Yes the clans were unique in that they had all that technology and the will to blow it all up and themselves with it. No ejecting or salvage etc.
I'm not sure what the war was called, but the only "trials" I can think of are the "trials of grievance", where those in the same clan would settle their differences and/or advance in rank. The clans theme of MW2 had a lot of class and subtlety whereas the later games were tacky with poorly acted cut scenes etc.
MW2 had good sound effects and graphics for it's time, and if you were fortunate to have the 3dfx edition you had 3d acceleration using glide as well. I like the "bitching betty" cockpit info as well. It would calmy tell you pretty much everything you needed to know: "critical hit, weapon destroyed", "connecting to satellite link" as well as info on your Mechs heat build up (in kelvin). You'd also be informed of the ambient temperature when you dropped in to the combat zone. etc. It was much more like a sim, much more polished with less gimmicks and the idiocy that was in the later games. (I would play it now if I could).
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