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Sigurd
11-18-2011, 13:59
I just hope that there will be an option for us to play with whomever we want. I participated in two public tests after the Beta and had the pleasure to play with both Russians and US players in the same games.

I didn't experience any significant performance issues. And I noticed that the Americans were more "talkative" when playing. The Russians had Cyrillic letters even if they tried to speak English to us, so any communication with them was pointless.
I noticed that the devs have had polls asking if we liked to play with people from the other clusters.

My general experience is that there are better players (read: harder opposition) on the EU servers than on the public test servers. However, with all the new play modes that are in the pipeline, I would welcome a little tw.org gaming.

scottishranger
11-19-2011, 23:32
Question... I now have the funds to buy a tiger but with that change my 100%vk crew will be next to useless in it. My dilemma is that with the 7.0 patch coming out soon should I wait until the vk becomes a heavy tank (which means that less of the crew experience will be lost) or should i just buy my tank now? decisions decisions

rajpoot
11-20-2011, 10:49
So err...when exactly is that big KV, KV3, IS4 split scheduled to happen? 7.0 patch?

Husar
11-20-2011, 12:10
Nope, sometime next year is what they said.

rajpoot
11-20-2011, 18:52
Ahh that's a really long time...Guess I'll have to keep my tanks. Hopefully I'll also get the IS4 by then.

Anyway made four kills in a match, first time. Managed to kill a Lowe with my KV3 (107 mm gun) another two mediums above my tier and a KV3. Best score till date. Thanks to the 3x XP deal, got 3000 for that one match.

Still can't figure out how to make the jump from KV back to the arty line. Su 51....I doubt if any non premium player ever got it. I mean 1,27000 with a KV is just ridiculous.

Sigurd
11-20-2011, 20:08
Question... I now have the funds to buy a tiger but with that change my 100%vk crew will be next to useless in it. My dilemma is that with the 7.0 patch coming out soon should I wait until the vk becomes a heavy tank (which means that less of the crew experience will be lost) or should i just buy my tank now? decisions decisions

I am not sure the VK36 will be a heavy in v7.0. Can't see that it mentions that it will become a Heavy. I am however downloading the public test patch, and I will have a look.
It does mention that they will nerf the konisch and that it will be mountable on the Tiger I during the test.

You can run the Tiger I with your VK36 crew, but they will not receive experience on it. I think you can train your VK36 crew to drive a heavy tank, but they might not bring with them that much of their experience as they would when training them for a higher tier Medium.
Is this what you ask? Should you wait until VK36 becomes a heavy before retraining them?

Sigurd
11-20-2011, 22:04
The VK36 is still a medium in 0.7.0

First look at the new patch

There is an option for buying commo for your tanks. Since there is no English texts yet (and you shouldn't use 0.6.7 as that will screw up your game) and I tried a hotfix posted on the forum that don't work.
Apparently there is two types of cammo and you can either buy it permanently for gold or a month/week for credits. you can also buy horns.. which apparently works as I heard some strange noises in game.

What I find the big update are better graphics and new tank sounds. I have the horrible russian voice right now, so I don't understand what is going on. But I can hear a new turret sound when you traverse.
shooting your gun now is amazing. Esp the larger guns. The BL-9 gets discharge flames in three directions when firing and a lot of smoke.

here is a few pics from a discharge:

https://i6.photobucket.com/albums/y230/asleka/shot_072.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_073.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_074.jpg


Yeah.. I got cammo on and this is a new map.
Also new in this game is the "head up display"
Notice the new tank rooster. Also there is some new features on the mini map.
When the first enemy tank is discovered it flashes white around its red mark. Also stuff being called out is displayed on the map with orange circles around tanks. I don't know what they are yet as it is all in Russian.

https://i6.photobucket.com/albums/y230/asleka/shot_070.jpg

There are also some new tanks in the game. They can be bought for gold in the test.

I noticed esp. some new Russian tanks and the PzIV hydraulic. I will get the PzIV to show you in a later post.

Sigurd
11-20-2011, 22:39
As promised:

https://i6.photobucket.com/albums/y230/asleka/shot_082.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_084.jpg


It is a premium tank in the test and I can't get new modules. I don't know... first game was a tier 8 one and I died under Ferdi fire.
Without remembering where the traverse numbers are, I think they are quite high. The thing could move its turret with a speed I can't remember having experienced before.

Also... new to the game are cool sounds when you cap or your base is being captured. It sounds like air raid sirens when your base is being captured.
The graphics are notable better in game.

Sigurd
11-21-2011, 00:01
Quadruple post...

Ok... the turret sound isn't the turret turning. I guess it has something to do with loading consumables... it is not consistent.
Also... amazing horn sound. I bought a sound for my Is4... it sounds like a ship's horn. But I don't think the other players can hear. I was blocked by an IS and I just lay on the horn. He seemed to not budge.

scottishranger
11-21-2011, 01:41
The VK36 is still a medium in 0.7.0


Ah thank you that solves my dilemma haha.

And thanks for the patch updates. It looks so good! Cant wait to start playing it

Husar
11-21-2011, 02:03
To address some of your points Sigurd and add some myself:

1. Getting english text requires you to just move a single folder, I just wrote over the other one and got english texts, at least for stuff that was there before, new things like camo descriptions just show some programming text but that isn't worse than kyrillic.

2. the strange noises may be from people capturing a base, they removed the progress bar and replaced it with an alarm sound and air sirens that can be heard across the whole map, makes it a bit harder to know how far it's progressed though. (oops, you mentioned that)

3. I find the graphics look a little crisper, artillery impacts look a little more realistic, but haven't noticed the big gun and explosion(other than artillery) effects that much, just the smoke.

4. The new tanks are only in the test version, the Pz IV and new SU-85I are only in for testing and will later be reserved for some special purpose that I'm not sure about.

5. The other new tanks are for the box version of the game, I suppose that means only people who buy a box in a store get them via a code or so once the test is over.

6. The sound you heard after turret traverse is a new indicator that your gun has reached maximum accuracy.

7. I kinda like the russian voices, they sound like true old intercom conversation. ~;)

8. I was surprised how nice all the russian players seem, they keep asking where people are from and having nice conversations, back on the normal server a guy started a long argument with me because I didn't charge out into the open, calling me an idiot and using a lot of other swearwords... (ok, I don't know what they're saying in russian but the atmosphere does seem a lot more friendly in general)

9. The new tank rosters start out enlarged and become smaller when the battle starts but you can always switch to different modes within the battle now.

10. There are supposedly some new options apart from new graphics effects but hard to find out without a proper english translation.

11. There are now indicators that show whether camo and goggles are active, they appear next to your consumables on the bottom of the screen and get a green outline when the module is active, I tried it with the camo net on my Ferdi. Finally I can stop worrying about not being properly hidden after movement.

12. I fear I might spend too much money on camo once the actual patch comes. :creep:

Sigurd
11-21-2011, 02:25
To address some of your points Sigurd and add some myself:

1. Getting english text requires you to just move a single folder, I just wrote over the other one and got english texts, at least for stuff that was there before, new things like camo descriptions just show some programming text but that isn't worse than kyrillic.

Yeah that was the hotfix from the forum.. didn't work for me. All Russian still. I took all the text files from 0.6.7 except the two you shouldn't overwrite and dumped them in the LC_MESSAGES folder.
I am interested though, what datetime you have on the 0.6.7 files. I notice that even the two that shouldn' be transferred has the same date as those from the 0.6.7.
I renamed the original WoT game folder World_of_Tanks_old, but I am unsure if the patch did something to it anyway.


3. I find the graphics look a little crisper, artillery impacts look a little more realistic, but haven't noticed the big gun and explosion(other than artillery) effects that much, just the smoke.
I noticed how obstructive even an artillery miss is. A shell landed between me and the enemy and for a few seconds I couldn't see anything because of the dust/smoke. I bet they couldn't see me either, but my advance was haltered just enough for them to seek cover.

6. The sound you heard after turret traverse is a new indicator that your gun has reached maximum accuracy.

Ah.. nice to know :beam:


9. The new tank rosters start out enlarged and become smaller when the battle starts but you can always switch to different modes within the battle now.
10. There are supposedly some new options apart from new graphics effects but hard to find out without a proper english translation.

Yeah.. there is supposed to be some reporting tool in there. If you right click a player in the rooster, a small menu pops up. No clue what it says. But you can supposedly report abuse/TK.

The PzIV Hydraulic is a crap tank BTW... it has near no armour and the gun is a weak 75mm. I don't know if the extra shields on the turret has any real effect. I die quite violently when playing it since it is thrown into tier 8 games.

rajpoot
11-21-2011, 05:08
I don't get it, do camo and horn have practical uses or are they just for show? I mean once a tank's position is revealed, unless it's behind cover, no amount of bushes stop the vehicle outline from appearing when you're aiming at it. Does camouflage affect that?

Husar
11-21-2011, 08:50
I don't get it, do camo and horn have practical uses or are they just for show? I mean once a tank's position is revealed, unless it's behind cover, no amount of bushes stop the vehicle outline from appearing when you're aiming at it. Does camouflage affect that?

I think camouflage gives some advantages in certain terrain, they also wanted to include some "module" or "item" that changes your camouflage to a fitting one for the map you're on. I haven't seen that one and cannot comment on the camouflage effects as nothing in that menu is really translated/finished yet. I suppose the effect is/will be similar to that of the camo net in that it reduces the distance at which the enemy spots your tank. The idea behind this is that visibility of enemy tanks in the game is not up to the players' eyes but is calculated by the game using the visibility and camo values of the tank being spotted(or not) and the vision range, crew experience and spotting devices of the other tank to determine when the tank is spotted, at which point it's fully visible with the outline and all that. The camo value is also affected by shooting, moving etc. and there are differences depending on whether you got a big gun, small gun etc. AFAIK.

rajpoot
11-21-2011, 17:35
OK.......I'll probably have to see others using it before I can gauge how useful it'll be for me.

On a different track, managed to single-handedly turn the tide of a battle today. Took 30 hits, and survived.
3132

Sigurd
11-22-2011, 16:51
On a different track, managed to single-handedly turn the tide of a battle today. Took 30 hits, and survived.

I hope that gave you a Steel-Wall medal...

On a different note.
I really like the Panther. In a match on Malinkova (starting North), we were hit by 5 type 59 in the rear who had smashed any opposition we had thrown at them. We were a few tanks sniping across the field. I had the /L 70 version of the 75mm and were helping a bravado disposing of a T95 and reducing the HP of a IS when they hit us. I thought they would handle it.. but noticed that people started dying fast (a raptor attack by T59s would do that).
I was in the field (south west corner) ducking the odd shot when a T-34 85 snuck around the Ferdi that pounded the Types. I left my engagement and went straight for the t-34. The Ferdi left his hideout and drove with the T34 on its tail. I soon caught up and we smashed the T34 between us (he rammed the Ferdi and I rammed the t34). What happened next is a haze. The types no longer worked like a machine... maybe they argued with the KV and the IS accross the field to come over, but together we disposed the lot. It was only me and the Ferdi left on our team and 6 of them including 4 Type 59s. They should have made piecemeal of us. Instead the Types kept firing on the Ferdi front as the biggest threat doing minimal damage while we pounded them to dust. There were no shots coming across the field from the KV and IS (the IS was near death at this point as I had reduced his HP to well into the red area). when the Types had all died.. there was a moment of silence as I returned to my spot on the right side of our field and started crossing. I saw the KV and it apparently didn't see me. I had the long range gun and it took about 4 well placed shots to take it out. (It was hiding behind a building and the Ferdi couldn't get to it) I moved closer to the enemy side when the IS popped out from behind a building... I moved straight for the south west corner and the IS continued out on the field to get a clear shot at me... Needless to say.. he drove straight into the cross hairs of the waiting Ferdi across the field.

What a sweet victory. But nonetheless very noobish of the enemy to fail that superior endgame. I suspect the Types were all new players using auto aim on the Ferdi.

Sigurd
11-23-2011, 09:47
It seems the test v.1 is going to end before I am able to play again.

I'll post a picture of the tank I played last:
https://i6.photobucket.com/albums/y230/asleka/shot_085.jpg

In addition to support the game development by participating in test releases, you get to test out tanks you want. If you think they are horrible, you just discontinue the progress towards them in the Public server. I wanted to test the E-50 to see if this tank would be something to get in the future.
I didn't get that far as this was a rather short test run. There will be a test v.2, but I am rather slow in my progress as I can't play as long as I would want in one sitting. I might want to test the IS7 with its new setup.
In test 1 I found the IS7 near impossible to fight head on. Even with my IS4 and the S70 gun. I didn't use gold ammo (except in the last game when I realized that everyone else did) as I wouldn't have that in the public server anyway.

With the panter I had around 25 rounds with gold ammo every game to hasten the progress, and that thing just rocked. I think I am going for the right Medium which fits my playstyle. The ordinary panther was amazing and the Panther II was mind blowing. I realize that I am better in that tank than in the Type 59. I hope this is still true with no gold ammo.

And I think I figured out what the "turret sound" is. Having the cammo module on, the sound came every time the cammo icon went green.
I think it is a sound that tells you that you are now cloaked. It didn't correspond to my aim being fully focused.

Husar
11-23-2011, 11:44
And I think I figured out what the "turret sound" is. Having the cammo module on, the sound came every time the cammo icon went green.
I think it is a sound that tells you that you are now cloaked. It didn't correspond to my aim being fully focused.

No, you're wrong!


- Added indicator for equipment that affects visibility (camo net, binocular telescope) showing whether it provides bonus or not.


- Added sound notification when the gun is fully aimed.

http://overlord-wot.blogspot.com/2011/11/public-test-of-70-finally.html

~;)

Sigurd
11-23-2011, 13:05
No, you're wrong!
http://overlord-wot.blogspot.com/2011/11/public-test-of-70-finally.html

~;)

Hmmm... but I did multiple tests yesterday with both the Is4 and the Panther II.
I could have a bugged game client, but I don't have a sound indicator on gun aim. I tried it several times by moving the cross-hairs off an enemy to warp the aim and return the cross-hairs back and wait for the circle to stop shrinking. Nothing...

However... when I sit camping, the sound corresponded exactly with the cammo icon switching to green. I moved a little and the cammo icon went dark and the sound came again exactly when it went green again.

So from my tests.. the sound should have happened when I moved my gun from target to target. It didn't.
In stead it conformed to me going out of "invisible mode" by moving or shooting and re-entering "invisible mode" by staying still.

It could be a bug.. as in.. programmers not getting the parameters right.
Maybe I should report it?

Husar
11-23-2011, 13:35
I noticed that every time I moved my gun the sound came when the reticle stopped shrinking, just like the blog says.

I can test it again when the client is back up sometime tomorrow.

There are quite a few oddities with the game in general though, like when I open the Steam overlay the game client think I'm moving my mouse to the lower right and my turret or entire tank (with TDs) starts spinning around like crazy, only stops when I change zoom or go to sniper mode after exiting the overlay.
To open the menu, I have to do a left mouse click before pressing Esc, else nothing happens.

So I wouldn't be surprised if this is different for me and you as well. :laugh4:

Maybe I should also do a complete reinstall instead of an upgrade when 7.0 comes out, might fix these problems.

