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Askthepizzaguy
11-17-2009, 04:59
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Banner.jpg (https://www.youtube.com/watch?v=EBGvtkVVas0&feature=related)

For information on this game, check out the Resident Evil game preview and discussion page. (https://forums.totalwar.org/vb/showthread.php?t=122907)


RULES: Updated as of November 18th
OVERVIEW

The setting is a town called Dark Falls, a fictional town in the United States. A terrible accident at a local bio-research facility has resulted in an outbreak of an experimental bio-agent, a new strain of the so-called Omega virus. These events take place years after the original viral outbreak at Raccoon City, and the United States government has moved quickly to quarantine the area. Because there are thousands of lives at stake, and the political fallout from Raccoon City being nuked was rather severe, there is a rescue plan in operation. There will be only a few ways in or out of the quarantine zone, where victims of the outbreak and potential carriers will be placed inside vehicles which will transport people to a sealed underground facility for a thorough screening and observation process. If they exhibit no signs of the virus, or they are able to fight it off, they will be released after an extended stay.

However, exiting the town will be rather difficult. During the initial rioting, the local government sealed off the routes out of the town, as the federal government had not arrived yet. After the local law enforcement and many officials got infected by the Omega-II strain, steps were taken by these newly insane individuals to make it almost impossible to escape. Bridges were blown up, tunnels collapsed, and security walls, barbed wire, explosives, and infected dogs were deployed around the town, to allow further transformation to take place. But there is still Route 3, the main highway that runs north toward Canada. The United States government has deployed the rescue teams just outside the quarantine zone, on this highway. Leaflets were dropped urging people to exit in small groups and head to the rendezvous point in an orderly fashion. Presently there's no way to safely get to this highway, but it should be possible to break through the barricades and the zombies.

While some are trying to escape from Dark Falls, there are others interested in getting in. Some for nefarious purposes, some not. And some are trying to actively prevent people from leaving... the battle for the souls trapped inside Dark Falls begins.THE FACTIONS

Townspeople:

People who begin with basic skills, often starting in small groups. They rely on each other to stay alive. When they die, they turn into zombies, as they have all been exposed to the Omega virus. A minimum number of townspeople must escape from Dark Falls alive. The more who manage to do this, the better the town's overall score. In order to escape from Dark Falls, certain obstacles must be overcome, and certain items must be found.

Mercenaries:

These are trained, intermediate skilled fighters hired by the Umbrella Corporation, or their rival, Syntech. Some are actually rescue teams... others not so much. Their objective depends on who hired them. Each has an individual goal which may help, harm, or do nothing to the town.

Zombies:

These are fallen townies whose only objective is to convert more people into zombies. These are infected by the Omega Virus. Objective for the Zombies: Eat, eat, eat... kill the townspeople and turn them into the walking dead... spreading the seed of destruction further.

Plague Demons:

You don't know much about them, but you know these are terrifyingly frightening creatures. Don't even begin to think of them as human. Objective for the Plague Demons: It's a secret...

Secret Factions:

You will have to wait and be surprised.HOW TO PLAY

How do I play this game?

You will be getting a ROLE which contains all relevant information about your character, with information about your personal mission. You'll have goals you wish to reach. You will also likely wish to take the points you are given and allocate them to your character in several categories, giving your character strengths in some categories, and possibly weaknesses in others. Or you can accept a perfectly balanced, bland character.

Strength: (The sheer amount of physical strength one has; to lift heavy objects, move obstacles, or hold back zombies from behind a barricade. Minimum strength thresholds allow certain actions)

Speed: (How fast you can move and react. You should be able to outrun enemies with this. If you are faster than the zombies, you could be very good with a melee weapon, able to do several attacks in a given turn)

Stealth: (How good you are at avoiding awareness checks from zombies or even other humans. This can help you hide from them. However, some creatures can smell you, or sense your heat source...)

Awareness: (How good you are at noticing hidden objects, or detecting clues, or sensing other players. High awareness allows you to gain a better sense of your surroundings and notice dangers.)

Combat: (How good you are at fighting, in terms of training and accuracy and deflecting blows. The better this rating is, the better you will survive assaults by trained forces or zombies. But nothing stops a bullet to your head or an explosive to your gut)

Luck: (This is your saving throw in case your other skills aren't up to snuff. It can help you avoid bullet fire and also help you "accidentally" make correct decisions, if you decide to flee from danger, your luck might make you flee in the correct direction.

Vitality: How much damage you can take before dying

Skill set: If you have special abilities, these go here

Item box: You can only carry so many items without being encumbered by their weight or bulk. Too many items will slow you down. You will also be restricted from doing certain actions if you're armed to the teeth. Game will be as "realistic" as I can make it.



Right off the bat, you will be told where you are on the map, and you'll have to make a decision as to how to proceed. You won't know too much at the beginning, so it is OK to make just about any choice. Do you stay where you are, or do you explore? Most likely, you'll explore.

1. Decide where you want to go on the map. You are aware of your starting location and your immediate surroundings, and you also have a reliable map of Dark Falls, since you live there, you're aware of the general layout. Make sure you don't die there.

2. You will be allowed to move a certain distance (radius) from your location, based on your speed and how much you're carrying. You will know how far on the grid you can move in any given phase. If this changes, I'll tell you. Your character card will also serve as a reference so you know how far you can move.

3. Decide what actions you wish to take when you get there. You can be purely aggressive, and wipe out anything you see... which can have good or bad consequences. You can be cautious and react depending on the situation, which can have good or bad consequences. You can be diplomatic and try to ally with other townsfolk and try to work together, which leaves you more vulnerable. You can also choose to exhaustively search the area once you get there, which also leaves you vulnerable to surprise attacks. You can also choose to move there slowly, so you arrive after other people might, and try to sneak attack them. If they are prepared, however, they will get the drop on YOU.





Movement and combat system:

You begin the round with an "awareness radius" around you. You can see any non-stealth mode players inside this awareness radius, but won't be able to identify anyone for certain unless you are standing in the same grid coordinate as you. You have a chance of identifying someone in the adjacent grid squares with a higher awareness rating.

Before you move, you have the option of doing the following, instead of moving.

ENGAGE TARGET: uses movement points to prevent someone in your zone of control (your square and the 8 surrounding you) from performing their movement out of your range without at least one round of combat. Only works on one target in your zone of control. This is a manual command. It will not function without your explicit orders, and it also doesn't work against those who were engaged in combat with you in the previous round and chose to flee. This happens instead of movement orders.

SNIPER RIFLE: You may fire your long-range weapon once at anyone in your awareness radius. This counts as your move for the round.

SEARCH THOROUGHLY: Executes the search command. This is a manual command. It will not function without your explicit orders. This kind of search attempts to locate anything inside your zone of control (9 squares) and is more effective than the usual search command. This counts as your move for the round.

STEALTH MODE: Hides in this location. This is a manual command. It will not function without your explicit orders. This is your move for the round.









If you instead decide to move to a new location, you can set your character to automatically do the following when you get there:

1. Berserker - Kill anything you see who isn't a known ally of yours.
(Automatically gets a first strike against all targets in your grid location)

2. Assassinate - Try to kill anyone you see while in stealth mode. This is basically the same thing as Berserker, but you try to get the drop on them while engaged in stealth. If you defeat them, you will still be in stealth mode! The risk here is that they spot you coming and attack first.
(This gives a first strike to any opponent who wins the awareness check against your stealth rating, but if they fail, you have an automatic first strike against them in your grid location)

3. Vigilante - Kill anything that doesn't look human
(Targets zombies and other non-human creatures in a first strike, but doesn't fire first on humans or things that look human in your grid location)

4. Stealth Vigilante - Kill anything that doesn't look human while in stealth mode. After combat, you will return to stealth mode.
(This gives a first strike to any opponent who wins the awareness check -in your grid location- against your stealth rating, but if they fail, you have a automatic first strike against non-human creatures. You do not attack any humans.)

5. Defensive - Kill anything that attacks you.
(Doesn't gain a first strike against anyone, but automatically returns fire against anyone who attacks you in your grid location, adds to your defense rolls.)

6. Stealth- Hide from everyone; pure stealth mode.
(This gives a first strike to any opponent in your grid location who wins the awareness check against your stealth rating, but if they fail, you remain hidden and do not attack them.)

7. Search quickly- Search this grid location for anything you can find.
(This is useful if you don't intend to stay in this location for longer than one round, but it only searches one square instead of nine. Basically a "search on the move" order)

8. Cooperate- Seek alliance with anyone who also seeks alliance.
(Automatically gives first strike to your opponent, who can use this to attack you in your grid location. If they also seek alliance, you will never automatically attack them, you must order the attack manually. Anyone who sees you in their awareness radius will know you seek an alliance)










BATTLE MODE: If you engage in combat, do you stand your ground until death, or do you run away and fight another day? If you both stand your ground, you attack one another over several "rounds" of battle (all within this turn) until one of you dies. Standing your ground may be a good idea if you are in a group, as your group won't scatter during the fight.

NOTE: YOU WILL AUTOMATICALLY BE IN RUN AWAY MODE IF YOU DO NOT SPECIFY.

HOLD YOUR GROUND- No retreat. Either they retreat or you fight to the death. If they retreat, you know which direction they moved.

RUN AWAY- Retreat after the first combat round. You do not know which direction your attacker moves.

Ok, sound complicated? Here, let me try to simplify it for you.











This is your Zone of Control.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/ZoneOfControl.png

You are marked in the center, the white X. The black area in your square and the 8 surrounding you is your "Zone of control". At the start of the round, there may be no one standing inside your zone of control. If there is someone, you can attack them before they leave your zone of control. Likely, you will only be able to engage in one combat round's worth of battle before they leave, unless they decided to engage you as well in combat. But this won't happen unless you tell me so.







This could be your awareness radius (larger or smaller)

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness7-9.png

Some of you may have a high awareness, and perhaps a long range weapon like a sniper rifle. You can use this turn to "snipe" at anyone you see inside your awareness radius. But you can't move. You also lose the first strike attempt against anyone attacking you, because you're focused on sniping, not your surroundings.

You may instead decide to search the entire area that is your "zone of control". That takes time. You are considered "busy" and won't get the first strike if someone attacks you.

You can also attempt to simply hide. This might be useful after you just killed someone and have no wish to move anywhere just yet... or you think this is a good location to stand your ground.










If you elect not to do any of these things, you'll move:

Anywhere inside your movement radius. Here is a sample movement radius:

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Speed6-9.png

You'll then execute your post-movement behavior order, and your battle order, which could be any combination of several orders, example:

Defensive mode, but Run Away if there's combat.

Assassination mode, and Hold your ground if there's combat.

Stealth, Run Away.

Search, Run Away.

Vigilante, Hold your ground.

And so on, and so on.

If you elect to run away, then you have no choice but to flee in a more or less random direction in the next round, and give your post-movement behavior order again, and your battle order again.













Still looks confusing?

Okay. It's actually quite simple... Here's some sample commands.


"Askthepizzaguy, I wish to search my zone of control this round instead of moving". Set mode to Run Away if there's combat.

Done.


"Askthepizzaguy, I wish to use my sniper rifle against the target distance 3 north and 1 west of me, instead of moving. Set mode to Run away if there's combat."

Done.


"Askthepizzaguy, I wish to engage in combat with the person adjacent to me in my zone of control, directly southwest of me, instead of moving. Set mode to Stand my ground."

Done.


"Askthepizzaguy, I wish to move diagonally up and to the left 2 squares. When I get there, engage Defensive mode and Run Away if there's combat."

Done.


"Askthepizzaguy, I wish to move 4 squares to the north, and when I get there, offer Cooperation to anyone who seeks it, and Run Away if there's combat."

Done.


"Askthepizzaguy, I wish to stay put and offer Cooperation to anyone who seeks it, and Stand my ground if here's combat."

Done.


"Askthepizzaguy, I wish to move 3 squares diagonally southwest, and go into Berserk mode when I get there. Stand my ground if there's combat... kill them all!

Done. See? Not that hard... but you have a lot of options, so you have a lot of control over how you wish to move and play your character, and what tactics and strategies you use.





Specific commands:

"Askthepizzaguy, when I move to the new location (police station) attempt to enter the building.
Or-

attempt to ascend the building and get on the roof.
Or-

Or attempt to hide behind the bushes... or whatever."

You've got a lot of options. You can tell me you want to get up on the roof and try to be a sniper, taking out anyone you see in your awareness radius. Your height advantage might give you an extra stealth point.

Or perhaps you hide behind the building, where you find a bunch of metal trash cans. You could use the lid as a shield and see what happens. Maybe you gain an item which gives you some sort of defense. Maybe you open the lid and a zombie pops out. You never know.

You can also give me detailed instructions on combat:




Detailed combat:

"Askthepizzaguy, I want to use my shotgun first, and then switch to my machine gun for the remainder of combat. I aim for the head." And I'll try to be realistic here. If for example you asked to aim for the head, what if they had head protection? It has a greater chance of failing. If they don't, it has a greater chance of working. And so on. You could also suggest to me that you want to run away (countermanding your stay and fight order) if you run into a zombie horde. I'm not a robot, you can give me detailed instructions, it does compute.

If you have a special item like a grenade, obviously you have to tell me to use it, even if you have no other items. I don't want to waste your items.

"Askthepizzaguy, I want to backstab the group that I am "allied" with inside my zone of control. I use my grenade and blow up as many of them as I can, then I switch to my Shotgun. I set mode to Run Away.... hehehehe.... kill them and then run away before the rest of them can do much damage!"
CHARACTER CARDS

Here's an example of what your character card will look like.

YOUR NAME- This is your name, obviously.

A sample image of your character:
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Claireredfield_2.jpg


Your stats: (This tells you how many points you have in each category. If you lose all your vitality points, you die)

Strength: 4
Combat: 4
Vitality: 4
Speed: 4
Stealth: 4
Awareness: 4
Luck: 4

You have 28 allocatable points to spend on your character. (Some will have more than others)

MISSION: -This describes your character and his/her objectives

You are ___YOUR NAME HERE___. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

GOALS: -If the game ends and these conditions are met, you get a better overall score!

1. Survive

2. Escape from Dark Falls by any means necessary

ABILITIES: (If you had any abilities, they might go here)

Example:
Regeneration (replaces 1 lost vitality per phase until maximum)


MOVEMENT:
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Speed6-9.png

The white x represents the square you are in. You may move anywhere inside the green zone, unless that exceeds the playing area.

