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Thread: Resident Evil: Discussion Thread [Concluded]

  1. #1711
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Writeup coming soon?
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  2. #1712
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Yeah, was busy with other things.

    The game is over, so all that is left is posting the results... and then the monster chore of showing the behind the scenes action and giving out the scores and awards and doing a post-game discussion.
    #Winstontoostrong
    #Montytoostronger

  3. #1713
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    FINAL WRITEUP IS POSTED.




    Thank you for playing. The post-game discussion begins now.



    Give me some time to do summaries and reveal behind the scenes stuff.




    #Winstontoostrong
    #Montytoostronger

  4. #1714
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I call foul my plan to use that rocket close range failed?

  5. #1715
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Resident Evil: Discussion Thread

    cent1 totally should have killed me.....but he went into hiding which was the biggest mistake he had made

    I then sent 80% of the inactive horde after him.....even if I lost, it was worth it to kill cent1 because I sent them after him....and told them to ignore everything else...which turned them into hamburger by Wishazu in a tank.

  6. #1716
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by White_eyes:D View Post
    I call foul my plan to use that rocket close range failed?
    Combat rating of 2 means miss most of the time. Sorry.

    You did awesome though.

    You got Leon S. Kennedy's health down to ONE VITALITY POINT REMAINING. Had you been able to finish him, you would have won the game.
    #Winstontoostrong
    #Montytoostronger

  7. #1717
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Thank you for saving our hides Wishazu.

    While I had fun in this game, I think me and the people with me were lucky/unlucky in meeting just about no hostiles save for a very wounded YLC. I expected at least some sort of fight at the end for us.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  8. #1718
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Well done, Wizashu. Leon pulled through in the clutch so many times over the game that its mind boggling. The town's hero was just that, a hero. I'm a bit surprised the town pulled out as good of a victory as it did. Granted, the Syntech guys played so excellently its hard to justify them being placed a notch below the town, but we came darned close.

    Now, my grand strategy for winning the game, as outlined by my first night's result(stunningly lucky first night as you'll see)


    Quote Originally Posted by Askthepizzaguy
    Leon Harris chases after the first person he sees, and follows him into the creepy old abandoned military base. It turns out this person is Sigurd. But oh Leon Harris, what have you got yourself into? You see not only Sigurd, but also some others nearby...

    Captain Blackadder and Double A are directly to your northeast tile (Q-28), and you spot someone else 2 squares to the east. (R-29) And there's another person 2 squares to the south... (T-27). I hope, for your sake, that all these folks are all friendly.

    You're able to communicate privately with Sigurd, Captain Blackadder, and Double A until they leave your zone of control, which could be as early as next round.

    Now, you weren't even looking for items, but it just so happens you landed on a goldmine... this is highly unusual. You appeared to have lucked out, sir... you found a very rare, Golden herb.



    Golden Herb
    (RARE)
    (Adds Regeneration)
    Can be combined with Silver Herb for Combat +2, Regeneration
    Can be combined with Green and Silver Herb for Combat+3, Regeneration, FULL RESTORE

    Now that little herb packs a mighty wallop! The question is, when do you use the item? Do you wait for other herbs to combine it with, or do you use it by itself?

    F.A.Q.- What is "regeneration"?


    A- It automatically restores 1 lost vitality point per 15 minute phase until you are fully healed. It's a shame this is only science fiction. You won't gain the ability "regeneration" until you use the herb. It is a single use item.







    Character Card- Yaseikhaan

    Leon Harris- Townsperson

    Note: Any relevant information will be highlighted in blue.




    Strength: 2
    Combat: 2
    Vitality: 3
    Speed: 10
    Stealth: 2
    Awareness: 7
    Luck: 5
    Yup, got a golden herb on the first phase, without even being in any search mode. Not sure how that worked, but luck was on my side multiple times through the game.

    Couple nights later, when I was in the tank yard, I got ambushed by Seon while investigating a tank, and evidently lucked out when I took a mere one vitality instead of, say, being one-shotted. For my hard work, I got a pair of golden lugers, which I kept a hold of for a bit. After that, I went back to the airfield, then doubled back to the bridge, since that was where me and a small group of townies had agreed. This was a bit frustrating. Somehow, Seon managed to tail me the whole way down and up to the bridge. For whatever reason, possibly luck, or otherwise, he managed to avoid death at the hands of the 8 or so townies stacked on the bridge while he was running not far behind me. But even more frustrating.... right in the middle of about 8 townies, armed to the teeth well enough to eventually take down the El Gigante, was little Diana Abnoba.... In her human facade. Sigurd, the detective for the town, got an unclear result on her, which raised my alarm bells a bit. But... with El Gigante rumbling just a few squares off, the town decided he was the more important threat, and off went trotting the plague queen.... Now, to be fair, I cowered out just as hard. Jolt possessing Kharkarov's bow, along with Pizza confirming that there were cover roles, combined with Diana's unclear result, combined with El Gigante nearby, combined with my ultra-fragile, ultra speedy build, convinced me that running away was the best choice. Sadly, the group didn't fare as well as I would have hoped, though they did succeed in taking the beast down eventually. After that, I decided to act on my info from a scrap and go to the subway to find a way into the research lab, to find weapons and herbs, at the least. When I got there, Ironside and Captain Blackadder awaited along with a good sized group of others. Since I'd been in quick search mode the whole way, and guessing I had the best awareness/luck of the people at the sub station, I got the grappling hook. I thought about the busted out bridge down south, but wasn't sure if to act on it or not, especially with herbs and more guns so close at hand. Now, although being friendly and cordial with the Syntech guys(who of course were claiming Stars), I knew once they told me they needed into the research lab that I could only trust them so far. But, with the large group of other apparent townies nearby, I thought they would at least keep in check while the others were around, so I hopped the subway with everyone else up to the lab. It was there that I got the scrap, saying I could use the grappling hook to get across the busted out bridge. With a way to get outta dodge, I wad darned if I wasn't going to use it. Particularly since someone apparently could tell of a large group that was above us/nearby in the lab. I told everyone I'd be off. Before leaving, I wanted to see if i could get a weapon I could actually use. The lugers were awesome, but I had a combat of 2- I shot at Seon earlier with the two, and totally whiffed. Cap'n Blackadder had a wakizashi, which fit perfectly in with my extremely high speed rating. I made the trade. Dunno if those lugers helped or not, CB. However, I really have no regrets, having gotten the whole story from Pizza on how the merc groups worked, so that you guys succeeded is not exactly the worst that could happen.