As a sidenote, the game also has that "Updates" folder where it stores the downloaded update files, last time I deleted everything in there it was 4.4 GB or so.
The files are more or less superfluous so there's no need to keep them AFAIK (as long as you have no problems downloading the full client in case of a new installation).


edit: Oh yes, since we're talking about number of hits received:

http://cloud.steampowered.com/ugc/630731953238683380/AD9E9EADD0B7CFA47B5D4D461EB3286498B74700/

Veho Nex
11-25-2011, 06:15
I noticed that every time I moved my gun the sound came when the reticle stopped shrinking, just like the blog says.

I can test it again when the client is back up sometime tomorrow.

There are quite a few oddities with the game in general though, like when I open the Steam overlay the game client think I'm moving my mouse to the lower right and my turret or entire tank (with TDs) starts spinning around like crazy, only stops when I change zoom or go to sniper mode after exiting the overlay.
To open the menu, I have to do a left mouse click before pressing Esc, else nothing happens.

So I wouldn't be surprised if this is different for me and you as well. :laugh4:

Maybe I should also do a complete reinstall instead of an upgrade when 7.0 comes out, might fix these problems.

As a sidenote, the game also has that "Updates" folder where it stores the downloaded update files, last time I deleted everything in there it was 4.4 GB or so.
The files are more or less superfluous so there's no need to keep them AFAIK (as long as you have no problems downloading the full client in case of a new installation).


edit: Oh yes, since we're talking about number of hits received:

http://cloud.steampowered.com/ugc/630731953238683380/AD9E9EADD0B7CFA47B5D4D461EB3286498B74700/

Those 36H's are such BS, my 4502a has so much trouble penning one from the front. Then again the 4502a is a useless tank and I only need another 100k to get out of it.

Sigurd
11-26-2011, 14:05
The new patch has made the the aim sound work..

Sigurd
11-29-2011, 17:04
Some people just have a knack for learning while others are a bit slow...


https://i6.photobucket.com/albums/y230/asleka/shot_006-1.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_012-1.jpg

rajpoot
11-29-2011, 18:29
I haven't played since a few days but seeing that IS7 has motivated me to grind my KV3 again....I mean look at the size of that gun!

I've always been in two minds about playing premium. I mean I would love to start, but then, I know that once I start I'll end up spending more than I intend, and when I check my bank account at month's end I'll regret it. :laugh4:

Sigurd
11-30-2011, 01:32
Don't be fooled....

If you look closely, I am playing on a test server, which lasts as short as, I can't spend all my gold before it is over. I have used gold ammo every match and gold consumables, but still I can't get my crew to 100% on their third skill.
Look at my fifth crew memeber. He was fresh out of the academy when I brought my Is4 cew over to the IS7 and was one short (IS4 has 4 crew members). I trained him to 100% with gold but he had no skills. And he caught up with the rest:

https://i6.photobucket.com/albums/y230/asleka/shot_013-1.jpg


This was probably my last game with the IS7 as the test ends tomorrow. I really wanted to see what happened when my crew got all 100% skills. I wanted to see if there was a new rank for my commander.

I got the IS7 after the first day as I already had a IS4 and it didn't take long with 10x experience to elite it. I have played the IS7 exclusively in test 2.
This is a really good tank. prone to get one shot by T30 or E100 with the derp gun if caught on the flank. but quite the steel wall when angling like a IS3 towards the enemy. Forget the old weak spots... you need to be lucky to damage it on the front glacier.

rajpoot
11-30-2011, 07:45
BTW, far as I know once the final version of the game comes out next year, IS7 is going to be the lighter-heavy in the Soviet tree, while IS4 will be the heavier-heavy.

I should be able to grind my KV3 enough to get the IS4 by then.....hopefully.

Husar
11-30-2011, 11:40
I'm not sure whether there will be a "final-version", whatever that means in this case.

The box version is out here now and it's not even at 1.0 but at 0.7.0, even if people call it 7.0 (reminds me of NVidia rebranding cards without changing anything).

That said, I have achieved my goal and acquired the Pershing! Before that I also had to invest in a Tiger since it was on sale, but my early goal after the reset was to get 3 Tier 8s, the Ferdi, IS-3 and Pershing.

Next to them I have leveled some other tanks as well by now, the Tiger, Slugger and SU-8 mostly, but now I can go slowly and sooner or later get the XP for the respective Tier 9s, the point being though, that with those Tier 8s you're relatively competitive and less cannon fodder. The Tiger as a Tier 7 for example often gets thrown into battles with for example a Tier 10, 5 Tier 9s and severals Tier 8s, ending up somewhere between the artillery, which is also top of the line. And then I sit there with my almost stock Tiger and my short 88mm, taking 3% off Type 59s and less off og bigger tanks, taunting them in the chat and laughing like a madman (I wonder what was in that chocolate I legally bought at a supermarket?). ~;)

Sigurd
11-30-2011, 11:56
That last guy was able to reach 93% while the others were at 95% on the third skill. I played one more game to see if he would surpass them, but when the game was finished the test_2 was finished also and I couldn't get that screen shot.
I wonder if that is by design or a bug?

Also... did you guys see the teaser for v 0.7? there was a french tank in there:

https://i6.photobucket.com/albums/y230/asleka/frenchtank1.jpg

https://i6.photobucket.com/albums/y230/asleka/frenchtank2.jpg

Husar
11-30-2011, 12:34
This was probably my last game with the IS7 as the test ends tomorrow. I really wanted to see what happened when my crew got all 100% skills. I wanted to see if there was a new rank for my commander.

There is, crew members get a new rank with every 50% and 100% mark they pass, as the wiki explains (http://wiki.worldoftanks.eu/Crew).
What makes me wonder though, is that it seems like your guy couldn't reach the rank of Mayor that way!?!

Sigurd
11-30-2011, 13:54
Rapid Training is an option available only for Elite Tanks, tanks that have researched all upgrades. Selecting this option means the least experienced crew member receives an experience bonus. This bonus is applied to both primary and secondary skill gain. Per Overlord (no link, post lost in EU Q&A forum) only the least experienced crew member benefits from rapid crew training.


Aha... it is pr design. Ergo if you lack a crew member, he will first catch up and then the rapid training will circulate around the least experienced crew member.

Husar
11-30-2011, 17:57
Aha... it is pr design. Ergo if you lack a crew member, he will first catch up and then the rapid training will circulate around the least experienced crew member.

Hadn't read that part, makes me feel better about accidentally giving one of my Pershing crew the free training though.

scottishranger
12-01-2011, 01:24
https://i6.photobucket.com/albums/y230/asleka/frenchtank1.jpg

https://i6.photobucket.com/albums/y230/asleka/frenchtank2.jpg

Those are some very pretty pictures... this might finally make me spend some real money on the game if I can buy that!

rajpoot
12-01-2011, 07:44
^^^ This!

Is it simply the game on the highest graphical settings or is it the new patch?

Husar
12-01-2011, 09:50
It's partly the makeup of the video but for some reason I found the graphics on the test server better, textures and so on seemed a little sharper etc.
I suspect they may have changed something about the lighting as well, on many maps now, my tanks look rather dark, a little more sunshine couldn't hurt now and then IMO.

Sigurd
12-02-2011, 14:36
Oh, noes!!

Test_3 of 0.7.0 is out... and they didn't reset the accounts... I have only 2400 gold left :stare:

Husar
12-02-2011, 14:57
I want the final 0.7.0, my tanks in the main game are way too important for me to spend much time on some test server.

And on Sunday we get another special for which I will have to grind a lot of credits!

Sigurd
12-02-2011, 15:37
I want the final 0.7.0, my tanks in the main game are way too important for me to spend much time on some test server.

And on Sunday we get another special for which I will have to grind a lot of credits!
hehe...
It is just a BORE!!!! to grind that VK3002DB. My goodness the experience trickles in like syrup... or treacle in
The bad thing about playing IS7 and then go back to VK3002 is the fact that you expect things to blow up with one shot.

I am also looking forward to the release of 0.7.0

Sigurd
12-03-2011, 00:46
It's kinda funny that the 5th man got there first.

https://i6.photobucket.com/albums/y230/asleka/shot_019.jpg


Another game and they all got there.

https://i6.photobucket.com/albums/y230/asleka/shot_020.jpg


Also, I kind a feel that I am not getting enough experience points on the IS7 (remember to divide with 10 to get normal results)

https://i6.photobucket.com/albums/y230/asleka/shot_016-2.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_015-2.jpg

Sigurd
12-03-2011, 12:35
They finally released a language pack that works:

https://i6.photobucket.com/albums/y230/asleka/shot_021-2.jpg

Husar
12-03-2011, 14:44
You were probably kill-stealing, hitting six tanks that had only 1 or 2% left, thus the low XP. ~;)

Also don't forget that the reward for killing higher tier tanks may be a little higher than for killing tanks your tier or below. (I'm not sure whether that's confirmed or whether it's wishful thinking on my part)

And the bragging pictures don't impress me at all, IS-7, 10x XP server and a lot of time wasted on progress that will be deleted on Tuesday... :snobby:

What I do find worrying though is that your guy only became captain, does that mean you need a crewman who started out on a tank with 5 or 6 crewmembers (because then the commander starts out with a higher rank than he does on a tank with less crewmembers I think) to get a Major in the end? :confused:

Sigurd
12-03-2011, 17:15
Also don't forget that the reward for killing higher tier tanks may be a little higher than for killing tanks your tier or below. (I'm not sure whether that's confirmed or whether it's wishful thinking on my part)

It could be because I am a tier 10, I dont get as much experience as say a IS4 in the same match setup and result.


And the bragging pictures don't impress me at all, IS-7, 10x XP server and a lot of time wasted on progress that will be deleted on Tuesday... :snobby:

I just don't play for results... I want to have fun and the IS7 is great fun. They have to do something about the IS4 when it turns tier X. Because fighting a IS4 with an IS7 is not that hard. The hardest tank versus the IS7 is the E-100 with the derp gun. That thing can just soak up damage. I have never been able to one-shoot a E-100. The T30, with a great gun is fragile and I have taken one out three times in the test with one shot.
I have also taken out another IS7 with one shot... I bet the guy screamed his head out when that happened... He was the spearhead of several "lighter" heavies. They took fast cover, thinking I had some sort of magic gun. :sneaky: I'll admit it was a gold ammo shot...
I was about 10 in-game feet from him when we both met around a rock. I think I shot him through the left side of the hull just behind the front wheel. So ... If you want to know where you can ammo rack a IS7, that would be the spot.

Husar
12-03-2011, 19:32
Yes, that's good to know.

The XP you get also depends on the distance to enemies and other factors AFAIK, there was a huge uproar in the beta when they said at larger distances you would get less XP, not sure what changes have been made about that since then though.

As for the Major rank, I found an answer (http://forum.worldoftanks.com/index.php?/topic/47006-how-does-one-get-to-the-crew-rank-of-major/page__view__findpost__p__855059):

To get the Major rank (or faction equivalent), the commander needs to get 1m total XP.

Sigurd
12-03-2011, 21:07
Yes, that's good to know.

The XP you get also depends on the distance to enemies and other factors AFAIK, there was a huge uproar in the beta when they said at larger distances you would get less XP, not sure what changes have been made about that since then though.

As for the Major rank, I found an answer (http://forum.worldoftanks.com/index.php?/topic/47006-how-does-one-get-to-the-crew-rank-of-major/page__view__findpost__p__855059):

Hmm, I can't find the experience pr crew, but the IS7 has 760 319 experience. That crew has driven the IS, IS3 and IS4 before being retrained for the IS7, so they should have a bit of experience on their backs by now.

Husar
12-03-2011, 21:51
Just right-click on your crewmember and look at the statistics, they have the experience per crewmember.

Sigurd
12-05-2011, 12:18
Just right-click on your crewmember and look at the statistics, they have the experience per crewmember. Sometimes I wonder if we even have the same game... :sneaky:

edity: I did a comparison between the 0.6.7 and 0.7.0 test game:


https://i6.photobucket.com/albums/y230/asleka/LeutenantDohturov_067.jpg

https://i6.photobucket.com/albums/y230/asleka/CaptainDohturov_070.jpg

Sigurd
12-08-2011, 23:25
I just realized that the new map "Fjords" in 0.7.0 is my hometown...


https://i6.photobucket.com/albums/y230/asleka/shot_022-1.jpg

https://i6.photobucket.com/albums/y230/asleka/bryggennorm.jpg

https://i6.photobucket.com/albums/y230/asleka/bryggen_858_1199870359.jpg

scottishranger
12-15-2011, 01:49
Hot damn I absolutely love this new patch! the gun muzzle flashes are so cool!

Husar
12-15-2011, 02:30
Yeah, that's why they let us EU server people wait until the weekend before I have an exam... :furious3:

rajpoot
12-15-2011, 09:40
Right so I get an error when the game tries to update, R6002 -floating point support not loaded.
I already installed VC++ Runtime, again but no good.

I did find some thread using Google, but it was all in Russian.

Sigurd
12-15-2011, 12:23
We experienced a few hiccups with the test patches and as such, Husar and most likely myself will be doing a fresh install of 0.7.0
If there are any issues related to an upgrade with a patch, best advice is to backup any cammo files/customizations and screenshots and do a complete fresh 0.7.0 install.

Graphic
12-22-2011, 04:16
Tiger is such a pimpmobile. Just tied my kill record (which was set with the Pz IV). I'm happy to have the boosted damage even with the longer reload.

And even being the top tank, I probably would have 5 hp left or died after the 4th kill in a pre-patch Tiger. Armor change finally makes it feel like the big bully it should be.

https://i.imgur.com/20D3u.jpg

https://i.imgur.com/MOuP4.jpg

Sigurd
12-22-2011, 16:00
It seems we are able to test out the French tanks. It is already test_2 (http://forum.worldoftanks.eu/index.php?/topic/71198-public-test-2-of-update-71/).
Downloaded the test_1 and test_2 patch to see what this is all about. first game:


https://i6.photobucket.com/albums/y230/asleka/shot_003.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_004-1.jpg


I was able to move straight to a tier 6 tank (Medium line?) with my free experience.
This is the AMX 13 tank which I think is a light tank.. it is rather small (smaller than a Chaffee). I notice that the french bring a new feature into the game. the Cartridge gun.
You can shoot relatively fast 6 shots but then it takes a long time to reload new 6 shots.
AMX 13 has paper thin armour. only 40mm front turret and hull and I died pretty fast...

Need to do some Christmasy things. Will try this more later.

Husar
12-22-2011, 17:10
It seems we are able to test out the French tanks. It is already test_2 (http://forum.worldoftanks.eu/index.php?/topic/71198-public-test-2-of-update-71/).

b..b..b..but 5x XP first victory a day on the normal server!!! ~;)

We'll get the french tanks early enough anyway.

I also bought a Hetzer and some camos.

Graphic also told me about this german bonus code program (http://www.computerbild.de/gutscheinaktionen/cbs-codes-Worlds-of-tanks-6895480.html), which gets you a T-127 and a day of premium, just click the picture, enter your e-mail and the homo sapiens verification code and you should get a bonus code to enter on the world of tanks homepage.

Sigurd
12-22-2011, 17:16
b..b..b..but 5x XP first victory a day on the normal server!!! ~;)

Yeah.. you could still get that 5x once every day and then play the test after. (see updated post above)

rajpoot
12-22-2011, 17:25
Graphic also told me about this german bonus code program (http://www.computerbild.de/gutscheinaktionen/cbs-codes-Worlds-of-tanks-6895480.html), which gets you a T-127 and a day of premium, just click the picture, enter your e-mail and the homo sapiens verification code and you should get a bonus code to enter on the world of tanks homepage.