AWARENESS:
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness10.png

The white x represents the square you are in. You are aware of things which happen inside your awareness zone... perhaps not fully, but you have some data.

Zone of control:
https://i205.photobucket.com/albums/bb225/askthepizzaguy/ZoneOfControl.png

People inside your zone of control are susceptible to being targeted on the next round before they can even move! It costs your own movement to do this, however, and you can only target one player.

For the purposes of "sniper" actions, anyone inside your AWARENESS RADIUS is considered inside your zone of control.

ITEMS:

Green Herb

(Restores 2 Vitality)
Can be combined with Red Herb for FULL RESTORE
Can be combined with Yellow Herb for Restore 3, +1 Vitality
Can be combined with Red and Yellow Herb for FULL RESTORE +2 Vitality
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Greenherb.png


WEAPONS:

Basic Handgun (10)

Damage: 1 vitality point per combat round.
Speed: 1 bullet per combat round.
Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)


https://i205.photobucket.com/albums/bb225/askthepizzaguy/250px-051001m.jpg


ACTION PHASE

The Action Phase


What is it? Well, this is when it is your turn to send me your orders for the day. You have either just started the game and gotten your character card, Role PM, and your starting location on the map, and you wish to make your first move, or

This is not your first move, so you got an update on your progress from the previous phase and now it is your turn to move again. The update will be sent to you privately and it will tell you your status, your ammunition left, your health, and what happened to you.

If you don't know what to do during the action phase, first make sure you've read the How To Play section. Then, read the Frequently Asked Questions section, it might help. If all else fails ask me a question, and I'll do my best to answer it. I can't tell you how to play, but if you need options, I can explain what your possible options are as briefly as I can. Some of them will be bad ideas, but they are still options.

This phase will last 24 hours if I have most of the orders. I might extend it to 48 hours if you guys need the extra time, but please send in your orders ASAP.WRITEUP PHASE

The Writeup Phase


What is it? Well, someone needs to take your 60-80 different orders and do something with it. That means carry out your orders. This is the most labor-intensive part of the game, and good news! You don't have to do it. That's my job. I search the area you wanted me to search, carry out your battle and non-battle orders, update your health, ammo, items list, etc... and then I give you a summary of what happened in your update, which I will send out as promptly as I can.

If I get my butt handed to me, this phase could take a full 24 hours. If I really need the help, I might extend it until it is all done, but I will END the writeup phase as soon as humanly possible. I'm just a boy... my processor can only carry out one command at a time.F.A.Q.

Frequently Asked Questions:

1. Am I allowed to talk to you outside the thread about the game? (referring to the game host)

A: Yes of course, and you may also talk to anyone in your square, in an adjacent square, or if you have a communications device and so does your friend. Think: Two-way radio. The instant you are out of contact, however.... you move too far away.... you can't talk to them anymore. Not without that radio device.

2. How do you find out if anyone is there?

A: You will be "aware" of them. There is an awareness radius around you directly related to your "awareness rating". The larger the rating, the more you see. By "see", I mean I'll tell you they are there. If they are close enough you can even tell which player they are, and you'll be able to contact them if they are within your zone of control, which is 1 square radius around you. Now ask me how you make allies.

3. How do you make allies?

A: You have to set your mode to "cooperation" and see if anyone else is in "cooperation" mode within your zone of control. If so, then you become allies. If they aren't right next to you... perhaps a couple squares away, you will be allowed to "meet" in a square that is the median distance between you on the next turn. If you do this then you may become allies. You will never automatically fire at your ally, regardless of what attack mode you're in. However, you can override that at any time by telling me you wish to kill your ally. Ain't I a stinker?

4. I am very interested in the premise of the game and would like to join, but I am worried about the amount of time I will have to spend on it. So basically my question is it the type of game that requires a lot time or is it more of the type where I can get away with spending only a little bit on it every day when I'm busy but then get more involved as my time frees up?

A: Yes exactly! The action phases (player's order send-in phase) are 48 hours long unless I have all your orders. And then it takes another 24 hours for the host to roll the dice, move the people, and send out 80 reports to 80 players. So a few minutes every 3 days. It should be fun, but not at all taxing of your time.

5. which skill makes you use weapons the best... Combat?

A: That's a good question. If you mean the actual combat itself, then:

Melee weapons: Combat, Speed, and Strength
Ranged weapons: Combat

Although high stealth can get you first strikes much easier, and help you avoid combat if you wish.
Awareness will help you avoid getting surprise attacked with first strikes and can help you get first strikes against those who use stealth on you. Luck helps you avoid damage, but not consistently. Basically all skills come up in combat, but as for dealing damage, you want to have some combat skills.

6. Can you attack some one without them attacking back?

A: Yes. A first strike will cause damage without retaliation on the first round of combat. Then if they are set to "run away" they won't counterattack they will just run. There will be no second round of combat.

7. What about sniper shots?

A: Snipers are a different beast. If you choose to "sniper", you must have a long range weapon (sniper weapon), not every gun can do this. When you sniper someone, you don't move that turn, and you fire at someone in your awareness radius. They cannot counterattack unless they also happened to be sniping at you at the same time. And they will only see you if they already saw you.

8. Can different factions work together / not automatically attack each other?

A: Yes.

9. What about zombies, can I work with the zombies? Or the plague demons?

A: Zombies are different, they cannot cooperate with you. They are part of the zombie horde and have limitations on what they can do. And uh, the plague demons aren't friendly...

10. Are we able to make noise? Our awarness is limited but sound travels a long way.

A: Well, that's good thinking, but it goes against the limitations of what I designed the game to do. Let's pretend if you were to do something like that, the entire zombie horde comes after you, and that's the reason why you can't. However, there is something in the game, the flare gun, which if you fire it into the air, everyone on the map can see it. You can use that to rally people to your location... or lure them into a trap.

11. Do we start with 0 points on everything? When choosing what to add points to, Is there a limit to the amount of points I can assign to any one attribute ?

A: You start with all your points evenly distributed. You can choose to take away points from one category and add it to the other. So if you don't assign your points, all your skill sets will have an average number of points. And yes, your maximum points in a category at the start of the game is 10.

12. If I'm attacked does the attack take a fixed amount of my vitality or does it vary? Could I die in one strike (with no chance to fight back or run away), or would it take many?

A: Some weapons will cause more than one point of damage if you are hit successfully. Yes, you can die in one strike with certain weapons. For example: If you get blasted by the rocket-propelled grenade, you can possibly die instantly (especially if your luck fails). If you get hit repeatedly by an automatic weapon (several shots fired in one combat round) you can lose enough vitality to die that round. Also, some players will have the strength, speed, and skill to cause severe damage with melee weapons.

However, any attack which removes your final vitality point gets a special 50/50 "saving throw". If you win the "saving throw" you will survive the attack and keep your final vitality point.

GAME RULES

1. Observe all the Gameroom rules as posted in the Gameroom subforum. They are stickied for easy reference. The major thing that applies to this game is sportsmanship, because unlike most games, there are some aspects of the game I simply cannot police. I need you to be mature and not do things which break the game, as described here.

2. PRIVATE COMMUNICATION outside the thread about the game is not allowed unless specified exactly by the game host. No seriously, this is the biggest rule of them all. You cannot communicate telepathically across a city, so unless you have an item which allows such communication, you cannot talk to your friends or enemies about the game in any way shape or form. You may mention the game in passing to a friend who is not playing if you wish, but do not divulge your current stats, weapons, location, or other sensitive personal information. You never know who your friend might tell that information to... and having your friend communicate this information to other players on purpose is an intentional rule break and it is not allowed, no exceptions. If someone accidentally breaks this rule, please inform me immediately, and I'll send them a friendly warning. This is the best outcome for that situation. Otherwise, you're on the hook for this rule break as well.

ENFORCEMENT:

This particular rule is so important, that I need to be informed of any accidental rule breaks here immediately, to maintain the game balance. It is possible to keep playing, but there may be a penalty. Depending on the situation, I may have to release you from the game. However I value honesty and you may play other games of mine. Repeated or (In My Opinion) Intentional rule breaks will result in a ban from my games. Sorry. I am a pretty fair person, you'd have to really be doing wrong to be tossed out of my games. And if you get banned, you'd have to be doing something that would get you banned from other people's games too.

3. Screenshots or quoting/full revealing your Character Card or Private Message Role "Role PM" is also explicitly banned. However, you may tell people your name, your general objective, and what items or weapons you have, at your own peril. Just do not copy/paste my role PM, and do not ask anyone to reveal their role PM. Remember, the above rule (Number Two) still applies... you can't reveal anything to anyone you don't have contact with. (This means you need to have a method of communication, or you need to be in the same grid coordinate or you need to be in adjacent grid coordinates)

4. When you die

Hey, this is a survival game, but in games, sometimes you lose. It's not the end of the world. And, in this case, it's probably not the end of the game either. You can continue play as a zombie, provided you be a good sport and not break any of my rules, and you're OK giving up your previous allegiances and absorbing a new role and win condition. If the zombies lose the game, you should hope your original team wins. However, you get a better score if your new role (The zombies) win. If you go bananas because you died, I might ask a mod to delete your posts and remove you from the game. Be nice.

5. PUBLIC COMMUNICATION:

Much of the same rules apply to public communication as they do to private communication. You still cannot reveal your current location on the map or any private information. There will probably not be much public discussion... this is a game of hidden movements. However, you can comment on what you think of the public writeup (the update to the game everyone sees) or ask a question of the game host which does not reveal private information of yours. After the game is over, you may also make whatever comment you wish.

ENFORCEMENT:

See how I enforce the private communication rule. Only this time, I know when the rule has been broken and I'll warn against it immediately.

6. Other rules

If I need to adjust the rules or aspects of the game, I as the host have the prerogative to do so. I will attempt to keep my hands off, but I've never hosted a game like this before, and if I need to make a final balancing adjustment to the game or add or remove elements of the game, I reserve that right.

However, every change I make to the game (if any) will be logged and made public, with apologies that I did not do my job as a game designer and iron out any difficulties beforehand. If this change affects your character or your play in any way, you reserve the right to protest such an action, and you will get my sincere apologies. If I accidentally made your weapon too powerful, then I have learned my lesson for next time. However, if there is a major problem with the game (such as the LUCK stat being too powerful that it prevented normal combat) I may adjust its strength, globally, and announce that change. Other than that, I really have to leave the game as-is and hope for the best. Any change will be made in good faith and with the best interests of fairness and fun.

7. Phase length

All phases will be timed and based on either a 24 or 48 hour length, with the time adjusted to meet Eastern Standard Time (United States), which I believe is GMT -5:00 hours.

I will not end your action phases early. I may end my own writeup phase as soon as it is done, and just grant you the extra time as part of the next action phase, for your pleasure, convenience, and to keep the game moving.


I reserve the right to add a new rule here, if I need to do so I will announce it. Otherwise, just seven rules to worry about.



MAP


https://i205.photobucket.com/albums/bb225/askthepizzaguy/DarkFallsGrid.jpg

This is just a rough sketch I drew. The actual map will look much better than this. It is still being worked on by our volunteer artist.

The actual map is still UNDER CONSTRUCTION: Last updated a week ago.


https://i205.photobucket.com/albums/bb225/askthepizzaguy/darkfallsmapnewsample.jpg




SIGN UPS: (62)

I am looking for at least 60 players, but I can accept 80 or more. Yes, I will be doing much recruiting. Ask your friends to join. Sign ups will remain open until after Thanksgiving, and then sign ups will close.

I estimate the game will begin on November 27th.



A Very Super Market
A1_Unit
Amsel
atheotes
Backwards Logic
Beefy187
Beskar
Captain Blackadder
Captain C
CCRunner
Centurion1
Chaotix
Confederate Jeb
Craterus
Crazed Rabbit
Csargo
Cultured Drizzt Fan
Death is Yonder
Diana Abnoba
DiamondEye
Double A
Elite Ferret
Ephrum
FactionHeir
Frozen in Ice
Greyblades
GeneralHankerchief
Ironside
Jolt
Joooray
Karo
Khazaar
King Jan III Sobieski
Leet Eriksson
Major Robert Dump
Merlox
Paulus Tertius
Pranas
Psychonaut
Renata
Rhawn
Roadkill
Rob_the_Celt
Scottishranger
Seon
Sigurd
Slashandburn
Splitpersonality
Sprig
Stildawn
Stuck in Pi
Taka
Thermal Mercury
Tibilicus
Tristan de Castelreng
White_Eyes:D
WilliamWallace
Winston Hughes
Wishazu
Yaseikhaan
YLC
Zain



Replacement Players: (5)

Tratorix
Major Darling
Warluster
Reenk Roink
Pinman






IF YOU WISH TO HELP RECRUIT PLAYERS, THAT IS FINE! However, do not contact these people as they have already been contacted or are on the "Do not invite me to games" list as per their request. Please honor their request, and thank you!

DO NOT INVITE/ALREADY INVITED: (177)



88MPH
A1_Unit
Andres
Arakorn-ier
Asai Nagamasa
Ateup
Atheotes
Autolycus
A Very Super Market
Backwards Logic
bamff
Banquo's Ghost
Beaver
Beefy187
Beskar
Big King Sanctaphrax
Caius
Camikaze
Captain Blackadder
Captain C
Catharsis
Catiline
CBR
CCRunner
Centurion1
Chaotix
Choxorn
Cindle
Civplayah
CountArach
Craterus
Crazed Rabbit
Csargo
Cubsfan6506
Cultured Drizzt Fan
Dafuge
Death is Yonder
Decimator22
Diamondeye
Diana Abnoba
Discovery1
DisgruntledGoat
DJGingivitis
Double A
Ekolite
El Diablo
Elite Ferret
Ephrum
FactionHeir
Fisherking
frogbeastegg
Frozen In Ice
Gaius Scribonius Curio
GeneralHankerchief
Gibsonsg91921
Glenn
Glyphz
Gobbledygook
Gregoshi
Greyblades
Haudegen
Hax
Hosakawa Tito
Ibn-Khaldun
Ignoramus
Iskander3.1
Izipo
Johnhughthom
Jolt
Joooray
Jubal_Barca
Just Vuk Again
KarlXII
Karo
Khazaar
King Jan III Sobieski
KingMorgan
Kommodus
Kraxis
Krill
Kukrikhan
Leet Eriksson
LeftEyeNine
LittleGrizzly
Lord Winter
Louis VI the Fat
Love
Ludens
Martok
Merlox
Miotas
Mithrandir
Monk
Motep
Myrddraal
Necrosis
Nelson
Nictel
NorthNovas
Olavi
Omanes Alexandrapolites
Pannonian
Papewaio
Paulus Tertius
pevergreen
Pinman
Plarq
Pra
Proletariat
Psychonaut
Quintus.JC
Reenk Roink
Renata
Rhawn
Rhyfelwyr
Ricera10
Roadkill
Rob_the_Celt
Romanos IV
Sasaki Kojiro
Seamus Fermanagh
Seleukos
Seon
Sepuku
Ser Clegane
ShadesWolf
Shlin28
Sigurd
Sir Beane
Sithlord447
Skooma Addict
Slashandburn
Smowz
Snerk
Splitpersonality
Sprig
Stephen Asen
Stildawn
Stuck in Pi
Subotan
Taillesskangaru
Taka
Tamur
Tasslehoff
Teep
TheFlax
TheForestAuro
TheLastOne36
Thermal Mercury
The Spartan
The Stranger
Tiberius of the Drake
TinCow
Tratorix
TriforceV
Tristan De Castelreng
TuffStuffMcGruff
Twilightblade
Tzar
Visna
Warluster
Warmaster Horus
Whacker
White_Eyes:D
WilliamWallace
Winter
Wishazu
Woad&fangs
Xavier Dragnesi
Xehh II
Xiahou
Yaropolk
Yaseikhaan
YLC
Yoyoma1910
Zain
Zim

atheotes
11-17-2009, 06:51
In :bow:

thanks for the invite.