    And after that, well, I was off to the races, down to the bridge. About at this point, Diana was raising a big ruckus, which served as excellent cover for me to slink away under. The nagging fear that I would get to the bridge only to find a plague demon parked on it stuck with me the whole way, but I only ever ran into one person since I left the biolab. If I had to do my build all over again, I think I'd do it exactly the same. With the exception of Wizashu, the majority of the fighters ran into grim endings. Might not be the bravest route, running all over like a scared kitten, but only once was I ever in danger. All in all, though, it was great fun. Many thanks, ATPG. You deserve a standing ovation for the sheer effort put into the game. I'm half expecting a 200 page word document for your game summary. This had to be, and obviously was, a drain on you, but you trucked through it, saw it to its extremely satisfying conclusion, and overall did an excellent job of keeping everything and everyone in order.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  9. #1719
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Awesome game, ATPG!

    Gotta say, I had a lot of fun with it, even after I became a zombie.
    Keep your friends close, and your enemies closer: The Gameroom

  10. #1720
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Probably a high point for me in the game. Fourth phase results.

    Quote Originally Posted by Askthepizzaguy
    RESULTS-

    Leon Harris ran as far away from the creature as he could, ending up south of the tank yard, in X27. When he gets there, he is feeling weak, so he takes the Golden Herb he found which he thinks might have medicinal properties. The reaction is pretty intense... His body starts to glow and shimmer... (what kind of nuclear waste have they been dumping to make awesome plants like these? Lousy environmentalists, always trying to stand in the way of scientific progress by cutting down on so-called "dangerous" pollutants... ) and soon Leon Harris feels as though he were in fighting form. But the effects continue... the glow on his skin is slightly visible, but fading away, and he feels with some amazement that the giant gash on his back has already healed.

    "I'm some kind of X-man!" Leon thinks. But before he gets ahead of himself, he takes a look around and finds a rusty old pickaxe lying on the ground nearby. Useless? I think not.



    Bloody Pickaxe

    Damage: 3 vitality point per combat round.
    Speed: 1 swing maximum per round (not affected by speed, it is a slow weapon)

    Has 10% chance of causing instant death.


    Seems Leon is on a lucky streak. But then he looks up and notices that creature that attacked him last round, is standing next to him.... (X-26)

    You also spot someone in Y-29.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  11. #1721
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    @Yaseikhaan

    If you land on an ultra-rare item location, you dont even need to be searching in order to find the ultra-rare item. They are ultra-rare, after all...
    #Winstontoostrong
    #Montytoostronger

  12. #1722
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    @Yaseikhaan

    If you land on an ultra-rare item location, you dont even need to be searching in order to find the ultra-rare item. They are ultra-rare, after all...
    Ah, ok. I had thought one's odds of actually finding it were boosted by doing an actual search.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  13. #1723
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Bad point: Centurions Angels didn't get a awesome action.
    Good point: We got out alive, and Me and Flaxy can finally have the lesbian wedding!!

    Great game ATPG! Despite not facing hard opponents besides Whitey and YLC, it was lots of fun... Suspense and atmosphere was great.
    I thank all the comrades. John, Jooray, Centurion, Whitey for a bit, Wishazu... And most of all TheFlax. I love you all!


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  14. #1724
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I estimate the scores will be as follows: (ESTIMATE.... I haven't tallied it up yet)

    Team ranking:


    Champions standing:

    1st place- SynTech Systems (Lots of kills, high survival rate, all goals completed, Overwhelming Victory)

    Also victorious:

    2- Town (10 survivors, lots and lots of kills, Major Victory)
    2- Plagas Team (Lots of kills, captured the Groom, converted 3 townies to Tyrants, Major Victory)


    Runners up:

    3- Omega Horde (Lots of kills, Minor Victory)
    3- Serial Killer- Captain C (~4 successful non-zombie kills, Minor Victory)


    Good job:

    4- Serial Killer- Khazaar (~2 successful non-zombie kills, dies, Draw)
    4- El Gigante- Askthepizzaguy (~2 successful kills, Umbrella Team is destroyed, dies, Draw)


    Defeated:

    5- Umbrella Team (1 successful non-zombie kill (Factionheir kills Crazed Rabbit), no survivors, Overwhelming defeat)

    6- Serial Killer- Scottishranger/Double A (1 successful non-zombie kill (Double A kills Greyblades/Karo, dies, Total defeat)





    However, this will also be combined with each player's personal scores, which are calculated as follows:

    1. Did you survive the game?
    2. Did you complete your objectives?
    3. How many players or characters did you kill or assist in killing?
    4. How many rounds did you survive?
    5. Did you uncover secrets, unlock doors, or otherwise assist your team?
    6. How active were you this game?



