
Originally Posted by
lim_lucky
I know the code is huge, but I will narrow down for explanation.
We only need to include this line under upgrades (I have 8 of these for each level):
upgrades
{
won1_god2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
This code does NOTHING since I did not place the hidden resource not_here at all. But this will
1) SOLVE the issue of building gaps present upon game exit (not a major problem actually)
2) Render upgrades for all other unnecessary factions as NULL while actual upgrade are represented as other code lines.
3) And thus reduce / make the building level requirements unnecessary, hence prevent the culture to break due to not conditions.
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