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Thread: What are the main things you want to see fixed from EB1 in EB2???

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  1. #1

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Megas Pyrrhos View Post
    I haven't posted on here in forever it seems like. The only thing I could think of to keep in mind, and not sure if this has been said already, but take for example thureophoroi and thorakitai. The description for the thureophoroi says they're faster moving and more mobile than the thorakitai; in-game, they don't have the fast moving attribute because if I remember correctly their model isn't done that way. Or something. In-game I haven't noticed a speed difference so yeah. Bottom line it: if a unit is fast moving or more mobile than standard infantry, maybe make sure they have the fast moving attribute? Thanks all, and the EB team. :)

    This brings me to a very important point, regarding the accuracy and historicity of the EB mod - that it lacks to accurately portray, in various units, the reflection of historical attributes (such as armor, weapons, and renown historical evidence) through its stat values.

    Anyone, who plays EB, knows that although, in game, the Greek Classical Hoplite cannot beat a Reformed Legionary Cohort in direct confrontation, it can nevertheless pretty much match it in strength (the 20 man advantage per unit being the difference)...

    The stat values are the reason for this, as one can see through analysis of the stat values for each unit: (Attack, Armor, Shield, D Skill, Morale, Lethality.)

    Hoplite: (14, 11, 4, 8, 12, 0.13).

    Cohort: (11, 10, 4, 8, 14, 0.13).

    One can see that the hoplite, through the stats, is pretty much an equal to the cohort, only lacking in number of soldiers (40) by 10 less from the cohort.

    However, the in-game description of each unit, their historicity, along with common sense would make one wonder why the game would render any hoplite unit even close in comparison to the cohort:

    Hoplite

    Each hoplite is equipped with linen or leather armor, an aspis shield, greaves, the attic style helmet and of course, his spear.


    Cohort

    Roman legionnaires are now uniformly equipped with two pila, a gladius, and an elliptical scutum around 1.28m high. Their main armour still remains a coat of lorica hamata (chain mail) and a Montefortino-type helmet.


    What I highlighted I hope illustrates the discrepancy that I hint at. To me, it is unrealistic that a unit with "leather/linen" armor be given the same basic armor value as one with metal armor, let alone let it have a greater value (11 / 10). Furthermore, its shield is much smaller and, hence, would protect the user less, yet the hoplite possesses no such disadvantage if one analyzes the stats. There should be no protest with skill and morale, but as far as lethality, one again becomes suspicious. The gladius was a renown weapon of atrocity, known to be made to permanently disable opponents if not to kill them. The spear, well as they say, is just a spear.

    I think it would be great to see this added accuracy coupled with an expanded stat pool - such as maybe the movement speed that is referred to above, if possible - because it would only enhance the historical theme the mod represents.
    Last edited by SlickNicaG69; 07-10-2010 at 19:36.
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  2. #2
    Member Member MisterFred's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Well, you're a bit off on the stats for hoplite vs legionary, for these reasons: the light-spear attribute gives, I believe, -4 to defense rating (but some bonuses vs cavalry), so the hoplite in that instance actually has less defense than the legionary. As for protection of the armor, both the chainmail and the linen/leather are behind a shield. Moreover the overhand-spear formation doesn't require as much movement of the shield, which is wide and at some points in history and can help the neighbor as well. It does not extend as low as the scutum, true, but don't forget the greaves - plate armor for the lower legs, something the legionaries didn't have. Reduced length in the shield thus doesn't equate to less protection. The higher armor value isn't linothorax or leather vs chainmail, I'm guessing its largely a result of the greaves.

    But most importantly, consider that hoplites in particular, and to a lesser extent Roman cohorts, do not all share identical equipment. A whole host of things will affect their equipment, not least of which is region the units are recruited in and the time-period being represented. There are also other differences in the unit, such as the density of the formation, etc. Overall, the EB team has done an incredible job representing historical battles and soldiers. Remember also, that hoplite vs legion battles don't have to just look good, so too do hoplite vs falxman or legionaire vs celtic levy spearmen.

    Questioning EB's accuracy is foolish - one can always find tiny points to quibble with, but its accuracy in details and as a whole is incredibly good. As a fan of the mod, I don't appreciate you implying that the team didn't put forth a strong effort to historically represent units - their work obviously shows otherwise.
    Last edited by MisterFred; 07-10-2010 at 20:51.

  3. #3
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    I still gotta wonder why Neitos have 12 armor and Druegalozez and Xosenthozez have only 9...


  4. #4

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by MisterFred View Post
    Well, you're a bit off on the stats for hoplite vs legionary, for these reasons: the light-spear attribute gives, I believe, -4 to defense rating (but some bonuses vs cavalry), so the hoplite in that instance actually has less defense than the legionary. As for protection of the armor, both the chainmail and the linen/leather are behind a shield. Moreover the overhand-spear formation doesn't require as much movement of the shield, which is wide and at some points in history and can help the neighbor as well. It does not extend as low as the scutum, true, but don't forget the greaves - plate armor for the lower legs, something the legionaries didn't have. Reduced length in the shield thus doesn't equate to less protection. The higher armor value isn't linothorax or leather vs chainmail, I'm guessing its largely a result of the greaves.

    But most importantly, consider that hoplites in particular, and to a lesser extent Roman cohorts, do not all share identical equipment. A whole host of things will affect their equipment, not least of which is region the units are recruited in and the time-period being represented. There are also other differences in the unit, such as the density of the formation, etc. Overall, the EB team has done an incredible job representing historical battles and soldiers. Remember also, that hoplite vs legion battles don't have to just look good, so too do hoplite vs falxman or legionaire vs celtic levy spearmen.

    Questioning EB's accuracy is foolish - one can always find tiny points to quibble with, but its accuracy in details and as a whole is incredibly good. As a fan of the mod, I don't appreciate you implying that the team didn't put forth a strong effort to historically represent units - their work obviously shows otherwise.
    I think that is the main difference between you and me. You see EB as the ultimate authority in historical facts, I see them as our interpreters. I see us questioning EB's accuracy as our insurance they do a good job, as opposed to your approach of blind faith.

    As to the point, I don't seek to bring up specifics like (oh in this region they had more iron helmets than bronze... you know?!)

    I'm just seeking a system that is consistent and reliable... so let me ask you then... in regards to the post before mine... why isn't the light hoplite faster than the heavier one? There is no value for movement speed, only an attribute that is why (such as 'Fast Moving'). And even under such circumstances, the attribute is still lacking... isn't it Mr. Kikaz???



    Oh, and regards to the whole yea but they're spearmen and they get a penalty, it should have NO bearing on a units basic stats... if, when in combination with certain unit types, such as spear v. sword or spear v. horse, sure let there be penalties and advantages for after all it is a game!... but don't assume that leather armor can protect as well as metal, dont assume a spear is as lethal as a sword, and don't assume a hoplite's fighting style to be efficient to the cohort's.
    Last edited by SlickNicaG69; 07-10-2010 at 22:17.
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  5. #5

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    The only problem I see with the stats is the fact that a scutum should protect the legionary better, the other stats are ok. The legionary doesn't need the greaves because his legs are mostly protected by the shield. But still the hoplite has a bigger part of his body covered by armour.
    But when in history did the classical hoplite face a post-marian legionary?
    What you seem to forget SlickNica is the fact that there is the not-totally-realistic engine that is not able to portray the advantages and disadvantages of all kinds of soldiers. If you change stats in a way to portray how the units would have fought against romans... that would be a little bit roman-centric. A weak hoplite would probably be to easy prey for some eastern units. Balancing isn't easy and it needs much time to test all the units. It's not perfect in EB and I believe it is that way because the team does EB II and has no time to perfectly balancing out EB I. I change stats myself when I see something I dislike, you know...
    But how much tests did you make to surely know how everything would work if you changed it the way you want it? At least the EB team has done the mod and probably knows more about balancing then you do.

    But at the end, this is still the forum for EB II and not EB I and the lethality of spears and shortswords won't be a problem since there is no lethality in the M2TW engine. I doubt that balancing of unit stats will be much better since it is much harder without lethality.

    It would still be really nice if you could stop beeing so aggressive. It helps noone.
    Last edited by Rahl; 07-10-2010 at 23:41.

  6. #6

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by MisterFred View Post
    Questioning EB's accuracy is foolish - one can always find tiny points to quibble with, but its accuracy in details and as a whole is incredibly good. As a fan of the mod, I don't appreciate you implying that the team didn't put forth a strong effort to historically represent units - their work obviously shows otherwise.
    If everybody stopped being skeptical, I would recommend everyone start panicking. Who knows the miseries people would submit to. Always good to question, inquire, etc.
    Quote Originally Posted by Kikaz View Post
    I still gotta wonder why Neitos have 12 armor and Druegalozez and Xosenthozez have only 9...
    This pretty much goes with Slick's argument. There's a bunch of little...what are they called, anomalies? like this, in EB. And I always figured the modders had some good reason, whether it be balancing or otherwise, for placing those anomalies there. I'm not a modder, I wouldn't know.
    Quote Originally Posted by SlickNicaG69 View Post
    I think that is the main difference between you and me. You see EB as the ultimate authority in historical facts, I see them as our interpreters. I see us questioning EB's accuracy as our insurance they do a good job, as opposed to your approach of blind faith.
    That's actually a frighteningly good point by you Slick. Kind of reminds me of all the history we're fed in all the courses nowadays. Always good not to take them all at face-value. Step back a bit sometimes, yeah. Good stuff.
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  7. #7

