I'll never forget me and my friends stumbling through RoboWar, a 1992 game that asked you to program the AI for simple battle tanks. Brutal stuff, and not a hundredth as complex as TW AI.
I know programming AI is hard. And I seem to recall that there was some business where the dude who created the ETW AI left the company before release, or something like that. I'm under the impression that CA got royally gah-ed in the AI department and has been playing catch-up ever since.
That said, CA has a real budget, can hire real programmers, and has both a fiduciary and aesthetic obligation to get its house in order. That includes releasing its next generation of TW game with something better than Black Knight diplomacy (or omnium contra omnes AI, as I've come to think of it.)
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