Just choose where your RTW is located most players put RTW C:/Program Files/Activision/Rome - Total War. mine is on D:/Program Files/Activision/Rome - Total War so just find your link for your total war folder .
not C:/Program Files/Activision/Rome - Total War/EB
to check whether my mod is installed or not just open EB folder then EB Data folder find export_descr_ancillaries.txt in EB Data folder.
open it then press ctrl+f write Atraphoenix if you see these lines :
;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================
;===============================================================
;Roman Provincial Government Triggers - EOM 4 by Atraphoenix
;===============================================================
you did it.
My last version EOM4 is an install.exe but the previous ones were manual copy paste. so do not mix them. If you like previous ones you have to copy paste them manually.
im playing hayasdan. unfortunately th hai dont have the commander in chief trait.
do you know how to add this trait?
I do not know and I could not find anybody who can help me to add so I just added achaemenid titles as ı wanted to show them as successor to to them.
so if you know someone who knows Armenian and if he/she can tell me this title in Armenian it is easy to add.
I also did not put for carthage because I had same problem. If you decide to use achaemenid title
you can add Spahbed / Spahbod but it is a very long explanation. just copy parthian Eran Spahbed in descr_ancillaries and export_descr_ancillaries and changed the id by addin armaenian_ instaead of parthian_spahbed or if no parthian id just add armenian_spahbed / armenian_eran_spahbed
if you forget to change each id RTW crashes with 2 ANCİLLARY WİTH SAME NAME/ID
I do not know and I could not find anybody who can help me to add so I just added achaemenid titles as ı wanted to show them as successor to to them.
so if you know someone who knows Armenian and if he/she can tell me this title in Armenian it is easy to add.
I also did not put for carthage because I had same problem. If you decide to use achaemenid title
you can add Spahbed / Spahbod but it is a very long explanation. just copy parthian Eran Spahbed in descr_ancillaries and export_descr_ancillaries and changed the id by addin armaenian_ instaead of parthian_spahbed or if no parthian id just add armenian_spahbed / armenian_eran_spahbed
if you forget to change each id RTW crashes with 2 ANCİLLARY WİTH SAME NAME/ID
THANKS FOR YOUR RESPONSE. if i find a player who knows how to mod it ill call u. i think chenkai may help me. hes a great fan of hayasdan but he is on tw center forums. ill keep u in touch with him if he nows wat to do
@postmoov:
I just quote Atraphoenix himself to answer your question. ;-)
Originally Posted by Atraphoenix
to check whether my mod is installed or not just open EB folder then EB Data folder find export_descr_ancillaries.txt in EB Data folder.
open it then press ctrl+f write Atraphoenix if you see these lines :
;================================================= ==============
;== ANCILLARY TRIGGERS START HERE ==============================
;================================================= ==============
;================================================= ==============
;Roman Provincial Government Triggers - EOM 4 by Atraphoenix
;================================================= ==============
you did it.
My last version EOM4 is an install.exe but the previous ones were manual copy paste. so do not mix them. If you like previous ones you have to copy paste them manually.
I hope it helps.
and welcome to the org.
Atra.
Have a question myself though.
I realized that I somehow lost my copy of V.T. Marvins 2.1 adaption of this mod and the links given in this topic seem dead. Does anyone still have that mod and would be so kind to reupload it?
Thanks in advance.
Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex) Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC) from Populus Romanus
"The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)
Okay, thanks !
It seems I did everything as it should be.
Now for another question, why do the ancilliares trigger when you reach 50 settlements ?
It seems a bit much, but I could be wrong or missing some historic reason behind all this.
Okay, thanks !
It seems I did everything as it should be.
Now for another question, why do the ancilliares trigger when you reach 50 settlements ?
It seems a bit much, but I could be wrong or missing some historic reason behind all this.
I roleplay when Marius was consul and if you reflect his reforms 90 settlements are too much. I have decreased EBBS script to 50 cities so both my marian reformed legions and their commanders are available.
Also later I have adapted RS legions as stated in my sig, so now I have named legions as well.
If you check this map, though may not be so accurate, 90 cities are reaaally too much if you apply it to EB map.