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    But still the hoplite has a bigger part of his body covered by armour.
    But when in history did the classical hoplite face a post-marian legionary?
    What you seem to forget SlickNica is the fact that there is the not-totally-realistic engine that is not able to portray the advantages and disadvantages of all kinds of soldiers.
    I agree. There should be no need to speculate on how much of an advantage it was to be a hoplite vs. legionary, etc. Therefore there should be no stat that delves that much into specifics. The generic, current standard, of applying 'mount' effects, I think is sufficient enough, which applies to whole classes, such as spearman v. swordsman. However, the fact you pointed out of "double greaves/smaller shield" v. "no greaves/bigger shield" is easy to solve! (rough estimate):

    Hoplite: Shield - 3, Armor 12 [Linothorax (6), Helmet (2), 2 Greaves (4)].

    Cohort: Shield - 5, Armor 10 [Chainmail (8), Helmet (2)].

    It is important to get these right, as the classical hoplite, would not only have less overall armor, less protection from missles, and be more vulnerable to ap units (which I believe the cohorts to be), but the unit comparison in game would theoretically be pretty much historically accurate as well...


    That's actually a frighteningly good point by you Slick ... Good stuff.
    Thank you Vartan. This is the first time I've actually felt your warmth... ;)
    Last edited by SlickNicaG69; 07-11-2010 at 22:20.
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  8. #8
    mostly harmless Member B-Wing's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by SlickNicaG69 View Post
    Hoplite: Shield - 3, Armor 12 [Linothorax (6), Helmet (2), 2 Greaves (4)].

    Cohort: Shield - 5, Armor 10 [Chainmail (8), Helmet (2)].

    It is important to get these right, as the classical hoplite, would not only have less overall armor, less protection from missles, and be more vulnerable to ap units (which I believe the cohorts to be), but the unit comparison in game would theoretically be pretty much historically accurate as well...
    I'm a bit confused by this. I think one point that MisterFred was trying to make was that it is reasonable for Hoplites and Cohorts to have the same shield values, due to Hoplite's smaller shield's being offset by their greaves. Meaning, the greaves would be contributing to their shield value, not armor, since they mostly protect from frontal attacks. I think giving Hoplites a higher armor rating than Cohorts based on the fact that they wear greaves would be erroneous. As I understand the way those stats work in-game is like this:
    Shields only provide their full value of protection from frontal attacks, giving only half their value of protection from side attacks, and no protection from rear attacks.
    Armor provides the same value of protection from all angles. Armor piercing weapons reducing this value by half.

    So if Hoplites are indeed armored more heavily toward their front, then this should be reflected via a higher shield value, possibly even equal to that of Cohorts. Their actual armor rating would be less than that of Cohorts. I think this makes sense.

    As for the attack values, I'm very unclear on what the actual in-game effects of the Spear and Short Spear attributes are. I think one significantly reduces the units defense against infantry while the other reduces their attack. I think this was a very bad decision on CA's part, since it makes it pretty much impossible to judge how well a spear unit will perform against infantry by simply looking at their in-game description stats. If spears are supposed to be inferior weapons to swords, then spear units ought to simply have lower attack values. There's already inherent bonuses for spears versus cavalry, so having an additional, hidden nerf to their performance against infantry is just frustrating to players like myself. I think the EB team addressed this issue by giving spear units higher base defense and attack scores than comparable sword units. It's still hard for anyone who doesn't know the actual penalties (as well as which class of spear the unit is considered to be carrying) to determine how a spear unit stands in comparison with other units.

  9. #9
    Krusader's Nemesis Member abou's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    I may be wrong since I wasn't a part of the team when we did the stating, but the reason for the hoplite shields having a higher value was due to it's construction rather than just its size. On size alone, the scutum and thureos would have higher values, but the aspis is bronze-faced making it far sturdier and heavier. For example, we know from Carrhae that the recurve, composite bow can have arrows penetrate the scutum's leather coverings and layers of wood (although the layering does not seem to have always present). I can think of no similar circumstance with the aspis despite its long history fighting against similar weapons.

  10. #10
    Member Member seienchin's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by SlickNicaG69 View Post
    I think that is the main difference between you and me. You see EB as the ultimate authority in historical facts, I see them as our interpreters. I see us questioning EB's accuracy as our insurance they do a good job, as opposed to your approach of blind faith.
    Amen, man.
    Some people in this forum really believe in anything the team does despite the fact, that the teams creates a game and not a historical book. There are unhistorical things to get a balanced game and then there are things the team had to make up, because of no evidence.
    Like 98% of the casse faction. Nobody knows anything for sure about britain in 270 b.c..
    Another thing is, that the team has a certain point of view on history not anyone agrees.
    "Europa Barbarorum" says it all. The approach is that the "barbarians" were great too and rome wasnt the all mighty moloch many(Or maybe most) historian believe.
    For Example CA thought Romes marian soldiers were the strongest in the world as you see in Vanilla. (Vanilla is not too realisitc though)
    Anyway there are soooo many things in the EB timeframe, which you can interpretate in many ways.