Nice...I just used the promotion and it works perfectly. Although i didn't realise I'll have to use the premium right away...most of the time will be wasted :(

Edit:
What tank is that...I can't see the T 127 anywhere in the USSR tech tee

Graphic
12-22-2011, 18:11
Nice...I just used the promotion and it works perfectly. Although i didn't realise I'll have to use the premium right away...most of the time will be wasted :(

Edit:
What tank is that...I can't see the T 127 anywhere in the USSR tech tee

Its a premium. Tier 3 light. If you haven't done it yet, make sure your garage is full before you do so you get a free slot out of the deal too.

rajpoot
12-22-2011, 18:40
Its a premium. Tier 3 light. If you haven't done it yet, make sure your garage is full before you do so you get a free slot out of the deal too.

I knew I might screw up if I hurried with the promotion.
I actually did not have my garage filled. There was one empty slot.
Somehow though my screw up didn't matter cause I still have the empty slot and the T127 :bounce:

Graphic
12-22-2011, 20:25
An extra slot must be part of the deal then. Cool

Husar
12-23-2011, 01:47
Yeah.. you could still get that 5x once every day and then play the test after. (see updated post above)

Not if I want to get anything done for my studies. ~;)

rajpoot
12-23-2011, 10:37
KV3 is one hell of a beast at times. Last battle, I played badly and we lost (rushed in like a noob), but it took 79 hits, HE and AP shells to bring me down. These bunch of tanks tracked me were at it for well over three minutes. I kept turning my turret but all I managed to kill was one heavy, T1 I think, who made the mistake of staying still.

Graphic
12-24-2011, 06:20
The new replay functionality is very convenient for someone like me who doesn't fraps every moment of gameplay, but I really wish they'd fix the jerkiness of it.

Here's a good Jumbo game of mine, using a replay.


https://www.youtube.com/watch?v=UWNGd0wgvcY

Veho Nex
12-24-2011, 21:13
The new replay functionality is very convenient for someone like me who doesn't fraps every moment of gameplay, but I really wish they'd fix the jerkiness of it.

Here's a good Jumbo game of mine, using a replay.


https://www.youtube.com/watch?v=UWNGd0wgvcY

What UI is that?

Graphic
12-24-2011, 22:00
Sniper mode: http://forum.worldoftanks.com/index.php?/topic/18340-adiyas-sight-scope-mod-121611-update/

Tank icons: http://forum.worldoftanks.com/index.php?/topic/48607-pogs-contour-icon-3x-by-grepa-for-v70/

Health bars and tank names over tanks: http://forum.worldoftanks.com/index.php?/topic/74727-070-overtargetmarkers-and-crosshairs-with-timer-reloading/

Sigurd
12-27-2011, 12:13
The French tank Lorraine is just a great tank (tier 8 in test).
Meeting this on the battlefield when it has a full cartridge (6 shells) you are doomed, even if you sit in a tier 10. It has 232mm average penetration with its 100mm SA 47 gun and it is very agile (top speed of 60 km/h)


https://i6.photobucket.com/albums/y230/asleka/shot_011.jpg


To bad it can't mount a rammer... the reload on this is atrocious.
It is also a great sniper... Very accurate guns (DCA 45 and SA 47)

scottishranger
12-27-2011, 15:48
Does it have a turret?

Sigurd
12-27-2011, 19:24
Does it have a turret?
Yes... the top tier french tanks have all the same concept with the entire turret hinged on a turntable. The whole turret moves with the gun.

Sigurd
01-02-2012, 10:01
I spent a few late evenings on the test server during the holidays and I have found my two favourite tanks in the game:

I love to play arty and this is just the ultimate arty out there. And since they have brought back the tracers, it is especially fun to play anti-arty.
The two top german arties can mount the 210mm morser which can load AP shells for credits. The HE and AP shell costs the same: about 1650 pr shell. But the AP shell has 303mm average penetration and 1500 damage. That will just kill anything. However... as my stats show, you seldom actually hit anything with it and HE shells are therefore advisable with its 2000 damage. You can kill 4 - 5 tanks but the post game results might just show 2 hits out of 10.

Compared to the GW Panther, the GW Tiger and Type E has a very narrow field angle. What so good about it then, you might ask. Well, even though it has a very narrow field it is nearly aimed at all times. It will take a few seconds to get that buzz which tells you it is ready to launch a mighty 21cm/2000 damage shell which will instantly kill any arty/french tank. I have also one-shotted Is7 and Object 704. Jagdtiger takes 2 shots. :beam:

https://i6.photobucket.com/albums/y230/asleka/shot_013-2.jpg


This tank is the ultimate medium IMO... It dethrones T54. One on one, nobody can match it. It will take out a tier 10 tank in seconds if it meets it alone.
If you are in a group, this tank is not as dangerous as the armour is not that thick. But it is incredible fast - 65 km/h. You can do the T54 trick against a T54 and it will die in flames. It has the same tier 8 canon as Lorraine, but it has faster reload which is invaluable on this tank. No need for HE shells as this gun will penetrate all tanks in the game with its 232mm average. Watch out for the Bat in 0.7.1 it is a serious threat.
Playing Type 59 against this tank is useless.

https://i6.photobucket.com/albums/y230/asleka/shot_018-2.jpg

rajpoot
01-02-2012, 10:46
If even tier 8 French tanks are going to be so deadly, how do they plan to balance out the other heavies with them?
For instance the IS7 is already a substandard heavy in it's tier. With French behemoths taking the field, I can't even imagine what's going to happen. Makes me wish I'd gone with the German heavy tree instead.

Sigurd
01-02-2012, 11:22
If even tier 8 French tanks are going to be so deadly, how do they plan to balance out the other heavies with them?
For instance the IS7 is already a substandard heavy in it's tier. With French behemoths taking the field, I can't even imagine what's going to happen. Makes me wish I'd gone with the German heavy tree instead.
You need to know how to fight them... They all have relatively weak armour (top tiers). If you encounter one, don't meet it head on. Try to find a place to hide behind. The peek-a-boo tactic will work (as long as you have support from the back). Also, if you are at 100% they only have to miss twice and you should be able to take it out. And stay in groups if the enemy fields multiple french hier tiered mediums/Heavy.
The only medium that might resist the Bat is the E-50. Those are the hardest to kill one on one. If you are in a Ferdi.. forget it. I took on two Ferdies and I used the one as shield agianst the other. They were both brought to tears and their 128 was not able to hit me. The Bat will also bounce shots from the S70 gun and even the derp gun of the T30. The 100mm fast shooter of the french top mediums only do 300 damage, and as such the gunner must know his business. I suspect the good penetration does serious internal injury to the tanks it meets because 6x300 is only 1800 damage and a Is7 should survive 6 shots if it is 100%, but they die just the same, often with burning fuel.

Husar
01-02-2012, 11:47
232mm pen also means you have to circle the real heavies, I doubt you can just penetrate a Maus or E-100 frontally with it, E-75 may prove hard as well. Of course you have a fast tank but theoretically almost no armour. What worries me is that you say it bounces shots anyway?!? Might just mean you're up against bad players though, they could use HE against your 40mm armour, should be devastating against the french tanks because it hardly bounces and their low armour value means most of the damage gets through. In the end the KV with derp gun may be the ultimate Bat Chatillon killer. ~D

Sigurd
01-02-2012, 12:47
It might be as you say, a whole new ballpark in the public servers. The Maus' I met were no problem at all. Too slow to get you and every shot penetrated. I never tried any front to front action against the Heavies as I am used to Type. The Maus can't hit you if you sneak into it. the Bat might be the lowest tank in the game. Usually you shoot the heaviest in the back. They take too long to turn and you have emptied your six shooter before they have turned 180 degrees.

If you meet a Bat in a group, try to track it. If you do it is dead, dead, dead. The front of it is really sloped, even the driver hatch is sloped with the glacier. So I think if you hit it directly from the front it will bounce. Because it is so fast, it will nearly pirruet if you track it which exposes its behind. It takes only a few shots to take one out if the flank or the back is towards you.
The KV is not that good on distances but the Bat is... that monstrosity is easy to hit from the other side of the map :sneaky: The Bat uses 2 shots to take out a KV.. so the KV must get the first shot.

Husar
01-02-2012, 15:40
Yes, but how often do you get into a true one on one with a Maus on open ground?

What I meant with the HE and KV derp gun is that HE does not bounce as easily, usually it ricochets or so, but most of the time it explodes on the hull, when that happens it tried to penetrate the weakest spot of armour near it, on a bat that would be 60mm only at the front, since the angle doesn't really matter for HE explosion and 60mm is below most large-caliber HE penetration stats, it is very likely that it will penetrate and do full damage, for the KV derp gun that is 910 on average, for almost all guns it's more damage than an AP shell does anyway. Plus it is more likely to damage modules and crew members. Thus a single hit from an HE shell can be devastating to french tanks. Of course I haven't tried it yet, but read something similar on the official forums IIRC.

So yeah, maybe they are dangerous, but they're also incredibly vulnerable, most mediums have enough armour to prevent HE shells from penetrating them frontally, making AP the ammunition of hoice for most. The french tanks may change that and make people load more HE and switch more often. Helps with tracking them as well.
The frenchies on the other hand, should be happy not to be allowed to have a rammer as that opens up a spot for a spall liner. ~;)

Some big gun HE shell stats:

format: average pen/average damage

BL-9 (IS-3/4): 68/465
Pak 44 L55 (Ferdi/JT): 65/630
D-25T (IS): 61/465
M-10 (KV-derp): 86/910

Now some are not that high above 60mm pen and medium tank and other smaller guns are mostly somewhere between 40 and 60mm in HE pen stats, but that is the side armour of the Bat Char and IIRC the front armour of the Tier 8 that comes before it (and which the smaller guns are more likely to meet anyway) so I'd assume that HE can be a very powerful weapon against the french light/medium line, especially the 152mm derp. :laugh4:

And then I just noticed the turret has only 50mm max armour anyway, ma be even harder to hit but it looks like HE is your best bet against french tanks, not to forget it does damage anyway, even if it doesn't penetrate, and might hurt modules, plus it can be very disturbing to get hit by HE and make you miss.

Slyspy
01-02-2012, 19:02
The effectiveness of HE tank shells (but not IIRC artillery) on armoured targets was reduced severely last patch.

This generated much dismay (goodness me the WoT forum community is the most negative one I have ever known). It certainly hampers the effectivenes of light/low tier tanks when they face more powerful machines.

Husar
01-02-2012, 21:16
The effectiveness of HE tank shells (but not IIRC artillery) on armoured targets was reduced severely last patch.

This generated much dismay (goodness me the WoT forum community is the most negative one I have ever known). It certainly hampers the effectivenes of light/low tier tanks when they face more powerful machines.

Yes, but that is an entirely different situation, what you describe is an HE shell with say 50mm penetration landing on the 150mm front plate of a King Tiger. It obviously won't penetrate but explode outside, doing some minor damage to the tank because the armour absorbs most of it. The same shell landing on the front of a Lorraine 40t however, faces not 150mm armour, but 40mm, low enough to penetrate the armour with the explosion, you may have experienced this when an artillery shell lands on the weak top armour of your tank and, if you survive it in the first place, damages your tank considerably, usually also taking out some crew and modules. You could say the french tanks use what other nations consider top armour on all sides of their light and medium tanks. ~;)

Thus my advice is, when you encounter a french tank and it's not a heavy one with a lot of armour, try HE, might work wonders. Even if it does not penetrate, the low armour thickness shouldn't absorb a lot of damage and you may easily get a module, preferably the tracks.

It's possible that HE is nerfed so much that it's still useless because somehow the angle and slope apply or so but my impression is that HE is the balancing weakness of these fast, hard-hitting tanks that allows other tanks to keep them at bay.

In addition to their turret designs that put them at a disadvantage in rough terrain and when height differences are involved.

http://worldoftanks.eu/dcont/fb/media/field_manual/paper_back_matilda_damage_02_eng.jpg

Here's a recent explanation, it says penetration works as usual, so penetrating a sloped surface with HE may be hard, I'm going to try it, might work fine on the sides anyway.

Sigurd
01-03-2012, 09:56
Thus my advice is, when you encounter a french tank and it's not a heavy one with a lot of armour, try HE, might work wonders. Even if it does not penetrate, the low armour thickness shouldn't absorb a lot of damage and you may easily get a module, preferably the tracks.

The only problem with this approach is that you might not have one loaded in the first place. Even if you fire the loaded AP round which might track the french tank, while loading the HE, the french tank will shoot you to pieces. Usually they start by tracking you with the first shot and then continue with 5 fast but devastating rounds.
I have in a french tank been reloading when opportunity presents itself. It is wise to have a fully loaded six shooter.
Sometimes the french will trick you into thinking that they need a reload by firing a shot and then retreat to a safe place. Esp the Lorraine with its 1 minute reload. The Bat has much faster reload, so you shouldn't pursue it if it hides.

Another matter is the fact that the french will be firing at you when you finally reload that HE... If you have steel nerves you might be able to pick up the correct timing when you should fire back. I have fought tanks that fires just after I have hit it with my 3rd shot which makes their shell go wide and not hit. Then I can finish the job not worrying about getting smoked by a HE explosion.

Husar
01-04-2012, 01:26
So are you saying that everybody will only play french tanks or am I misunderstanding something?

And yes, I often fire out of cover, if they track me with the first shot then I'm often done for anyway, french tank or not. If I can retreat however, there's some time to reload. And if I'm completely alone on my flank early in a match with noone to back me up I may just suicide anyway because we're obviously doomed.

Of course I'm going to try fighting french tanks myself but you make them sound like they are in serious need of serious nerfing. :sweatdrop:

As for loading HE, I already do that when I cannot penetrate most tanks in the enemy team, I might just count french tanks to these and load HE right away if there are many of them.

Sigurd
01-04-2012, 10:01
So are you saying that everybody will only play french tanks or am I misunderstanding something?...
Of course I'm going to try fighting french tanks myself but you make them sound like they are in serious need of serious nerfing. :sweatdrop:

I think the developers do this on purpose. New tanks gets a little advantage over the others. People spend money to get them and then the devs nerf them after a while (Type 59 as a recent example).

I had a spin in my Bat last night and based on the following situation you decide if it is a little too dangerous:
I was playing Malinkova and had base II. I was fighting up at the mill when I noticed that all my companions down at the base was all gone and the base capture alarm was sounding. I raced down, going by stealth in the forests. I saw a AMX 50 68t hiding between the wood buildings as a guard. Luckily for me he was down to 10% and he didn't see me as I was approaching through the woods as stealthy as I could. One shot and he was toast. Then a JagdTiger saw me and approached front towards me and apparently he had HE because he took out 70% of my HP. He was at 88% and was reloading. I saw his bottom plate and fired my remaining 5 shots into it which promptly took him out around 20% every shot. I might have taken out modules while doing so, because he never fired again. I bet someone in a JagdTiger would think this frustrating that a small tier 9 medium are able to utterly defeat it by frontal shots, the strongest part on a TD in a 1 vs 1 brawl. I was rushed by a E75 and a Ferdi which tracked me and being empty, I was toast.

