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  1. #1
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: The Faction Culture Discussions

    let me speak in this matter then, everyone could argue that every kingdoms, every factions, and even every royal families, posessed "unique" cultures. While we always try to gave the best approximation of what they are, we can't portay them entirely accurate, because they must be fitted in engine limitations. Portait, is among the first problems, but current portait sets are suficient, and they are not stray too far away (at least I don't forced wolf to gave them roman portaits, for example).

    Pajajaran WILL BE INCLUDED IN Jawi culture, and Sriwijayan in Melayu culture, like that or not, that's the best approximation we can get.
    And yeah, actually, Sriwijayan army is far closer to Majapahit, depends on horse archery, and had very2 crappy low rank massed infantry.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Faction Culture Discussions

    oh yeah, liat aja apa yang ada di forum EB sekarang... ada yang bicara kalo secara kultur, luso bukan iberia... yah, mau gimana lagi, emang slot game nya terbatas..... hehehe

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  3. #3
    國王陛下 Member Nyz's Avatar
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    Default Re: The Faction Culture Discussions

    Quote Originally Posted by Cute Wolf View Post
    hmm... BTW... converting a culture means more work to do it, and sunda strait culture thingies will made future expansion stunted...
    Quote Originally Posted by Sonic View Post
    Pajajaran WILL BE INCLUDED IN Jawi culture, and Sriwijayan in Melayu culture, like that or not, that's the best approximation we can get.
    Quote Originally Posted by Cute Wolf View Post
    oh yeah, liat aja apa yang ada di forum EB sekarang... ada yang bicara kalo secara kultur, luso bukan iberia... yah, mau gimana lagi, emang slot game nya terbatas..... hehehe
    Well, plutoboyz, the mod leader and co-leader have spoken and used the veto power.

    Never mind that…. We can do what we can to portray faction as accurate as we can within the engine limitation.

    These are things I suggested that we can do:

    a) Set of unit: A Faction will have a set of military unit of it own. Well, this idea have been rejected because it will make us very hard because we will have hundreds of units to be modeled and skinned, and some units have same level and same stat, only the name change according to native language… and units have limitation in RTW engine too.

    b) Different Skin: Same unit that been shared between factions have different skin per faction… let ask the skinner whether they want to make different skin or not….and AFAIK same unit model also have limited skin in RTW engine…

    c) FM and Character names: This way we can distinguish faction from faction, as I suggest in our dev forum, Aceh’s FM name will be Teuku, Melaka : Tun, Palembang: Pangeran and Kiyai… I have listed 40 ++ for Melaka and Aceh, all I have to do is list more for Palembang… (and Sriwijaya too)…

    d) Buildings Names and description: building names and its description in native language of the faction will distinguish faction from faction too. See example below:

    Description for Building

    1) Governor house

    a) Melaka:

    Balai Raya (Village Big Hall)

    Kampung (village) is the smallest unit of residential area and headed by Ketua Kampung (village chief). Usually the village residents are big family and appointed the family headman or the eldest as the village chief. Economy of Kampung is based on agriculture.

    Balai Raya (Village Big Hall) is the center for the villagers and act as the place where the villagers have meeting and local ceremony. Village headman will administer the village from the village hall.

    In Malay history, a big family establishing the village by clearing land and forest. Citizenship at that time was not documented, it is just the village chief will seek permission from local king a noble to stay in that area.

    Short Desctiption:

    Dato ' Ketua, Balai Raya that was recently built will be the place for meeting of the village residents, local ceremony and village administrative operation.


    b) Aceh

    Diwan Meucawé Tuha Peut (the Meeting Hall of Tuha Peut)

    Gampong (village) is the smallest unit of residential area and headed by Geuchik (village chief). He is assisted by a council of local rulers and Islamic Scholars called Tuha Peut.

    Diwan Meucawé Tuha Peut (the Meeting Hall of Tuha Peut) is the center for the Tuha Peut and act as the place where the council have meeting. Tuha Peut will administer the village from the meeting hall.


    c) Palembang

    Rumah Besak (Big House)

    Dusun (village) is the smallest unit of residential area and headed by Kerio (village chief). Usually the village residents are big family and appointed the family headman or the eldest as the village chief. Economy of Kampuang is based on agriculture.

