The game is purchased directly from Matrix's website. Here's the link.![]()
The game is purchased directly from Matrix's website. Here's the link.![]()
"MTW is not a game, it's a way of life." -- drone
Here's an update on the next patch (note: Erik Rutins is one of the head honchos over at Matrix, the game's publisher):
In addition, Erik and Elliot have indicated that work will begin on patch/update #4 almost as soon as this next one is out. The support Distant Worlds is receiving is nothing short of outstanding!Originally Posted by Erik Rutins
"MTW is not a game, it's a way of life." -- drone
Well, I ended up getting it. First try pretty much involved me trying to figure things out on my own. Quickly abandoned and I took a gander at the tutorials.
Second try- a fairly poor start, got attacked by three different groups of pirates within 5 minutes.
Third try- Was doing pretty well, made an alliance with one group of pirates while I kicked the others out of town, while expanding at what I thought was a gradual pace. However, I fell behind on tech(apparently), as when I met my first true neighbor, they were pretty well ahead of me. Still, though, things seemed to be going well, and since I was a technocratic gov't, I figured I could catch up. Then my economy crashed in a brilliant flash of armageddon. Shortly after, my pirate allies got restless and massacred a system of mines and other stuff of mine with a 20 ship fleet. Promptly thereafter, the other guy I met found out about my "alliance" with the pirates and used it as casus belli. All followed by a prompt rage quit.
Fourth try- going well thus far. I got off to a more balanced start, my economy has kept solid, my expansion has been at a decent pace, although my population isn't going all that high. Plenty of black holes and novas for a research lab per category, on top of my regular star bases. Pirates weren't a bother at all thus far, and I didn't meet anyone for a good while, and managed a free trade agreement pretty quickly with them. Looking like a pretty winnable game, depending on what happens in the next stages. I may just sit back, however, to see how the game plays out.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Sorry 'khaan, I meant to mention that I ended up turning down the pirates (from "Normal" to "Few) after a couple false starts. Otherwise, they admittedly can be a bit much in the beginning.
Which race are you playing, by the way? My current campaign is as the Kiadans -- I do like my research-heavy factions.![]()
One thing I've discovered that bothers me: Unless a base/station is at a colony, they currently cannot upgrade/retrofit to a newer design. Sounds like this will likely be addressed -- not in the pending 1.03 patch due next week, but in the 1.04 patch due after that -- but until then, any type of space station located away from a colony (i.e. mining stations, research stations, tourist stations, etc.) cannot be retrofitted/upgraded.
Last edited by Martok; 04-03-2010 at 08:52.
"MTW is not a game, it's a way of life." -- drone
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Damn, this might be the first game I buy since I bought Mount & Blade years ago.
But has anybody noticed the names of ships in the screens? Call me picky, but really, what kind of pirate, let alone anybody, gives their ships names like "lamented vindication" and "invincible fireclaw?" Are all the ship namers ten years old or what?
Couple of reviewer notes:
1) On the comparison to EU III(in space). This is kinda correct. Yes, the time system, the pause button, the natives, and all that are pretty similar. However, there's some marked differences in structure, one that's particularly giant. In EUIII, there's NO private sector. You control everything, with the exception of random results when you shift sliders. However, in DW, there's very much a lot that's not in your control. The private sector does what it wills. It mines for minerals and gases, it transports cargo between planets, it trades resources and luxuries to other private sectors on its own volition, occasionally will buy their own military vessels(for kicks?), and migrants wander from planets in search of better opportunities. You basically run the military, negotiate with other peoples, and set up infrastructure. You also can pick places to go colonize, but I've also had people pick up and colonize on their own, although I don't know if that's from some semi-automation that I don't know is on.
2) The game's a fair bit difficult to figure out. The UI is not a mess, but its not a great help either. I'm definitely picking it up better the more I play. The real test will be how well I can run things during a war.
3) I can't tell how to customize ships yet for building. The game seems to be doing it kinda on its own, but I'd like to take over and can't figure it out. Any help, Martok? I'm also a bit confused still on how, if possible, to queue ship building at planets/stations.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Have downloaded & installed the 1.03 beta. I'm starting a new game -- not that it's strictly necessary (since it's supposed to be compatible with current saved games), but it is recommended. Besides which, I want to experience the new changes right from the beginning.![]()
By the by, here's a list of all the changes coming in the next patch/update. It looks to be a pretty extensive list:
I'm especially looking forward to the fleet management and ship design changes/fixes they've implemented. Also, I very much welcome the addition of auto-save; that's a big one, and a missing feature I (along with many others) were pining away for!Originally Posted by Erik Rutins
Sorry 'khaan, I'm not sure I'm fully understanding what you're getting at. Perhaps you have ship designs set to "automatic" under the Options menu (instead of being set to "manual" or "suggest")? Or is that not what you're referring to?
"MTW is not a game, it's a way of life." -- drone
Excellent, that's been a big problem.1. Memory usage extensively optimized and reduced. Large games now consume much less memory. Should resolve the crashes related to Out of Memory and crashes during save/load.
Might be having set it to automatic, I'm not sure. I'll probably just wait for 1.03, since that's streamlining things a bit, and then figure it out. I'm too busy to play until the weekend anyways.Sorry 'khaan, I'm not sure I'm fully understanding what you're getting at. Perhaps you have ship designs set to "automatic" under the Options menu (instead of being set to "manual" or "suggest")? Or is that not what you're referring to?