    In generic terms, the ranking will be approximately:



    SURVIVING, ACTIVE, GOALS COMPLETED, TEAM OVERWHELMING VICTORY

    Captain Blackadder- Oswald Hamilton (SynTech Mercenary)
    Ironside- Billy Cain (SynTech Mercenary)
    Psychonaut- Frank Kendo (SynTech Mercenary)


    SURVIVING, ACTIVE, GOALS COMPLETED, TEAM MAJOR VICTORY

    Renata- Monica Guthrie (townsperson)
    atheotes- Cindy Bailey (Town Defender)
    Amsel- Frederic Marcus (townsperson)
    Yaseikhaan- Leon Harris (townsperson)
    Jolt- Ryan Henderson (Town Botanist)
    Beefy187- Sherry Duvall (townsperson)
    TheFlax- Manuella Amelia (Town Defender)
    Johnhughthom- Amelia Drew (Town detective)
    Joooray- Ashley Dewey (townsperson)
    Wishazu- Leon S. Kennedy (Town Hero)


    DEAD, ACTIVE, PERSONAL ACCOMPLISHMENTS, TEAM VICTORY

    Backwards Logic- Annette Burnside (townsperson)
    Chaotix- Ramon Regan (townsperson)
    Rob_the_Celt- Bruce Miguel (townsperson)
    Double A- Arthur Lester (townsperson)
    Sigurd- Edward Marini (Town Detective)
    FactionHeir- Claire Raval (Umbrella Special Forces Assassin)
    GeneralHankerchief- Tyler Campbell (Townsperson) (THE QUEEN'S GROOM)
    YLC- William Harman (Dolor, the Demon of Pain) (Plague Demon)
    Seon- Vince Ryman (Miedo, the Demon of Fear) (Plague Demon)
    Roadkill- Jim Chapman (Panico, the Demon of Panic) (Plague Demon)
    Diana Abnoba- Alyssa Martin (Novia Mortal/Deadly Bride) (PLAGUE QUEEN)
    Greyblades- replacing Elite Ferret- Chaos (Plague Tyrant)
    Stuck in Pi- Tartarus (Plague Tyrant)
    Stildawn- Moros (Plague Tyrant)
    Csargo- Ingrid Valentine (townsperson)
    Splitpersonality- Jack Davidson (Omega Transformation)
    Thermal Mercury- Jake Downing (Town Doctor)
    Centurion1- Vance Birkin (Townsperson)
    Frozen in Ice- Jessica Warner (Town Mercenary)
    White_Eyes:D- Yuri Stone (Omega Transformation)
    Craterus- Peter Mueller (Town Defender)
    tibilicus- Lucy Salinas (Town Botanist)
    Merlox- Kevin Ashford (townsperson)
    Beskar- Veronica King (townsperson)
    DiamondEye- Robert Irons (Omega Transformation)
    Major Robert Dump- Albert Wells (Omega Transformation)
    Confederate Jeb- Edward Thompson (townsperson)
    Winston Hughes- Dickie Barrow (townsperson)

    Did well while active:

    Captain C- Arnold "Colmillo" Grande (The Spanish Assassin known as "Fang"- Serial Killer)
    Khazaar- Charles Holland- (Psychotic Serial Killer)


    Inactive after death

    CCRunner- Annette Cerota (Town Botanist)
    Crazed Rabbit- Alfred Branagh (SynTech Special Forces Asssassin/CIA agent)
    AVSM- Angela Chambers (townsperson)
    The Stranger- Chris Goldman (Umbrella Mercenary)
    Cultured Drizzt Fan- Greg Patrick (townsperson)
    Taka- George Rodruiguez (Town Botanist)
    A1_Unit- Olga Conrad (Townsperson)
    Tristan de Castelreng- Betty Gionne (Town Mercenary)


    Wrath of El Gigante (4)= PERSONAL TOTAL DEFEAT

    Leet Eriksson- Barry Chase (townsperson)
    WilliamWallace- Dave Frost (Town Mercenary)
    Reenk Roink/Death is Yonder- Alex Aiken (townsperson)
    Ephrum- Derek Miller (Town Doctor)





    Then there will be bonuses handed out and awards handed out for certain accomplishments, such as:


    Award for slaying El Gigante
    Award for slaying Umbrella operatives
    Award for slaying SynTech operatives
    Award for slaying Plague Demons
    Award for slaying the Plague Queen
    Award for slaying a Serial Killer
    Award for slaying an Omega Transformation
    Award for slaying zombies
    Award for slaying the "Town hero"
    Award for slaying Townspeople

    Green Herb award- Awarded for excellent teamwork
    Red Herb award- Awarded for very clever use of items
    Yellow Herb award- Awarded for surviving several brushes with death
    Blue Herb award- Awarded for fast completion of the game
    Brown Herb award- Awarded for unlocking key landmarks
    Black Herb award- Awarded for impressive use of stealth
    Purple Herb award- Awarded for detecting infiltrators
    Orange Herb award- Awarded for impressive item finding
    Silver Herb Award- Awarded for assisting others in victorious escape
    Golden Herb Award- Awarded for victorious escape

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    Manhole Cover- Awarded for victory by sheer luck alone
    Flare gun- Awarded for alerting others to possible routes of escape
    The Striker- Awarded for defeating multiple foes at once
    The Sniper- Awarded for defeating a foe from a distance
    Killer 7- Awarded for going it alone and still achieving victory
    Golden Lugers- Awarded for winning a difficult battle against the odds
    Gatling Gun- Awarded for winning multiple battles
    Cold Steel Dragonfly- Awarded for being the last man standing
    RPG7- Awarded for winning the decisive battle of the game
    Virus Sample- Awarded for successful completion of virus extraction mission
    Chainsaw- Awarded for most aggressive play
    Dynamite- Awarded for best explosion
    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills

    Trophy- Awarded for winning the game for your team. Different trophies for different teams.


