MTW Mosque

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Mosque
Construction Stats
Building Cost: 200
Turns to Build: 4
Build Tree Placement
Factions: Muslim
Prerequisites: Keep
Allows: Grand Mosque, Ribat
Units: Alim, Ghazi Infantry+
Province Bonus Stats
Happiness Bonus: +20%
Religious Conversion: 10%
Troop Upgrade: +1 Morale
Building Card:

The Mosque is the first religious building available to Muslim factions. From this building, the first religious agents become available.


Building a Mosque in a province is inexpensive, and has many advantages. It increases the province's happiness level by 20% and it works to convert the province to the faction's faith. Units recruited in a province with a Mosque are inspired and get a +1 morale bonus.


The Mosque is the only structure in it's building line, so the provincial happiness bonus and conversion factors do stack with other religious structures, the Mosque remains and is not upgraded.



Medieval: Total War | Grand Campaign : Buildings
Level One Fort | Motte | Bailey | Inn | Royal Palace | Port | Trading Post | Improved Farmland I | Horse Farmer | Town Watch | Spearmaker | Bowyer | Siege Engineer | Watchtower | Border Fort | Mine
Level Two Keep | Curtain Wall | Ballista Towers | Gunsmith | Church | Chapter House | Mosque | Ribat | Royal Court | Shipwright | Merchant | Improved Farmland II | Horse Breeder | Town Guard | Swordsmith | Spearmaker's Workshop | Armourer | Bowyer's Workshop | Siege Engineer's Workshop | Tavern
Level Three Castle | Ringwall | Catapult Towers | Bell Foundry | Gunsmith's Workshop | Monastery | Metalsmith | Royal Estate | Chancellery | Dockyard | Merchant's Guild | Improved Farmland III | Town Guard | Horse Breeders Guild | Swordsmith's Workshop | Spearmaker's Guild | Armourer's Workshop | Bowyer's Guild | Siege Engineer's Guild | Alehouse | Brothel
Level Four Citadel | Barbican | Demi-culverin Towers | Cannon Foundry | Gunsmith's Guild | Reliquary | Cathedral | University | Grand Mosque | Metalsmith's Workshop | Baronial Court | Constable's Palace | Admiralty | Shipbuilder's Guild | Master Merchant | Improved Farmland IV | Master Horse Breeder | Town Militia | Swordsmith's Guild | Master Spearmaker | Armourer's Guild | Master Bowyer | Master Siege Engineer | Mine Complex | Drinking Den | Stew
Level Five Fortress | Culverin Towers | Siege Cannon Towers | Master Foundry | Master Gunsmith | College of Surgeons | Military Academy | Metalsmith's Guild | Master Metalsmith | Baronial Estate | Marshal's Palace | Master Shipbuilder | County Militia | Master Swordsmith | Master Armourer | Rookery | Bawdyhouse