Husar
01-04-2012, 15:57
Depends on some additional info.
Did the JagdTiger take out some of your modules?
How far was he away when you shot at him and were you moving or standing still?
If you pumped 5 shots into his lower armour at 300m while going 65km/h then it's overpowered, if you were 100m away and standing still, that's okay.

It's not like there aren't "impossible" situations already.
For example a T-29 seriously hurt my Ferdi at 150m or so by hitting the very same spot in my lower armour plate every time while I could only really see his turret and not penetrate it (my shots also tend to miss the ears at that distance, no matter which gun I tried it with).
In other examples I had my IS-3 front plate penetrated at the very frontal spike (where you would assume it's impossible) by a KV-5 repeatedly (he always hit the very same spot) from 50m or so. Generally KV-5s seem to like premium ammo though because they often penetrate my Ferdi as well.
And then playing a stock Tiger in a Tier 13 match or so... :laugh4:

But what I dodn't understand is why all the other Tier9 mediums have top guns that do 218-220 penetration, which is just below the "useful against most tier 9 and 10 tanks" threshold beginning at around 225mm pen IMO, but the french already get a 232 pen gun at tier 8, my Pershing has 180, a lower burst fire rate, 240 damage and a lower accuracy as well. What it does have is more armour but against that 6 shot burst of 232mm penetration at 300 damage a shot it's useless. :shrug:

I can see a lot of games coming where it's gamer over as soon as you see the first french tank, which may just be the first enemy tank you see at all. Not very encouraging.

Graphic
01-04-2012, 18:37
Unlocked the Tiger II. Anyone want to loan me 2.5 million credits?

Veho Nex
01-05-2012, 00:08
If I could I would. I currently have 8.9m credits and am all saved up for my Maus, but I need another 150k xp for it

Graphic
01-05-2012, 02:35
Yeah, makes me kinda wish WoT was Steam served so I could trade TF2 crap for WoT crap or lend/gift people WoT stuff.

Sigurd
01-05-2012, 11:19
Depends on some additional info.
Did the JagdTiger take out some of your modules?
How far was he away when you shot at him and were you moving or standing still?
If you pumped 5 shots into his lower armour at 300m while going 65km/h then it's overpowered, if you were 100m away and standing still, that's okay.

I was about 200m from it and I stood perfectly still. I had my front towards him... and he took out my tracks and killed my driver (which I immediately fixed using modules to get out should I need to flee). I bet he was aligning his sights to punch through my weak turret, but what he should have done, was to ... I don't know, back up or something to get further away and maybe get a hull down. He was higher than me since I was just at the three line in base II. The Bat has amazing depression though. If I stand on level ground, I can practically get the gun to touch the ground.



But what I dodn't understand is why all the other Tier9 mediums have top guns that do 218-220 penetration, which is just below the "useful against most tier 9 and 10 tanks" threshold beginning at around 225mm pen IMO, but the french already get a 232 pen gun at tier 8, my Pershing has 180, a lower burst fire rate, 240 damage and a lower accuracy as well. What it does have is more armour but against that 6 shot burst of 232mm penetration at 300 damage a shot it's useless. :shrug:

I can see a lot of games coming where it's gamer over as soon as you see the first french tank, which may just be the first enemy tank you see at all. Not very encouraging.
I think all the french tanks have better penetration. The AMX 50 (B or 68t) have a 267mm penetration gun, which I think is slightly better than other tier 10 heavy guns. There might be a compensation of lower damage.
The new client is launched today btw... I would suggest to try out the french... there will always be some with a hoard of free xp that will be jumping on the french tank and you might find yourself up against a lorraine or Bat soon enough.
The AMX 13 are only a nuisance to most, but very dangerous for arties with their 6 shooters.

rajpoot
01-05-2012, 14:08
So like the last time my client gave an error while trying to download the update (problem with torrent session initialisation) forcing me to manually download the update. Somehow I got the EU update and installed it. Now it won't let me login despite showing that my client is updated to 7.1
So I tried to go download the US update, and the link of the official site just gives my update_us_7.0 (or something to that effect):furious3:
I feel like mardering someone.

Husar
01-05-2012, 14:34
I think that's just compensation for the US getting the last update a week earlier.

So far I haven't come across many french tanks in the higher tiers, with the lower ones obviously being full of them.

I'm going to wait (and play Skyrim) a bit before trying the french tanks myself. After Sigurd's accounts I feel like killing many of them first...

Sigurd
01-05-2012, 14:52
I am doing a full client install on this one. I tried to download the full client with the 0.7.0, but the download rate was horrible, so I opted for the patch. This time around its ok with just under an hour to get the 2.5GB full client. (@83% as I type this)

:beam: Funny thing is, I have barely played the 0.7.0 on the public server. I just loved the fact that the last stats from 0.7.0 test was carried over to 0.7.1 test. Hope this trend continues. It's like having two accounts.

Sigurd
01-05-2012, 17:10
:beam:

I just spent some free xp to move up to a tier 4 french and got this:

https://i6.photobucket.com/albums/y230/asleka/shot_001.jpg

lol... I was a bit worried when I started out realizing that this is a light tank and it moved like a stock KV. But this is a bounce machine. Poor PzIII and T28 that met me on the swamps map. They got hammered by a relatively fast and good 75mm gun (not a 6 shooter). This tank just looks like something from Mars :beam:

Yeah that's one and the first game on the 0.7.1 public servers. Will play more later tonight.

rajpoot
01-05-2012, 18:20
Checked again. They've fixed the link for US updates. Hopefully I won't have to do a fresh client install.

@Sigurd
Three brigadiers in one light tank? :laugh4:

Edit:
Not my day...the latest patch won't install...I'll need to do a reinstall of the client...and that means having to redownload the whole thing.

Sigurd
01-06-2012, 00:14
@Sigurd
Three brigadiers in one light tank? :laugh4:


Yeah, and apparently they are amazing:
https://i6.photobucket.com/albums/y230/asleka/shot_002-2.jpg

If you want to see the replay download this (http://sftp://totalwarforums@forums.totalwar.org/usr/local/etc/httpd/forums.totalwar.org/WoT/20120105_2338_france-AMX40_komarin.wotreplay)(Save as)

rajpoot
01-06-2012, 08:37
I'm getting an error trying to download the video.
The stats are speaking for themselves though....63 hits....wow.

Why did they even classify this as a light? They could've easily made it a tier 4 heavy. Specially since a quick Wikipedia check says that AMX-40 MBTs developed in 1980s....shouldn't more modern tanks be higher up in the tiers?

Sigurd
01-06-2012, 09:47
I'm getting an error trying to download the video.

Did you try right click -> Save Link As...



The stats are speaking for themselves though....63 hits....wow.
Why did they even classify this as a light? They could've easily made it a tier 4 heavy. Specially since a quick Wikipedia check says that AMX-40 MBTs developed in 1980s....shouldn't more modern tanks be higher up in the tiers?

This is the 1940 version of the AMX 40, and yes against other tier 4 tanks it is formidable, but it stops there. I squished the Stug III because he was out of ammo. If you look closely he was out of ammo with 8 kills when I encountered him trying to take our base. There was a tank trying to shoot me when I was dancing with the Stug, but he couldn't penetrate my armour :sneaky: I finished off the poor Stug and then the bugger who dinged me maybe half of those hits before moving towards where I thought their arty would hide. I had no hope of encountering it with a top speed of 20 on flat ground. But to my luck I met him half way to our base... Game over. It was me against three enemy tanks at the end and I took out the last one about a minute before end time.

Graphic
01-06-2012, 13:09
B1 is the worst grind I've ever experienced. This tank has no redeeming qualities to speak of.

Gift Shop is up. So who wants to gift me a Lowe and earn my eternal friendship (which is worth at least twice as much, if you ask me)? :laugh4:

https://worldoftanks.com/personal/gifts/

https://worldoftanks.eu/personal/gifts/

Veho Nex
01-06-2012, 22:07
B1 is the worst grind I've ever experienced. This tank has no redeeming qualities to speak of.

Gift Shop is up. So who wants to gift me a Lowe and earn my eternal friendship (which is worth at least twice as much, if you ask me)? :laugh4:

https://worldoftanks.com/personal/gifts/

https://worldoftanks.eu/personal/gifts/

50$ piece of crap.

I like my type 59 even after its recent nerf

Graphic
01-07-2012, 00:48
Yeah I'm ready to cave and get a Type next paycheck.

rajpoot
01-07-2012, 07:58
Those are pretty steep prices....!

Edit:
Replayed KV today to make up for all the money I lost in my IS. And I can say with conviction that KV and KV3 are the best heavies relative to their tier, in the USSR tree. All heavies after them seem to be more like heavy-mediums.

@Sigurd
Actually the only option I get is 'save link as' and that gives an error.
Also, tt would seem all the French tank crews are brigadiers......brigadier in French is a soldier, an officer...or what?

rajpoot
01-08-2012, 11:16
For those of you who were oblivious about it like me, till today, there's a new promo code that gives you MKVII Tetrarch and a garage slot.
North America - NEWYEARNA
Europe - NEWYEAREU

Graphic
01-08-2012, 19:22
How much does a Type 59 earn on an average game?

I'm wondering if I'll need one eventually to support the 105 on the King Tiger or if my Church and Ram will be enough. They both almost never earn less than 20,000 (on premium now, so I guess thats 12-15 on standard).

Sigurd
01-09-2012, 12:01
How much does a Type 59 earn on an average game?

I'm wondering if I'll need one eventually to support the 105 on the King Tiger or if my Church and Ram will be enough. They both almost never earn less than 20,000 (on premium now, so I guess thats 12-15 on standard).
It all depends .. ya know.. win/loss, kills/detection/damage etc...

But I think you can count on getting around 20k - 100k. With repair costs that are rather low you will always earn credits win or lose. I can't remember the exact numbers.
My desperation after credits came with the IS3 and beyond. The IS3 was barely making a profit and I realized that I needed to do something if I wanted to go beyond tier 8. It would take forever to get those 3.5 million credits to buy the IS4.
With the Type.. it didn't take too long... and I did run a double game for a while; Type + premium account. (I am too old to spend hours on hours like the young students do, getting to the good tanks by pure grind).

Sigurd
01-09-2012, 13:17
@Sigurd
Actually the only option I get is 'save link as' and that gives an error.

Don't know what is causing this... anyone else having this problem?


Also, tt would seem all the French tank crews are brigadiers......brigadier in French is a soldier, an officer...or what?
In the test they had different rank names until it was pointed out by someone (http://forum.worldoftanks.eu/index.php?/topic/70819-french-crew-grade/) that they were wrong.

I think they might have changed them sometime during the test. My early test pictures have the old ranks, but my AMX 40 has the new ranks.
I think they changed them during the last stages of the test.

So after Maréchal des Logis-Chef (can't confirm this rank 100%), my commander became adjutant, adjutant-chef, Sous-lieutenant and then Lieutenant, if I am not mistaken.

https://i6.photobucket.com/albums/y230/asleka/shot_018-2.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_019-1.jpg

rajpoot
01-09-2012, 15:19
Well this is something new I've learned. Very weird though.

On a different note, I got my first (two) top gun achievements today. ironically both were in my KV :laugh:

Graphic
01-10-2012, 07:47
https://i.imgur.com/5n5vP.jpg

rajpoot
01-10-2012, 09:31
So who won?

Graphic
01-10-2012, 19:21
We did. As usual, they considered themselves invincible and that was their undoing. One of the IS-3s got 7 kills.

rajpoot
01-10-2012, 21:34
Oh you were in that match? Which one are you...I was looking for Graphic.

On different note, my KV crew reached 100% today, and I have to pick a skill. Which one is better for USSR heavies? (since I plan to retrain my crew for IS4 eventually) Repairs or camouflage?

And to boast a little, I got myself in a situation where I faced off against a T29, a KV3 and a Lowe all together, in my IS today. (All our team's top tiers were mediums and it was the Steppes map).
I was being battered, and there was no hope, until I managed to kill the KV3. I had damaged the T29 but he'd managed to get behind me...luckily though, for some reason he got behind me and hid, and never came out to attack. I'd got another lucky hit on the Lowe and reduced it to 12% after which he seemed to lose nerve, and fled, only to be taken down by mediums from the rear.
First time ever that I actually felt like a powerful heavy in the IS. :bounce:

Graphic
01-10-2012, 22:21
My game name is Horrorsh0w

scottishranger
01-11-2012, 03:37
The AMX 38 is absolutely worthless. I cannot damage anything, i barely hurt tier 1's...

Graphic
01-12-2012, 02:00
KT is awesome even though I have a terrible win streak with it and don't have either of the 105s or the turret. I need some equipment too. My Tiger right now is much more effective with the long 88 right now because of the crew and the equipment on it.

Sigurd
01-12-2012, 10:03
Did I mention that IS4 is only great with the S70? It is a GRIND!!! until you can mount that sweet 130mm. Oh hallelujah... I got it this Monday. :sneaky:
Now I can finally get that suspension and engine that it needs to move better.

You just smile when you penetrate a Löwe with hull down at 500m and see him retreating not understanding what happened. Since he didn't see you, he peeks over the ridge again and you smoke him.
And the M6A2E1 who thinks everybody forgot how to kill it, takes two shots to the turret and dies.
And the cocky E75 who shoots your angled side, where your tracks soaks up all the damage and rages when you keep hitting that same sweet lower front plate.
And the JagdTiger who frantically backtracks after he bounces your front plate, loses 50% of his health after your first shoot, realizing that he is facing a 130mm that will shoot clear through his tank, making gravel of several internal hit-boxes via the lower front plate.

*sigh* It is fun to play this tank when it is elite.

Husar
01-12-2012, 13:15
You're a horrible person Sigurd. :laugh4:

So what about the clever E-75 who is slightly above you with his lower front plate hidden by terrain, penetrating your front plate like a knife through butter while a Löwe comes from behind since your team ignored a flank? ~;)

And I don't understand why a JagdTiger cannot penetrate you? My Ferdinand with the 128mm can and the JagdTiger starts out with it and gets an even better gun later on.

Veho Nex
01-12-2012, 15:24
I watch IS4's scream in pain and curl up in the fetal position crying with my 128 on my Baby maus

Sigurd
01-12-2012, 16:01
You're a horrible person Sigurd. :laugh4:
So what about the clever E-75 who is slightly above you with his lower front plate hidden by terrain, penetrating your front plate like a knife through butter while a Löwe comes from behind since your team ignored a flank? ~;)
And I don't understand why a JagdTiger cannot penetrate you? My Ferdinand with the 128mm can and the JagdTiger starts out with it and gets an even better gun later on.
1. That was before the S70 gun, mind you. And were you part of that team.. I wonder? In the tinbox called Pershing?
2. I don't know... It seems the JagdTigers gets a little scared when the shots no longer bounces on their front armour. They realize that the next shot will be fatal. And don't talk to me, the Ferdi-killer, about those puny rolling coffins. Those were already blazing ruins with the BL-9 gun... :sneaky:


I watch IS4's scream in pain and curl up in the fetal position crying with my 128 on my Baby maus
Those must be the Tier rushers with D-25-Ts. I encountered one the other day asking about the 130mm. "Are the 130mm better than the 122?" I was like: "lol" ...
Then he continued asking... and seeing he had the D25 mounted, I was... "you didn't try the BL-9 in your IS3?" and he said.. "no" I just replied... *facepalm* I got 4 kills in that game and he got none.

rajpoot
01-12-2012, 16:29
Sigurd what is the order in which you pick specializations for your heavy tank crew?