    Those awards will boost your personal scores.





    FINAL SCORE: Each player will earn a certain amount of points for their team ranking, personal accomplishments and activity, and awards won.

    The players will then be ranked by overall score.













    TEAM RANKING:

    1st Place- 20,000 points
    2nd Place- 15,000 points
    3rd Place- 10,000 points
    4th Place- 5,000 points
    5th Place- 1,000 points
    6th Place- 500 points

    PERSONAL RANKING:

    1. Did you survive the game?
    5,000 points for surviving the game.

    2. Did you complete your objectives?
    1,000 points per objective completed, depending on the objective.
    Bonus points may be awarded for major personal successes here, up to 3,000 total points per objective.

    3. How many players or characters did you kill or assist in killing?
    2,500 per player killed

    4. How many rounds did you survive?
    1,000 points per round of survival


    5. Did you uncover secrets, unlock doors, or otherwise assist your team?
    Found Bauer Memo = 500 points
    Unlocked a building or gate = 500 points
    Team assist = 700 points

    6. How active were you this game?
    20,000 points for 20 turns of activity = 1,000 points per turn of activity.




    Award for slaying El Gigante
    5,000

    Award for slaying Umbrella operatives
    2,000

    Award for slaying SynTech operatives
    2,000

    Award for slaying Plague Demons
    2,500

    Award for slaying the Plague Queen
    5,000

    Award for slaying a Serial Killer
    2,500

    Award for slaying an Omega Transformation
    1,500

    Award for slaying zombies
    1,000

    Award for slaying the "Town hero"
    10,000

    Award for slaying Townspeople
    1,000



    Green Herb award- Awarded for excellent teamwork
    1,000

    Red Herb award- Awarded for very clever use of items
    500

    Yellow Herb award- Awarded for surviving several brushes with death
    1,000

    Blue Herb award- Awarded for fast completion of the game
    2,000

    Brown Herb award- Awarded for unlocking key landmarks
    500

    Black Herb award- Awarded for impressive use of stealth
    1000

    Purple Herb award- Awarded for detecting infiltrators
    1000

    Orange Herb award- Awarded for impressive item finding
    1000

    Silver Herb Award- Awarded for assisting others in victorious escape
    700

    Golden Herb Award- Awarded for victorious escape
    5,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Manhole Cover- Awarded for victory by sheer luck alone
    2,500

    Flare gun- Awarded for alerting others to possible routes of escape
    2,500

    The Striker- Awarded for defeating multiple foes at once
    2,500

    The Sniper- Awarded for defeating a foe from a distance
    2,500

    Killer 7- Awarded for going it alone and still achieving victory
    5,000

    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000

    Gatling Gun- Awarded for winning multiple battles
    5,000

    Cold Steel Dragonfly- Awarded for being the last man standing
    10,000

    RPG7- Awarded for winning the decisive battle of the game
    2,500

    Virus Sample- Awarded for successful completion of virus extraction mission
    2,500

    Chainsaw- Awarded for most aggressive play
    2,000

    Dynamite- Awarded for best explosion
    1,000

    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills
    10,000

    Trophy- Awarded for winning the game for your team. Different trophies for different teams.
    SEE ABOVE.
    1st Place- 20,000 points
    2nd Place- 15,000 points
    3rd Place- 10,000 points
    4th Place- 5,000 points
    5th Place- 1,000 points
    6th Place- 500 points


    Wrath of El Gigante-

    -1,000,000 points
    Last edited by Askthepizzaguy; 05-22-2010 at 06:17.
    #Winstontoostrong
    #Montytoostronger

  15. #1725
    Sultry Gangster Babe Member Diana Abnoba's Avatar
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    Default Re: Resident Evil: Discussion Thread

    @ Pizza

    Totally Awesome Game!!!! I really got into this game.

    @ Khaan

    I was so nervous at the bridge, trying to play nice with the townies, but never planning to stay for the fight with El Gigante. Then I heard that Sigurd (I think), or a detective was around, and knew I had to split quick. If I died, our whole team failed. From then on, I was in stealth mode, going for the Groom. I had to check out the Groom myself (I was the only one with 100% on scanning for the Groom). I even managed to slip by Renata with a chainsaw Pizza just told me (and her character could have kicked my butt (before I turned that is). I think I slipped by several other players with some weapons that would have ended my life in a few combat turns also. I only had 1 gun (not the best) and combat of 2 before I turned.



    The tension, the suspense, the drama...I really loved playing this game. Pizza, I know that you will need, like at least 6 months off, before the next game, but I can't wait!!!! Great game, great set up, you really put a lot of work into this (and it showed!!).
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  16. #1726
    Senior Member Senior Member naut's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Meet Frank Kendo as of escape.


    Quote Originally Posted by Askthepizzaguy
    Character Card- Psychonaut

    Frank Kendo- SynTech Asset Recovery Specialist



    Strength: 2
    Combat: 8
    Vitality: 6/6 (used first aid spray, golden herb, green herb x2, yellow herb)
    REGENERATION
    Speed: 3 (-2 with Gatling gun) (+2 with blue and black herb mix)
    Stealth: 7 (+1 with silenced Beretta) (+2 with blue and black herb mix)
    Awareness: 7
    Luck: 6


    MISSION:

    Obtain the Omega-II sample, and then get to the extraction point.

    The Stranger, Umbrella Mercenary, was slain by your comrades Captain Blackadder and Ironside.

    Joooray, Umbrella Mercenary, was slain by Wishazu.

    Greyblades, Umbrella Mercenary, was slain by Csargo.

