unit.txt and replace
;18
type celtic chariot cidainh bodyguards
dictionary celtic_chariot_cidainh ; Cidainh
category cavalry
class heavy
voice_type General_1
soldier celtic_charioteer, 10, 5, 1
mount celtic heavy chariot
mount_effect elephant -5, horse -2
attributes sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
formation 7, 9, 15, 15, 2, square
stat_health 2, 2
stat_pri 5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
stat_sec_attr ap, launching, area
stat_pri_armour 7, 13, 4, flesh
stat_sec_armour 10, 7, flesh
stat_heat 3
stat_ground 0, 0, -4, -2
stat_mental 16, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1675, 0, 20, 196, 1675
ownership britons, slave
With this:
;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class spearmen
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
officer officer_celtic_standardbearer
mount_effect horse +1, camel +1, elephant -3
attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
formation 0.7, 1, 1.8, 2.6, 4, square
stat_health 1, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr spear
stat_pri_armour 12, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, 0, -1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2720, 0, 80, 130, 2720
Then I make a shortcut to my RomeTW.exe and add -mod:eb -show_err
So now my shortcut is:
"C:\Wim\Games\Rome - Total war\RomeTW.exe" -mod:eb -show_err
When I start the game and it loads (first screen) I get this error:
Script error in eb/data/export_descrr_unit.txt, at line 2090, column 33
could not find officer battle model for unit type celtic chariot cidhainh bodyguards
What the hell am I doing wrong![]()
Last edited by Skoran; 07-02-2009 at 19:00.
You *did* leave the "ownership britons , slave" line at the end intact, did you ? Line 2090 would seem to be that one, and yeah, stuff ought to get screwed up bigtime if the faction's general unit lacks the appropriate ownership...
Last edited by Watchman; 07-02-2009 at 19:11.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Yes I did. Copied it wrong here, sorry.
So thats not the problem
Last edited by Skoran; 07-02-2009 at 19:29.
Huh. Beats me then - it worked just fine when I tried it.
Random side note - that looks like one dated set of stats you're using for the Rycalawre. Are you using 1.2 ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Yes I use 1.2
Now that you say it, I used a linked in this thread:https://forums.totalwar.org/vb/showt...ight=bodyguard
Goes way back to 2007, woops.
How should the stats be now?
Well, this is what the Rycs look like in my backup EDU:Most likely CTD culprit bolded and underlined.Code:;72 type celtic infantry rycalawre dictionary celtic_infantry_rycalawre ; Rycalawre category infantry class heavy voice_type General_1 soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2 officer ebofficer_celtic_standardbearer mount_effect elephant -4 attributes sea_faring, hide_forest, command, hardy formation 0.85, 1.2, 1.8, 2.6, 3, square stat_health 1, 1 stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225 stat_pri_attr no stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13 stat_sec_attr light_spear stat_pri_armour 12, 12, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, 0, -1, -2 stat_mental 18, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 3193, 798, 80, 130, 3193 ownership britons, slave
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
So now I changed
To this:Code:;18 type celtic chariot cidainh bodyguards dictionary celtic_chariot_cidainh ; Cidainh category cavalry class heavy voice_type General_1 soldier celtic_charioteer, 10, 5, 1 mount celtic heavy chariot mount_effect elephant -5, horse -2 attributes sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge formation 7, 9, 15, 15, 2, square stat_health 2, 2 stat_pri 5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1 stat_pri_attr thrown stat_sec 12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1 stat_sec_attr ap, launching, area stat_pri_armour 7, 13, 4, flesh stat_sec_armour 10, 7, flesh stat_heat 3 stat_ground 0, 0, -4, -2 stat_mental 16, impetuous, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1675, 0, 20, 196, 1675 ownership britons, slave
When I now start the game (without trivialscript) I get this error:Code:;18 type celtic infantry rycalawre dictionary celtic_infantry_rycalawre ; Rycalawre category infantry class heavy voice_type General_1 soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2 officer ebofficer_celtic_standardbearer mount_effect elephant -4 attributes sea_faring, hide_forest, command, hardy formation 0.85, 1.2, 1.8, 2.6, 3, square stat_health 1, 1 stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225 stat_pri_attr no stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13 stat_sec_attr light_spear stat_pri_armour 12, 12, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, 0, -1, -2 stat_mental 18, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 3193, 798, 80, 130, 3193 ownership britons, slave
Generic error:
DATABASE_TABLE error found: ids must be unique, non-unique entry celtic infantry rycalawre found in file eb/data/export_descr_unit.txt
Last edited by Skoran; 07-03-2009 at 01:31.
