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  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Just choose where your RTW is located most players put RTW C:/Program Files/Activision/Rome - Total War. mine is on D:/Program Files/Activision/Rome - Total War so just find your link for your total war folder .
    not C:/Program Files/Activision/Rome - Total War/EB

    to check whether my mod is installed or not just open EB folder then EB Data folder find export_descr_ancillaries.txt in EB Data folder.
    open it then press ctrl+f write Atraphoenix if you see these lines :

    ;===============================================================
    ;== ANCILLARY TRIGGERS START HERE ==============================
    ;===============================================================
    ;===============================================================
    ;Roman Provincial Government Triggers - EOM 4 by Atraphoenix
    ;===============================================================
    you did it.
    My last version EOM4 is an install.exe but the previous ones were manual copy paste. so do not mix them. If you like previous ones you have to copy paste them manually.


    I hope it helps.
    and welcome to the org.

    Atra.
    Last edited by Atraphoenix; 08-17-2009 at 12:30.



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  2. #2

    Default Re: Extended Offices Mod

    thanks for the fast answer! i ll try it now and see whether it works. thanks Chris
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  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Quote Originally Posted by SilverShield View Post
    thanks for the fast answer! i ll try it now and see whether it works. thanks Chris
    you're welcome,
    I hope you'll enjoy playing.



    My Submods for EB
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  4. #4

    Default Re: Extended Offices Mod

    im playing hayasdan. unfortunately th hai dont have the commander in chief trait.

    do you know how to add this trait?

  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Quote Originally Posted by french-legionairy View Post
    im playing hayasdan. unfortunately th hai dont have the commander in chief trait.

    do you know how to add this trait?
    I do not know and I could not find anybody who can help me to add so I just added achaemenid titles as ı wanted to show them as successor to to them.
    so if you know someone who knows Armenian and if he/she can tell me this title in Armenian it is easy to add.

    I also did not put for carthage because I had same problem. If you decide to use achaemenid title
    you can add Spahbed / Spahbod but it is a very long explanation. just copy parthian Eran Spahbed in descr_ancillaries and export_descr_ancillaries and changed the id by addin armaenian_ instaead of parthian_spahbed or if no parthian id just add armenian_spahbed / armenian_eran_spahbed
    if you forget to change each id RTW crashes with 2 ANCİLLARY WİTH SAME NAME/ID



    My Submods for EB
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  6. #6

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    I do not know and I could not find anybody who can help me to add so I just added achaemenid titles as ı wanted to show them as successor to to them.
    so if you know someone who knows Armenian and if he/she can tell me this title in Armenian it is easy to add.

    I also did not put for carthage because I had same problem. If you decide to use achaemenid title
    you can add Spahbed / Spahbod but it is a very long explanation. just copy parthian Eran Spahbed in descr_ancillaries and export_descr_ancillaries and changed the id by addin armaenian_ instaead of parthian_spahbed or if no parthian id just add armenian_spahbed / armenian_eran_spahbed
    if you forget to change each id RTW crashes with 2 ANCİLLARY WİTH SAME NAME/ID
    THANKS FOR YOUR RESPONSE. if i find a player who knows how to mod it ill call u. i think chenkai may help me. hes a great fan of hayasdan but he is on tw center forums. ill keep u in touch with him if he nows wat to do

  7. #7
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    modding ancillaries is easy part, what we need is Armenian equivalence of Commander-in-Chief in ancient Armenia.
    Last edited by Atraphoenix; 08-20-2009 at 11:41.



    My Submods for EB
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  8. #8
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: Extended Offices Mod

    @postmoov:
    I just quote Atraphoenix himself to answer your question. ;-)

    Quote Originally Posted by Atraphoenix View Post
    to check whether my mod is installed or not just open EB folder then EB Data folder find export_descr_ancillaries.txt in EB Data folder.
    open it then press ctrl+f write Atraphoenix if you see these lines :

    ;================================================= ==============
    ;== ANCILLARY TRIGGERS START HERE ==============================
    ;================================================= ==============
    ;================================================= ==============
    ;Roman Provincial Government Triggers - EOM 4 by Atraphoenix
    ;================================================= ==============

    you did it.
    My last version EOM4 is an install.exe but the previous ones were manual copy paste. so do not mix them. If you like previous ones you have to copy paste them manually.


    I hope it helps.
    and welcome to the org.

    Atra.



    Have a question myself though.
    I realized that I somehow lost my copy of V.T. Marvins 2.1 adaption of this mod and the links given in this topic seem dead. Does anyone still have that mod and would be so kind to reupload it?
    Thanks in advance.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

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  9. #9
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    I have no copy of it you may PM V.T. Marvin, on the other hand he seems passive for a long time.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  10. #10
    Member Member postm00v's Avatar
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    Default Re: Extended Offices Mod

    Okay, thanks !
    It seems I did everything as it should be.