    FactionHeir, Umbrella Special Forces Assassin, was slain by the Backwards Logic zombie transformation and the zombie horde.

    You have slain 5 NPC zombies during Phase Eight.

    You have slain 3 zombies during Phase Nine, including Backwards Logic and 2 NPC zombies.

    Your partners Blackadder and Ironside have slain the Plaga Queen, Diana Abnoba, and the Plague Demon, Roadkill, during the battle of Q13 on phase 12.

    Your comrade Blackadder has slain a Plague Tyrant, Stuck in Pi, on phase 13

    You have slain a Plague Tyrant, Stildawn, during phase 14.




    ITEMS:

    Spoiler Alert, click show to read: 
    COMLINK - allows you to communicate with others with the comlink. (Captain Blackadder, Ironside)

    Duct tape (1/4 roll remaining)
    Jumper cables




    Kevlar vest
    Adds +2 Luck to combat rounds

    Hanger Key - use this to unlock the Hangar at X26.

    Omega-II Viral Strain


    This is a sample of the Omega-II Viral Strain. Get out of Dark Falls by means of the Helicopter hidden inside the Hangar located at X26.

    Bauer Memo 3, 5, 6, 8, 9, 10



    WEAPONS:

    Spoiler Alert, click show to read: 


    Killer 7

    3/7 rounds remaining

    Damage: 3 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 7 rounds before reloading (useless during the next 15 minutes)



    GOLDEN Dragunov Sniper rifle

    Damage: 5 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 12 rounds before reloading (useless during the next 15 minutes)
    Can hit anything in your awareness radius; is a sniper weapon.



    Gatling Gun

    Damage: 2 vitality point per combat round.
    Speed: 5 bullet per combat round.
    Reload: Can fire 100 rounds before reloading (useless during the next 45 minutes)
    Opponent gains 2 luck due to inaccuracy.
    -2 speed




    Iron bar

    Damage: 2 vitality point per combat round.
    Speed: 2 strikes per combat round (melee)
    Can also be thrown at opponent for 1 points of damage, but must be recovered (useless during the next 15 minutes, 50% chance of surviving opponent keeping the weapon)
    Can be used to break open locks (adds 3 points of strength to the strength check)



    Mossberg 590

    9/10 rounds remaining

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 rounds before reloading (useless during the next 15 minutes)
    Capable of hitting multiple enemy targets (all enemies in a grid square)



    Silenced Beretta

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)
    Has 33% chance of inflicting 2 vitality point damage per combat round.
    Stealth +1



    Custom Blacktail (Upgraded)

    Damage: 1 vitality point per bullet impact.
    Speed: 2 bullet per combat round.
    Reload: Can fire 20 bullets before reloading (useless during the next 15 minutes)
    Due to superior handling, the Blacktail removes 2 points of luck from the target during a combat round, indicating higher accuracy and critical hits.

    Edit - I'm pretty sure I actually ended with 6 vit. due to trade with Jolt round 15. Double check that.
    Last edited by naut; 05-22-2010 at 13:42.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  17. #1727
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Thank you ATPG for the great game whilst I was alive. Glad to see that at least one of my teammates before Reenk replaced me got out safely

    Apologies to Renata, Winston, or S&B if you felt let down or something when I got replaced and nothing came out of cooperating with me

    A game made great by both its players and its host, especially its host, ATPG, who probably invested more than a thousand man hours into this game.

    You cannot add days to life but you can add life to days.

  18. #1728
    Senior Member Senior Member naut's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Many many thanks ATPG.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  19. #1729
    Member Centurion1's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I wanted white eyes head so badly but that horde scared me off.

    In hindsight should have stayed away from tank and continued sniping

  20. #1730
    This Space For Rent Member Renata's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Wow. You did it Wishazu! Yippee! And to the zombies, so close ...

    Great game from a lot of people and most especially ATPG of course. It was such great fun to play.

    (Diana, I had an awareness of 1. I might in fact have been able to kill you (though Seon would have eaten me for lunch), but I had no chance of finding you!)

  21. #1731
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Great game. sorry I kind of petered out after I died.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  22. #1732
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Not everyone wants to be a zombie. I can understand that... it's disappointing first of all to die, and be given a crummy weapon to work with and low stats.

    That is why you guys are going to see some zombies with awesome personal scores coming up. Those who put a lot of effort into the zombie side of things will be seeing just how many points can be earned as an ambitious zombie. MWahahahaha......

    Kills are a lot harder to perform, but when you do, jackpot.
    #Winstontoostrong
    #Montytoostronger

  23. #1733
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Awesome. Anyways, I had a normal point allocation (4 on each stat), which I allocated mostly to Awareness (As I would be a Town Botanist in look for Herbs), vitality and stealth, dissing heavily the combat part of the game.


    Turn 1
    I started near the treatment plant, and went towards it, doing a quick search mode and found a Brown Herb. Further, I found Beskar, Frozen_in_Ice and Rob the Celt in the Treatment plant.

    Turn 2
    Spent the turn discussing with Beskar and Rob the Celt our next path. Frozen in Ice unfortunately had his inbox full and barely took part in the discussion. We had some mutual suspicions as I was hearing from Beskar that Frozen in Ice had forced him to come to the treatment plant or he'd be shot. In the end, I allied with Beskar and Frozen in Ice, which were in Cooperation mode.

