Medieval Total War, that's right the first one. I know most of you consider it a religious document. But I don't. Here's one of those sequels that has all the originals problems, but due to other changes (setting, # of factions), amplefies all of them. I'm talking about the strategic game not the tactical one. I never got into the tactical TW game. Even though post Rome it was actually playable. Not like the counter intuitive mess of Shogun and Medieval. First the AI was horrible. Stiff, robotic, and highly predicable. And it was totally fixated on you all the time. Shogun had all these problems, but as the ultimate goal was being top dog in Japan. I can forgive. But in Medieval where supremacy isn't the goal, CA purpetrated their most henious crime against the end user. Glorious achievements. My biggest hatred if MTW is GA mode. Objective that don't make sense, forcing you into wars with 3 or 4 factions at once because conquering is 5 provinces for 1 GA point. And objective that change without you being told. I shudder when ever someone demands this be brought back. It's dead, and rightly so. Senate missions in RTW and guild/noble missions in M2TW may not be perfect, but they are in every way superior to GA mode.
Starcraft: Trying to cover up a poor RTS design with a half baked sci-fi story ripped from the pages of Gamesworkshop. No thanks.
Warcraft 3: Solid proof that Blizzard is not capable of producing an actual RTS game. Just a bad RTS/RPG hybrid. Brimming with infirior story lines and fancy FMV cut scenes. Stick to MMO's your actually good at that.
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