My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Well, yes, mathematically it may be very difficult to model, but it is extremely important to consider attack animation speed. It is a major reason why twohanders are less effective in frontal assaults IMO. Also, mass is important. Units being pushed back dont appear to be able to attack as often from what I have seen. This is less of an issue in EB1 and indeed RTW generally, but it does still matter.
High attack speed well armoured units are often very effective in frontal assaults. even if their stats are worse than those of the slower units they are attacking. This is because a hit that doesnt kill still prevents the defender from attacking. Which brings me to my last point which is that tighter formations and/or larger numbers allow troops with slower attack animations to be more effective - for obvious reasons.
So, in short, a purely mathematical approach without considering all these other factors would lead to a rather unbalanced mod.
Bookmarks