MTW Futuwwas
Futuwwas | |
---|---|
Unit Type: | Missile |
Combat Stats | |
Charge: | 3 |
Attack: | 4 |
Defence: | -2 |
Armour: | 1 |
Shield: | Large |
Speed: | 6, 10, 11 |
Morale: | 4 |
Notes: | Impetuous |
Unit Costs | |
Recruitment: | 300 |
Upkeep: | 37 |
Unit Restrictions | |
Factions: | Turks |
Buildings Needed: | Bowyer's Guild, Swordsmith |
Unit Card: |
Unit Description
Futuwwas are available to the Turks. They are a hybrid unit, armed with bows as well as having good melee stats. While their arrows will not do too much damage to armoured units, they can keep a steady rate of fire at decent range and whittle down lightly armoured enemy troops. Once their arrows are expended, Futuwwas make for excellent flanking units with good attacking stats and morale, although their low defense means they will take casualties. They are Impetuous however, and should be watched to keep them out of trouble.
Futuwwas should be deployed in two rows for maximum effectiveness. This allows them to fire their bows optimally and also readies them for melee. The option to Skirmish depends on how they are to be used. Once the decision has been made to send them into melee, Skirmish should be turned off.
Missile Statistics
Missile Statistics - Weapon Type: Shortbow | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
28 | 100 | 0.6 | 0.68 | 1 | 1 | 4 |
The bow Futuwwas use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.