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  1. #1

    Default Endurance

    Quote Originally Posted by Azathoth View Post
    I'll have to disagree. My spearmen get exhausted within 2 minutes of fighting. Are you sure those Triarii weren't in Guard Mode? Because Guard Mode lets you fight forever and only get a little tired.
    Yes, they were in guard mode. I usually keep my spearmen in guard mode. ...unless they are fighting units with longer pikes (e.g. phalangites).

    Does guard mode lets your units fight forever without getting tired? Wouldn't this give a huge and unrealistic advantage to units that fight better in guard mode? Is this hard coded? Is there a way to go around it? (short of turning off the guard mode?)

    Responding to other questions raised above:

    My triariis were newbies. I try to use new recruits in the front line.

    I agree triariis, hoplites and phalangites should be able to hold a narrow point against superior odds. But holding it forever without getting tired? ...that seems excessive.

    The computer has thrown falx units at my bridge squads. They caused more casualties. However, the surviving defenders never got tired.

    I am sure a human opponent would do a much better job than the computer AI. Still, the fact remains that my bridge holders never get tired, after slaughtering 10 times their own number through non stop fighting.

  2. #2
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Endurance

    Quote Originally Posted by Epi View Post
    Yes, they were in guard mode. I usually keep my spearmen in guard mode. ...unless they are fighting units with longer pikes (e.g. phalangites).

    Does guard mode lets your units fight forever without getting tired? Wouldn't this give a huge and unrealistic advantage to units that fight better in guard mode? Is this hard coded? Is there a way to go around it? (short of turning off the guard mode?)
    Yes, as I mentioned above, guard mode essentially does away with fatigue. Although it can be an advantage when facing an enemy attacking from the front, it is a major disadvantage when flanked.

    Guard mode is popular for hoplitai-type units, which are viewed by many to be too weak without the use of guard mode or a shieldwall ability.
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    3x for this, this, and this

  3. #3
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Endurance

    Quote Originally Posted by Epi View Post
    Yes, they were in guard mode. I usually keep my spearmen in guard mode. ...unless they are fighting units with longer pikes (e.g. phalangites).

    Does guard mode lets your units fight forever without getting tired? Wouldn't this give a huge and unrealistic advantage to units that fight better in guard mode? Is this hard coded? Is there a way to go around it? (short of turning off the guard mode?)

    Responding to other questions raised above:

    My triariis were newbies. I try to use new recruits in the front line.

    I agree triariis, hoplites and phalangites should be able to hold a narrow point against superior odds. But holding it forever without getting tired? ...that seems excessive.

    The computer has thrown falx units at my bridge squads. They caused more casualties. However, the surviving defenders never got tired.

    I am sure a human opponent would do a much better job than the computer AI. Still, the fact remains that my bridge holders never get tired, after slaughtering 10 times their own number through non stop fighting.
    It's not that you had them in guard mode, the important factor is that they weren't ordered to attack, they were just holding their ground and waiting of the enemy to come to them, if you had ordered your troops to attack back, even if they were in guard mode they would have gotten tired.

    - Four Horsemen of the Presence

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Endurance

    Also as regards the OP, it's not like there's anything we can do about their endurance - they already lack either of the "hardy" attributes, and it kind of doesn't go below that... ¯\(-_-)/¯
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  5. #5

    Default Re: Endurance

    Quote Originally Posted by Watchman View Post
    Also as regards the OP, it's not like there's anything we can do about their endurance - they already lack either of the "hardy" attributes, and it kind of doesn't go below that... ¯\(-_-)/¯
    That's a bummer.

    I still love your "¯\(-_-)/¯".

    Thanks.

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