Sigurd
01-12-2012, 16:40
Sigurd what is the order in which you pick specializations for your heavy tank crew?
Usually in the order of Repair, Cammo and Firefighting. The Soviet diesels don't catch fire that often :sneaky:
With the french, I might do firefighting before cammo.. Repair as a priority skill is a must.

rajpoot
01-12-2012, 17:47
All right thanks.
This solves my dilemma. I was leaning more towards cammo since I read that Russian heavies are smaller so cammo is more effective, but I guess I'll go with repair.

Veho Nex
01-12-2012, 18:07
always go repair first.

Graphic
01-12-2012, 23:29
Next person who parks behind me when I'm popping in and out of cover is getting hunted down and killed in real life.

rajpoot
01-13-2012, 09:17
They always do that. And surprisingly it's not just people with lower tier vehicles. Even experienced players who must've been playing for ages, can act like idiots.
The other day a Panther II parked behind my IS and wouldn't move even when I asked him to, in chat. I was nearly shot to pieces by some TD, and I finally had to turn my turret and shoot the panther to make him back up.

Sigurd
01-13-2012, 15:54
I just noticed that they have announced that they are removing the Type 59 from the store... It will no longer be available for purchase from the 16th of January 2012 (http://worldoftanks.eu/news/947-type-59-game-store-removal/)

rajpoot
01-13-2012, 18:33
Wise decision IMO.

Ja'chyra
01-13-2012, 20:06
I just noticed that they have announced that they are removing the Type 59 from the store... It will no longer be available for purchase from the 16th of January 2012 (http://worldoftanks.eu/news/947-type-59-game-store-removal/)

A carefully worded announcement, sounds like a ploy to sell some, remove it for a while and bring it back as a series of one time specials at a higher price, but that might just be me being cynical.

Graphic
01-14-2012, 00:07
Though I'm a bit bummed I won't have money to get one for myself before they take it out of the store, I agree that it's the right move. The game was quickly turning into World of Chinese Copy Tanks where you see 5 T-59s for every Panther II or T-44.

Ja'chyra
01-14-2012, 10:04
The French tanks are slow but they can take a bit of damage

3406

rajpoot
01-23-2012, 16:40
After twenty days of grinding my KV (which actually started as a way to make money to pay of my IS losses) I was finally able to buy the S-51.
This was the tank I had my eye on when I first started playing this game, and picked up that little MS-1. Somewhere along the way I got lost in lower tier SPGs, and then heavy tanks.

Played a few matches, scored just a single kill until now. A IS7 at 23 %. But I've been bleeding IS4s and E100s. Plus everyone is saying it's going to get a lot better with the 203 mm gun. I cannot wait. :bounce:

On the downside, up until now S-51 has been an even bigger money waster than the IS.....with each shot costing more than a thousand creds, I shudder to think what'll be the cost of the 203 mm shot. Furthermore the reload times are very long. Both these things together mean that guesswork and blind shooting, more often than not, don't pay.

Sigurd
01-27-2012, 13:48
Someone told me about this site: PlanetWoT (http://jts.kapsi.fi/planetwot/)
Register (not with your game logon credentials) and it will keep track of your progress.

Husar
01-28-2012, 19:59
Yes, note my completely different pie charts (http://jts.kapsi.fi/planetwot/playerStats/?name=Husar&d=eu).

rajpoot
01-28-2012, 22:00
I feel like bashing myself on the head right now....

Last game a PzIV in the enemy team scored 12 kills.
I was at the top of my team in KV with two BDRs. They didn't do much. I managed to get 3 kills and reached the enemy base, harried by a M7 Priest. Then I missed two shots at a StugIII, and this Pz4 which had been camping near the Stug, helped him make short work of me. It was just the two of them against a more than two thirds of my team then.
Somehow, everyone died......They managed to get the Stug, but the PzIV killed them one by one. One of the mediums chose that time to go AFK. The arty instead of trying direct fire, turned tail and fled, and was hunted down. The TD instead of standing and sniping, decided to chase around after the PzIV and got flanked and killed.
I looked on cursing as to how I could've easily sent them ahead as fodder instead of taking point myself, and won the game.

Worst thing is, it was his luck, that helped him score, not skill. The dude was simply camping till the time I reached his base. :wall:

Ja'chyra
01-30-2012, 14:13
Sometimes this game really annoys me, why do most the team always rush down one flank leaving only 1 or 2 defenders to hold off the other team who have similarly rushed the opposite flank, it takes it from a challenge to a race. I also don't know why people complain about camping, surely preparing a decent defensive position and waiting for the enemy to approach on your terms is a valid tactic?

I had a game last night where the highest tank in our team was t7 heavy, I was in a KV, after he was killed he balmed everyone else for not supporting him, even though he rushed off to the left when no-one else followed. After I told him to stop crying he called me a noob, and a piss-ant, then proceeded to carry on complaining until the end of the game. If he hadn't already died I would have shot him myself.

The other thing that annoys me is spamming the chat with locations or "Follow Me", I have to admit I did shoot one of my own team when they wouldn't stop doing it, cue the tears from the now dead tanker.

All of that aside I still find myself playing it almost every night but I think I'll have to cut down on the number of tanks I have as I've got about 20 in my garage and am trying to level 10 of those at the same time, I think the KV is my favourite so far, that's why my highest is still only T6 :P.

Husar
01-30-2012, 15:14
I noticed the teams rushing in opposite directions on the map, happens quite often. Sometimes I tell them they should come to the other flank. If noone listens I either retreat elsewhere and leave the flank open or go rush in and die, leaving them scrambling to get back in time. It's usually a lost game anyway so I don't even feel bad about it.

As for the support, that depends a lot on the situation. Sometimes a lone tank rushing really is dumb, and sometimes standing around in the base while your team dies out there when you could offer some serious help is just as dumb.Depends a lot on the map and matching of tanks etc. IMO.

You're an evil person, nothing justifies killing a teammate, there's a report function for spam and the authorities will handle it.

I'm also trying to level up several tanks, but I do choose priorities and ones I play only now and then or just to get the daily 2x XP.

Sigurd
01-30-2012, 15:19
I also play this game nearly every night... It is the "fun" of the day before turning in.
But lately I have experienced serious unplayability. fps can suddenly drop and the ping increase. I try to find out what is using up resources and reset my router, but nothing helps.
It all started with the .7.0 test which had horrible ping rates. I suspect that there is something going on with their multicluster technology that are not compatible with my system. Either that or their current server location is horrible with regards to routing to Norway.
My win rate is currently suffering - esp in fast tanks.

The IS4 is doable with server aim. It is a long way to Is7 though... but it is finally all upgraded (researched the suspension just to get it elited when I finally get it to IS7). The IS4 is a grind to play without the S70/Rammer. I have also mounted the Ventilation. What would be your third equipment for a heavy like the IS4?

rajpoot
01-30-2012, 20:50
The S-51 with the 203 mm is awesome. Really.

For the first time ever playing as arty I feel powerful.
And despite the cost of shells (more than 1500 per HE shell) being more than that of stock gun, I'm actually making money, because the splash damage is enough to damage something, even if I miss.

In my first game, the only thing I actually hit was an AMX 13 90 at 25 % health. he died ofcourse.
But I also shaved off 20 % health off a E75, without even hitting him.
Finished off a KV at full health. Again without hitting him.

This gun is great. I don't even want to get that Obj 261 now....

Sigurd
01-31-2012, 14:24
The S-51 with the 203 mm is awesome. Really.

For the first time ever playing as arty I feel powerful.
And despite the cost of shells (more than 1500 per HE shell) being more than that of stock gun, I'm actually making money, because the splash damage is enough to damage something, even if I miss.

This gun is great. I don't even want to get that Obj 261 now....
I haven't played Soviet Arty, but if it is similar to the German 210mm, then yes, it is a great gun.
I don't know too much about the difference between the S-51 and later SPGs, but in the German line, it is definitely worth moving from the GW Panther (tier 6) to GW Tiger (tier 7) and GW Type E (tier 8).
The 2nd 150mm on the GW Panther has an average of 1200 damage, but the Panther has a half revolving turret making the field of attack wide. You basically just park your arty somewhere with the front towards the enemy's general direction and lock your tracks. Moving up to the GW Tiger gets you a stock 170mm with 1400 damage, but the great 2nd gun is the 21cm Morser. Man, that can crush enemies with its 2000 damage gun. Both the top German SPGs have the option of using AP rounds in addition of the normal HE - they are not gold ammo and has 303mm penetration. The gold ammo is a HE with a larger splash damage circle.
Both the top Germans have a very narrow field of attack, and that worried me a little when I moved up. But what I didn't know is that both the GW Tiger and the GW Type E are near ready aimed when shifting to the "arty view". While the Hummel and GW Panther has very large aim circles, the GW Tiger and GW Type E have very small ones.

It would be interesting to know the difference of the Soviet ones... noticing that the object 261 only has one gun; the 180mm B-1-P 1700 damage (HE). It does have 360mm penetration AP rounds.

rajpoot
01-31-2012, 14:46
Actually the main difference between Soviet and German arty is that, the stats you specify for GW Tiger are nearly all available in S-51's 203 mm gun. Damage ~1800, a maximum penetration of 260 mm and HE and AP rounds, with High Explosive Anti Tank rounds available for gold (never used them, don't plan to).
Plus it's quite fast. Moves at around 26 kmph and has a nice turning speed.
The Obj 212 gets the same guns, is slower, but has a larger ammo capacity, which does not matter much due to the reload time.
The Obj 261 is an entirely different deal. It's much more accurate (more that GW Type E), fast as a Hummel, but with a 180 mm gun.

Thing is I don't care for precise arty. In my mind artillery should have shells of devastating damage. Quite often I've wished I'd started on the American line, instead of the Russian. Reason being that I find hitting tanks rather hard, with the dice throwing mechanism in the game.

With a 100 % crew and some equipment, S-51 can become as good as any tier 7 arty. And like I said, I really don't want to downgrade the gun. If I want a tier 8 arty, I'll be starting again on the American line.

Check this out. (http://www.tankersguide.com/tier6-spg-specifications.htm)

Sigurd
01-31-2012, 15:46
Plus it's quite fast. Moves at around 26 kmph and has a nice turning speed.

:laugh4:
It is a tad slower than the American M12...
I went up against one in my Hummel. That was a blast. I did the Medium dance with it, circling around it while it franticly tried to keep up. It died horribly and shamefully.


Check this out. (http://www.tankersguide.com/tier6-spg-specifications.htm)
That the S-51 has more Armour than the GW Panther is a joke... just look at it.
It is the most exposed arty out there. It's basically a KV wheel set with a large open gun on top. I bet the guard rail around it has a magical force field to protect the gunner/loaders from shrapnel/HE blasts.

rajpoot
01-31-2012, 17:40
Thing is armour is not so important in an arty anyway now, is it...
I mean the only time it's actually useful is when the enemy arty shoots at you, using tracers/blind fire. And TBH that does not happen many times. Most people I've met on NA server playing arty don't care about enemy arty unless it starts shooting at them, because looking for tracers is time consuming, and if one makes a habit of moving to and fro after each shot, it becomes even harder.
The other scenario where one might run into light tanks; Well 9 times out of 10 arty will die whatever be the armour.
I'd rather they took away the armour and gave a 210 mm gun! :grin:

Speaking of GW Panther, I played a game last evening where one managed to outflank a lone last Ferdi of our team (the GW Panther was the last one on enemy team) and shot him in the back while moving at a very high speed. We lost, but we all lold. That arty looked like a T50 moving at that speed.

PanzerJaeger
02-04-2012, 12:28
Just got this game. I held off for a long time because I thought having tanks of different nationalities on the same team would ruin the immersion for me. It kind of does, but it's not meant to be realistic and it is still fun. I went for the German TD line and absolutely loved the Marder II. The Hetzer, on the other hand, has not be particularly enjoyable, which is a shame because I'm a big fan of the real version and was looking forward to it. Hopefully things will get better.

scottishranger
02-04-2012, 17:12
Just got this game. I held off for a long time because I thought having tanks of different nationalities on the same team would ruin the immersion for me. It kind of does, but it's not meant to be realistic and it is still fun. I went for the German TD line and absolutely loved the Marder II. The Hetzer, on the other hand, has not be particularly enjoyable, which is a shame because I'm a big fan of the real version and was looking forward to it. Hopefully things will get better.

Wait till you get the 105 gun. Thats a very fun gun for the Hetzer because you can one shot kill all the pesky lights running around. Then the Stug III is a very fun TD also.

Husar
02-10-2012, 12:43
Today I learned that the BL-9 can actually be somewhat useful, killed an ISU and IS-4 almost on my own (hit the driver's hatch several times, when allies finally distracted him I finished him with a nice shot to the back of his turret), then set an E-100 on fire (frontal shot, lower glacis) that was already quite hurt, turns out it was enough to kill it and I got a nice x3:

http://cloud.steampowered.com/ugc/504638261869789023/ADC93D9AA516F58481D4FDC302A155D421AA6BD1/

And then I got an opportunity to add another picture to my world famous series "Fabienne rolling through a tank graveyard":

http://cloud.steampowered.com/ugc/504638261870155797/FFCF9AF6457265F137F2578801D148C8E39F7F90/

~;)

Sigurd
02-10-2012, 16:53
I am posting this from 25 000 feet. no I'm not playing wowp...

I am on a plane going home. I will be playing on the european server from 20:00

Husar
02-10-2012, 17:33
I am posting this from 25 000 feet. no I'm not playing wowp...

:laugh4: Good one.

I'll be on later this evening, probably not around 20:00 though.

PanzerJaeger
02-12-2012, 03:57
I'm wondering if I should abandon the German TD line. I chose it because the real vehicles interest me, but I've read a lot of comments essentially claiming that the Marder II is as fun as it gets and the rest of the line is disappointing in comparison to those of other nations in their tier.

scottishranger
02-12-2012, 06:11
Nein! The Stugg is great fun. Im on the jagdpnzIV and its a very good tank, and Iv heard great things about Jagdpanther. If you were goin to switch, I would go to the Soviet TD line. Very good mobility wise with a great guns also. Just bad armour but that is the price you pay!

Husar
02-12-2012, 11:11
I have a Ferdinand and like it, but it's really not as well armoured as the 200mm front may suggest. On one hand the lower glacis is weaker, on the other hand at tier 8 many tanks have more than 200mm average penetration anyway. The gun is nice though, TD version of the one the Maus gets, can penetrate IS-4 and E-75 as well as Tier 10s relatively well.

Haven't gotten the JagdTiger yet, it gets the longer 128mm with 276mm penetration and more damage which should be very nice, only german tank that gets this much after all.
The armour is similar though, 250mm on the front casemate but the lower part is a Tiger II hull so there's only 150 and 120mm armour or so, too low for tier 9. As such it probably helps both to keep a distance like any other tank. I need to remind myself of this as I tend to go up front with my Ferdi and get penetrated by Tier 8 heavies...

