Ooohh...I'm intrigued, sounds good. I think, in all honesty, the only real weakness of EB1 is the diplomatic/political side - and that's not really the fault of the EB team, simply a limitation of the R:TW engine. If that aspect is significantly improved then.....EB2 is going to be something else....as one poster said, there should be a better representation of the why of warfare, as well as the how.
If there was one thing that I would want to see, that I think is lacking in EB1 (and this might not be possible) is some way of representing guerilla tactics. Ambushes should catch armies spread out, for example - not in battle formation... or reconaissance (cavalry) units, and in enemy territory, foraging parties.
Bookmarks