hi man, awesome add-on to the game, but what I felt is that there's some incomplete work here and there (specially romans) so i began to expand your work, adding new roman provinces to the game, but, what I've encountered is that I'm getting a non-message CTD, so I think I could ask your help, after all you better than anyone knows how your system works, so this is what I've done, what is basically copy-paste your triggers,ancillaries and so on and changing the name for the specific province, getting this:
what I've modified in the export_descr_ancillaries
;------------------------------------------
Trigger acquire_Governor_of_Illyricum_Segestica
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and RemainingMPPercentage = 100
and IsGeneral
and SettlementName Segestica
and I_SettlementOwner Dalminion = seleucid
and I_SettlementOwner Epidamnos = seleucid
and I_SettlementOwner Apollonia = seleucid
and SettlementBuildingExists > gov4
and SettlementBuildingExists < govparthian
and Attribute Electability < 11
and not FactionwideAncillaryExists Governor_of_Illyricum
and Trait FamilyMember > 0
AcquireAncillary Governor_of_Illyricum Chance 100
Affects NumAncillariesAcquired 1 Chance 100
;------------------------------------------
Trigger acquire_Governor_of_Illyricum_Dalminion
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and RemainingMPPercentage = 100
and IsGeneral
and SettlementName Dalminion
and I_SettlementOwner Epidamnos = seleucid
and I_SettlementOwner Apollonia = seleucid
and I_SettlementOwner Segestica = seleucid
and SettlementBuildingExists > gov4
and SettlementBuildingExists < govparthian
and Attribute Electability < 11
and not FactionwideAncillaryExists Governor_of_Illyricum
and Trait FamilyMember > 0
AcquireAncillary Governor_of_Illyricum Chance 100
Affects NumAncillariesAcquired 1 Chance 100
;------------------------------------------
Trigger acquire_Governor_of_Illyricum_Epidamnos
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and RemainingMPPercentage = 100
and IsGeneral
and SettlementName Epidamnos
and I_SettlementOwner Apollonia = seleucid
and I_SettlementOwner Segestica = seleucid
and I_SettlementOwner Dalminion = seleucid
and SettlementBuildingExists > gov4
and SettlementBuildingExists < govparthian
and Attribute Electability < 11
and not FactionwideAncillaryExists Governor_of_Illyricum
and Trait FamilyMember > 0
AcquireAncillary Governor_of_Illyricum Chance 100
Affects NumAncillariesAcquired 1 Chance 100
;------------------------------------------
Trigger acquire_Governor_of_Illyricum_Ambrakia
WhenToTest CharacterTurnEnd
Condition FactionType seleucid
and EndedInSettlement
and RemainingMPPercentage = 100
and IsGeneral
and SettlementName Apollonia
and I_SettlementOwner Segestica = seleucid
and I_SettlementOwner Dalminion = seleucid
and I_SettlementOwner Epidamnos = seleucid
and SettlementBuildingExists > gov4
and SettlementBuildingExists < govparthian
and Attribute Electability < 11
and not FactionwideAncillaryExists Governor_of_Illyricum
and Trait FamilyMember > 0
AcquireAncillary Governor_of_Illyricum Chance 100
Affects NumAncillariesAcquired 1 Chance 100
This is what I added in the export_ancillaries
Spoiler Alert, click show to read:
Code:
¬---------------
{Governor_of_Illyricum} Provinciae Dalmatia
{Governor_of_Illyricum_desc}
This man has been selected as Governor of Dalmatia, to govern the Province and implement the will of the Senate and People of Rome. DESCRIPTION REQUIRED
{Governor_of_Illyricum_effects_desc}
20% bonus on tax income
in the expor_descr_character_traits.txt
Spoiler Alert, click show to read:
Code:
;------------------------------------------
Trigger Governor_in_Illyria_gets_bonuses_Segestica
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and FactionType seleucid
and SettlementName Segestica
and Attribute Electability = 62
and Trait Roman_Provincial_Governor_Effect < 1
Affects Roman_Provincial_Governor_Effect 1 Chance 100
;------------------------------------------
Trigger Governor_in_Illyria_gets_bonuses_Dalminion
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and FactionType seleucid
and SettlementName Dalminion
and Attribute Electability = 62
and Trait Roman_Provincial_Governor_Effect < 1
Affects Roman_Provincial_Governor_Effect 1 Chance 100
------------------------------------------
Trigger Governor_in_Illyria_gets_bonuses_Epidamnos
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and FactionType seleucid
and SettlementName Epidamnos
and Attribute Electability = 62
and Trait Roman_Provincial_Governor_Effect < 1
Affects Roman_Provincial_Governor_Effect 1 Chance 100
;------------------------------------------
Trigger Governor_in_Illyria_gets_bonuses_Apollonia
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and FactionType seleucid
and SettlementName Apollonia
and Attribute Electability = 62
and Trait Roman_Provincial_Governor_Effect < 1
Affects Roman_Provincial_Governor_Effect 1 Chance 100
;------------------------------------------
Trigger Governor_not_in_Illyria_loses_bonuses
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and not SettlementName Segestica
and not SettlementName Dalminion
and not SettlementName Epidamnos
and not SettlementName Apollonia
and Attribute Electability = 62
and Trait Roman_Provincial_Governor_Effect = 1
Affects Roman_Provincial_Governor_Effect -1 Chance 100
Also, if correct me if I'm wrong, electability works only as a marker for the specific ancillary? having two electability numbers affects in some way the adquistion of the ancillaries? for example, you gave the governor_of_cyrenacia ancillary a electability of 26, so if I give my recently created "governor_of_illyricum" ancillary the same number, does this causes conflicts to the game?
thanks in advance for your help, and the great system you've created
looking foward your reply ;)
Metaluis90
Originally Posted by Sonic
Allready download and see it... Very-very good idea!!! Brav.... eh....
OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME
I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!
You had a good job on it, simply electability makes the game engine assign the FMs the stated ancillaries in order. You may omit them, I have followed the EB goverment system so I left it.
We have a good trait and ancillary verificator in tools sections that can be used both for Rome and Medieval2 that helped me greatly reducing script and missing errors.
So search for "ATVTW - Trait/Ancillary Validator of Sqυid"
Also I am sure that you are not using windows notepad.
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