Difference between revisions of "MTW Alim"

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The Alim is the first religious agent available to Muslim factions.  The Alim will [[MTW Religion#Religious Conversion|convert]] the populace to Islam, with a 2% conversion rate.  He can also be used to scout out enemy territory, foment rebellions through conversion and religious incompatibilities, and request alliances with other factions.
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The Alim is the first religious agent available to Muslim factions.  They will perform the bulk of the religious work of a Muslim faction, responsible for spreading and maintaining the faith throughout the empire.  Once recruited, Alims cost no upkeep and will only be removed from the game is they are [[MTW Assassin|assassinated]].
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== Uses ==
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*An Alim positioned in a province owned by another faction will reveal all buildings and troops present in the province.  Religious agents are less likely to be assassinated by other factions than [[MTW Emissary|emissaries]], but they are not immune.
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*An Alim positioned in any province will [[MTW Religion#Religious Conversion|convert]] the populace of a province to Islam, with a 2% conversion rate.  This conversion is believed to be limited to 3 Alims or [[MTW Imam|Imams]] in a single province, and the conversion rate may be increased with higher valour.  Alims that cause a religious revolt in an enemy province will gain valour.
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*An Alim can be used to propose ceasefires and alliances with other factions. This is done by dropping the Alim on the leader of the faction desired (or an emissary?).  The faction does not have to be Muslim.  If the Alim is successful, he will gain valour.
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== Credits ==
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Entrance Hall [http://forums.totalwar.org/vb/showthread.php?t=35384 Agents] thread

Revision as of 22:10, 16 January 2009

Alim
Cost: 100
Turns to Build: 1
Culture: Muslim
Buildings Needed: Mosque
Unit Card:

The Alim is the first religious agent available to Muslim factions. They will perform the bulk of the religious work of a Muslim faction, responsible for spreading and maintaining the faith throughout the empire. Once recruited, Alims cost no upkeep and will only be removed from the game is they are assassinated.

Uses

  • An Alim positioned in a province owned by another faction will reveal all buildings and troops present in the province. Religious agents are less likely to be assassinated by other factions than emissaries, but they are not immune.
  • An Alim positioned in any province will convert the populace of a province to Islam, with a 2% conversion rate. This conversion is believed to be limited to 3 Alims or Imams in a single province, and the conversion rate may be increased with higher valour. Alims that cause a religious revolt in an enemy province will gain valour.
  • An Alim can be used to propose ceasefires and alliances with other factions. This is done by dropping the Alim on the leader of the faction desired (or an emissary?). The faction does not have to be Muslim. If the Alim is successful, he will gain valour.

Credits

Entrance Hall Agents thread