  11. #11

    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by SlickNicaG69 View Post
    This brings me to a very important point, regarding the accuracy and historicity of the EB mod - that it lacks to accurately portray, in various units, the reflection of historical attributes (such as armor, weapons, and renown historical evidence) through its stat values.
    Well your example isn't very good, I'd say. As I understand it, the lineothorax (the linen armour) is essentially much like kevlar and makes actually quite good armour and rather better than low grade chain mail: something that most legionaries would be outfitted with I'd imagine. The scutum of legionaries is a rather light shield too: useful for screening your body and quick movements, but not as useful I'd say when confronted with a heavy axe or similar blunt-force weapon.

    This kind of reasoning becomes all the more relevant when you consider that a soldiers equipment may not always have been in perfect condition.

    EDIT: And I should note that I don't do the history part in EB2 and am not a historian. So you may want to take the above with a grain of salt, or lookup some more reference material... But the bottom line is that when it comes to equipment/artifacts and history in general “common sense” is not a really good way to assess comparative performance of something.
    Last edited by Tellos Athenaios; 07-14-2010 at 01:13.
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  12. #12
    Strategos Autokrator Member Megas Pyrrhos's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Wow. I didn't want my innocent post at the top of the page 4 to create random arguments and silly accusations. I just wanted to note that fast units, if the EB team thinks so, should be made sure to be given the fast_moving attribute when the time comes....so that there is more variety of uses for units, or more differences in how they're used. I meant only the best intentions to note something and try to improve upon something that was perhaps missing in EB1.

  13. #13
    mostly harmless Member B-Wing's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    While I don't share micko's general tone, I basically agree with his points. I don't think any of the recent posts (i.e., on page 4) of this thread have been insulting toward the EB team. I understand that as a team member, it's probably very easy to think of the mod sort of like your child, and as such be very protective of it and easily hurt by any criticism of it, but I don't think anyone here feels that the mod is seriously flawed or lacking in quality. It is, bar none, the greatest mod I've ever played, and I absolutely love it. And we're all eagerly anticipating EB2's release and enjoy talking about it. So no team member should have their feelings hurt by some fans discussing their ideas with each other. Not every thought expressed on these forums is necessarily directed at the team. If a few people want to debate how they think two units ought to compare, that shouldn't offend someone who actually is on the team. We're not trying to say, "Hey, EB guys, this is how you ought to have done it!" We're just tossing our ideas around, as much to each other as to anyone on the team. Don't take anybody's thoughts about the mod personally.

    And as for the Bart Simpson picture, that was just funny. Nothing more, nothing less.

  14. #14
    Member Member King of Finland's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Quote Originally Posted by Foot View Post
    Wow, this has suddenly turned into a thread that I really don't want to read anymore. I think that some of what people are saying is coming close to stepping over the line from being critical to being insulting. Sometimes, I really really do not like reading these forums. Its so very easy to criticise, and its so very easy to judge and, in doing so, upset. It is a lot harder to work in a volunteer team to create something complex and, dare I say, it beautiful with dozens of conflicting characters all attempting to work with each other. There have been a plethora of these statting threads and they have invariably attacked and insulted the team - the condensed versions is "oh look, there are some apparent inconsistencies. EB must be a bunch of morons for doing that. i can do it much better, here is my work that i did and is so much better because i know why i did it". I find the tone of these posts hateful and their insinuations of the team hurtful.

    For people who quite obviously get so much enjoyment from the mod, it seems that some of you have no sense of respect for those who brought it to you. The EB Team have invariably put their life on hold to work on this mod, I know I have, and to have the work of the fine people that I have known disparaged in such a fashion as I find in this thread and in others is not something that I wish to continue engaging in. Insult away, you fixers of things broken, I hope that your mods are as successfully balanced as you wish them to be. However, this is a suggestion thread for EBII, and as the statting system in M2TW cannot be assumed to work in any fashion close enough to that of RTW to make connections, I would suggest that you move discussion about EBI stats to the EBI forums.

    Foot
    Maybe you should just quit working on the mod if it's too much trouble? I don't read every post on these forums, but nevertheless I haven't seen a single post, which I'd count as insulting towards the creators of the mod. Most love it and simply worship you and the rest of the team. I bet every person here is ready name their children after you, and the only purpose of the criticism in this thread is the desire to make something they love even better.

    PS. I love the mod and hope it will be finished. I also hope that I will one day have many little Feet. (insert smiley here)
    K.of.F

  15. #15
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: What are the main things you want to see fixed from EB1 in EB2???

    Another Makedonian Preview?

    You are such a tease, you know.
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