Askthepizzaguy
11-17-2009, 07:58
Warluster has signed up. :2thumbsup:

rhawn
11-17-2009, 09:20
This looks very cool. In please.

Askthepizzaguy
11-17-2009, 09:22
Diamondeye and Psychonaut are in. :2thumbsup:

Death is yonder
11-17-2009, 09:37
In.

:bow:

Just in case I need to write it out :idea2:

Paulus Tertius
11-17-2009, 09:41
In. ;)

Captain Blackadder
11-17-2009, 10:51
in please

Tratorix
11-17-2009, 11:43
I will join, thank you for the invite. :bow:

Sigurd
11-17-2009, 12:06
Alright... I'll try this even though I detest the Zombie genre.

Joooray
11-17-2009, 12:35
I'll join. Sounds like fun.

Just one question though:
Is this game like Orgah Battle Royal where the detail of the orders determines the success of my move? Because as cool as that might be for some, I suck at those and often don't have the time to get into excessive details. :shame:

Also, one other question: How will I be able to team up with you, Atpg, if you are the host?? :embarassed: :clown:

Jolt
11-17-2009, 13:28
*looks at hangar*
*smiles*

Askthepizzaguy
11-17-2009, 14:25
Stuck in Pi is in. His distinctiveness will be added to our own.




Frequently asked questions:

1. Am I allowed to talk to you outside the thread about the game? (referring to the game host)

A: Yes of course, and you may also talk to anyone in your square, in an adjacent square, or if you have a communications device and so does your friend. Think: Two-way radio. The instant you are out of contact, however.... you move too far away.... you can't talk to them anymore. Not without that radio device.

2. How do you find out if anyone is there?

A: You will be "aware" of them. There is an awareness radius around you directly related to your "awareness rating". The larger the rating, the more you see. By "see", I mean I'll tell you they are there. If they are close enough you can even tell which player they are, and you'll be able to contact them if they are within your zone of control, which is 1 square radius around you. Now ask me how you make allies.

3. How do you make allies?

A: You have to set your mode to "cooperation" and see if anyone else is in "cooperation" mode within your zone of control. If so, then you become allies. If they aren't right next to you... perhaps a couple squares away, you will be allowed to "meet" in a square that is the median distance between you on the next turn. If you do this then you may become allies. You will never automatically fire at your ally, regardless of what attack mode you're in. However, you can override that at any time by telling me you wish to kill your ally. Ain't I a stinker?

Centurion1
11-17-2009, 15:00
in of course

Diamondeye
11-17-2009, 16:14
I'm here, checking in.

... I may just have missed this info, but atm I can only PM one person at a time, and I have a max capacity of 10 PMs - what is required for this to expand?

Death is yonder
11-17-2009, 16:57
Welcome to the .org Diamondeye! Enjoy your stay, especially in the gameroom. :yes:

Your current limitation is that you are a junior member, with a smaller pm box, as well as inability to edit your posts.

My recommendation is that you perhaps post in the "Hail New Members (https://forums.totalwar.org/vb/showthread.php?t=92444&page=60)" Thread, in the Entrance Hall, and eventually you should get your membership. :yes:

Askthepizzaguy
11-17-2009, 17:05
I'm here, checking in.

... I may just have missed this info, but atm I can only PM one person at a time, and I have a max capacity of 10 PMs - what is required for this to expand?

Death is Yonder's advice is good.

If you do a few posts, in about a week I think it is, the trial period should be over and you'll get full membership and a larger inbox.

If this doesn't happen by the time the game starts, I will ask around to see who might be able to approve you for full membership. In this game you will need the larger inbox just to communicate with the host by itself, and then if you want to talk to people that's more PMs. So yes, anyone with "Junior member" status I will want to see bumped up to full membership status. If it helps, I'll give my full recommendation... but it doesn't work that way.

They haven't bestowed powers upon me yet. :evil:

Ferret
11-17-2009, 17:15
in :yes:

White_eyes:D
11-17-2009, 17:41
In Can't post much right now...:bow:

Khazaar
11-17-2009, 18:19
I´ll provide the M.EAT! In

Ironside
11-17-2009, 18:26
I'm in. Should be interesting.

A1_Unit
11-17-2009, 18:40
IN.

Askthepizzaguy
11-17-2009, 18:47
45 players so far; excellent. We are well more than halfway there, with at least 70% of the invitations still unread.

I do believe we will meet the recruitment goal for the game. :2thumbsup:

Captain C
11-17-2009, 19:57
You already have me on the list, but I'm posting here to say I'm in anway.

Thermal
11-17-2009, 20:54
To confirm I'm playing :bow:

Stildawn
11-17-2009, 21:51
Hey Im already in lol.

Sprig
11-17-2009, 22:51
Ohhh I'm a ninja I'm a ninja I'm a ninja, Ohhh I'm a ninja I'm a ninja I'm a ninja, Ohhh I'm a ninja ninja ninja ninja ninja ninja. Or a Tank.

Stildawn
11-18-2009, 00:56
Hows Wellington today... Its raining up here in Auckland :(

Sprig
11-18-2009, 01:12
it's shite but that doesn't worry me because im a ninja

ULC
11-18-2009, 01:27
How could I not be in for the finale of what started oh so long ago? I hope being familar with most of the games mechanics will help me :evilgrin:

Seon
11-18-2009, 01:28
I am already in! Whoo :p

Askthepizzaguy
11-18-2009, 01:38
Poor Catharsis. Someone took your name.

Catharsis, my fellow CFC'ers, is named Amsel over here. :embarassed:

Welcome Amsel.

Sprig
11-18-2009, 02:24
I do have one question I am guessing that this game will last till beyong christmas or new year. Will the game go into a break for the period? I am guessing that there will be a lot of inactives and not even I can commit to make it to a computer during that period.

Askthepizzaguy
11-18-2009, 02:31
I do have one question I am guessing that this game will last till beyong christmas or new year. Will the game go into a break for the period? I am guessing that there will be a lot of inactives and not even I can commit to make it to a computer during that period.

Let's see....

Phase One should be done by the 30th of November, I'm sure.

I estimate 2-3 days per phase, so....

Dec 3- Phase 2
Dec 6- Phase 3
Dec 9- Phase 4
Dec 12- Phase 5
Dec 15- Phase 6
Dec 18- Phase 7
Dec 21- Phase 8
Dec 24- Phase 9

I am hoping to get 9 or 10 phases in before we get to Christmas. After that, I'll have to figure something out. There should be a bunch of dead people by then.

What I will probably do is extend the phases to 3 or 4 days apiece, after perhaps a 2 day Christmas Eve/Day break and perhaps a 2 day New Years Eve/Day break. After New Years I'll return the game to normal speed.

I think this should be OK. I'll set everyone who doesn't get their orders in within the 4 day period to "defense" and "run away" mode, without moving them. That way most of them should take almost no damage and shouldn't die over the break. But I do have to keep the game moving even a little bit, or else the game risks stagnating. I'll take it slow and compensate for the inactivity but I will need to keep things rolling.

I'd be willing to halt the game entirely during the Christmas-New Years period, but given how I am worried people will drop from the game or forget about it... I'd want to maybe put it to a vote and get people to promise they won't abandon mah game.

Splitpersonality
11-18-2009, 02:33
I want to sign up AGAIN...

Becuase this game shall be amazing :thumbsup:

Sprig
11-18-2009, 03:09
Heh, by Christmas you will be screaming for a break yourself :P

Askthepizzaguy
11-18-2009, 03:29
Frozen in Ice would like to join.


Frequently asked questions:

4. I am very interested in the premise of the game and would like to join, but I am worried about the amount of time I will have to spend on it. So basically my question is it the type of game that requires a lot time or is it more of the type where I can get away with spending only a little bit on it every day when I'm busy but then get more involved as my time frees up?

A: Yes exactly! The action phases (player's order send-in phase) are 48 hours long unless I have all your orders. And then it takes another 24 hours for the host to roll the dice, move the people, and send out 80 reports to 80 players. So a few minutes every 3 days. It should be fun, but not at all taxing of your time.

Zain
11-18-2009, 05:31
In :bow:

Although I am already signed up, I figured I would go public.

Diamondeye
11-18-2009, 12:53
Thanks for the advice, guise.

And Sprig over here seems to be with a capitalized 's'. Is that on purpose, Sprig?

Renata
11-18-2009, 14:35
Catharsis had to change his name? What a travesty. *waves at the CFC-ers*

WilliamWallace
11-18-2009, 15:09
I would like to join this game.

Beskar
11-18-2009, 16:15
Hey WW, this is off-topic, but could you edit your signature to make the text clearer? It is nearly impossible to read in it's current state.

seireikhaan
11-18-2009, 17:01
In, if I can be a zombie.

Ephrum
11-18-2009, 17:56
In :bow:

Karo
11-18-2009, 18:40
I'm in

Amsel
11-18-2009, 19:26
Catharsis had to change his name? What a travesty. *waves at the CFC-ers*

It certainly is! 'Bob' was available, but not 'Catharsis'. Up is down, hamburgers eat people! *waves back*

Anyway, this is just a concrete confirmation of playership in-thread: that is to say, in. :yes:

Sprig
11-18-2009, 21:00
Thanks for the advice, guise.

And Sprig over here seems to be with a capitalized 's'. Is that on purpose, Sprig?
Yip :yes:


Question: Are we able to make noise? Our awarness is limited but sound travels a long way.

What if my character was to yell out 'help me' would anyone hear it? or at least know the direction it came from?

Askthepizzaguy
11-18-2009, 21:40
More frequently asked questions:


5. which skill makes you use weapons the best... Combat?

A: That's a good question. If you mean the actual combat itself, then:

Melee weapons: Combat, Speed, and Strength
Ranged weapons: Combat

Although high stealth can get you first strikes much easier, and help you avoid combat if you wish.
Awareness will help you avoid getting surprise attacked with first strikes and can help you get first strikes against those who use stealth on you. Luck helps you avoid damage, but not consistently. Basically all skills come up in combat, but as for dealing damage, you want to have some combat skills.

6. Can you attack some one without them attacking back?

A: Yes. A first strike will cause damage without retaliation on the first round of combat. Then if they are set to "run away" they won't counterattack they will just run. There will be no second round of combat.

7. What about sniper shots?

A: Snipers are a different beast. If you choose to "sniper", you must have a long range weapon (sniper weapon), not every gun can do this. When you sniper someone, you don't move that turn, and you fire at someone in your awareness radius. They cannot counterattack unless they also happened to be sniping at you at the same time. And they will only see you if they already saw you.

8. Can different factions work together / not automatically attack each other?

A: Yes.

9. What about zombies, can I work with the zombies? Or the plague demons?

A: Zombies are different, they cannot cooperate with you. They are part of the zombie horde and have limitations on what they can do. And uh, the plague demons aren't friendly...

10. Are we able to make noise? Our awarness is limited but sound travels a long way.

A: Well, that's good thinking, but it goes against the limitations of what I designed the game to do. Let's pretend if you were to do something like that, the entire zombie horde comes after you, and that's the reason why you can't. However, there is something in the game, the flare gun, which if you fire it into the air, everyone on the map can see it. You can use that to rally people to your location... or lure them into a trap.

11. Do we start with 0 points on everything? When choosing what to add points to, Is there a limit to the amount of points I can assign to any one attribute ?

A: You start with all your points evenly distributed. You can choose to take away points from one category and add it to the other. So if you don't assign your points, all your skill sets will have an average number of points. And yes, your maximum in a category at the start of the game is 10.

12. If I'm attacked does the attack take a fixed amount of my vitality or does it vary? Could I die in one strike (with no chance to fight back or run away), or would it take many?

A: Some weapons will cause more than one point of damage if you are hit successfully. Yes, you can die in one strike with certain weapons. For example: If you get blasted by the rocket-propelled grenade, you can possibly die instantly (especially if your luck fails). If you get hit repeatedly by an automatic weapon (several shots fired in one combat round) you can lose enough vitality to die that round. Also, some players will have the strength, speed, and skill to cause severe damage with melee weapons.

However, any attack which removes your final vitality point gets a special 50/50 "saving throw". If you win the "saving throw" you will survive the attack and keep your final vitality point.





https://i205.photobucket.com/albums/bb225/askthepizzaguy/pizzapizza.jpg (https://www.youtube.com/watch?v=LA77D_1MOgI)


:balloon: :balloon2: :balloon3: In celebration of the big round number. (https://www.youtube.com/watch?v=LA77D_1MOgI) :balloon3: :balloon2: :balloon:

Diamondeye
11-18-2009, 22:57
It certainly is! 'Bob' was available, but not 'Catharsis'. Up is down, hamburgers eat people! *waves back*

Anyway, this is just a concrete confirmation of playership in-thread: that is to say, in. :yes:

In soviet Russia...

