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    Default Re: Against 4tpy...

    That's why I play VH/VH. The AI will occasionally destroy one of your armies, so it will slow down your expansion. Other than that, the AI is obviously incapable to properly defend herself or to pose any threat, so you'll have to apply some house rules. My ideas would be:

    - no expansion (or hardly any) in the first twenty years of the game
    - drain your coffers by having a fleet
    - rely almost solely on factional units (and do bother to send depleted units back to your capital for retraining)
    - some people like to role-play, even going so far as to give regions to other factions. I'm not sure whether this is still possible on VH


    In the end, house rules like these will slow down your growth. There simply is (hardly any) way to blitz if you refuse to hire mercenaries and professionally deplete your coffers. However, once you reach a certain size, you'll have to restrict yourself in order not to blitz the rest of the world.



    From my own experience, I can say this self-restriction leads me to building out my cities economically, making me excessively rich. I'm not so much worried by my own wealth, but I'm worried about running out of construction options in several cities. This will free up quite an extra amount of cash, and make all my cities look the same. I wonder whether it would be possible to add more buildings to EB2, or to make construction times longer. This would, besides draining my coffers further, force me to have some specialization in my cities. (I really don't mind if these buildings would be excessivly expensive, take a huge time to construct and would add at best +5 happiness or so.)

    kind regards,

    Andy
    Last edited by Andy1984; 08-13-2009 at 20:06.
    from plutoboyz

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