    Turn 3
    We had previously decided I was going to Search Thoroughly mode to try and scan the area for ways to leave the city. Fortunately enough, I picked up the Richard Bauer memo #11, which said we could escape the city through a minefield East of the Army Base, but for that we needed a Metal Detector, which was located in the Biolab. The memo said that to open the Biolab you needed a key (Though it didn't specify where the key was) or we could bust open the door, but we would need high Strength rating. The memo also mentioned that Umbrella mercenaries might be going that way too. I also found a Krauser's Bow (I had no idea who Krauser was at the time in the RE Universe), further, the weapon seemed pretty bad (Despite the fact that it's rare). After further discussion, we all saw we were severely under-armed: Me and Rob the Celt had no weapons (Found the bow which wasn't much of an assurance), while Beskar had a simple pistol and Frozen had a shotgun (That's what was said in the discussion if I recall correctly), so we decided to head for the army base, search for some weapons, then head for the lab.

    Turn 4

    We began our trek North, and immediately we noticed Beskar had deserted us. Regardless, I searched quickly and found a Yellow Herb.

    Discussions between me and Rob the Celt, still suspecting Frozen in Ice of being a mercenary, decided to desert him ourselves too, though we would still continue for the army base, we would no longer discuss future plans with him.

    Turn 5

    In this turn we came to the bridge and found a huge number of people: T24- Cultured Drizzt Fan, Diana Abnoba, Double A, Major Robert Dump, Seon, Taka, Yaseikhaan T26- Sigurd and AVSM. Sigurd and AVSM were separated from the rest by two squares and me and RbC made the connection (We were in T25) The results also mentioned the ground was shaking (Which meant El Gigante was coming)

    I myself searched again and found a Blue Herb.

    We created a quicktopic for the discussion where I revealed I knew a path out the city, and it involved getting a Metal Detector from the lab. To avoid being backstabbed, I didn't reveal the escape path East of the Army base. Further, both me and Rob the Celt knew the escape point, so if one of us died, the whole thing wouldn't be compromised. Most people reluctantly accepted that direction as the next plan to follow, and then discussion began on how to take on El Gigante. As results showed, the whole group was infiltrated by an Omega Transformation (MRD) and a serial killer (Captain C). In the fight, my participation was only sending an arrow from my bow which missed El Gigante. I took successive hits, and when the fight was done I was down to 1 VP.

    Turn 6

    The discussion turned to finishing off El Gigante (Which was badly wounded) and killing off whoever of the backstabbers that stayed behind. Due to my poor combat and very low VP, I told everyone that I wasn't going to be much of a help, and therefore I would go to R23, and that I'd wait there for them. I made a mistake when I sent in orders to go to R28, instead of R23. I went in Stealth mode and saw a great many of them die in the write-up. But at least they killed El Gigante. I also took my Yellow Herb to improve my remaining Vitality to 2, and I mixed the Blue and Brown Herbs.
    I must confess I very much liked being in this discussion group where people weren't really trading much but rather really thinking on how to help one another. To that matter, I had promised Double A to give him my Blue-Brown mix (Really give him without anything in exchange) which improve his strength and speed.

    Turn 7

    Realizing my mistake, I simply sent orders to go back exactly to where I was before in the bridge, still in Stealth mode.

    Turn 8

    Once I arrived at the bridge, everyone but Pranas was dead in the final fight with the Serial Killer. As a result, both me and Pranas could pick a huge arsenal over the weapons our fallen colleagues. Pranas was always inactive, so despite my best efforts to coordinate with him, I couldn't get much done with him. In the end I picked up the best weapons and left the (Huge) rest for Pranas. Before that I only had a Krauser's Bow. After that, I had: Krauser's Bow, Golden Lugers, Glock with Flashlight, Granade Launcher, Mossberg 590 Shotgun and RCP900 Machinegun (And my best friend for the remainder of the game). I also took a Walkie-Talkie and left Pranas with the other one.
    As I was still very low on VP (2), and since I deducted most people were in the Biolab, or going towards it, I decided to go in the opposite direction for safety to the South-West, where I'd remain searching for herbs to heal myself up.

    Turn 9

    Very fortunately enough, my Search found a Black Herb, which I combined with my previous Blue-Brown mix for a +2 Speed, +2 Strneght, +2 Stealth, FULL RESTORE item, which I took immediatly.
    Now patched up, and with Pranas still inactive, I decided to finally set sail for the biolab on my own, deciding to go through the subway for speedness purposes (as townies were dropping like flies due to infection in my eyes).

    Turn 10

    Pranas was replaced with GeneralHankerchief on this turn, and finally I could get some cooperation going. I told GH of the Metal Detector-Minefield escape route, and told him I was near the subway, and I'd wait for him so we could go together. He also brought along Merlox, which was in touch with Pranas/GH during that turn. It would take a few turns for him to get to my position. I searched and found Purple Herb. I also saw people in the vincinity but couldn't tell who they were.

    Turn 11

    Still waiting for GH. The people found the last turn promptly vanished from my Awareness circle. Searched and found an Orange Herb in this turn (By now, due to the color pallete of herbs I had found so far, I had made ATPG promise that if I escaped, I would get a Rainbow Herb.)

    Turn 12

    In the same turn GH and Merlox were finally arriving, all of a sudden, all hell broke loose. They were not the only ones to arrive. From the North came Captain Blackadder, Ironside, Psychonaut, FactionHeir and Greyblades, which was a Plague Tyrant. He attacked me (along with the rest of the folks) as I peacefully searched. After the other guys took out most of his vp, I grabbed my RCP900 and killed Greyblades the Tyrant (Killed him with my fantastic 2 Combat rating). Still, his attack left me with 2 VP again. X_X'
    GH and Merlox arrived in the square below me, where they were attacked by another Tyrant, Stildawn.
    The discussion and attempts to "trade" things (Something I felt weird as previously I didn't mind one bit giving stuff away other people would need more than me.), along with our next step took place. I said the same thing, that we were going to the Biolab for the Metal Detector. Psychonaut and Faction Heir however, showed they already had Metal Detectors plentiful. And since they apparently weren't going to mind giving them away (Or trading them), me and GH decided to tag along. They said they were also going in that direction. I found a Brown Herb this turn.