Well, yeah, anyways. I'll just add you guys as friends here. If I can do that as Junior Member :p

Ferret
11-19-2009, 00:32
However, any attack which removes your final vitality point gets a special 50/50 "saving throw". If you win the "saving throw" you will survive the attack and keep your final vitality point.

Can this save throw be used multiple times? Seems like you could survive a long time if you get lucky.

edit: also can you combine the 'cooperate' and 'vigilante' statuses so that you try to ally with humans but attack any zombies?

Stildawn
11-19-2009, 01:46
Im sure Pizzaguy will take into account whatever your orders are.... So I dont see why he couldnt combine any number of plans... I was sure as hell going to combined a few?

Beefy187
11-19-2009, 01:59
Not sure if this has been asked before.

Can you have more then two weapons?
Eg, can you have a sniper rifle and a sub machine gun at the same time?

Sprig
11-19-2009, 02:44
Not sure if this has been asked before.

Can you have more then two weapons?
Eg, can you have a sniper rifle and a sub machine gun at the same time?

Probably but it might slow you down a bit.

Askthepizzaguy
11-19-2009, 07:47
See below

14. Can this save throw be used multiple times? Seems like you could survive a long time if you get lucky.

Yes. Every time your final vitality point is taken away, you have a 50/50 chance at life or death.

This means someone can shoot at you with a machine pistol 4 times in a combat round, and have you miraculously survive each bullet. Or you could die on the first one.


See below

15. Also can you combine the 'cooperate' and 'vigilante' statuses so that you try to ally with humans but attack any zombies?

No, and here's why:

Alliances will be a powerful strategic advantage. In order to gain access to the benefits of alliances, players have to risk something. The first thing they have to risk is being betrayed, but as it stands there are quite a few more townspeople than there are anti-townspeople. So the risk is real, but not completely prohibitive. The second thing they have to risk is their immediate safety during that round.

In order to indicate to someone you just met, in a survival situation, with crazy murderous psychos around, that you aren't a threat... you have to approach them with caution, with your weapons lowered, obviously and visually non-threatening. This is the only way they will be willing to trust you. Or, for the sake of the game being a challenge, that is what I have deemed necessary. If you do this, you risk being the victim of a first strike, much like being caught in stealth mode causes such a risk. In order to gain something you must risk something. Your weapon being lowered means anything in the area that is hostile to humans will attack you first, and that's what you risk.

On subsequent phases you may be more aggressive, but your ally (which you now recognize and trust) will never be a target of your weapons fire ever again, unless you tell me you wish to attack them specifically.


See below, paraphrased

16. When are you allowed to combine orders, and when is it not allowed?

Here I have to say I am not sure. It depends on what the orders are, and I'll have to make a ruling depending on the situation.

If you wanted to do two incompatible things, such as "search" and "stealth" (how can you search thoroughly and remain hidden at the same time?) I have to rule against it.

There is an area where I will say yes, you can do this: You can issue a "stand your ground" order with exceptions. For example: You could order me to have your character stand his/her ground in battle until you are in danger of death, and then run away. Say you had 8 vitality points, and you felt confident enough to stand your ground... well, you risk death if you stand your ground against a more powerful foe or a group of attackers. So, let's say you lost 6 vitality in that battle, and you decided more than that is too much to risk. You could tell me you wish to leave the battle if you lose 50% of your health or more, or a certain number of vitality points (VP).

That kind of specificity I can handle, because I feel removing that option from the players would limit creativity while also gaining nothing in terms of simplicity, and balance. It allows intelligent play without sacrificing much of anything, and it isn't hard for me to implement, so it's in.

The trouble with some orders is that they are mutually exclusive of other orders. I can't combine the advantages (and therefore cancel out the risk) of say, cooperation attempts and also aggressive actions. One is a passive action, the other is aggressive. For the purposes of this game, in order to gain the advantage of one you have to lose the advantage of the other. The best compromise there is vigilante mode, where you attack non-humans only. If you see someone requesting cooperation while you're in vigilante mode, you might stay put and offer the same next round, hoping they also stay put and continue requesting cooperation. The risk there is that they don't stay put and you lose a round while also leaving yourself vulnerable.

To make headway in this game you have to risk something. Risk moving too far into unexplored territory.... risk losing time by staying put... risk your life and health by doing aggressive actions... risk giving up the first strike to aggressive people by doing passive or defensive actions... risk being sneaked up on while doing sniper actions.... and so on and so forth. To gain, you must risk. That is how I maintain game balance and ensure fairness, and also make it so there is no single correct strategy for the game which breaks it, or makes it dull and uninteresting.


See below

17. Not sure if this has been asked before. Can you have more then two weapons? Eg, can you have a sniper rifle and a sub machine gun at the same time?

Yes. You can carry an unlimited number of weapons and items and gear, but at a certain point I will tack on a penalty to your speed, which reduces your ability to fight in melee situations, and reduces your movement points on the map. I will do this when (in my judgment) you have several heavy weapons or you have a super-heavy weapon. This will not apply if you keep the total number of weapons in your inventory to a reasonable amount that you think you could actually carry in real life.

For example it's possible to carry several pistols without a problem. Several gun holsters makes it easy. You might also strap a couple of machine pistols to your legs. You might have a sniper rifle with a strap around your shoulder, and a shotgun in your hands.

What would be a neat trick is carrying a rifle, a shotgun, and a grenade launcher. At that point, you aren't going to be moving around as well or as fast. Now pile on 4 more guns and try beating anyone in a melee battle. I want to keep it as realistic as possible in my judgment.

18. Also, a related point: During any given combat round can you use more than one weapon, perhaps one in each hand fired simultaneously?

You can use a different weapon on a different combat round, but not two different ones in the same round. The one exception is if you're using two guns that come as a pair. For example there's a pair of machine pistols that come as a pair and effectively count as one weapon. In all other cases, there are no exceptions.

19. Can you combine two similar pistols and treat them as a pair?

No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.

I really would if I could, but I'd need to re-work the game mechanics and I like them as they are. Maybe next game.


Probably but it might slow you down a bit.

Correct.

There is also a weapon or two (very rare) which all by themselves encumber your movement and speed. These are special exceptions which are put in there for balancing purposes.

Ephrum
11-19-2009, 16:57
I suggest that we all be very nice to Askthepizzaguy and send him basic orders because already this seems like it's going to consume his life temporarily.

Ferret
11-19-2009, 17:04
thank you for the detailed reply :bow:

and yeah, you can trust that ATPG will put the effort in to make this a great game :yes:

Thermal
11-19-2009, 17:50
I think ATPG enjoys being so unbelievably busy with things like this. :balloon2:

Askthepizzaguy
11-19-2009, 18:04
I suggest that we all be very nice to Askthepizzaguy and send him basic orders because already this seems like it's going to consume his life temporarily.

Actually I don't mind detail, just try to keep it under 2,000 words... :laugh4: And remember to highlight the important parts.


and yeah, you can trust that ATPG will put the effort in to make this a great game :yes:

:2thumbsup:

Just need more players. Strange, a lot of people have read my invitation and not replied one way or the other. :embarassed:

Zain
11-19-2009, 19:33
People tend to do that, even when they see a great game. :shame:

Amsel
11-19-2009, 20:32
Maybe it's the long rules post that puts people off. Not a comment on your rules-post, ATPG, it was clear and well-written, but I know when I see long swathes of regulations I usually end up playing with the scroll-wheel ("whee, look at how fast it goes"). To be honest, it's a testament to your skills at this sort of thing that I got this far at all.

Surely people will come eventually, they've got to. This looks like it'll be worth seeing from the inside.

By the way, Frozen In Ice isn't on the signup list: is that just because he hasn't made an account yet?

Thermal
11-19-2009, 20:36
Maybe it's the long rules post that puts people off. Not a comment on your rules-post, ATPG, it was clear and well-written, but I know when I see long swathes of regulations I usually end up playing with the scroll-wheel ("whee, look at how fast it goes").

I no I do this usually, shamefully :shame:

However I assure you I did read every part of this, and its not easy given the amount you type :beam:

Askthepizzaguy
11-19-2009, 21:28
By the way, Frozen In Ice isn't on the signup list: is that just because he hasn't made an account yet?

Fell through the cracks... he's added now.

And about the rules being long.... yeah. :shame: I know from a host perspective, you want to make sure the players understand the rules of the game as you envision it. The trouble is, when they see a wall of text to read the first impression is that there's not much fun ahead.

It's a real shame because once you understand the rules, the actual gameplay should be very simple and easy to manage. The main things you have to know are: to not break the communication rules, to remember to send in a (move/don't move) order, and if you move you must tell me what behavior you use when you get there (berserker/assassin/vigilante/stealth/search/cooperation etc) and always, when a battle happens, you gotta let me know... should you stay or should you go? You honestly don't need to understand all the little bits of info about the game as long as you remember this purple paragraph.

That's basic stuff. The rest is just informing you what the limits to the game are, what kind of options you have, background story and miscellaneous trivia, plus the Map and the FAQ section.

Stildawn
11-19-2009, 21:45
So hows it all going...

Ive recruited a guy who registered yesterday... I just got him to send a PM to Generalhankerchief...

Askthepizzaguy
11-19-2009, 22:22
So hows it all going...

Ive recruited a guy who registered yesterday... I just got him to send a PM to Generalhankerchief...

Sweet, what's his name on here?

edit: Ok, Welcome Major Darling!

taka
11-19-2009, 23:21
meh, i think this will be super hectic, but i'll sacrifice some study time to play something crazy like this :laugh4:

in

Wishazu
11-20-2009, 00:37
I would like to join this game ATPG, if that`s ok?

Thermal
11-20-2009, 01:17
I would like to join this game ATPG, if that`s ok?

I would personally like you to play :bow: :balloon2:

Wishazu
11-20-2009, 01:24
I would personally like you to play :bow: :balloon2:

Thanks :bow:

:2thumbsup:

Askthepizzaguy
11-20-2009, 01:27
You are in, Wishazu!

(I don't know why, but I keep typing Wizashu... must stop doing that!)

Wishazu
11-20-2009, 01:32
You are in, Wishazu!

(I don't know why, but I keep typing Wizashu... must stop doing that!)

Cheers mate :2thumbsup:

If you want to simplify it, most people just call me Wish.:beam:

Captain C
11-20-2009, 02:16
You are in, Wishazu!

(I don't know why, but I keep typing Wizashu... must stop doing that!)

You should have said "I choose you, Wishazu!"

FactionHeir
11-20-2009, 15:04
:yes:

Wishazu
11-20-2009, 19:57
How will player starting positions be determined in this game?

Thermal
11-20-2009, 21:02
He is probably using random org, but don't hold me to it. :balloon2:

Diamondeye
11-20-2009, 22:39
I'm calling dibs on not starting between two zombies, in that case. I don't know how your experiences with random number generators (RNGs) are here on The Guild, but we Civilization fanatics know from experience that it is never to be trusted :laugh4: :shame:

Stildawn
11-20-2009, 23:08
I believe that there are no "Zombies" players at game start.... There is how every a Zombie Horde which he will move around till there enough dead people to actually play Zombies lol.

tibilicus
11-21-2009, 01:28
I'll play ~:)

Wishazu
11-21-2009, 02:50
I'll play ~:)

Yay!

:balloon2:

Askthepizzaguy
11-21-2009, 03:42
How will player starting positions be determined in this game?

On the map, I have allotted starting positions to be more or less evenly spaced at the sides of the map, with the anti-town forces scattered in a non-concentrated fashion on all sides of the board. No one will be forced to start in a group, as I originally conceived, because it's entirely possible such a group would already be infiltrated with a baddie who wants you dead, and they could elect to try to kill you (and succeed) on the very first round. I decided that wasn't fair on anyone, and if you wish to form alliances, you'll have to do it the manual way.

I am mulling the prospect of allowing a one-time-only alliance offer to the players adjacent to you on the map on the first round, before play begins. If both parties accept, they will be told which grid coordinate to meet on, and when they both do this in "cooperation" mode, they will become allies.

That way you are never forced into a group or an alliance, you may decline anonymously at the start, but you're also able to gain immediate allies if you wish. I am thinking this is a fair compromise which allows cooperation with the same element of risk (there's no guarantee your new ally is actually friendly to you) but at the same time, present everyone a chance of teaming up right from the start, when they are weaker and more vulnerable.

As for the specific starting location, that's determined based on which character you receive. I decided it was overpowered to allow the powerful/evil characters to start next to one another, where they can immediately group with one another (they start off allied!) and destroy a huge swath of townies. It's no fun being OMGWTH owned by a group of baddies on turn one or two which are basically unbeatable at the beginning of the game, since you're without fancy weaponry or allies of your own.


I'll play ~:)

:bounce:

Welcome!!!

May I ask, who sent you an invitation? I must thank this individual.


I'm calling dibs on not starting between two zombies, in that case. I don't know how your experiences with random number generators (RNGs) are here on The Guild, but we Civilization fanatics know from experience that it is never to be trusted :laugh4: :shame:

Oh the random number generator is pretty much a sentient evil force over here as well. But you will not ever be forced to fight zombies except by your own choices in this game. There's a chance for all players to evade them right from the beginning because they start in the center of the map and move in a random direction until players start dying and start replacing the non-player character zombies as player character zombies. Then the horde goes wherever the zombie players want themselves to go.


He is probably using random org, but don't hold me to it. :balloon2:

Yes.


I believe that there are no "Zombies" players at game start.... There is how every a Zombie Horde which he will move around till there enough dead people to actually play Zombies lol.

:2thumbsup: He's got it!

Major Robert Dump
11-21-2009, 03:52
In.

Askthepizzaguy
11-21-2009, 04:06
Welcome, Major Robert Dump!

I also want to welcome another player from Total War Center, Confederate Jeb, who so kindly agreed to join the game as well. We are approaching our minimum attendance... I'm very happy.

Frozen In Ice
11-22-2009, 00:25
I'm already on the list but I'm just posting here to confirm that I am in.:yes:

Askthepizzaguy
11-23-2009, 00:32
I'd like to welcome Pranas to the game and the gameroom. I'm sure everyone will make him feel welcome.

:2thumbsup:

Death is yonder
11-23-2009, 12:05
Welcome to all new members, enjoy your stay in the gameroom :yes:

Major Robert Dump
11-23-2009, 21:15
I want to be a zombie doberman, pls. Or Mila Jovanovichs panties.

Beskar
11-23-2009, 21:34
Major Robert Dump should be a doppelgänger.

