Is that actually true? I really don't get the point of why culture slots are a limitation. Sure the UI is changed, and the city models look different and there are other things tied to culture, but I really don't get why its such a thing that if a faction was needed, you had all the info for them but they were of a totally different culture to the current ones that it would be a problem to just lump them in with something already there. Do people care THAT much about cosmetics that they would erase a historically significant faction?
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Well, yes it is kinda a big deal. Family member portraits - do you want a Roman face in your Gallic family tree? Strat map models, cities, UI- they are all part of de-homogenizing the original product. And there are lots of historically significant factions, about which there is plenty of material, that already fit into the culture slots that we have- so why should we go looking outside the parameters? Hell, we could probably do 9 or 10 Celtic factions alone.
Maybe we are...
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
originally i'd vote for a numidian, pergamon and britain based factions but they are already in.
so from a game-experience pov my prefferances for the other factions are rather similar to the great majority of posters from 2007 onwards (i actually read the first 9 pages before i noticed how old this discussion was)
1. boii - as said before their presence in central europe and north italy can serve a great deal in slowing german and roman expansion patterns, especially in the gaul theater.
2.a second iberian or celto-iberian faction to duplicate with more accuracy (or at least provide role playing) the political situation there. i.e. if some tribes can be used by either side of the roman-cathaginian conflict as allies, this would not automaticly include all of the iberian peninsula. and 2 factions might even present a more durable buffer against romano-cathage expansion north then 1.
3.kyrenae faction as buffer betwean ptolemaic kingdom and cathage
4.maybe devide the greek city states into 2 factions, but i fear this would not improve their survivability
5. rebel seleukids, event triggered preferably, to accelerate their demise if some theritories are lost or some faction members get killed in battle
6. rebel romans, similary triggered by events, but more connected with theritory expansion, marian reforms and character traits
i know yuezhi are not included, but i'd also prefer if at least some nasty eleutheroi nomadic invasion pops in the far eastern edges of the map to spice things up for the bactrians and possibly seleukids if they still have a hold there. in my current game with macedon, while hunting seleukids past persepolis i was surprised to see the bactrians thriving in the north indias. and this is a second time they do this out of 2 campaigns i've played this far east. they need to be challenged somehow, especially if human controlled. and since indian faction is not possible, at least a time triggered mongol-like invasion of neautrals would do the trick. scripted to be quite agresive within their historical activity zones![]()
The team have stated that there will be no rebel factions as its a waste of a faction slot(you can't play them) and it would mean an unfair focus on a few factions (all factions would have experienced rebellions ot just the seleukids or romans).
Also there already is a scripted eleutheroi invasion in EB1 to represent the Yuezhi, not that having Baktria in north india is a problem, its what they did historically
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