View Poll Results: What recruitment system should be used in a civil war?

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19. This poll is closed
  • Seneschal based - as in draft rules

    1 5.26%
  • Draft based

    10 52.63%
  • Mercenary based

    7 36.84%
  • I abstain

    1 5.26%
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Thread: PvP recruitment mechanics poll

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  1. #19
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP recruitment mechanics poll

    Quote Originally Posted by Vladimir View Post
    I especially like TinCow's point G. What happens if the remaining player has fewer units when the war ends then he recruited during the war? Can you have a negative number of units?
    It is worth emphasizing this. Unless a civil war ends without any fighting at all, under the draft system EVERYONE will end the war with fewer units than they started with, even if they were wildly successful. While the draft system allows people to recruit nice units if they have settlements that can produce them, the blanket disbanding system also encouraged people to not use those units in battle because after the war is over they're going to have a hard time maintaining their strength and will need all the elite units they can get. Under the merc system, it's in your interests to send your recruits to the front lines of all battles.

    Overall, people need to be aware that the draft system ties you far more closely to the Seneschal then the Merc system. Under the draft system, you need to have at a minimum a well-upgraded settlement, which means sucking up to the Seneschal because there is no independent prioritized construction system. Those that have been out of favor with the Seneschal for a while will be more vulnerable to losing a Civil War under the draft system than under the Merc system. The Merc system doesn't negate any advantages held before the war begins, but it keeps the situation relatively even after the war has broken out. Under the draft system, the stronger party will keep getting stronger the longer the war goes on.

    This isn't necessarily a bad thing, it simply requires people to plan ahead more. I am fine with that and would be happy playing with it myself. I just want people to be aware of the implications of both sides. On a personal note, I would be far happier with the draft system if it had a cap on the maximum number of units that could be recruited per turn and if prioritized construction was re-introduced to give people a say in the development of their settlements.
    Last edited by TinCow; 07-14-2009 at 13:19.


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