Askthepizzaguy
11-23-2009, 22:19
Those of you who actually want to be a zombie, I ask you this favor:

Please attempt to kill as many players as possible while you're still alive. Don't just act in suicidal fashion.... at least be homicidal.

:evil:

Stildawn
11-24-2009, 01:12
Evil lol

So whens this show going on the road...

And lol I know Im jumping the gun here... But I hope you will repeat this game a few times lol its sounds interesting enough that I would like to play it more than once..... You could even sent others the 'Running Package" so that you can join in next time..

Id be willing to take a turn as the host for it... If you teach me lol.

Askthepizzaguy
11-24-2009, 01:31
Actually, this game is part of a trilogy I have in mind.

The first chapter is called "Exodus", as it represents the escape from Dark Falls. There will be a continuation to the story and future games based off of that, assuming most people have a good time and there's demand for it. The second chapter's story will be based off of the events of this game, which obviously haven't happened yet. So you will all be assisting me in writing the story... it is being written as it happens. Depending on which faction wins, and which characters die, chapter two could look very different.

I'll also be able to fully iron out the kinks and tweak the gameplay, so I know the second one will be even better.

As for hosting a game like this; my advice would be to host a much smaller and less involved game first, so you won't be shocked by the amount of work it will be. If you can do that and people enjoy it, you can host a larger one... this particular one is huge/massive by battle royale standards, and I do believe hosting it will take me 20 hours or more a week, and that's with really fast reading-comprehension/typing ability. I don't recommend hosting a game like this until you've hosted a really big mafia game at least once. This one will be daunting for me, and I'm Wall-Of-Text Man, with the incredible superpower to type so much that no one wants to even take a stab at reading it.


----

It doesn't look like I am going to get the 70-80 players that I had envisioned, but there's still lots of unread invites, and there is little point in beginning the game before thanksgiving; half of you will get your orders in, and the other half will not.

Stildawn
11-24-2009, 01:58
Lol I wasnt suggesting me straight away but others use to running large games..

The three part thing sounds awesome lol. But yeah would still love to play it more than one... Perhaps when the three are done you could cycle again or is that asking too much lol.

Askthepizzaguy
11-24-2009, 02:30
Every game I host in this genre will be by popular demand. If I can't generate interest and players then they won't happen. I also may need a break.

Best I can say is "we'll see"

Double A
11-24-2009, 02:33
Pizza, will you be playing this game or just hosting it?

Askthepizzaguy
11-24-2009, 02:48
I will be controlling the crowd-busting monster as well as the NPC zombie horde, the latter in random.org fashion and until there are enough dead players to be considered a "horde" and the former will simply act as a guided missile that breaks up the largest group of players and forces them to scatter.

I won't really have any personal input on what those characters do, so strictly speaking I am not "playing".

Wishazu
11-24-2009, 02:51
I can`t wait to start :yes:

Btw, when is thanksgiving? Will we be going ahead with whatever players we have signed once that date has passed?

Askthepizzaguy
11-24-2009, 02:54
Thanksgiving is the 26th, if I remember correctly. And yes, sign-ups close and game starts after that, on the 27th. However I will probably send out roles on the 26th if I can. Game has been open for sign ups plenty long, and if people can't join in a reasonable amount of time or even read the invitation then there's nothing I can do but begin.

Double A
11-24-2009, 03:11
So can we have a nice big interlife feast before the fighting begins? The humans can eat ham and turkey and the zombies can eat Fluffy.

Sprig
11-24-2009, 03:32
Actually, this game is part of a trilogy I have in mind.

The first chapter is called "Exodus", as it represents the escape from Dark Falls. There will be a continuation to the story and future games based off of that, assuming most people have a good time and there's demand for it. The second chapter's story will be based off of the events of this game, which obviously haven't happened yet. So you will all be assisting me in writing the story... it is being written as it happens. Depending on which faction wins, and which characters die, chapter two could look very different.


I can see it now…


On 27th November
Coming to a gameroom near you…
Exodus
Part 1 of:
Resident Evil: Dark Falls: Ninja verses Zombie



The tale of the extraordinary ninja, Sprig and his impossible mission to escape Dark Falls. Join him on his journey as he slays his way through zombies and humans alike, stealthing past mutants with RPG’s and making love to strange and inanimate objects.
Watch him be the hero and the villain and above all, freaking awesome!!!

Don't Miss It

Double A
11-24-2009, 03:34
Can I be the Alpha Zombie?

Zain
11-24-2009, 04:00
Can I be the Alpha Zombie?

Only if I can be blade. :cool:

Double A
11-24-2009, 04:22
/grav hammers Zain

Beskar
11-24-2009, 14:08
Real question will be....

Who is playing as Weskar (http://residentevil.wikia.com/Albert_Wesker)?

Diamondeye
11-24-2009, 14:22
Those of you who actually want to be a zombie, I ask you this favor:

Please attempt to kill as many players as possible while you're still alive. Don't just act in suicidal fashion.... at least be homicidal.

:evil:

... Noted.

:evil::laugh4::evil:

Askthepizzaguy
11-24-2009, 23:28
Meh... close enough. A batch of roles has been sent out. I'm nowhere near done, though.

Anyone else who joins has already been given a role by randomization... just need a name to put next to their character.

Stildawn
11-24-2009, 23:38
We starting? Awesome lol

Askthepizzaguy
11-24-2009, 23:55
Not quite yet. I still need the map from Crazed Rabbit, and until I get it, sign ups will remain open. However I am going to get a head start on the role PMs... then I get to send out the Character cards... yay... how fun.

It's only 116 private messages. I'm good. :sweatdrop:

A Very Super Market
11-25-2009, 00:47
Oh, what the hey, more cannon fodder signing up.

Wishazu
11-25-2009, 01:15
It's only 116 private messages. I'm good. :sweatdrop:

Gimme, gimme, gimme!

Askthepizzaguy
11-25-2009, 01:35
I was going to take a break, but there ya go Wishazu.

Just a reminder everyone; don't reveal your role to anyone unless I say it is ok.

Stildawn
11-25-2009, 02:09
Aww wheres mine :bigcry:

Seon
11-25-2009, 02:29
Real question will be....

Who is playing as Weskar (http://residentevil.wikia.com/Albert_Wesker)?

This is indeed true. Who will be playing as Wesker? (incidentally this is just one of my tactics to up my postcount)

Sprig
11-25-2009, 09:22
I hope your not giving out all the special roles first, I havn't seen anything. :sweatdrop:

Diamondeye
11-25-2009, 12:15
This is indeed true. Who will be playing as Wesker? (incidentally this is just one of my tactics to up my postcount)

Just as quoting this is part of my tactic to keep my postcount above Seon's. Mwahaha!

By the way, people, I don't AskThePizzaGuy would do this on purpose, but he could have designed or organized it so that all of one type of roles would get their role PMs first/last, so please, please don't say if you've recieved yours yet. I know Renata had to leave a game on CFC because of something like that.

Beskar
11-25-2009, 14:19
I got all excited when I got a pm from Pizzaguy called "Role".

It was a copy of his Riftwar role-pm. What an evil so-and-so.

Tratorix
11-25-2009, 17:04
Not quite yet. I still need the map from Crazed Rabbit, and until I get it, sign ups will remain open. However I am going to get a head start on the role PMs... then I get to send out the Character cards... yay... how fun.

It's only 116 private messages. I'm good. :sweatdrop:

Oooo, not even one mile into the marathon and he's already sweating. This isn't gonna be pretty. :laugh4:

Wishazu
11-25-2009, 17:15
I was going to take a break, but there ya go Wishazu.

Just a reminder everyone; don't reveal your role to anyone unless I say it is ok.

Received with thanks :balloon2:

Ferret
11-25-2009, 18:00
I got all excited when I got a pm from Pizzaguy called "Role".

It was a copy of his Riftwar role-pm. What an evil so-and-so.

:laugh4: genius

Zain
11-25-2009, 18:15
So, we start the day after tomorrow?

Sounds glorious :evil:

Crazed Rabbit
11-25-2009, 20:35
I want to assure everyone I certainly didn't let the map slip my mind for a few days only to be reminded when I received a 'game will be starting soon' PM that caused me to work feverishly for several hours.

In any case, it's finished and I've just sent the final version to ATPG. I think it's pretty good.

CR

Askthepizzaguy
11-25-2009, 20:46
PRETTY GOOD???


https://i205.photobucket.com/albums/bb225/askthepizzaguy/darkfallsmap.jpg


Fantastic is more like it.

Drool, my soon-to-be-victims, DROOL I SAY!!!

Amsel
11-25-2009, 20:56
Now there's a town I'd be honoured to die horribly in. :thumbsup:

Stildawn
11-25-2009, 21:40
Um not to be a downer... but wheres the grid system lol... Could we also have a legend of some sort telling us what important buildings are and where lol.

Askthepizzaguy
11-25-2009, 21:45
https://i205.photobucket.com/albums/bb225/askthepizzaguy/thedarkfallsmapbluegrida.jpg



and a legend for the buildings I will also make for you, so you know what's what and what's just a basic ordinary building.

Wishazu
11-25-2009, 21:46
The map looks awesome and I`m sure all the relevant information will be included when the game starts. Speaking of which, is prior knowledge of the resident evil series needed for storyline etc? If so i`ll do some research :book:

Edit: fast work there ATPG

slashandburn
11-25-2009, 21:48
I wish to join up as well.

Askthepizzaguy
11-25-2009, 21:54
Nope, you don't need to know anything about Resident evil. For people who aren't fans of the series:

1. The dead people in this game turn into zombies and keep playing. They can be killed with weapons, or you can outrun them.

2. There are non-human creatures that are much bigger and stronger than you. Especially the crowd-busting creature that I will be sending after you. He's about 20 feet tall.

3. Herbs can be mixed together to make heath items or attribute-boosting items.

4. There will be almost no one from the Resident Evil games in this game. 98% of you are all new characters. Yes, you have images that look like RE characters, but that's because I'm not about to make 60 brand-new images. These are new characters, with the rare exception.

5. Some of your fellow townsfolk may simply wish to kill you and take your weapons and items, to increase their chance of survival. Others want you eliminated anyway because they aren't ordinary townsfolk.



And that's about it... I mean this game should feel special for Resident Evil fans, but I had fun in the Battle Royale game and I never saw the movie. You should be fine. Right Sigurd? :2thumbsup:

Stildawn
11-25-2009, 22:06
Awesome nice map lol.... Cool so kicking this off tomorrow correct?

Captain C
11-25-2009, 22:09
Awesome nice map lol.... Cool so kicking this off tomorrow correct?

I would guess Friday since tommorow is Thanksgiving for us in the United States.

Stildawn
11-25-2009, 22:15
Ah right forgot you guys are on holiday lol lucky

Haha it cracks me up that our zone of control is a whole city block and that our awearness is like 3 city blocks lol.

Sprig
11-25-2009, 22:26
Question. Does awareness increase your line of sight? How many squares will we be able to see? Would an awareness of 5 allow you to see 5 squares in each direction (which would be a 1/9th of the map)?

ULC
11-25-2009, 22:32
The map looks awesome and I`m sure all the relevant information will be included when the game starts. Speaking of which, is prior knowledge of the resident evil series needed for storyline etc? If so i`ll do some research :book:

Edit: fast work there ATPG

No, as ATPG said, there will be no need for any real knowledge of the Resident Evil series. However, those that do will have a slight advantage - knowing the mythos always helps when trying to deal with it's myriad of creatures and humans. Just don't depend upon them - knowing ATPG, he's switched a few things around contrary to cannon to throw us RE lovers for a loop :wink:

Ferret
11-25-2009, 23:36
map looks great :2thumbsup:

Wishazu
11-25-2009, 23:53
knowing ATPG, he's switched a few things around contrary to cannon to throw us RE lovers for a loop :wink:

Ok, I won't bother with the :book:

Cheers mate :2thumbsup:

Stildawn
11-26-2009, 00:06
Woohooo just got my role PM lol.

Askthepizzaguy
11-26-2009, 00:17
Awesome nice map lol.... Cool so kicking this off tomorrow correct?

The 27th will begin Day One.

You all now have your Role PM's. I still have to give each of you your character cards, which I cannot do unless you allocate your Stats.

Please, if you have attribute points to allocate, do so, and I'll send you your character card (when I get a chance) Otherwise you will start Day One with default stats, and if you end Phase One with your default stats, they are locked in for the entire game. You still have many many days before Phase One starts and then ends, but this is a fair warning.

Some of you do not need to move your attribute points around because you have been given a special character with forced stats. Do not mention that this applies to you.

Reminder:

First rule about role PMs, don't talk about role PMs. Not unless I said you could.


I would guess Friday since tommorow is Thanksgiving for us in the United States.

Yep.


Question. Does awareness increase your line of sight? How many squares will we be able to see? Would an awareness of 5 allow you to see 5 squares in each direction (which would be a 1/9th of the map)?

No, the awareness attribute allows you to detect stealth players better with each additional point, and otherwise it looks like this:

AWARENESS RADIUS

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness1-3.png

Awareness rating of between 1 and 3 gives you a tiny awareness radius. Only 9 squares... just your zone of control. Which is fine if you're working with someone else who has a much higher radius... they can "see" and detect things for you.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness4-6.png

Awareness rating of between 4 and 6 gives you a slightly bigger diamond.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness7-9.png

Awareness rating of 7-9 gives you a much better awareness radius.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness10.png

Awareness rating of 10 gives you a big fat circle.


map looks great :2thumbsup:

Crazed Rabbit is awesome! If we were able to give +rep points here, I know he'd be getting a lot of them.

In lieu of that, he gets my sincere thanks and congratulations on finishing this masterpiece.

Thermal
11-26-2009, 00:32
Woohooo just got my role PM lol.

Me too, also a cheer for Crazed Rabbit, he must have spent a while doing it and I don't believe hes paid for it. :2thumbsup:

And seeing as I'm on the subject of charitable people give it up for the modders who tinker there hours anyway for us to play there inventions with no costs! :balloon2:

Stildawn
11-26-2009, 00:33
Awesome... Come online ATPG I need to talk lol....

Any chance of making the grid smaller? (like each current square could have four sqaures in it?) or have you made up your mind on that? You could just increase the movement rate etc... But being able to be aware for 3 city blocks is kinda weird lol Sorry good job alround by the way....

Askthepizzaguy
11-26-2009, 00:40
Awesome... Come online ATPG I need to talk lol....

