
Originally Posted by
PatricianS
Hehe - I actually use the exact same trick :P
I've had loads of problems with that annoying gap error... For some trees we even had to add counter HR (like requires HR not_indo_european instead of requires not HR indo_european), Obviousy this is such a shame of all those extra HRs that get lost because of this... this (in my case) "not_used" HR simply opens up a whole new world... Allowing the most complex trees without EDB starting to complain :D
Oh btw, you can make it look a bit more easy by simply using:
upgrades
{
won1_god2 requires factions { all, } and hidden_resource not_here
}
:)
Sorry... can't help you here...
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