    Rumah Besak (Big House) is the center for the villagers and act as the place where the villagers have meeting and local ceremony. Village headman will administer the village from the Big House.


    e) Music: Well, in BI, we can set a set of music per faction, but it requires a lot of text work… BTW, I already start collecting traditional and folk songs, especially Malay (Such as Wayang Kulit, Silat, Caklempong, Gamelan, Joget, Zapin music), and ready to provide them for the Mod. Apparently the first release will not include Nusantara’s Music, however it is good to start collecting especially the European Music.

    Portraying faction as accurately is our dream; however it will require lot of work… especially option D. Don’t hope a certain faction have a special culture slot, if we cannot fill the inputs even the faction is in shared culture slot…

    If we want the faction portrayed accurately, then we have to face it...

    @plutoboyz: if you provide lot input of Pajajaran (buildings names and description), it is not Pajajaran will be Javanized, but Majapahit and Bintara will be Sundanized instead...

  4. #4
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: The Faction Culture Discussions

    Quote Originally Posted by intifadanyz View Post
    ...
    @plutoboyz: if you provide lot input of Pajajaran (buildings names and description), it is not Pajajaran will be Javanized, but Majapahit and Bintara will be Sundanized instead...
    well, I'm still waiting the omen.

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Faction Culture Discussions

    yeah, but we also planned to include minimal "separate factions" on export_buildings, unless that was important one, and would be scripted. You could see the example on EB, how AI often confused about building plan because the separation factor, and need to be forcibly guided on script... that was possible, but then, it will made the game runs completely slower, and unplayable on most....

    On the other hands, I've polished and finished the European factions, and start to work out with Melayu models, maybe we should meet IRL again.... (how about the DVD that I've gave to you? SMS gw, gimana kalo besok di BIP jam 2 an? gw traktir makan dah... (murni traktiran makan, gw pengen nyobain resto yg baru disana, tp konyol kalo sendirian)

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  6. #6
    國王陛下 Member Nyz's Avatar
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    Default Re: The Faction Culture Discussions

    Quote Originally Posted by plutoboyz View Post
    well, I'm still waiting the omen.

    Quote Originally Posted by Cute Wolf View Post
    yeah, but we also planned to include minimal "separate factions" on export_buildings, unless that was important one, and would be scripted. You could see the example on EB, how AI often confused about building plan because the separation factor, and need to be forcibly guided on script... that was possible, but then, it will made the game runs completely slower, and unplayable on most....

    On the other hands, I've polished and finished the European factions, and start to work out with Melayu models, maybe we should meet IRL again.... (how about the DVD that I've gave to you? SMS gw, gimana kalo besok di BIP jam 2 an? gw traktir makan dah... (murni traktiran makan, gw pengen nyobain resto yg baru disana, tp konyol kalo sendirian)
    Well, that was the omen that's you waiting for...

    It will make my job easier coz I just have to translate building names into Malay.... but I feel it is bad for Aceh... maybe Sriwijaya and Palembang will not affected too much by the Malay Building Names...

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Faction Culture Discussions

    BTW, we will made core buildings (governor's house, villa, palace, etc until Imperial palace), as Unique per faction, and almost every buildings that NEITHER HAVE TROOP PRODUCING ABILITY NOR TEMPLE, as faction-unique buildings, the troop producing one and temple one got merely culture unique names..... (mind you the EB MIC system prove that) - but that troop producing buildings in our mod.... was well... diverse and many, so that was left was market, port, and several "peace-oriented buildings)

    hmm, you should look at my EDB then
    Last edited by Cute Wolf; 07-24-2010 at 11:09.

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  8. #8
    國王陛下 Member Nyz's Avatar
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    Default Re: The Faction Culture Discussions

    Quote Originally Posted by Cute Wolf View Post
    BTW, we will made core buildings (governor's house, villa, palace, etc until Imperial palace), as Unique per faction, and almost every buildings that NEITHER HAVE TROOP PRODUCING ABILITY NOR TEMPLE, as faction-unique buildings, the troop producing one and temple one got merely culture unique names..... (mind you the EB MIC system prove that) - but that troop producing buildings in our mod.... was well... diverse and many, so that was left was market, port, and several "peace-oriented buildings)

    hmm, you should look at my EDB then
    Haha, I just wish for an easy job, then the workload increase again...

    Well CW, can you recruit a Palembangnese (and an Acehnese too) from kaskus, just to verify the building names...
    (for Aceh, not so badly needed coz I have Aceh-Indonesia dictionary)

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