Any chance of making the grid smaller? (like each current square could have four sqaures in it?) or have you made up your mind on that? You could just increase the movement rate etc... But being able to be aware for 3 city blocks is kinda weird lol Sorry good job alround by the way....

I need it that size so there's enough room for the 60 players we have, but not so many that it takes forever to cross town.

Consider every 15 minute phase enough time to sprint 3 city blocks. It's realistic.

As for awareness for 3 city blocks, that's if you're really aware and have hawk eyes.

Also, there's a lot of grid squares. 30*30 squares means almost 900 places you can move to, minus the squares you cannot reach. Which I'll get into later.

Having more squares would make it hard to find your character on the map, and hard to see the map itself. I have it balanced perfectly with the number of squares there are, in my opinion... I don't want to screw it up too much. :laugh4:

Thermal
11-26-2009, 00:48
Me too, also a cheer for Crazed Rabbit, he must have spent a while doing it and I don't believe hes paid for it. :2thumbsup:

And seeing as I'm on the subject of charitable people give it up for the modders who tinker there hours anyway for us to play there inventions with no costs! :balloon2:

I am so sorry I forgot someone, 3 CHEERS FOR ATPG!

HIP HIP HOORAY HIP HIP HOORAY HIP HIP HOORAY!

I think I broke my hip... :juggle2:

Askthepizzaguy
11-26-2009, 01:05
Oh, for those of you who are super curious about the game mechanics for combat and such... I do owe you a post which details all that, for the curious among you.

Please give me some time on that, I'm getting bombarded with PMs and questions and IMs and I even have to eat and go shopping.... why oh why am I going shopping now, right before thanksgiving?

Ugh.

Askthepizzaguy
11-26-2009, 02:09
A few of you have some minor typos in your role PMs.

If I said you have x number of points to allocate, but then I said it would add up to say, 7 in each category.... double check my math because it is probably wrong.

Contact me privately if you have any sort of similar foul-up.

Askthepizzaguy
11-26-2009, 03:57
A lot of people are asking me questions about how best to allocate their stat points.

Give me one moment and I'll explain what each stat does, and what some strategies might be.

Check this post in like 30 minutes.

Askthepizzaguy
11-26-2009, 04:20
WHERE DO I SPEND MY POINTS?


Most players in the game have stats that look like this.

Strength: 4
Combat: 4
Vitality: 4
Speed: 4
Stealth: 4
Awareness: 4
Luck: 4

This setup is the default. You can re-arrange these points. the 28 points don't get added to this.

4 in each category:

Strength: You should do slightly average in melee situations, with a melee weapon.
Combat: You should be able to at least hit back on occasion.
Vitality: You have 4 hit points until you die. Most weapons remove 1 hit point. Some remove two or more. However, your combat and luck help you avoid damage.
Speed: You should be able to have a chance at doing double damage in melee combat. Not a huge change, but an acceptable one.
Stealth: You can hide, just not as well as you'd like.
Awareness: You can see a diamond shape around you, and find items on a fairly regular basis.
Luck: You will defend against damage some of the time, and find rare items some of the time.


Should I spend points on Strength?

A) Maybe. Do you want to be very strong in physical combat, and maybe deal more damage? It doesn't apply extra damage to ranged weapons. There's also places in the game where you need strength to move forward... like breaking down a gate or a door or a barricade. You can't proceed without strength.

However, not everyone in the game is intended to have excellent strength... let those who are already brawny spend extra points being super brawny. That way they can bust through.

Spend points here if you already are spending a lot on combat and speed, for melee situations. You may not ever even want to use a gun if you have excellent strength, speed, and combat.

Strength is a good place to steal points from if you aren't planning on being a brawler.

Should I spend points on Combat?

A) Most likely. Remember, in order to defeat enemies in combat or defend against blows, you need combat.

Why would you not?

Well... let's say you had a lot of vitality points and a lot of luck. You'd take damage, but you'd be able to block some of that damage due to your saving throws, and you'd absorb more damage before death due to vitality (your hit points). Have someone who can heal you, and be sure to RUN FROM COMBAT, and you should be OK.

Don't steal points from combat unless you plan on specializing in something where you really need points. However, versus a frightening monster with like combat 10, having 3 points in combat versus 1 point in combat makes almost no difference.

What does combat really do well? This is your TO-HIT-YOUR-OPPONENT rating. Without high combat, you might miss your opponent on almost every round of combat, unless they have an equally abysmal combat rating.

Should I spend points on Vitality?

A) You will not survive this game with 1 vitality. This is how many HP you can lose before death.

I suppose it is marginally conceivable that you can survive with maximum stealth, maximum combat, and maximum luck... however, on an unlucky roll, you will still die.

Spend points on Vitality.

Should I spend points on Speed?

A) You really don't need speed if you aren't planning on being a melee character. If you have high combat and a firearm-style weapon, you won't need the additional melee hits, and you don't be doing melee anyway. You'll be shooting. Even slow characters shoot at the same speed that fast ones do.

Can I steal points from Speed?

Sure. Just realize you won't be moving very far every round, and you will do poorly with a melee weapon.

What is it good for?

Running away. You can cross the map faster with high speed. And if you want to be a brawler or a ninja-like assassin with a sword or a metal pipe or a knife, you need speed for melee combat.

Should I spend points on Stealth?

A) Well... not unless you're going to try to be a stealth character.

If you don't imagine you'll be sneaking around... maybe you picture yourself doing lots of searching for items, like a detective or a botanist or something that scans more than assassinates people, then you don't need stealth.

Why have stealth?

If you want to kill things with a brutal first strike attack, and not get hit back, stealth can give you the first strikes you need. If you want to be able to hide when your health is low, then yeah... you need stealth.

Should I spend points on Awareness?

A) Are you planning on doing a lot of searching, or working alone?

Awareness helps you find and track people down. Awareness helps you identify things that are further away. Awareness helps you locate items better. Awareness helps you identify characters in stealth mode and prevents the first strike against you in that circumstance.

However, if you're not planning on working alone, someone else can scan for items, for attackers, look for danger, and act as a radar screen. You don't necessarily need awareness at all. Just buddy up with someone who has high awareness and protect them with your life.

Still, I find it very useful.

Should I spend points on Luck?

A) :wink: It will help you find better weapons and you'll survive more damage that you've taken in combat, because it's an additional saving throw on top of your combat roll. I find Luck to be very useful. Have at least an average amount of luck.

Why not have luck?

If you have a high enough combat roll, you don't need luck to survive damage. If you have a high enough awareness and you're doing a lot of searching during the game, or you're a botanist or a detective, maybe you don't need luck to find things.

Still, that extra saving roll is useful.




WHAT ABOUT AWARENESS AND MOVEMENT?

(Awareness and Speed)

1-3 awareness
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness1-3.png

4-6 awareness
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness4-6.png

7-9 awareness
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness7-9.png

10 or more awareness
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Awareness10.png

1-2 Speed
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Speed1-2.png

3-5 Speed
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Speed3-5.png

6-9 Speed
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Speed6-9.png

10+ Speed
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Speed10.png


As you can see, sometimes it isn't worth it to bump up one category in the lower categories. There's not much difference.

But it is worth it to bump up into the upper categories, if that's where you want to spend your points.

scottishranger
11-26-2009, 05:34
Since i got killed in my other mafias, is there still room in this? If so im in

Askthepizzaguy
11-26-2009, 05:37
Darn right you can be in. Thanks much for playing!

Let's see what I have for you in my bag of roles.

Splitpersonality
11-26-2009, 05:38
Fresh meat! >:D

Captain C
11-26-2009, 05:51
I don't know if you want or need this, but I made a version of the map with the grids labeled so you can more easily refer to your location.


https://i610.photobucket.com/albums/tt182/CaptainCombustible/thedarkfallsmapbluegridaEDITED.jpg

Askthepizzaguy
11-26-2009, 05:56
That will be quite useful thank you!

Splitpersonality
11-26-2009, 05:56
I would like to start a nice round of applause for Crazed Rabbit.

The map looks great, and I want to thank him for providing us with such a great place to slaughter meet each other! :D

Beefy187
11-26-2009, 05:58
Is it possible to swim out of the city, or are they infected by zombie crocodiles?

Askthepizzaguy
11-26-2009, 06:01
Is it possible to swim out of the city, or are they infected by zombie crocodiles?

There may be zombie fish which will um.... eat you.

Like piranhas, except they are undead and super, super strong and extra bloodthirsty.

STAY OUT OF THE WATER!!!

Seon
11-26-2009, 06:22
There may be zombie fish which will um.... eat you.

Like piranhas, except they are undead and super, super strong and extra bloodthirsty.

STAY OUT OF THE WATER!!!

Weren't there like zombie bio-weapon frog with claws long enough to decapitate you play around near water? (Hunters! Arrrttgh).

And zombie sharks. Zombie sharks are evil, which reminds me, is there zombie rabbits in this game as NPCs? :p

Loving the map so far.

Death is yonder
11-26-2009, 06:30
I would like to start a nice round of applause for Crazed Rabbit.

The map looks great, and I want to thank him for providing us with such a great place to slaughter meet each other! :D

:yes:

:applause: :applause:

Askthepizzaguy
11-26-2009, 06:41
Weren't there like zombie bio-weapon frog with claws long enough to decapitate you play around near water? (Hunters! Arrrttgh).

And zombie sharks. Zombie sharks are evil, which reminds me, is there zombie rabbits in this game as NPCs? :p

Loving the map so far.

I would have sharks, but this particular mountain river doesn't have any.

ULC
11-26-2009, 10:12
I would like to start a nice round of applause for Crazed Rabbit.

The map looks great, and I want to thank him for providing us with such a great place to slaughter meat each other! :D

Fixed and bolded :wink:

Sigurd
11-26-2009, 12:57
Alright...
I have just made a print out the map in A3 format and sent in my allocatable points to ATPG. I am as ready as one can expect. :sweatdrop:

Renata
11-26-2009, 15:52
Will send in my stats tomorrow if that's OK. Happy Thanksgiving!

Askthepizzaguy
11-26-2009, 19:10
Alright...
I have just made a print out the map in A3 format and sent in my allocatable points to ATPG. I am as ready as one can expect. :sweatdrop:

Happy 5,000 posts.


I just want to say this to all my lovely enthusiastic players:

GAH!!!!

I have about 17 private messages sitting in my inbox, many of them asking the exact same question or making the exact same error. As per usual, this is my fault for not making things clear.

1. You must have a minimum of 1 in each category

2. You can only have a maximum of 10 in each category

3. When you got your role and I said you had 4, or 5, or whatever in each category... you don't have an additional 28 or 35 points. You can move the points around.... if you don't they will stay where they are.

Sorry, boneheaded of me to give you a visual of something that you'll need to delete in order to give yourself the stats you want. That's what's confusing you. Poor White_Eyes had to send in his stats like 4 or 5 times because he kept misunderstanding my confusing instructions.

4. Double check post 142 of this thread when doing your attribute points, it should answer 99% of your questions.

:sweatdrop: I knew this was going to be a challenge.

Also, an announcement: Today is Thanksgiving, and we have guests over. I have been informed by Diana that I am not to get on this computer. So unfortunately I can't answer all your questions or be online that long, many many apologies. Standard response to all your private messages:

You'll have to redo your stats if you gave yourself Zero in any category.



How can I counter snipers?


Stealth will obviously help. Only real use for it I came up with for a high combat / high awareness build I'm currently considering.

Combat and/or luck for dodging bullets?

And awareness to find them? Does that give an avoidance bonus? As you know where to cover, when you know where they are?

And other questions...

Combat, then Luck, then Vitality. Awareness will help you locate a sniper if indeed they are within your awareness range and they fail your awareness check. No extra bonus for defense there I'm afraid.

If you become a zombie, all your attribute points default to the zombie standard attribute setup. So you can't keep your stats post-death. One extra reason to stay alive.

And no, you won't need strength to get to the Omega, you non-townies.


When it comes to looting.

Is 4 awareness with 7 luck much worse than 7 awareness with 4 luck? I get the other perks of those stats just fine, but here we have a bit of overlap.

Luck tends to get you rarer items when you find them, or it helps you find items when you aren't even looking for them. But awareness is what will tend to find you items when you're searching for them. (items/weapons etc)

At least I think that's how I set it up. :sweatdrop:


1a) as a Botanist, does it mean that i have a 50% chance of finding herbs (during search mode) regardless of awareness? or does it mean x1.5 chance to whatever awareness stat (if not, look below at Q 1b)?

50% during search mode regardless.


1b) If i increase awareness, would this chance increase with it?

Nope, just your chance of finding OTHER items and weapons.


2) the combined herbs that give +1 or +2 vitality; that essentially means getting more stats points right?

All of your stats can increase depending on which herbs you find. Some herbs heal you. The really good herbs are rare.


3) is there a limit to the number of items we can carry?

Nope


4) combat is good for guns but not so for melee yes?

Combat is important in all forms of... combat. Strength and Speed just enhance you damage and number of attacks you do in melee. But think of combat as your TO-HIT-YOUR-OPPONENT percentage no matter what.


What's the difference between strength and combat?

Combat is your To-hit-your-opponent percentage.

Strength, as it pertains to combat, relates only to melee, and it increases the damage of your physical attack weapon, not your guns, if any.


Probability of snipers? Is their detection roll down to weapon alone, awareness alone or both combined? Strength, 1 point = what exactly (ie the scale)? Same with speed, 1 point = how far movement wise exactly, how many extra attacks (ie the scale)?

If you're asking probability of snipers hitting you, it relates to their combat rating versus yours. So someone who already doesn't do well in combat would make a poor sniper. However, sniper rifles often lower their opponent's luck, which means that any damage you take will probably not get deflected.

Speed, how far you move is in post 142 of this thread,

Strength increases the amount of damage in melee combat based on a strength-minimum system. You must have x amount of strength to add 1 vitality point worth of damage in combat, and x amount of strength to add 2.





Please continue asking me questions, that's no problem. I'll gather up all the questions so far and add them to a FAQ post and then link it to the first post of the game thread. uh, at some point.

Tootles! I gotta run folks!!!

Sigurd
11-26-2009, 20:36
Happy 5,000 posts.

Didn't notice.. but thanks :2thumbsup:


You'll have to redo your stats if you gave yourself Zero in any category.
That was me folks...
Ok, I admit I am new to this type of games.

*re-sending points*

There, that should do it.

Jolt
11-26-2009, 22:03
Nothing to see here citizen. Move along.