    Turn 13

    We began our trek back to the bridge, and Stildawn attacked GH and killed him, unfortunately. Psychonaut then unleashed his gatling gun on Stildawn and that was the end of that. We also saw some unknown thing north of our position, which we deduced it was a zombie horde. I accordingly built a trap which would have killed a bucketload of them. I was in vigilante mode this turn due to the Tyrant threat.

    Turn 14

    The unkown thingie turned out to be many townies. My partner Rob the Celt was there once again, replacing a player that had gotten inactive, along with my still ally status Frozen in Ice, which we had dissed him in the first phases, and tibilicus. They were also in contact with Wishazu (Town Hero Leon Kennedy), which had started up the tank. The new townie group, who trusted me completely due to my patnership with Rob the Celt (revealed to me) the STARS were mercenaries for SynTech, and that they were planning to kill to kill the mercenaries with Wishazu's help when he arrived in the tank. Discussions back and forth, we decided not to attack on first sight but they would try to lead the mercenaries to follow the tank where Wishazu after rescuing some townies, would try to kill the mercs. This wasn't obviously gonna happen as the mercs were already going for the chopper.

    Turn 14

    The large group was on the bridge, along with the tank. There, Psychonaut gave me the Metal Detector (Thank you Psychonaut ), and I traded a Yellow Herb I had claimed from GH's fallen body, for a medpack he had, which would heal me completely. After that, the mercs told the townies they were going to remain put on the bridge waiting for the tank. The townies asked me if I was going to go with them in the tank, but I had no beef with the mercs, plus after seeing the pain they had dished out on the tyrants, I was none too eager to get myself killed so close to escape. In the end, I bid them good luck and farewell and hoped they would blow through the barricade. I myself was going to the minefield.

    Turn 15

    I headed for the military base, which had some zombies, and I prepared a trap to kill them if they attacked me. Quite unfortunately, I was instead attacked by fellow townie Thermal Mercury, with a sniper, one turn away from escape. Due to the nature of the Sniper attack, he could kill me the next turn before I moved for safety.

    Turn 16

    The write-up showed that I was an ordinary townie close to escaping, and that was enough for Thermal Mercury not to attack and kill me.
    So my character finally climbed the fences and escaped the hell that was Dark Falls.


    Great game guys!

    ATPG, I'm still waiting for the Rainbow Herb.
    Last edited by Jolt; 05-22-2010 at 16:50.
    BLARGH!

  24. #1734
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Jolt View Post
    ATPG, I'm still waiting for the Rainbow Herb.


    Here you go.

    He prefers Herbert, though.
    #Winstontoostrong
    #Montytoostronger

  25. #1735
    Bastion of Sanity Member Captain Blackadder's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Great Game everyone. There were points when us Syntech personal were so worried about being spotted or found out by the townies. Also I have to thank FactionHeir for his fair play he could have told the townies we were Syntech but did not because as his new character he had no knowledge of us. One thing that was funny was that all of us thought the CIA agent was not on our side, side and that his objectives were countary to ours. We were not going to call him up untill we had completed our mission. Also townies at the subway station it is funny but we were very close to sending in an order to shoot all of you in the back because we realised that the chopper would not fit us all thus you needed to go.

    To Khann

    The lugers helped a lot thank you very much your gun is the one that took the Plague Queen down.


    Coming Soon to a Gameroom Near You

  26. #1736

    Default Re: Resident Evil: Discussion Thread

    @Jolt: Ah that explains why that group mysteriously dissappeared on me. I was wondering what had happened to everyone.

  27. #1737

    Default Re: Resident Evil: Discussion Thread

    Nicely done, Wishazu. To be honest, for the entire time I was in Dark Falls I had Scott Kennedy down as a serial killer, because of his initials.

    Also well done to the other escapees. And of course the host, but that one's obvious.
    TOMORROW - Lyle pukes so hard it makes a football go three feet

  28. #1738

    Default Re: Resident Evil: Discussion Thread

    Good game everyone and ATPG.

    Congrats on town victory.
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  29. #1739
    Mayor Member Seon's Avatar
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    Default Re: Resident Evil: Discussion Thread

    GG, everyone. GG.

  30. #1740
    Completely Trustworthy Member Captain C's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Good game everyone, especially ATPG. Sorry I disappeared and forgot about this after my character died.

    Anyway I liked Jolt's rundown of things, so I'll go through my old PMs and try to do a rundown of my thoughts and actions while I was alive.

    Pre-Game:
    I was assigned the role of Colmillo A.K.A. "Fang", Serial Killer. My goal was simply to kill as many people as possible and then optionally escape. I had 49 points to spend, an average of 7 in each stat.

    I assigned my stats as follows:

    Strength: 6(I wanted it high enough to be good in melee, but it was one of the least important stats)
    Combat: 10 (As my goal was to kill as many people as I could this was a must.)
    Vitality: 7 (I left this alone, I needed as much health as I could, but I thought my other skills might help me not take damage in the first place)
    Speed: 6 (6 points in speed gave me another square of movement and aided me in melee)
    Stealth: 9 (I thought that stealth assassin would make me a killing machine, unfortunately I didn't realize it didn't work well against groups and in retrospect I might have put points elsewhere)
    Awareness: 7 (this level of awareness gave me a good range of vision, so that I could actually spot both threats and victims)
    Luck: 4 (I figured that since I excelled at everything else I would need luck less, so I put it at the level ordinary towns persons would have it)

    I got to chose whether to start with a gun or a melee weapon, I choose melee and received a Wakizashi, which did 2 damage per hit and two hits per round.