In general it makes a lot of sense to go up at least two trees though, when you die early in a battle you don't have to sit it out, you can leave and hop into another tank, your destroyed tank will show up in your garage once the battle it was in is over and you get no negative effects for leaving early.

rajpoot
02-12-2012, 14:03
In my very limited experience I've had with TDs I've found out that playing TDs, isn't much fun on the lower tiers with all the lights and meds running about. IMO the best way to play a TD is to plonk down in a good place, behind the main front of heavies, and snipe from there. That is not really possible in lower tiers. Above tier five though, things get a lot more fun, as the slower heavies start coming in.
Same is the case with arty.

I haven't played the Jagdtiger, but I've seen more than one match where the last remaining player in a JT, with very little health saved the day by sniping the tanks who come to cap.

Also in my experience TDs perform remarkably better after mounting equipment like rammers and cammo nets...more so than the heavies.

PanzerJaeger
02-13-2012, 05:03
Nein! The Stugg is great fun. Im on the jagdpnzIV and its a very good tank, and Iv heard great things about Jagdpanther. If you were goin to switch, I would go to the Soviet TD line. Very good mobility wise with a great guns also. Just bad armour but that is the price you pay!

Man, I read (http://forum.worldoftanks.com/index.php?/topic/90874-jagdpz-iv/) the Jagdpanzer IV was the worst of the lot! If it's not so bad, I might go ahead and grind through it to get to the Jagdpanther. Right now, the Stug has been incredibly frustrating. I'm so tired of finding great positions, nailing tanks in the sides and rear multiple times, only to have them turn around at their leisure and destroy me in a shot. Earlier I played a game where I shot 27 rounds, 22 of which hit their targets, and registered no damage at all. I'm new so maybe I'm not playing the class right, but I'm not sure where to shoot other than the sides and rear. In the Marder II, I didn't even have to worry about that so I might be spoiled. It just seems like in the higher tiered games, it's a heavy tank match with a few ancillary classes running around to give them some extra kills.

scottishranger
02-14-2012, 01:52
The Stugg really needs its top gun (the long one, i forget its name) to be a killer. Thats how all the tanks from now on will be. Its a frustrating grind at first but you just gotta stick with it. Ill admit, the jagdpanzer iv really offers nothing new from the stugg, just a decent 88 gun. It gets a decent amount of credits though and I really want the jagdpanther so im grinding it.

Sigurd
02-18-2012, 13:43
Useful site (http://gamemodels3d.com/model/f18) if you want to know where to hit those pesky enemies.

rajpoot
02-18-2012, 17:12
Useful site (http://gamemodels3d.com/model/f18) if you want to know where to hit those pesky enemies.

Thank you!!
I keep reading about command ports and ammo caches, but I can never really find them.

Sigurd
02-21-2012, 12:39
Remember the Valentine day 1 day premium. Last chance to use it today (11:59 pm GMT )
code: FREEHUGS

Also a 24 hour 5x experience bonus starting tomorrow at 6:30 Central European Time (05:30 GMT)
I think I will be calling in sick :sneaky:

rajpoot
02-21-2012, 13:33
The 5x XP ended on NA server yesterday. And that's also when I used the prem code.....regrettably, none of my first victories went well...

I managed to get the IS3 yesterday night. Finally. It's stock, and I'm bankrupt, so as yet I've played just a single game on it. A spectacular defeat where for the first time I saw tier 8 artillery in action. Predictably I was kind of wary about leaving my cover and ended up camping there for the entire match, trying to snipe. Not much good since I bounced of everything and finally a GW Type E ended my misery in one shot.
Still, the tank seems tougher than the IS despite the lesser hull armour.

My aim now is the IS4.....long way to go, but I hope to get it before they release 7.3.

Edit:
Suppose I don't manage to get the IS4 before 7.3 and the IS3 is moved to the 'light' heavy branch, will I have to start moving up from the KV3 again?

Sigurd
02-21-2012, 14:57
Suppose I don't manage to get the IS4 before 7.3 and the IS3 is moved to the 'light' heavy branch, will I have to start moving up from the KV3 again?
The good thing is that KV-3 moves up to Tier 7 which gives you the chance to get the new Tier 8 in that tree (KV-4). Since IS-4 is moved up to tier 10, I think you will have to grind through KV-4 (which you should be able to get immediately since you have an elite KV-3 already) and then ST-I which is the new Tier 9 tank in that tree.
If you manage to unlock and buy the IS-4 before 0.7.3, you will be getting the IS-8, which is the replacement tank for IS-4 in that tree.

Remember to keep these tanks in your garage at the 0.7.3 release:
KV (with the 2nd turret researched/Installed )
KV-3
IS-4

The KV will split into two tanks KV-1 and KV-2 (free slot)
The KV-3 will be moved to tier 7 (you get its replacement tier 6 - T-150 and a free slot)
The IS-4 will be moved to tier 10 (you get its replacement tier 9 - IS-8 and a free slot)

The KV-1S, IS (IS1/IS2) and IS-3 will stay as is.

Graphic
02-22-2012, 04:59
Star Trek Online has made me forget about this game. I don't think I can come back until they add different game modes. I didn't realize how tedious it had become doing almost 3,000 games of team deathmatch on the same handful of maps until I started playing STO, where I get the same excitement of customizing my vehicle (except with infinitely more variety in STO because 90% of it is up to preference, not just grinding to the top gear and then using that for all time) but with 1,000x more things to do in it.

Now that I'm a few steps back its easy for me to see how stagnant the game has become. Some new tanks, some new maps, every couple months...to play endless games of TDM on.

rajpoot
02-22-2012, 09:12
I got two of those three. KV and KV3.

Grinding the stock IS3 is hard. I seem to remember you caved in and got the premium account while doing it! :sweatdrop:

I haven't won a single match in it yet. Losing over 12 k creds everytime. Putting a strain on my already over strained cred situation.

Sigurd
02-22-2012, 09:54
Grinding the stock IS3 is hard. I seem to remember you caved in and got the premium account while doing it! :sweatdrop:
I haven't won a single match in it yet. Losing over 12 k creds everytime. Putting a strain on my already over strained cred situation.
Yeah, I ground that Is-3 to near Elite before I realized that I wasn't going to earn that 3.5mill for the IS-4 anytime soon. That tank is barely making money and the reality is more a zero balance tank. You win and lose money on equal terms. And you need money to maintain the IS-3. The ammo for the BL-9 is expensive and you benefit from the equipment you mount.

Sigurd
02-22-2012, 14:07
For those waiting on the 0.7.3 and the Russian tech-tree change.
Here are some images of the new tanks.

IS-6 (http://wot-news.com/main/post/08252011/1) (new Premium Tier 8 Heavy)
KV-4 (http://wot-news.com/main/post/02172012/1) (new Tier 8 in the IS-4 Heavy line)
ST-I (http://wot-news.com/main/post/02112012/3) (new Tier 9 in the IS-4 Heavy line)
IS-8 (http://wot-news.com/main/post/02112012/2) (Tier 9 replacement for IS-4 in the IS-7 Heavy line)

I am mostly looking forward to the IS-8 myself.

Alexander the Pretty Good
02-23-2012, 02:57
Just getting back into the game. It's amazingly grindy without the beta gold, but at least there are enough players so that you can fight enemies mostly in your own tier. I like the french tanks; the AMX-38 wipes the floor with non-French tanks around its tier, as long as you get in a situation where they face you head on. Kind of a metaphor for French strategy at the beginning of WW2...

Ja'chyra
02-25-2012, 15:02
So I traded up from the KV to the KV-3 after I got elite status, it's definately better than the IS if you liked the KV but all my matched seen to be filled with T10's with me at the bottom of the pile.

Anyone reckon it's worth splashing out and buying a Lowe? Seems like a lot of money for an imaginary tank.

Maybe we should create an Org company?

rajpoot
02-25-2012, 15:12
Anyone reckon it's worth splashing out and buying a Lowe? Seems like a lot of money for an imaginary tank.

Maybe we should create an Org company?

I plan to get the Lowe eventually, once I convince myself that it's worth spending money on an MMO. It's supposed to be very good, and if you play as a cautious sniper you might even take out tier 10s. The people I know who play it say that they can make upto 70 k for a good match and near 100 k for excellent games. So it's helpful as it saves you some grinding time when you want to maintain you high tier tanks, which are all cred-drains.

I actually wanted to start an org company/clan once, but for one half the people here are on the EU server and secondly only prem users can start a clan.

Ja'chyra
02-29-2012, 22:32
And Hus thinks the Slug is useless

4289

Husar
03-01-2012, 00:17
It is, in an EZ 8 you would've gotten 2000 XP! ~;)

Graphic
03-01-2012, 01:00
Jumbo > Easy 8

Sigurd
03-05-2012, 11:06
People stopped playing this?

I have been grinding a little during my winter holyday and finally fully upgraded my new Lorraine. Such a sweet tank, yet prone to die early.
I have installed the mod called XWM which lists players performance ingame. Useful? Maybe not, but I can see who would be easy targets and who you should keep an eye out for.
This new mod also gives me an inclination to improve my own stats. Players who are grinding, are not getting high scores towards the efficiency rating.

I am dreading getting the Panther II, because I know it will be much chagrin before getting that tank upgraded/profitable -> bad scores.

Ja'chyra
03-05-2012, 12:11
I still play as does Hus and Fiz on the EU servers.

Just got to the IS as I am levelling up most of the trees at the same time rather than concentrating on any particular one.

My stats aren't that good with a 48% win rate and 50% lose, I blame that on one particularly drunken night that I can't seem to claw back.

rajpoot
03-05-2012, 12:12
Oh I'm playing this. Like crazy. Grinding my IS3 for the BL9. 10 k to go.

I got the mod on my HDD, but haven't tried it out yet. As yet I've seen it being used for -
1. Intense discussions during a match about which enemy to hit first based on their stats. The 'pro' players got so busy discussing it, that they got swarmed and we lost.
2. To goad other players and call them names based on their stats. I for instance was called a pub, (which I think can mean a lot of things), because I had a 47 % win rate.
Once I install it intend to use it mainly to taunt players who blindside me and kill me. :laugh:

On the upside 7.2 has been delayed to April. Which means 7.3 has been delayed to god knows when, which means I have even more time to get to that IS4.

I've had several very aggravating experiences with Lorraine players and their six shooters (and one of them who kept on quoting Clint Eastwood from Dirty Harry).
Most French tanks are good, as long as they keep moving and don't get into a prolonged face to face fight.

Sigurd
03-05-2012, 14:00
Your win rate is not that interesting. In random games... you will near always be around +-50%, which tells us the random algorithms (loaded dice)and MM works.
What is more interesting is your efficiency rating. The indicator that tells us how well you perform. If you are able to kill opponents, damage them, spot them and capture/save. It also considers your garage (low tiers will give you better EfR).

This is what I am talking about (http://wot-news.com/index.php/stat/calc/en/)
Put you name or someone you know into the player field, load data and calculate efficiency.
The Mod will rate your win rate and number of games played as well, but when I play it is the EfR that colour the names.


https://i6.photobucket.com/albums/y230/asleka/shot_011-1.jpg


Color code:
dark red : <600
red: 600 - 900
yellow : 900 - 1200
light green : 1200 -1500
dark green : 1500 - 1800
purple : >1800

The first one I killed was the T50-2 and the last one was the Tiger II (5 kills total)

Graphic
03-05-2012, 14:42
Your win rate is not that interesting. In random games... you will near always be around +-50%, which tells us the random algorithms (loaded dice)and MM works.

I wouldn't say that. The more games you play, the more your win rate reflects your ability to help your team win or lose.

If win rate was completely random, if someone has several thousands of games played, each percent above or below 50% is more and more unlikely to be random, and that likelihood of pure randomness quickly becomes astronomical (i.e. impossible).

So if someone has 10,000 rounds and a win rate of 55%, it's because they're instrumental in helping their team win 5% of the time, and the reverse for 45%.

An efficiency rating based on average destroyed in battle, spotted, caps, etc and the like doesn't really reflect how much a help you are to your team, because it could involve a million things that aren't reflected in the points system.

Sigurd
03-05-2012, 15:06
I disagree...

You can perform well in a game and still lose.
How many games have you played where you do 4-5 kills, die and then your team proceed to lose that game? You did extremely well taking out 33% of the enemy on your own, but are awarded with a loss.
And you even took care of the strong tanks... leaving the pickings for your team. Even if you lose, you gain 5 kills which will heighten your rating etc...

Take me as an example... I have 49% win ratio, but my stats shows that I have won 6 more games than I have lost. This should at least be a 50% win, but the drawn games are not factored in.. so I have a 49/49 win/lose which leaves a 2% ghost (draws).
I am nearing the 1200 border, but I would still prefer to be the yellow guy. The one nobody pays attention to. (Watch out green player - lets kill him first... Hey a red player... pawn bait).

Graphic
03-05-2012, 15:30
Those are an exception though. Every time you perform even remotely well, you increase your team's chances to win. In spite of bad teams and bad luck, that adds up over time.

Battles Participated: 3 110
Victories: 1 680 (54%)
Defeats: 1 367 (44%)

Flip a coin 3,110 times. If it's not 50/50, you deserve a medal for destroying the laws of probability, because the odds of it even being 51/49 are inconceivable. Something has to account for the plus or minus, and it's not randomness. Randomness makes 50% the default win rate. Randomness means that the enemy team is the terrible one as many times as your own team is. The more matches you have, the more your win rate is effect by what you do. Because its the only thing you are in control of, its the only thing that overcome randomness.

If it really is pure randomness, then scientists needs to study the hell out of World of Tanks players, because there are hundreds and hundreds, possibly many thousands of players who completely annihilate the laws of probability by having low and high win rates.

Sigurd
03-05-2012, 16:08
That's the thing... this is not a coin toss (not even considering that there is a third option to results which throws off the perfect x+y = 100).

I have seen players with under 900 efficiency, but still have 52% win ratio. Others having 1400 efficiency but have 48% win ratio. They are called random games, because you put 30 random (not really) players together on a random map. The outcome is entirely team dependent.
One team will normally win over the other, but you don't have to be the one making the difference between win or loss.
The unknown factors are many more than a XOR head or tail. If you want to throw probability into this, you need to factor in all the little mistakes these 30 tanks does over the time span of ~10min and if you throw reverse casual chain analysis into this, you "might" find the little causes that tipped the favour of one team over the other. Do the game make adjustments? I have seen several threads talking about loaded dice, that somehow the game compensates the fact that you are good, and will make you miss a obvious shot or give you a 0% critical hit, you know was a 100% hit to a ammo box.

I still think efficiency rating is the best measurement for what players are capable of (good for).

(edit: Just checked the stats and Graphic has the exact same Efficiency rating as I do :sneaky: )

Husar
03-05-2012, 18:47
I don't fully believe in either.

They're both somewhat indicative but isn't taking my average tank level and using it to "discount" my average damage quite wrong if I have several Tier 10 tanks but play my tier 2 50% of the time? That way I would have a relatively low average damage due to playing my small tank so much but get a huge hit to my rating for having some big tanks.

If there were an explanation of how they arrive at the rating that might be interesting.

Besides, with the high tier tanks that do 490 and more damage per shot it's not that hard to get your damage per battle way up there. Since I got the IS-3 and IS-4 my average damage per battle has been almost steadily increasing.