Stildawn
11-26-2009, 23:12
Im gonna at least wait to see what starting items I have before i confirm my stat points... I suggest all you do the same lol.

taka
11-26-2009, 23:15
but you can't change your stats after you get your character cards...

White_eyes:D
11-26-2009, 23:30
He will be stuck with default stats then...:shrug:

Stildawn
11-26-2009, 23:58
He will be stuck with default stats then...

He has told me that we can change even after round one? But after that its locked in... Also that we get our character cards before the game begins... So yeah wanna see what I get before I chose my stats.

ATPG lol please correct me I misunderstood what you told me haha.

Askthepizzaguy
11-27-2009, 07:34
Im gonna at least wait to see what starting items I have before i confirm my stat points... I suggest all you do the same lol.

GAHHHHHHHHHHH


Host rant:
I knew something would make life 1,000 times more difficult. :bigcry:

Ok..... MASS MESSAGING all 61 players what they start with (part of their character card information) so they can tell me what stats they have (the rest of their character card information) so then I can send 61 people their character cards!

:wall:

Your character cards have little images which display how far you can see and move... I can't send them out without your stats.

This is my fault, but I gotta tell you, I'm about to pull out my hair. I should have just sent your starting weapons, if you even have any, with your role PM.

:wall:

[/End host rant.]

Ok I am cool now. :grin:

Askthepizzaguy
11-27-2009, 08:08
Boom, message sent to all players.

Some of you will be going "Huh? Already did my stats" in which case the message doesn't apply to you. :bow:

If you have a weapon, it's indicated which type in the generic sense. If you don't, it says it clearly.

Now, I'd like everyone's stats please. :angel:

And no one starts with an item unless it's indicated in your role PM, which for most people, that's a No.



EDIT: ANNOUNCEMENT- I will get to work opening the game thread when I wake up. I'll also be back to answer more of your questions then. :2thumbsup:

FactionHeir
11-27-2009, 13:07
I'd recommend a separate player information thread with all relevant info inside rather than referring to post XYZ. Lots easier me thinks.

Askthepizzaguy
11-27-2009, 19:58
FAQ:

Can people inside a group have different commands? For example, one guy is in search mode, while the other is guarding in Vigilante mode and the third is in Cooperation mode?

Can players give other players gifts or exchange equipment?

People inside a group can have different commands, absolutely!

Yes, players can gift or exchange equipment. Both parties inform the host of their intent, and they must be in the same square or adjacent squares.

Wishazu
11-27-2009, 20:08
so are we still on course for starting today ATPG?

Askthepizzaguy
11-27-2009, 20:12
I will be opening the game thread today, yes.

I am guessing that a third of you I am still missing stat point information for; but 2/3 of you have been very prompt with that info. I'll send out a batch of character cards as soon as I can after the main thread is up.

Once the game thread is up, and you have your character card, you will have a few days to get settled and figure out what your first orders are. If you're not sure what to do, fire me a PM and I'll go over your options with you.

I honestly don't mind all these questions, I applaud the enthusiasm and I want you to have fun and do well, and having the right info can help with that.







Since I already have this thread open I'll ask a mod to re-assign the title of the thread to Resident Evil discussion thread. Sign ups are closed.

Thermal
11-27-2009, 20:19
I will be opening the game thread today, yes.

I am guessing that a third of you I am still missing stat point information for; but 2/3 of you have been very prompt with that info. I'll send out a batch of character cards as soon as I can after the main thread is up.

Once the game thread is up, and you have your character card, you will have a few days to get settled and figure out what your first orders are. If you're not sure what to do, fire me a PM and I'll go over your options with you.

I honestly don't mind all these questions, I applaud the enthusiasm and I want you to have fun and do well, and having the right info can help with that.







Since I already have this thread open I'll ask a mod to re-assign the title of the thread to off-topic discussion thread. Sign ups are closed.

To save filling your pm box I'll ask here, did you get my New stats? (the 2nd batch because I realized my first decision was awful) :balloon2: :grin:

Askthepizzaguy
11-27-2009, 20:42
To save filling your pm box I'll ask here, did you get my New stats? (the 2nd batch because I realized my first decision was awful) :balloon2: :grin:

Yep; I have read all PMs by now.

To all-

If I don't reply to your PM, it is either to save me time or because I have forgotten. However I believe I answered everyone's individual questions that I got via PM in this thread, because I try to do it right away before I forget. If I have not, please send me a reminder.

Stildawn
11-27-2009, 22:47
Sorry to be a pain again lol... Just looked at the game thread.... Any chance of a legend for the map? lol

Beskar
11-27-2009, 23:34
Patience is a virtue.

taka
11-28-2009, 00:02
i'm stuck as to whether to go to bed or wait for the character cards and the game to start :grin:

Wishazu
11-28-2009, 00:51
i'm stuck as to whether to go to bed or wait for the character cards and the game to start :grin:

same, lol.

Askthepizzaguy
11-28-2009, 01:44
Sorry to be a pain again lol... Just looked at the game thread.... Any chance of a legend for the map? lol

Oh absolutely. I will get to that ASAP.


Patience is a virtue.

Indeed! Man oh man kicking the game off is very tough stuff.


i'm stuck as to whether to go to bed or wait for the character cards and the game to start :grin:

Go ahead and go to bed. Game won't be starting just yet, I still have a lot to do. Apology for the delay.


Thanks for my character card mate, my only question is - Is ammo limitless?

You use up all the ammo in the chamber of the weapon you have, and then you automatically get more... but it just takes a certain amount of phases to reload it.

What this means is... 15 minutes is a phase. So if you run out of ammo, you can't use that gun for 1 phase. Fortunately you'll be finding more and better weapons, so this handicap is overcome easily. This simulates the scarcity of ammunition without me having to actually force you search for ammo.

Askthepizzaguy
11-28-2009, 02:32
UPDATE:

25 Character cards have been sent out. I still have many more to do, but that's progress. I may have to do the other half tomorrow.

scottishranger
11-28-2009, 03:07
Demands mine to be sent out:inquisitive:

Thermal
11-28-2009, 03:30
Demands mine to be sent out:inquisitive:

I'd like to see how you cope writing 120 character cards out, after probably writing the equivalent of 1000 essays just days beforehand, patience is a virtue as Beskar said. :balloon2:

Splitpersonality
11-28-2009, 03:40
Don't wait up for the character cards, they'll get to you when they get to you. This game is an amazingly complex thing and I for one am just happy to be able to play it.

Plus the character card is not much new, if you know all the other parts you can figure most things out easy enough.


I really wish my printer worked, I'd print out the map, bring it to kinkos and have them blow it up. I need to start planning :devil:

scottishranger
11-28-2009, 03:49
I'd like to see how you cope writing 120 character cards out, after probably writing the equivalent of 1000 essays just days beforehand, patience is a virtue as Beskar said. :balloon2:

Psha! I can make whatever outrageous demands I wish!

doesnt mean he has to follow through:clown:

Thermal
11-28-2009, 03:51
Psha! I can make whatever outrageous demands I wish!

doesnt mean he has to follow through:clown:

Have as many outrageous demands as you want, it won't get you your character card quicker though. :2thumbsup: :balloon2:

I think you already made that point, shoot me already. :smg:

Death is yonder
11-28-2009, 03:59
The only thing about the Character Card is that its telling you where you are on the map.

No point knowing where you are if there is no legend on the map to tell you a place you should explore, just wait for it, the excitement and suspense only makes the waiting more worth it :yes:

~D

Askthepizzaguy
11-28-2009, 04:51
Demands mine to be sent out:inquisitive:

Very, very shortly my friend. I just ate through a huge chunk of them!


Psha! I can make whatever outrageous demands I wish!

doesnt mean he has to follow through:clown:

Heh heh... I'll be generous and finish up what I can today, all you who so nicely filled out your stats for me!

UPDATE: I have completed 40 character cards.... Thank you so much for filling out your stats, gentlemen.




ANNOUNCEMENT:

I have added a feature to the game. If you see someone in your awareness radius, and you wish to chase them down (like if they aren't in your zone of control...) then tell me when you move, instead of moving to a certain coordinate, tell me to "CHASE THEM DOWN" and of course fill in the blanks and tell me which person. You can only chase one person down at a time.









IF YOU INTEND TO SEND IN ORDERS RIGHT AWAY----- REMEMBER:


1. Which coordinate are you moving to? If you're chasing down a certain player, tell me "Chase down person at coordinate Letter-Number"

2. What mode are you in?

(Berserker, Assassinate, Vigilante, Stealth Vigilante, Defensive, Stealth, Search quickly, or Cooperate)

3. Run from a fight, and if so, when?

A) Run away immediately
B) Fight until one of you dies
C) Run away when you reach certain health or ____ this happens

Don't send in orders without this information!


Also suggested:


1. If you have multiple weapons (you don't, yet) which one do you use? Do you switch to a different weapon, and if so, when?

2. Any particular strategy for your fight, if any? Aim for a specific part of your target? You can be creative.

Askthepizzaguy
11-28-2009, 05:59
I think I need stats from: (If you already sent me your stats, I made an oopsie and deleted your message!)

Tratorix
Joooray
Crazed Rabbit
Frozen in Ice
King Jan III
atheotes
Chaotix
Centurion1
Karo
Pinman
Warluster
Rob_the_celt
Major Darling
Backwards Logic
Confederate Jeb
Tibilicus
A Very Super Market

Winston Hughes - hold on, need to create a role PM for ya. My fault.


Everyone else should have their character card.

Beefy187
11-28-2009, 06:00
When is the dead line for this phase?

Askthepizzaguy
11-28-2009, 06:23
Actually.... I haven't been able to start the phase yet since I hadn't given out all the character cards or even opened up the game thread.

I'll give you a time limit on the first phase as soon as MY work is done... LOL


Oh, and a gift for those of you who wanted a map with a legend.



https://i205.photobucket.com/albums/bb225/askthepizzaguy/MapLegend.jpg

Stildawn
11-28-2009, 11:14
Just thought of a question...

With things/items etc... Are there limited amounts or do they respawn.... As it say for instant you found a um... Pharmacy... A good place for health items you think..... You search and find some....

Now is there any point for another player to come along and search the same place for items, or will the player who gets there first clear it out of items? Or do they respawn?

I suggest that they respawn if you havent already decided... Otherwise it would just turn into a race to key points lol.

Askthepizzaguy
11-28-2009, 11:26
Just thought of a question...

With things/items etc... Are there limited amounts or do they respawn.... As it say for instant you found a um... Pharmacy... A good place for health items you think..... You search and find some...
Ah, yes... clever, but I designed the game to avoid that. Every location in the game is set to give a RANDOM item or weapon. You might find a rare item or special item there once, but if you search again it will 99% likely give you something different.

So no, you can't sit on a herb and spawn 20 of them for all your friends. :laugh4: Game would be broken if so.

(I am so smart. I am so smart. S-M-R-T.......... I mean.... S-M-A-R-T.)


Now is there any point for another player to come along and search the same place for items, or will the player who gets there first clear it out of items? Or do they respawn?

The same square? Not really.


I suggest that they respawn if you havent already decided... Otherwise it would just turn into a race to key points lol.

Randomization takes care of "he who grabs it first, wins" problems.

Anyone can go anywhere and have a chance at finding items and weapons. Some super secret stuff is in actual locations, but other than that, nope.

That being said, some locations on the grid are set to spawn rare weapons first, for those of you who didn't invest in luck. And of course, those places aren't absolutely everywhere. Part of the rare-ness of rare weapons.

You can win the game without rare weapons, too. Quite easily.

Stildawn
11-28-2009, 11:33
Ok cool... Your ideas sound sound lol.. I was just worried of the whole race for items things, but it looks like you've got it covered.. lol

Im ready to make my first moves lol you want them now or later haha

Askthepizzaguy
11-28-2009, 11:44
Ok cool... Your ideas sound sound lol.. I was just worried of the whole race for items things, but it looks like you've got it covered.. lol

Im ready to make my first moves lol you want them now or later hahaYou can send in orders now, just remember... proper format. Otherwise I'll have to play PM tag with you until I get the minimum information.

Here it is again, some people are forgetting. :quiet:


IF YOU INTEND TO SEND IN ORDERS RIGHT AWAY----- REMEMBER:

1. Which coordinate are you moving to? If you're chasing down a certain player, tell me "Chase down person at coordinate Letter-Number"

2. What mode are you in?

(examples: Berserker, Assassinate, Vigilante, Stealth Vigilante, Defensive, Stealth, Search quickly, or Cooperate)

3. Run from a fight, and if so, when?

A) Run away immediately
B) Fight until one of you dies
C) Run away when you reach certain health or ____ this happens
Don't send in orders without this information!

Also suggested but not required:

4. If you have multiple weapons (you don't, yet) which one do you use? Do you switch to a different weapon, and if so, when?

5. Any particular strategy for your fight, if any? Aim for a specific part of your target? You can be creative.

Askthepizzaguy
11-28-2009, 22:59
THE GAME IS NOW OPEN AND OFFICIALLY STARTED

Click here for the Game Thread (https://forums.totalwar.org/vb/showthread.php?t=123875)

Askthepizzaguy
11-28-2009, 23:31
More questions for my F.A.Q section-



About COOPERATION MODE:

Question: I want to Search Thourghly (or other command) AND be in cooperation mode. Can I do that?

Answer: Nope... but you can do this: Search thoroughly, and anyone who lands next to you, you can talk to. And then you can say to them in private "lets do coop mode" and then next turn you both go to the same square or adjacent square and do cooperation mode. And then you're officially allies and will never, ever automatically target them with your weapons, even if you were in Berserk mode or Assassination mode. You'd have to tell me you want to betray and kill them. Otherwise, you're friends.

This works assuming whoever lands next to you isn't hostile to you... :laugh4:


About SEARCHING WHILE MOVING:

Question: I realize that a thorough search would take my movement phase up. But I was wondering, could I quickly search the square around me for anything I can use as a melee weapon and then move?

Answer: You can't search and then move in one turn. I realize I could safely add that to the game, but it's already very complicated and I will add that to the next one.

FactionHeir
11-28-2009, 23:33
Some labels on those structures would be nice, just for reference. (eh just realized the map here is different from the PM one - it has a legend)
Also, where are the entrances?

Captain C
11-28-2009, 23:48
Here's a version of the map with labels directly on the notable buildings:


https://i610.photobucket.com/albums/tt182/CaptainCombustible/MapLegendEdit.jpg


I'm not sure if I got the right building for the police station though.