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Game looks kind of interesting. Reminds me more of the Sins of a Solar Empire model than the old Stars!/Master of Orion/GalCiv model (which is a shame).
Might look into it a bit more..
Incidentally, Distant Worlds has scored an 8/8 at Out of Eight. Not bad for a game made by what is essentially a one-man, indie developer.![]()
While I understand why you'd say that -- numerous others have made similar comments -- that would be a major misconception. In reality, the game is *much* closer to classic 4x titles like GalCiv, MOO, etc., than to SoaSE.
The only thing Distant Worlds and Sins have in common is that they're both real-time as opposed to turn-based. In most other respects, however, DW is completely different. Sins is a fairly shallow (if still fun) space strategy title -- I've heard it described as "4x lite", a description I find to be apt -- whereas Distant Worlds is much deeper, and is a true 4x title like MOO2, GalCiv2, etc. To say Distant Worlds and Sins are alike would be like saying Stronghold and Medieval Total War are alike -- they may appear similar at first glance, but in actuality they're very different games.
"MTW is not a game, it's a way of life." -- drone
Oh man, this looks cool, I'll probably get it in the summer. Can we have some screens, pretty please?
Thanks Martok, I'll keep that in mind.
Maybe I'll see if I can find some gameplay videos and such. :Smile:
Last edited by Madoushi; 04-07-2010 at 10:42.
Am continuing to have a grand time playing this game. The latest patch does indeed seem to have fixed the vast majority of the remaining bugs (at least the most egregious ones), and the game is definitely running a bit more smoothly now.
Better yet, Matrix has announced their plans for the next update already, and that the public beta for it should be available in just over a week! Here's what's on the menu:
Personally, the new features that I highlighted in bold are the changes I'm looking forward to the most. However, the rebalancing work will be very welcome as well. (The abundance of colonizable worlds and resources does seem to be a bit....overly generous, for example.)Originally Posted by Erik Rutins
Now I just hope I can get at least one whole game in before then....![]()
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Sadly, I'm a total ignoramus when it comes to capturing screenshots and posting them.Rest assured, I would do so if I knew how.
That being said, there's some screenshots over at Matrix. Check 'em out!
There's certainly no shortage of gameplay videos, all of which can be found on Youtube under Codeforce.![]()
"MTW is not a game, it's a way of life." -- drone
Eurogamer Denmark rates Distant Worlds 9/10 (Google translation here). Sounds like I'm not the only one losing sleep over this game.![]()
"MTW is not a game, it's a way of life." -- drone
Judging by the support this is getting, by the summer when I get it it looks like it will be fully patched![]()
The official 1.04 update is now available! It includes a massive list of bug fixes, gameplay improvements, UI additions, and other changes:
Originally Posted by Erik Rutins
I'd been taking a break from DW, partially because I was waiting for this update. The economy has been tightened up a bit (previously, it had admittedly been a bit too "Monty Haul"), but not as tight as in the first couple updates. Also, the additions of the auto-refuel and auto-engage options for your ships are much to be desired! I'll definitely be playing this on my day off tomorrow....![]()
"MTW is not a game, it's a way of life." -- drone
Very nice. I'll certainly buy this once the exams are over in June.
I dun liek Rutins he shuld fokus on TOAW morr...
I'd say Distant Worlds is no doubt more complete, but also much more complex. That in itself lends to its repetitive value, while in Hegemon you are always playing the same scenarion (Phillip taking over Greece), while that may be cool several times over, it should get repetitive after a handful of times. But then again, I haven't played Distant Worlds.
BLARGH!
While I've not played Hegemony yet, I can say that Distant Worlds has a great deal of replay value. There are 20 different alien races to choose from, and an almost ridiculous number of set-up options available when starting a new game. Seriously, I suspect there's as many -- or more -- choices in the setup screen as/than in GalCiv 2, which is saying a lot.
With that being said, a new update beta has been released! Here's the info on v1.0.5.7:
Originally Posted by Erik Rutins
"MTW is not a game, it's a way of life." -- drone
So is it worth playing/buying for a 13 week long summer?
If you like 4x games, then yes, absolutely!![]()
I've enjoyed DW since it came out back in late March....and it's been vastly improved upon [its original release state] over the last 3+ months with frequent patches/updates (especially if you opt in on the "beta" patches). The general consensus seems to be that the game has been especially solid -- and fun -- since the 1.04 update. With the official 1.05 update due to be released in the next week or two, the game is only going to get even better. It truly is a "must-buy" if you play space strategy games.![]()
"MTW is not a game, it's a way of life." -- drone
I played Gal Civ 2, and although there were some aspects I enjoyed (Diplomacy, the whole "Civ in Space thing", ship design), other bits (i.e. COMBAT) I enjoyed less so. What the Hell, I'll buy it![]()
Hmm, it appears that the the website where I am supposed to buy it is currently down. Rats.
It's possible they were undergoing maintenance; they seem to do that once or twice month.
In any case, it's back up now.![]()
"MTW is not a game, it's a way of life." -- drone
I got it, and my first impressions are....good. Combat is far superior to GalCiv2, and I like the variety of races. Espionage seems to work better too, and the automation system is great. However, fleet management is somewhat annoying, and the music is quite repetitive. I think I aso overplayed it recently, so I'm slightly burned out :P
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