Average victories per battle are extremely shady as well, there are battles where I do fine but another flank completely collapses, some tier 9s get trashed by tier 8s or so and then they rush, cap and win. You could say these tier 8s on the enemy team contributed a lot to their victory but didn't I also contribute a lot and still lost because some others faced the enemy driving backwards? Statistically this should/might even out somewhat but there are other factors like tanks deployed on each side, relative strengths of these tanks etc. and I'm not sure they always even out.

More reliable to me would be a rating that weighs up individual battles by looking at whether you won or lost and the amount of kills, damage and cap points you caused.
That way if you lost but got 5 kills and 2000 damage that would be rated as a good performance while winning a game with 0 kills and 250 damage done would not be rated as high. Also consider that doing the first is doing it under more stress/harder circumstances since the team performed badly and thus your backup and team help factor are lower etc.
But even this wouldn't account for things like you being the only one trying to defend a flank where noone else goes and then getting hamburgered by 3 tanks your tier, then losing the game even though you're not that bad but because everybody else didn't think about tactics at all.

There are evenings where I do good in about 50% of battles and die fast in some others but lose 95% of all battles, does that mean I'm a horrible player?
The win rate says a lot about how good the teams are that matchmaking places you in.
And then you have french tier 5 heavies that end up in tier 9 matches and get outflanked by tanks of a much higher tier, it's really hard to be a decisive factor then and that goes for 80% of the battles you are being placed in with these tanks.
If I only played the BDR G1B all my stats would be really horrible, no matter how well I understood the game.

And then Gold Ammo allows financially well off players to do damage and get kills where others can't.

Graphic
03-05-2012, 18:58
There's only one way to settle this argument: tank duel. Whoever wins, their view becomes Org WoT canon.

Since I don't have a European account, I get to choose a champion. Who will fight for #TeamWinRate?

Veho Nex
03-05-2012, 19:05
I would but like you, Im USA

Sigurd
03-05-2012, 23:02
There's only one way to settle this argument: tank duel. Whoever wins, their view becomes Org WoT canon.

Since I don't have a European account, I get to choose a champion. Who will fight for #TeamWinRate?
Or we could just put up a poll on the WoT homepage (http://forum.worldoftanks.eu/index.php?/topic/93032-which-is-the-better-evaluation-of-a-player/) and see what comes of it? :sneaky:

Graphic
03-05-2012, 23:24
Which one is the more popular answer is irrelevant to the debate.

One factor I did overlook that was pointed out in the WoT.eu thread was platooning, which would definitely skew win rate. In my case I've platooned for maybe 50-100 battles, and never used mics. It was just to be in the same matches as my friends.

I'm willing to concede that both win rate and "efficiency rating" have serious flaws that don't make them very accurate indicators of skill, though I still believe win rate is a better indicator. The only way you can really be sure a player is good is to watch some replays and see how they roll.

In conclusion: I'm rad.

Sigurd
03-06-2012, 09:48
Interesting to note that even though I increased my win rate by 0.6% the last 24h, my efficiency rate dropped due to a drop in defensive and offensive capture average points.

I don't know... I think I am willing to go down that road as to include more parameters to assess the value of a player.
The Mod uses three parameters: number of games played, efficiency rate and win ratio.

The number of games played is interesting with regards to the two next parameters. 0k games and 53% win rate is not as impressive as 10k games and 53% win rate. Same with Efficiency rating... keeping high scores over a long period of time is significant.
As the EU thread reveals, you can basically tailor your efficiency rating by suicide scouting where you detect and gain capture points.

https://i6.photobucket.com/albums/y230/asleka/shot_013-3.jpg


Testing something new: link to the game over (http://dl.dropbox.com/u/58210878/20120305_2309_france-Lorraine40t_steppes.wotreplay) (are you able to dowload from dropox?)

Husar
03-07-2012, 03:33
In conclusion: I'm rad. Husar is right.

Fixed that for you. ~;)

rajpoot
03-09-2012, 10:23
Finally got my BL9 in a spectacular match where I somehow managed to almost single-handedly (I had this ping-happy, tier 6 VK med behind me who kept nagging me to move up) hold the ridge on El Halluf and then capture the enemy base.

Now I can't wait to test it on some tier 9s. Too long have I been bullied by IS4s and T34s, now I shall have revenge! :knight:

Husar
03-09-2012, 12:37
T34s can be penetrated with the previous 175mm pen guns as well, the BL-9 has a lower rate of fire compared to them though, not sure how that helps.

Against IS-4s you have no chance anyway, no really, turn around and run, it's all you can do. :sweatdrop: :creep:

Actually your best chance is to aim for the driver's hatch, I bounce 90% of the time hitting them anywhere else with the BL-9.
If you can't hit that, see above, there's some chance to penetrate other parts of the frontal arc but it doesn't seem very high.

Sigurd
03-09-2012, 14:28
Test 0.7.2 is here (http://worldoftanks.eu/news/1543-preliminary-list-changes-72-implementation/)

Apparently they did some changes to the IS3 which might be worth checking out.
If not checking out the new crew skills before making mistakes on the public servers.

Graphic
03-09-2012, 17:03
These economic changes are a bit crap. Why should tier 6s get their income nerfed? And 7s? Just seems like a thinly veiled ploy to stimulate premium vehicle purchasing to make up for low income in the "normal" tiers. Unless tier 4 becomes the new cash cow tier, but I highly doubt that.

Husar
03-09-2012, 19:15
They should nerf, not increase the income of top tier heavies so they always make a loss and don't clutter all the games with their annoying presence. ~;)

Sigurd
03-09-2012, 20:03
They have limited concurrent players on the test server to 26 000...the Russian, US and EU player base share access to it.

https://i6.photobucket.com/albums/y230/asleka/polar_bear_penguin.jpg

Slyspy
03-09-2012, 20:28
I don't care about stats and regard them as something of a poison on the official forum which truly is one of the bitchiest I've known regarding player's attitudes towards each other and the developers. Although sometimes the devs do seem somewhat amateur.

Graphic
03-11-2012, 03:44
http://cloud.steampowered.com/ugc/524906954718827671/0556F244E422E1E6B4259F91827D81C742E5DBC9/

rajpoot
03-11-2012, 06:16
Confederate?

Graphic
03-11-2012, 06:55
Yeah, one of the best confederate runs I can remember doing. 1200 xp on a standard account is like walking on water.

rajpoot
03-11-2012, 20:04
Yeah, one of the best confederate runs I can remember doing. 1200 xp on a standard account is like walking on water.

I think the most I've ever managed was a recent match with KV, ~1400 something. :grin:
The best matches always happen when the first victory XP bonus is gone. Infact for me nine times out of ten they happen on second victories. :wall:

Graphic
03-11-2012, 21:51
My greatest ever was in the Churchill right after French tanks debuted, so there were tons of those low tier piece of junk tanks sputtering around. I think it was Malinovka and I took the swamp route from the south. Ended up getting 9 kills and 2600 xp. Can't remember if I was prem at the time or if the stats thing removes the prem bonus from scores when it comes to statistics. Anyways that was a magical time for me and my Churchill, being practically invincible.

Sigurd
03-11-2012, 22:08
Just a small report from the 0.7.2 test.

I like the small changes they have done to the garage interface. Much improved IMO.

https://i6.photobucket.com/albums/y230/asleka/shot_004-2.jpg


Tested the Medium German line and I am not much impressed. The E50 has not been a success for me... could be I am just playing it wrong. I am much better in the Type 59.

If there is a new OP tank in this game, it must be the IS7... oh my God how that tank can brawl. Those poor sods of new American heavies T110E5 & M103 just can't penetrate it from the front... and I have problems with an opposing Is7 if I meet one... Front to front we can't kill each other.
The top Soviet heavies has become tiny, tiny tanks. They have become small targets :sneaky:

Here is me in my E50, forgetting the size reduction and try to hide behind a IS7 wreck = Fail :beam:

https://i6.photobucket.com/albums/y230/asleka/shot_005-1.jpg

Graphic
03-12-2012, 00:00
Made this for a bit of fun


https://www.youtube.com/watch?v=0Y_Cr4Ammrc

I agree about the 7.2 interface. Makes the game seem less drab. I also like the redone camo paints...I only looked at the German camos but they replaced some of the uglier/sillier ones with better patterns.




Finally got the long 105mm for the King Tiger. Its awesome. I finally feel like a boss. Can pen anything if I do it right. Now its time for those IS-3s to pay.

Sigurd
03-14-2012, 13:46
Finally got the long 105mm for the King Tiger. Its awesome. I finally feel like a boss. Can pen anything if I do it right. Now its time for those IS-3s to pay.
I feel that the IS3 is under-performing with the BL-9 even though it has better damage than the KwK46 L/68 (390 vs. 320). I hated the IS4 with the BL-9 and I hardly play the IS3 anymore. Maybe with the size reduction in 0.7.2 it could get interesting again?

On another note, I was just accepted as a Alpha Tester in World of War Planes.
First impression: ... eh wait, can't say anything. :sneaky:

Veho Nex
03-14-2012, 17:40
I feel that the IS3 is under-performing with the BL-9 even though it has better damage than the KwK46 L/68 (390 vs. 320). I hated the IS4 with the BL-9 and I hardly play the IS3 anymore. Maybe with the size reduction in 0.7.2 it could get interesting again?

On another note, I was just accepted as a Alpha Tester in World of War Planes.
First impression: ... eh wait, can't say anything. :sneaky:

I have a feeling they going to accept a large number of EU players before Americans.

Graphic
03-14-2012, 20:34
I know an American who got in. I think he said he got some invites to give out to go with his own. I didn't know him well enough to feel comfortable asking him for one, but if it's true and any of my fellow Americans get in, please think of me when you're deciding what to do with your invites, and I promise to do the same if I get in.

I need to put a freeze on buying new tanks so I can start kitting out some of the stuff I have. Su-85 desperately needs a rammer and gun laying drive.




Epic gun sound mod: http://forum.worldoftanks.com/index.php?/topic/95991-realistic-gun-sound-mod

I advise against using the "hit sounds" part of the mod, but you're free to try. The gun sounds are very very good though and I don't see ever taking it off.

Now if only there was an engine sound mod to replace that monotonous BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR.

rajpoot
03-18-2012, 13:58
Found a preview (http://www.fpsadmin.com/forum/showthread.php?p=108643&posted=1#post108643) for the new crew skills in 7.2

A little confusing TBH, it appears the three current skills will be removed :(

Sigurd
03-18-2012, 17:52
Found a preview (http://www.fpsadmin.com/forum/showthread.php?p=108643&posted=1#post108643) for the new crew skills in 7.2

A little confusing TBH, it appears the three current skills will be removed :(

They will not be removed but reset. This means when you install 0.7.2 and go to your garage. All 100% crew will have a '+' next to them and you can go in and choose which skills you want them to have. But you will have the same experience point pool from pre 0.7.2 to draw from.

I do believe that the new skills needs lesser amounts of experience points to reach 100% than previously.
I have in the test trained them in Repairs first (which is the same skill that they had before 0.7.2) and Brother in Arms as second skill (+3% skill).
On the third skill I have elected different skills for the different crew members.
e.g. Eagle Eye (Recon) for commander, Ace (Clutch breaking) for driver, Sharp shooter (Dead Eye) for gunner, Non impact (Safe Stowage) for loader and Sonar (Situational Awareness) for radioman (if you have one). I have yet to be able to train crew in a fourth skill.
I guess cammo would be more a TD and SPG thing post 0.7.2

rajpoot
03-18-2012, 18:04
But that list does not have repair, cammo or firefighting at all! :confused:

Also it appears USSR heavies with fewer crewmen would be at a disadvantage with this....

Sigurd
03-18-2012, 19:25
But that list does not have repair, cammo or firefighting at all! :confused:

Also it appears USSR heavies with fewer crewmen would be at a disadvantage with this....
Just to put your mind to ease :sneaky:

I have scrolled down on all the crew skills except my loader which only has three "personal" skills.
You'll notice that crewmen with more than one assignment (in IS4 the commander is also radio man) the radio skills are not present. Same on Type 59 where the loader is also the radio man. He only have the loader skills available to him. (yeah they reset the server which brought my IS4 crew back to pre March 2nd experience and I have not been playing it since the restart.)


https://i6.photobucket.com/albums/y230/asleka/shot_009-2.jpg


Do you think it looks smaller?:

https://i6.photobucket.com/albums/y230/asleka/shot_007-2.jpg

rajpoot
03-18-2012, 19:49
Just to put your mind to ease :sneaky:

I have scrolled down on all the crew skills except my loader which only has three "personal" skills.
You'll notice that crewmen with more than one assignment (in IS4 the commander is also radio man) the radio skills are not present. Same on Type 59 where the loader is also the radio man. He only have the loader skills available to him. (yeah they reset the server which brought my IS4 crew back to pre March 2nd experience and I have not been playing it since the restart.)

Thank you for the explanation :bow:
But I am still unclear on one point, which is that how can the IS4 get radioman skills?

Sigurd
03-18-2012, 20:31
Thank you for the explanation :bow:
But I am still unclear on one point, which is that how can the IS4 get radioman skills?
Don't know if it is by design or a bug... but crewmen with radio as secondary assignment does not get access to the radio skills.
Compare my panther radio man with the Lorraine commander which is commander, radio man and loader:

https://i6.photobucket.com/albums/y230/asleka/shot_010-3.jpg

https://i6.photobucket.com/albums/y230/asleka/shot_011-2.jpg

rajpoot
03-19-2012, 08:14
Bug or not this will put USSR heavies at some disadvantage....for instance a heavy with two loader's would be able to pick two skills/perks. It would not have mattered had the effect of the skills been as it is now (an average of the skill or all crew members), but most of the new skills seem to work with the highest available value and/or when it reaches 100%.
Which means that while other heavies will be able to train two skills on two crewmen at the same time USSR heavies will at best be able to train just one skill on one crewman, or at worst, not have access to those specific skills at all.

I wish I had the foresight to put this for the recent YAWR....

Edit:
That IS4 actually does look a lot smaller, but then they've always looked quite small to me.....

Also I managed to kill a sheriff! First time I'll win something in this game. :bounce:

Husar
03-19-2012, 11:18
I don't see why russian heavies are going to be at a disadvantage given that they're quite strong already and it's not like the perks and skills give you a huge advantage like extra penetration.
If a Tiger gets a little more from those skills than an IS I don't see any reason to complain really, it's still an armorless shoe box. ~;)

Sigurd
03-19-2012, 12:43
Yeah.. this way it plays neatly into the tank roles of the game. Soviet tanks being tough brawlers don't really need the advatages radio skills gives them (signal range, view range) which are typical ranged fighter skills. The French Mediums lacks loader skills in addition to radio, but they have the six shooters.

rajpoot
03-19-2012, 15:41
Well possibly.....I don't know. I still got ways to go before I even get my IS4. But I sure would've liked the Last Ditch Attempt/Vengeance perk.

Graphic
03-19-2012, 21:36
I don't see why russian heavies are going to be at a disadvantage given that they're quite strong already and it's not like the perks and skills give you a huge advantage like extra penetration.
If a Tiger gets a little more from those skills than an IS I don't see any reason to complain really, it's still an armorless shoe box. ~;)

Speaking of the Tiger, I'm going to be so annoying with that module damage perk up to 100%.

