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Thread: So what would you like to see in S2TW?

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  1. #11
    Member Member General Malaise's Avatar
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    Default Re: So what would you like to see in S2TW?

    I haven't posted here in forever, mostly because I stopped following TW after Medieval 1, but I saw they were re-making STW recently so I popped on back.

    Anyway, one thing I'd like to see is this time around to have the Yari Ashigaru carry nagae yari (longspears) and function as pikeman/phalanx and the yari samurai carry the shorter version and function more as elite spearmen. That's always bothered me from the first one, where yari ashigaru were just cheap junk troops (until they become cheap overpowered units in MP later, heh) when historically they had their own tactical role on the battlefield.

    Although this brings up another point which concerns me now, as I saw they claimed to be making 30-40 units (which will no doubt increase with the obligatory expansion). Give the japanese only really used about 10 weapons at the time period tops I'm not seeing how they are getting that number. There's the long and short yari, nodachi which were rare, katanas which were not carried alone but with another weapon, teppo which *could* be split into arquebus/musket again, naginata, nagamaki which were also not common, and daikyu and hankyu (yumi, bows) which too were not carried alone. For instance cavalry often carried a bow and a spear.

    I'm really only seeing a way to get about 8 distinct unit types here:
    Yari Ashigaru (longspear, nagae yari)
    Teppo Ashigaru (arquebus, teppo)
    Yari Samurai (shortspear, yari)
    Nodachi Samurai (longsword, odachi)
    Naginata Samurai (naginata)
    Yumi Samurai (longbow, daikyu & katana)
    "Light Cavalry" (shortbow, hankyu & shortspear, yari)
    "Heavy Cavalry" (nagamaki or long tachi sword maybe)

    ...all of which is a long, round-a-bout way of saying what I definitely do *not* want to see, and that's more fantasy BS units like battlefield ninja and kensei. Better it would be to take those 8 basic types and have them have slightly different stats based on training in different martial arts schools and slight variations in weapon/armor style (like fork yaris vs straight yaris) by region. Given this stuff about "hero units" though I suspect we're going to be getting hokum. Hopefully then, which is another thing I *do* want to see, it will at least be easily moddable this time around.
    Last edited by General Malaise; 06-07-2010 at 00:17.
    "Cutting down the enemy is the Way of strategy and there is no need for many refinements of it." - Miyamoto Musashi, The Book of Five Rings, The Wind Book

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