Thermal
11-28-2009, 23:50
Where did shlin28 go on a random side note? :balloon2:

Also glad the game has started, this should be great, provided I'm not first dead! :sweatdrop:

Askthepizzaguy
11-29-2009, 00:14
Some labels on those structures would be nice, just for reference. (eh just realized the map here is different from the PM one - it has a legend)
Also, where are the entrances?

Entrances to the buildings?

In this game, you simply land on the building in question and tell me you wish to enter it. Consider every single square an entrance. You may or may not be able to get in.


Also, I will send the new map with legend and labels into your character cards starting from Phase 2 onwards. Thanks much for the labels!!!

Diana Abnoba
11-29-2009, 00:19
Thanks Captain C :2thumbsup:

Askthepizzaguy
11-29-2009, 00:29
There was a hiccup with the Map. The Police station's location was NOT properly labeled. It is N9-O10, Not N10-O11.


As such I have edited the images, and made it so that the new images are linked to where the old ones used to be. This may take a few minutes for photobucket to update. It presently displays the old image, for me. But it will update.

NEW MAP with legend and labels:

https://i205.photobucket.com/albums/bb225/askthepizzaguy/MapLegendEdit.jpg

NEW MAP with just legend.

https://i205.photobucket.com/albums/bb225/askthepizzaguy/MapLegend.jpg

Jolt
11-29-2009, 00:54
OMG THERE IS MONSTER IN THE CENTER OF THE CITY, RUN RUN! Let's all meet up in the Tank yard, and build our own little army. Mount those tanks and steamroll through the city and the barricade. That way everybody leaves the city!

Thermal
11-29-2009, 00:58
OMG THERE IS MONSTER IN THE CENTER OF THE CITY, RUN RUN! Let's all meet up in the Tank yard, and build our own little army. Mount those tanks and steamroll through the city and the barricade. That way everybody leaves the city!

could you umm...whats that word...let me think...ummm





....




oh
yeah

.



EXPLAIN? :beam:

Stildawn
11-29-2009, 00:59
Could you tell us where the way out is?

Splitpersonality
11-29-2009, 01:03
Could you tell us where the way out is?

Five to one, baby, one in five.
No one here gets out alive.

:yes:

Death is yonder
11-29-2009, 05:03
Split is going to kill us all, flee for your lives!

Splitpersonality
11-29-2009, 05:04
Split is going to kill us all, flee for your lives!

My warhead will punish all, without distinction.
:yes:

:clown::clown::clown:

Seon
11-29-2009, 05:17
I say we lynch split...if only we had the lynch option :p.

ULC
11-29-2009, 05:17
I say we lynch split...if only we had the lynch option :p.

We do have a lynch option - quite simply, everyone attacks split. He can't possibly be alive for long after that...

Splitpersonality
11-29-2009, 05:20
We do have a lynch option - quite simply, everyone attacks split. He can't possibly be alive for long after that...

That's what you think :yes:

ULC
11-29-2009, 05:21
That's what you think :yes:

You wish to give me justification to consider you a threat?

Splitpersonality
11-29-2009, 05:23
You wish to give me justification to consider you a threat?

No sir, just having a little pre-game fun. :beam:

Captain C
11-29-2009, 05:55
Could you tell us where the way out is?

The only way out is a bullet to the brain.

Wishazu
11-29-2009, 12:11
Woot! first orders sent in!

:smg: :skull:

Seon
11-29-2009, 17:57
Orders sent. Let's bust some heads.

Askthepizzaguy
11-29-2009, 17:59
F.A.Q-


I'm going to do a thorough search of my surroundings, looking for firearms in particular.

I will be in Stealth mode for the duration of the round.


You know, I haven't done a good job explaining the "don't move' orders. I need to address this.

You can thorough search and those are your move orders and your behavior combined, because it's "search plus don't move".



"DON'T MOVE" ORDERS-

ENGAGE TARGET: uses movement points to prevent someone in your zone of control (your square and the 8 surrounding you) from performing their movement out of your range without at least one round of combat. Only works on one target in your zone of control. This is a manual command. It will not function without your explicit orders, and it also doesn't work against those who were engaged in combat with you in the previous round and chose to flee. This happens instead of movement orders.

This one can function with stealth mode or without.

SNIPER RIFLE: You may fire your long-range weapon once at anyone in your awareness radius. This counts as your move for the round. It's kind of like Engage Target, except with your sniper.

This one, on further review, functions with the handicap of stealth mode anyway, because you lose a first strike if someone comes up behind you while you're sniping someone. So you're automatically in stealth mode while sniping, from now on. Which is good because game just started.

SEARCH THOROUGHLY: Executes the search command. This is a manual command. It will not function without your explicit orders. This kind of search attempts to locate anything inside your zone of control (9 squares) and is more effective than the usual search command. This counts as your move for the round.

This one cannot function in stealth mode because you're looking for things. That means you have to come out in the open and rummage through stuff... not viable to be also hidden.

STEALTH MODE: Hides in this location. This is a manual command. It will not function without your explicit orders. This is your move for the round. For if you wish to be in stealth mode and just not move.

You may also trade items and weapons and whatnot, whether you move or not, as long as you're in adjacent squares. That doesn't count as a move or a mode or any of that. You can also "Don't Move" and combine it with Berserk, Assassinate, Vigilante, Stealth Vigilante, Cooperate, and so forth. You simply can't combine stealth and search. As always, you're in Run Away mode unless you specify and tell me how long you wish to Stand Your Ground.

Frozen In Ice
11-29-2009, 18:01
Just sent in my orders as well. Lets get this show on the road!

Askthepizzaguy
11-29-2009, 18:16
Hi ATPG, I have prepared my first move etc. for you.

1. I would like to move to co-ordinate (censored).

2. I am in (censored) mode.

3. If I am engaged in combat with Zombies, aim for the censored target with my (censored weapon). If attacked by anyone else... (censored- more battle strategy)

If that happens I will run away, in the direction of the censored if possible.

This is an excellent example of orders. Well done!

In case anyone is confused, they can look like this. I've also gotten some very detailed orders, and that's also quite fine and encouraged! :2thumbsup: As long as I have the minimum info, I'm good. More is better but not required and may not be all that possible without a weapon anyway. 95% of you are sending in orders exactly how they are supposed to be. You guys rock. Others, are answering my questions promptly, and sending in orders exactly right afterward, or just clarifying something I didn't understand. You guys rock.

The rest simply haven't sent in orders yet. I am also missing character stats from a minority of the players, but it is a small enough minority that it doesn't damage the game. It will stink if they don't send in their stats and participate, but I anticipated problems like this. Fortunately it isn't too bad yet.

A1_Unit
11-29-2009, 18:24
Alright, my orders are sent.:yes:

Sprig
11-29-2009, 23:19
Is there any particular way you would like us to format the title of our Action/Order PM’s? I ask this if all the Pm’s are titled correctly, it may help for inbox/action organisation.

Askthepizzaguy
11-29-2009, 23:41
"Orders, phase: _____"

Works fine.

Zain
11-30-2009, 07:25
How many times can a zombie be killed? I remember something about zombies dying and respawning somewhere and I'm hoping that is not the case. :laugh4:

Askthepizzaguy
11-30-2009, 07:26
How many times can a zombie be killed? I remember something about zombies dying and respawning somewhere and I'm hoping that is not the case. :laugh4:

Zombies have 3 spawns. So you kill a player once, they turn into a zombie. They can die twice after that. On the third death, they are dead for good.

It's virtually impossible to destroy the zombie horde, but you can certainly weaken it.

Zain
11-30-2009, 07:28
Zombies have 3 spawns. So you kill a player once, they turn into a zombie. They can die twice after that. On the third death, they are dead for good.

It's virtually impossible to destroy the zombie horde, but you can certainly weaken it.

Ah, I see. That's not as bad as unlimited lives. Thank you for the quick response. :bow:

Double A
11-30-2009, 07:29
Does the plague demon(s) have extra spawns?

Askthepizzaguy
11-30-2009, 07:30
The Plague Demons can die only once... :evil:

Zain
11-30-2009, 07:30
The Plague Demons can die only once... :evil:

There's more than one, time to lock and load :cool:

Double A
11-30-2009, 07:39
The Plague Demons can die only once... :evil:

How many tank shells can they take?

Ephrum
11-30-2009, 07:39
I assume that is something we will have to find out. :help:

Death is yonder
11-30-2009, 07:40
I wonder why is there a cemetery on the map... :thinking:

Maybe zombies respawn there! *gasp*

Double A
11-30-2009, 07:41
Anyone have access to the Stealth Bomber Fleet? Tell them to bring firebombs.

Zain
11-30-2009, 07:41
We can spawn kill! :evil:

Or be eaten... :skull:

Double A
11-30-2009, 07:44
Well then we can spawn kill the people that get eaten. It's the perfect plan!

Stildawn
11-30-2009, 09:05
We cant get to the Military base can we? Isnt that where we have to eventually get in order to win the game?

Death is yonder
11-30-2009, 09:06
I think we're suppose to escape the city and/or kill as many enemies as possible.

Captain C
11-30-2009, 09:08
We cant get to the Military base can we? Isnt that where we have to eventually get in order to win the game?

No, the bridge to the military base is standing, so I would assume you could get there.

naut
11-30-2009, 09:12
How many tank shells can they take?
I wanna tank. Perty prease! Although, bit of a slow moving death-trap if you ask me. Noisy too, just asking for trouble. :skull:

Double A
11-30-2009, 09:14
What if it was a Scorpion? I killed 28 zombies who had plasma pistols with one of them once.

Askthepizzaguy
11-30-2009, 09:18
We cant get to the Military base can we? Isnt that where we have to eventually get in order to win the game?

You can easily get to the base.


I think we're suppose to escape the city and/or kill as many enemies as possible.

Yes.


No, the bridge to the military base is standing, so I would assume you could get there.

Yes.


I wanna tank. Perty prease! Although, bit of a slow moving death-trap if you ask me. Noisy too, just asking for trouble. :skull:

I dunno, when zombies are around I like having armor and a tank gun. :2thumbsup:

Stildawn
11-30-2009, 09:54
Doesnt your initial write up say that the goverment has set up a base for people to escape to? And the town people are told that they must make their own way there?

Lol if its not the base.... Then where lol.

Askthepizzaguy
11-30-2009, 10:20
Doesnt your initial write up say that the goverment has set up a base for people to escape to? And the town people are told that they must make their own way there?

Lol if its not the base.... Then where lol.

Escaping from the town, you'll be able to move to the west and there's Route 3 in that direction, where everyone is told to escape to. Any way you escape from town, you basically accomplish that.

The abandoned military base isn't the rally point.

Sigurd
11-30-2009, 14:18
This "not sending in orders" might be a problem in every round.

Maybe a default order should be set up that would be executed if players have not sent in orders on time.
That might involve:


dropping a random item
run away to a random location if attacked
do nothing but sit on the ground sulking if not attacked.

Seon
11-30-2009, 14:44
You know, I think I would keep quiet about your secret plans :D.

For all I know, ATPG probably spawned 40 zombies in bulletproof armor or some insane soldier guys who shoot at anything that moves in the tank depot :S.

If there aren't then all the zombies will be rushing there.

So I advise you all to RUN.

naut
11-30-2009, 15:04
This "not sending in orders" might be a problem in every round.

Maybe a default order should be set up that would be executed if players have not sent in orders on time.
That might involve:


dropping a random item
run away to a random location if attacked
do nothing but sit on the ground sulking if not attacked.

Maybe run a random distance (by dice roll) in a random direction; i.e. panic attack/nervous breakdown.

Jolt
11-30-2009, 15:05
Zombies don't really have the ability to grab weapons. If this Las Plagas zombies ar something like RE4 (Never played it but I watched a famous RE4 movie about it on youtube, then yeah those zombies can use weapons like an M16. Furthermore, my bet is we'll have some mercenaries hanging around that spot (or on the bridge that leads there) waiting to welcome us all.

Imo if this giant boss zombie-thingy dropped by Umbrella in center of the town is anything like Nemesis, I think his first target will be to go to the miliary base to stock up on the most modern hardware (Bazookas and miniguns) to cause as much damage as possible.

WilliamWallace
11-30-2009, 15:40
Correct me if I'm wrong, but the current round ends in approximately 37 hours?

Captain C
11-30-2009, 15:48
Zombies don't really have the ability to grab weapons. If this Las Plagas zombies ar something like RE4 (Never played it but I watched a famous RE4 movie about it on youtube, then yeah those zombies can use weapons like an M16. Furthermore, my bet is we'll have some mercenaries hanging around that spot (or on the bridge that leads there) waiting to welcome us all.

Imo if this giant boss zombie-thingy dropped by Umbrella in center of the town is anything like Nemesis, I think his first target will be to go to the miliary base to stock up on the most modern hardware (Bazookas and miniguns) to cause as much damage as possible.

Maybe, I was sort of under the impression it was the crowd bursting monster and theres a chance it doesn't need/can't use weapons.

Death is yonder
11-30-2009, 16:00
FAQ Question Number 19.


2. There are non-human creatures that are much bigger and stronger than you. Especially the crowd-busting creature that I will be sending after you. He's about 20 feet tall.


I would think a creature like that would already possess massive strength and vitality, and stats, why give it a ranged weapon? ATPG isn't that evil

Seon
11-30-2009, 16:21
One word.

T.A.L.O.S

Look it up :p

Askthepizzaguy
11-30-2009, 18:22
This "not sending in orders" might be a problem in every round.

Maybe a default order should be set up that would be executed if players have not sent in orders on time.
That might involve:


dropping a random item
run away to a random location if attacked
do nothing but sit on the ground sulking if not attacked.


Indeed, I have it set so that if you do not send in orders, you "defend" and "run away" when attacked and you don't move. The rounds are long enough that there should be no reason why you should miss a round. I'm sure people would prefer defense mode to search mode in this case, that they might stay alive until they get back.


Correct me if I'm wrong, but the current round ends in approximately 37 hours?

11:59PM Eastern Standard Time USA Tuesday.

WilliamWallace
11-30-2009, 20:30
11:59PM Eastern Standard Time USA Tuesday.

Will all of the future rounds be this long?

Askthepizzaguy
11-30-2009, 21:01
Will all of the future rounds be this long?

No, once everyone has sent in orders, stats, and are acclimated and watching the thread, I'll ramp up the speed to get things moving. No excuses after the first round.