    I basically decided for my strategy that since I was focusing in stealth that I wasn't going to try to make friends, instead I would just hunt people down in stealth assassin mode.

    Phase 1: I started in T-19, which was just west of the bridge leading to the military base. Despite my good perception, there was no one I could see in my perception range. (Askthepizzaguy mentioned he didn't want to doom anyone by starting them next to the serial killer.)

    Since there was no one I could attack I decided to remain in my square and do a full search. I already had a good weapon, but I was hoping for a non-weapon like a herb or health pack.

    Phase 2:
    Unfortunately all my search found was a handgun far worse than my Wakizashi. However I did receive some good news in that I spotted another person 2 squares to the east of me (T-21). I had seen a few attacks in the writeup so I decided that I wouldn't waste time and chose to follow and attack them in stealth assassin mode and then following the surprise round engage him in one more round of combat before retreating.

    My victim, Thermal Mercury, didn't spot me coming in so I got a free attack round followed by a regular round of combat. Unfortunately for me Thermal was either a master of the manhole cover or very lucky, and only one of my four strikes connected, though fortunately his single attack missed as well and due to the stealth nature he did not know who had attacked him.

    Phase 3:
    I was in the same square as Thermal Mercury (T-24), but I was also now a square away from Paulus Tertius (S-25), and also in sight of El Gigante (S-26). I decided that Thermal had been tough and that perhaps I should go after a different target. In retrospect I should have tried to finish Thermal Mercury off, but instead I elected to force Paulus Tertius into a round of combat and hope I was luckier.

    In the combat with Paulus I managed to do 4 points of damage to him, but unfortunately he made his save to survive and fled with 1 health point.

    Phase 4:
    I realized I had made an error. I had forced him into combat instead of pursuing him, so after the combat he moved a number of squares away so I couldn't follow up and finish him off. I was now in S-25, and I saw two figures south of me, but I also was told that Paulus Tertius had fled to U-28 and that I could pursue him. I elected to do that hoping to finish him off.

    Unfortunately he had wisely continued moving away from where he had been attacked and I was not able to reach him.

    Phase 5:
    I was now in the tank yard, (U-28) and both my earlier victims were out of range. I was getting frustrated that I had yet to earn a kill, but I decided to delay it again and do a full search since the military base was likely to contain valuable items.

    The results of my search were mixed. I found a Bauer memo noting a way into the research station and more importantly I found a pair of Golden Lugers, These guns did 4 damage per bullet and fired two bullets per combat round and contained 12 rounds of ammunition and in addition removes 1 point of luck from the opponents. This was clearly a great weapon, but this is all came at a price because I also encountered a trap that took 2 HP off of me, leaving me at 5 HP.

    Phase 6:
    At this point I was getting annoyed that I had lost health and hadn't even gotten a single kill yet, and decided that it was time to get some kills. I expected that since I had 10 combat and could do 8 damage to each target that I could more or less annihilate anything that got in my path. From my position (U-28) I could see two people working together in the distance (T-26) I decided to pursue those two in stealth assassin mode. That's when all hell broke loose

    I ended up in T-24 caught in a battle with El Gigante, an Omega Zombie (Major Robert Dump), and 7 towns people (AVSM, Cultured Drizzt Fan, Double A, Jolt, Rob_the_Celt, Sigurd, and Taka.)

    My stealth beat out El Gigante's, but unfortunately I was spotted by Major Robert Dump.

    In the ensuing chaos AVSM was killed by Major Robert Dump and there was a great deal of damage done to everyone around but everyone else survived the battle. Most frustrating to me was the fact that I was under the impression I would be doing 4 damage per hit, but I was only doing 2-3 damage to people and everyone I hit made their survival save so I hadn't gotten a single kill. Worst of all Major Robert Dump hit me for 3 points of damage, taking me down to 2 health and I still hadn't gotten any kills.

    Phase 7: I briefly discussed an unholy alliance with Major Robert Dump, but he was against it. At this point I felt like I was pretty much screwed with low health and no kills. Since I was forced to flee after the combat I headed west and went in search mode hoping to get lucky and find a health item.

    Unfortunately I found nothing useful and was pursued by the towns people (CDF, Double A, Pranas, Rob_the_celt, Sigurd, and Taka)
    and by El Gigante. I manage to escape without damage while the townspeople killed El Gigante, at the expense of losing Double A and Rob_The_Celt.

    Phase 8: I was tired of these jerks pursuing me, and I felt like I had already pretty much failed having only 2 health left and not having a kill to my name. I considered moving as far as I could west in stealth mode to escape them, but I was tired of running and I couldn't be certain I wouldn't die before I found a health item anyway. I decided that if I was going to go out I was going to go out in style, I chose to follow the group and fight to the death.

    This was much more successful than the last battle. I managed to kill Sigurd, Taka, Beskar, and Cultured Drizzt Fan. However I was killed in return by Taka, and so ending my reign. This was a pretty epic way to go, so I don't regret my choice.

    (I more or less stopped playing after my death)

    Conclusion: Well I think I was fairly unlucky throughout the game, until the end I was just completely incapable of finishing anyone off. It seemed that everyone I attacked would make a save or somehow escape death. If it hadn't been for my final battle I wouldn't have had any kills at all. In retrospect I might have not taken stealth at all, and tried to be more subtle, making allies with the townspeople before backstabbing them. I think that might have been a more interesting way to play the game, getting my victims to trust me before stabbing them in the back.

    I definitely enjoyed this game and if you ever ran another one or anything similar to it I would definitely sign up.

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