Results 1 to 30 of 36

Thread: The Faction Culture Discussions

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #34
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: The Faction Culture Discussions

    BTW, we will made core buildings (governor's house, villa, palace, etc until Imperial palace), as Unique per faction, and almost every buildings that NEITHER HAVE TROOP PRODUCING ABILITY NOR TEMPLE, as faction-unique buildings, the troop producing one and temple one got merely culture unique names..... (mind you the EB MIC system prove that) - but that troop producing buildings in our mod.... was well... diverse and many, so that was left was market, port, and several "peace-oriented buildings)

    hmm, you should look at my EDB then
    Last edited by Cute Wolf; 07-24-2010 at 11:09.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO