MTW Nizaris

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Nizaris
Unit Type: Missile
Combat Stats
Charge: 7
Attack: 6
Defence: -4
Armour: 1
Shield: Large
Speed: 6, 12, 13
Morale: 8
Notes: Impetuous, +1 valour in Syria
Unit Costs
Recruitment: 400
Upkeep: 30
Unit Restrictions
Factions: Egyptians
Buildings Needed: Bowyer's Workshop, Grand Mosque
Unit Card: Nizaris.gif

Unit Description

Nizaris are available to the Egyptians. They are a fanatical hybrid unit, armed with bows as well as having excellent melee stats. While their arrows will not do too much damage to armoured units, they can keep a steady rate of fire at decent range and whittle down lightly armoured enemy troops. Once their arrows are expended, Nizaris make for devastating flankers. They have an excellent charge, attack, and morale, although their hideous defense means they will take lots of casualties in the process. Nizaris are Impetuous, and should be watched to keep them out of trouble.


Nizaris should be deployed in two rows for maximum effectiveness. This allows them to fire their bows optimally and also readies them for melee. The option to Skirmish depends on how they are to be used. Once the decision has been made to send them into melee, Skirmish should be turned off. Nizaris are faster than most infantry, this can be used to their advantage both as skirmishers and flankers.


Nizaris recruited in Syria will gain a +1 bonus to valour.


Missile Statistics

Missile Statistics - Weapon Type: Shortbow
Ammo Range(meters) Accuracy Lethality Power Armour Modifier Reload Time
28 100 0.6 0.68 1 1 4


The bow Nizaris use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.



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