That's because it needs to look like this:Pay attention to the details, young Grasshopper.Code:;18 type celtic chariot cidainh bodyguards dictionary celtic_infantry_rycalawre ; Rycalawre category infantry class heavy voice_type General_1 soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2 officer ebofficer_celtic_standardbearer mount_effect elephant -4 attributes sea_faring, hide_forest, command, hardy, general_unit formation 0.85, 1.2, 1.8, 2.6, 3, square stat_health 1, 1 stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225 stat_pri_attr no stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13 stat_sec_attr light_spear stat_pri_armour 12, 12, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, 0, -1, -2 stat_mental 18, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 3193, 0, 80, 130, 3193 ownership britons, slave
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
It finally works :D!
Sorry for being such a pain in the ass, I understand nothing of the EB of RTW code :p.
Thanks for all your efforts man, have a balloon for the trouble![]()
Np. Have fun.![]()
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Just an addendum. Watchie's solution to change the Casse bodyguards is successful, but there is the annoying detail that your "Rycalawre" BG's still keep yelling "Cidainh!" when you select them. Here's the fix for it - go to EB/Data/export_desc_sounds_unit_voice and switch the following line:
Don't know if it is savegame compatible. Keep a backup just in case.unit celtic chariot cidainh bodyguards
event maxdist 140
folder eb/data/sounds/Gallic/units
Cidainh.wav ---> Rycalawre.wav
group
end
Last edited by A Terribly Harmful Name; 09-19-2009 at 06:59.
Hmm, so for some reason after changing bodyguards to infantry, I now have some generals showing up with Libyan General units... the Mepaqued Libi... what would cause this? All the starting generals have infantry bodyguards like they should, but 2 out of 3 of their offspring (or adopteds) have the Libyan unit
::edit:: Oh great, what a necro post sorry, meant to post it in this thread.
::edit again:: and starting a new game seems to have cleared it up. I'll slink away now.
Last edited by Blooo; 02-10-2010 at 23:47.
This is what I used... I dont like units that have both spears and swords because they tend to use whatever the hell they want regardless of whether theyre fighting infantry or cavalry and dont put away their spears even if I alt-click. So I removed the spears. The swords have much higher lethality so it makes more sense to use them. Same amount of soldiers as other infantry bodyguards.
Code:;18 type celtic chariot cidainh bodyguards dictionary celtic_infantry_rycalawre ; Rycalawre category infantry class heavy voice_type General_1 soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 20, 0, 1.2 officer ebofficer_celtic_standardbearer mount_effect elephant -4 attributes sea_faring, hide_forest, command, hardy, general_unit formation 0.85, 1.2, 1.8, 2.6, 3, square stat_health 1, 1 stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1 stat_sec_attr no stat_pri_armour 12, 12, 4, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, 0, -1, -2 stat_mental 18, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 3193, 0, 80, 130, 3193 ownership britons, slave
Last edited by Dram; 03-13-2010 at 03:06.
I actually like it. To me it looks more realistic, and most of the time it doesn't happen to enough men to make a difference.
from Megas Methuselah for helping with city names
from Hooahguy for my sig
Hello,
I've been a fan of EB for quite some time (since v0.7) and regularly read the forum so would firstly like to say that I absolutely adore this modification. However I've never joined the forum for some reason so this is my first post. Even after playing Medieval and Empire I am drawn back to EB due to the content.
I've played campains as most factions but always avoided casse due to now liking the chariot units in RTW.
I would like to change the Casse general units as others have done. After editing the "export_desc_unit" file , deleting the map.rwm and creating a shortcut "[rome folder]\RomeTW.exe" -mod:eb -show_err" so the trivial script is not used as described in above posts when loading a casse campain the generals units are still chariots.
Would someone please be able to help me with this issue.
The bodyguard units of starting generals are determined by descr_strat.txt . Altering the EDU only changes the bodyguards that new generals get. Don't forget to delete map.rwm again.
Welcome to the .Org, and to EB, BTW.![]()
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