    Now for another question, why do the ancilliares trigger when you reach 50 settlements ?
    It seems a bit much, but I could be wrong or missing some historic reason behind all this.

  11. #11
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Quote Originally Posted by postm00v View Post
    Okay, thanks !
    It seems I did everything as it should be.

    Now for another question, why do the ancilliares trigger when you reach 50 settlements ?
    It seems a bit much, but I could be wrong or missing some historic reason behind all this.
    I roleplay when Marius was consul and if you reflect his reforms 90 settlements are too much. I have decreased EBBS script to 50 cities so both my marian reformed legions and their commanders are available.
    Also later I have adapted RS legions as stated in my sig, so now I have named legions as well.

    If you check this map, though may not be so accurate, 90 cities are reaaally too much if you apply it to EB map.

    Roman Republic Around 100 BC-Marian reform Era
    Last edited by Atraphoenix; 02-22-2011 at 01:01.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  12. #12

    Default Re: Extended Offices Mod

    hi man, awesome add-on to the game, but what I felt is that there's some incomplete work here and there (specially romans) so i began to expand your work, adding new roman provinces to the game, but, what I've encountered is that I'm getting a non-message CTD, so I think I could ask your help, after all you better than anyone knows how your system works, so this is what I've done, what is basically copy-paste your triggers,ancillaries and so on and changing the name for the specific province, getting this:

    what I've modified in the export_descr_ancillaries
    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Ancillary Governor_of_Illyricum
        Image RomanGovernor.tga
        Description Governor_of_Illyricum_desc
        EffectsDescription Governor_of_Illyricum_effects_desc
        Effect Electability  62
    	Effect TaxCollection 20
    Code:
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Segestica
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Segestica
    	        and I_SettlementOwner Dalminion = seleucid
              and I_SettlementOwner Epidamnos = seleucid
              and I_SettlementOwner Apollonia = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Dalminion
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Dalminion
    	        and I_SettlementOwner Epidamnos = seleucid
              and I_SettlementOwner Apollonia = seleucid
              and I_SettlementOwner Segestica = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Epidamnos
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Epidamnos
    	        and I_SettlementOwner Apollonia = seleucid
              and I_SettlementOwner Segestica = seleucid
              and I_SettlementOwner Dalminion = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Ambrakia
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Apollonia
    	        and I_SettlementOwner Segestica = seleucid
              and I_SettlementOwner Dalminion = seleucid
              and I_SettlementOwner Epidamnos = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100


    This is what I added in the export_ancillaries

    Spoiler Alert, click show to read: 
    Code:
    ¬---------------
    
    {Governor_of_Illyricum}	Provinciae Dalmatia
    
    {Governor_of_Illyricum_desc}
    This man has been selected as Governor of Dalmatia, to govern the Province and implement the will of the Senate and People of Rome. DESCRIPTION REQUIRED
    
    {Governor_of_Illyricum_effects_desc}
    20% bonus on tax income


    in the expor_descr_character_traits.txt

    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Segestica
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Segestica
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    ;------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Dalminion
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Dalminion
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    ------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Epidamnos
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Epidamnos
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    
    ;------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Apollonia
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Apollonia
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    ;------------------------------------------
    Trigger Governor_not_in_Illyria_loses_bonuses
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement 
              and not SettlementName Segestica
              and not SettlementName Dalminion
              and not SettlementName Epidamnos
              and not SettlementName Apollonia
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect = 1
    
      Affects Roman_Provincial_Governor_Effect -1  Chance  100



    Also, if correct me if I'm wrong, electability works only as a marker for the specific ancillary? having two electability numbers affects in some way the adquistion of the ancillaries? for example, you gave the governor_of_cyrenacia ancillary a electability of 26, so if I give my recently created "governor_of_illyricum" ancillary the same number, does this causes conflicts to the game?

    thanks in advance for your help, and the great system you've created

    looking foward your reply ;)

    Metaluis90
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

    OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME

    I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!

  13. #13
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    You had a good job on it, simply electability makes the game engine assign the FMs the stated ancillaries in order. You may omit them, I have followed the EB goverment system so I left it.

    We have a good trait and ancillary verificator in tools sections that can be used both for Rome and Medieval2 that helped me greatly reducing script and missing errors.

    So search for "ATVTW - Trait/Ancillary Validator of Sqυid"

    Also I am sure that you are not using windows notepad.



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    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

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