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Thread: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggestions?

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    -Chariots were pretty fragile things and usually relied on infantry freaking out and trying to get out of the way so I don't think its warranted to make them the poor-man's elephants. If you ever have driven them through attacking legionaires they are freaking deadly already.

    -Hoplites with short-pike are... okay. I rather not have to deal with short pike at all and rather have a dense attacking formation. The main issue is formation pushing because they don't have pushing ability in guard mode. I think you can do it by adjusting density but that requires a whole rebalance of the hoplite since there are weird side effects for it.

    -Elephants are hit or miss units. You need to know how to use them and how not to use them since unlike regular cavalry, if you hit with a unit of cavalry correctly, you'll do lots of casualties and maybe chain rout for a victory. If you hit with elephants right: you will just win the game. Really its an issue of knowing how to use the unit and whether to want to go for the higher risk/high pay off.

    Actually probably the msot useful thing to do for phants is to 1/2 size 1/2 cost them so they are only around 5000 which is only 1000 more than a normal Kataphract.
    Last edited by antisocialmunky; 06-25-2010 at 13:32.
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