Here are a few more "lucky shot" videos. They may or may not be interesting to others, but they're fun to make.

https://www.youtube.com/watch?v=j6FKmDmjaqY

https://www.youtube.com/watch?v=iNjPYKofpMU

Graphic
03-20-2012, 22:51
WoT mods are really getting good now.

Panzer IV and StuG III with side skirts:

http://cloud.steampowered.com/ugc/522656027508212217/F3E4BB605862BA6D5FA6733C1030E3EB50B91363/

http://cloud.steampowered.com/ugc/522656027508213309/2BCD6BAA0BF57984F9FF13D89CF4D39485213DF4/

and, amazingly, a mod that finally alters the terrible engine sounds:

http://forum.worldoftanks.com/index.php?/topic/103725-sound-modes-wot-war-atmosphere-bfot-20/

Sigurd
03-21-2012, 10:55
and, amazingly, a mod that finally alters the terrible engine sounds:

http://forum.worldoftanks.com/index.php?/topic/103725-sound-modes-wot-war-atmosphere-bfot-20/

we'y nice !!

Graphic
03-21-2012, 12:55
I've been getting back into fiddling with sound mods. I just made a Rome Total War music mod.

May contain lethal doses of awesome: http://www.mediafire.com/?zhg8e4byy19dw6d

It works surprisingly well, especially the battle music.

I can make a music mod for M2, ETW, NTW or Shogun 2 in about 10 minutes, so just ask.

Sigurd
03-22-2012, 10:29
I've been getting back into fiddling with sound mods. I just made a Rome Total War music mod.

May contain lethal doses of awesome: http://www.mediafire.com/?zhg8e4byy19dw6d


Installed...:beam: I like the winning ceremony song.

The game is much better IMHO, with those sounds mods. The only thing I am not happy with is the gun sound mod that I have (WeaponsV1)... I am going to try the atmosphere 2.0 one tonight.
I got the Duke Nukem crew voice and with the right sound adjustments, the new engine sounds (using 3 Duplet) awesome. The IS4 finally get the sound that fits, but the AMX 13 75, just sounds ridiculous with a monster engine.
I wonder how this mod is built.. As it seems that the Panther sound is different (stronger tracks sound) from the IS4.

Graphic
03-22-2012, 11:19
Installed...:beam: I like the winning ceremony song.

The game is much better IMHO, with those sounds mods. The only thing I am not happy with is the gun sound mod that I have (WeaponsV1)... I am going to try the atmosphere 2.0 one tonight.
I got the Duke Nukem crew voice and with the right sound adjustments, the new engine sounds (using 3 Duplet) awesome. The IS4 finally get the sound that fits, but the AMX 13 75, just sounds ridiculous with a monster engine.
I wonder how this mod is built.. As it seems that the Panther sound is different (stronger tracks sound) from the IS4.

It actually has several victory songs :) The best will always be Invicta, though. THIS LAND IS ROMAN!

Totally agree though. If World of Tanks lacks in one department, it's sound. And it lacks a lot IMO. One of these days they need to make several different engine sounds...maybe not for each individual tank, but for like giant heavies, normal heavies, fast tanks, slow tanks, etc And do a gun sound overhaul too. And finally get the dang turret rotation sound to work!

The thing with how it works is that each class has their own sound (not counting some of the lawnmower engines you hear in the first tiers), but WG in all their wisdom only uses that to give each class a unique tread chugging/squeaking sound.

As for gun mods I've gone back to vanilla. The two gun sound mods Ive used have good sound effects but have really weird issues with direction and volume. The one that sounded the best also has a bug where the sound comes out of the rear speakers of my 5.1 system.

Ja'chyra
03-22-2012, 20:32
What it needs a sound for a one shot kill of "SPAAAAAAARTA"

Sigurd
03-23-2012, 00:23
I finally elite'd my IS4... now it deserves to be exalted to tier X.

https://i6.photobucket.com/albums/y230/asleka/shot_015-3.jpg

Graphic
03-23-2012, 02:29
What it needs a sound for a one shot kill of "SPAAAAAAARTA"

This could be done but most of the other voice events will be blank, because you can only make new sound packages, you can't edit the existing ones.

rajpoot
03-26-2012, 10:49
125 k XP till I get my IS4. Had some really good and really bad games with my IS3, and I am finally getting better at picking my battles, which I think is the most important lesson for an IS/IS3 player.

Edit:
One of the more amusing incidents of the day was when I managed to take out an AMX 50B who was moving pretty fast (45 kmph he said) on a street in Fisherman's Bay, an instant after he had vanished from view, with one shot. I was playing my S-51 and it was a real lucky shot, but it led the entire enemy team and a few of my teammates to accuse me of using hacks :laugh:

Graphic
03-26-2012, 13:38
125 k XP till I get my IS4. Had some really good and really bad games with my IS3, and I am finally getting better at picking my battles, which I think is the most important lesson for an IS/IS3 player.

Edit:
One of the more amusing incidents of the day was when I managed to take out an AMX 50B who was moving pretty fast (45 kmph he said) on a street in Fisherman's Bay, an instant after he had vanished from view, with one shot. I was playing my S-51 and it was a real lucky shot, but it led the entire enemy team and a few of my teammates to accuse me of using hacks :laugh:

Lucky shots are one of the best parts of the game. Good luck with your IS-4. How long did it take to grind out the XP for it? Unless I go back to playing WoT full time it'll probably take me months to get my E-75. :(

In good news though, for the first time I got a tank to 100% on a skill and ready for a second one. My Tiger H is 100% on camo (selected before I knew that camo on anything but flat TDs was worthless) and has just started on repairs.

rajpoot
03-26-2012, 14:36
Lucky shots are one of the best parts of the game. Good luck with your IS-4. How long did it take to grind out the XP for it? Unless I go back to playing WoT full time it'll probably take me months to get my E-75. :(

In good news though, for the first time I got a tank to 100% on a skill and ready for a second one. My Tiger H is 100% on camo (selected before I knew that camo on anything but flat TDs was worthless) and has just started on repairs.

Nothing's more fun when playing arty as landing a lucky ammo rack shot on a moving heavy and see everyone do the 'wow' bit :grin:
I actually started playing sometime in the fourth quarter, last year....don't remember the exact date and have been playing on and off since then, but I got a lot of free time since I'm only employed part-time ATM.

The first tank I got to 100% (repairs) was my KV. Then I got my S-51 to 100+50 % (Cammo + Repairs).
100 % cammo in my experience can be pretty useful if you plan to sit and snipe. AFAIK the effect does not break if you just move your turret, and I've surprised more than a few scouts.

Graphic
03-29-2012, 05:02
https://www.youtube.com/watch?v=ex9qAg2MPPE

rajpoot
03-29-2012, 07:54
Really bad day in S51-land.

I was trying to make up the creds I lost while grinding IS3, on Sand River map, when these two AMX 13 75 ask to shoot an E75 they were trying to skirmish with. I shot at him, and he moved away after I shot. instead the lights got caught in the blast and both of them died. :wall:
In the same match, while trying to protect the base from a Type 59, my shell hit an M4 who wasn't in the aiming reticule, but somehow got in the line of the shell (due to the S-51's gun elevation I suspect).
Now my name's a bright aquamarine and the next match I played the entire team ran to kill me despite my protests and explanations.

The guys on the chat said that it wears off in a few days and to stay offline till then, but what I want to know is whether this also counts as a first infraction point or something? Like is this going to be taken into consideration if someone makes a complain in the future or I accidentally damage/kill someone else?

Edit:
Now it's blue only in the garage.

Husar
03-29-2012, 08:27
I was trying to make up the creds I lost while grinding IS3, on Sand River map, when these two AMX 13 75 ask to shoot an E75 they were trying to skirmish with. I shot at him, and he moved away after I shot. instead the lights got caught in the blast and both of them died. :wall:

Why do they ask for arty support and then move into the "danger zone"?

No idea about the mechanics of the teamkilling stuff though.

Graphic
03-29-2012, 19:51
Patch comes out tomorrow. Full notes: http://worldoftanks.com/en/release_notes

LOL @ the Churchill getting a credit buff and having its matchmaking reduced by one. I'm so glad I bought it.

I also hope they don't make the Tiger's armor weaker with this reworking. It's been just right since the last armor overhaul.

Also 7.1 replays will no longer work with 7.2 because the format is changing.

Had this awesome game in a Tiger H this morning, had to Fraps it to make sure it didn't get lost. I promise I'll stop posting videos after this :laugh4:


https://www.youtube.com/watch?v=ayqzOk7VrcY

rajpoot
03-29-2012, 20:47
The trend seems to be a general reduction in the purchase and research cost of most vehicles and modules.
From like 4k XP for IS4 to nearly 40k XP for Obj 212 (I doubt they'll be giving XP refunds).

The profit and repair cost changes are numerous and again are mostly positive aside from a few rare case like that of the IS4.

rajpoot
03-30-2012, 17:33
Applied the patch. Need to re-pick crew skills. Very serious business.

At the moment I'm picking them for my S-51 crew.
Brothers in Arms for both my Loaders.
Clutch Braking for my Driver
Designated Target and Deadeye (although I never use AP shells with my S-51) one for each Gunner
Sixth Sense for my Commander

Edit:
In other news the Russian forum reports release date for 7.3 as April end. Time to double my efforts at grinding the IS3.
I tried the S-51 after applying the Sixth Sense skill. A bulb appeared on the screen once I was spotted but I got shot anyway. There's a three second delay before the notification appears.
Also I got two questions. What all tanks have spaced armour? I can't find a list anywhere.
And I require suggestions for what skills to choose for my IS3 crew. It seems that heavies have been the focus for most of the new skills. Tough to choose.

Husar
03-30-2012, 20:18
Err, I think Brothers in Arms only works if ALL Crew Members have it at 100%, so choosing it for two only makes little sense if I understood hat correctly.

That said the focus for the new skills are actually mostly TDs, scouts and mediums, which all had some disadvantages that the skills help address.
They may be of some use for heavies as well of course but IMO the skills mostly profit the "weaker" tanks and their roles.

What I do like are the new explosion and burning effects. The burning could still be improved(no burning metal parts) but at least the effect looks better now.

rajpoot
03-31-2012, 12:14
Yeah I found out about it later after a bit of research (and the fact that it only grants 3-5 % buff) so I did not choose it. Decided to play around with other perks.

The game does look prettier. The grid on the mini map is a small but nice improvement, as are other small interface tweaks.

I did have some trouble with the new maps. Apparently my patch hadn't installed correctly (again) and so I had to re-download the entire client (also again). But it's working smoothly now.

Graphic
03-31-2012, 14:07
I got a 1st class Mastery Badge for the Panzer IV. I'm in the top 5% of Panzer IV players.

http://i46.tinypic.com/b6swo2.jpg

Husar
04-01-2012, 00:03
I got that for the Type 59, and several class 2 badges for various other tanks.

I'm not sure it means that much, you have a good game once and then you get a better badge. Of course to get the Ace Tanker badge you have to be somewhat special I guess, class 2 and 3 seem rather easy to obtain though.

rajpoot
04-01-2012, 06:06
So the big news is that tiers are going to be extended to 14.
The German tree will get something called a Ratte (it appear they ran out of felines and start naming them after rodents) and the USSR tree will be expanded to this. (http://worldoftanks.com/news/1160-ussr-tech-tree-extension/)

I doubt this is going to happen with 7.3 though.

Edit:
Darn wait this might be an April fools joke.

Graphic
04-01-2012, 07:14
WG had this to say:


https://img.photobucket.com/albums/v77/ubersoldat/grinch.gif

Sigurd
04-05-2012, 04:28
link to in game (https://www.youtube.com/watch?feature=player_embedded&v=C9TI2DRifR8) footage of WoWP (have been reported in the alpha section on the forums...so it will be pulled down soon)

rajpoot
04-05-2012, 05:42
So it's basically a multiplayer arcade flight sim.

Looks like fun, but I doubt it will be as engaging as WoT, what with no cover etc.

Graphic
04-05-2012, 13:54
Planes > Tanks

As long as ammo needs to be purchased, it will be fine. Free/unlimited ammo with just an overheat meter = skilless hacks spraying everywhere.

rajpoot
04-06-2012, 16:16
All right I got to ask.
Did they nerf the IS4? During the matches today they were all saying that although it shows 160, the side armour has been reduced to 120 in 7.2
Also what's with zero damage hits? I used to get zero damage critical hits earlier but now even some of the regular hits (which make the enemy flash white) do no damage.

Sigurd
04-06-2012, 19:04
Planes > Tanks

As long as ammo needs to be purchased, it will be fine. Free/unlimited ammo with just an overheat meter = skilless hacks spraying everywhere.
You get limited ammo in a game, just as in WoT.

Graphic
04-06-2012, 19:21
I got into the WoWP alpha this morning.

I thought I'd just start playing that non-stop now, but it's really an alpha. Sigurd knows what I mean. WoT will still be my main game for now.

P.S. Please no one snitch on me for making that extremely vague comment.

rajpoot
04-06-2012, 21:36
Finally researched IS4.
Again as always the last few matches in my IS3 were my best one's yet. I made 900+ XP in atleast a half dozen matches today, making more than 9k XP in day. Quite a record for me.
This last match I actually managed to foil a T110 who bounced five shots off me :dizzy2:
We were both surprised, although I was pleasantly surprised and he was horrified as he was finally taken out by my team after I tracked him.

Makes me regret the necessity of selling the IS3 for the creds.


Edit:
This isn't strictly related to the game, but something on my mind that I had to share, and since I was playing WoT I'll post it here.
So I was in a platoon with another guy from my clan, when he invited me to join Teamspeak. Once I joined I realised he sounded very very young and upon asking him it turned out he was 11.
I was to say the least surprised and felt a little concerned, because, well....11 is so very young to be online without adult supervision. Specially playing an MMO (or any sort of online game). WoT communtiy on NA servers is a lot more decent and mature than some other MMO communities I've seen but nontheless....
Turns out his father plays the game too and know that the kid is playing the game. Which is supposed to be for kids 13 and above in the first place....
I really wanted to say something, but then I'm from an entirely different culture in the first place, and secondly, I felt it wasn't my place.

What I do know is that if I had a kid, I wouldn't be comfortable in letting him go online and socialise with complete strangers.

nw_drako
04-07-2012, 23:22
Quick question. I remember I started playing that game early on. I remember that I had no clue of how I could invite some mates in the same games in order to play together. Can you do that now?

Graphic
04-07-2012, 23:58
Now that I'm done, here's the link to the Total War music mods I made. RTW, M2TW/Kingdoms/MTW, and an ETW/NTW hybrid:
http://forum.worldoftanks.com/index.php?/topic/108575-total-war-soundtrack-music-mods






Quick question. I remember I started playing that game early on. I remember that I had no clue of how I could invite some mates in the same games in order to play together. Can you do that now?

Yes. Before you needed to be a premium to put together platoons at all, but now you can have 2 man platoons for free.

rajpoot
04-09-2012, 18:20
So I finally got the IS4.

The very first game, I was surprised because seemed it to be even more sluggish than my KV, which is saying something. I did well however. Terrorised a Lowe and an IS who tried to cap (killed them both, and got Defender+Steel Wall int he process). Felt quite elated.
Then game number two, a T34 almost single handedly put me in the ground. He kept hitting the weak port thing on my front, and then when I finally decided to turn to stop him from hitting that spot, somehow, an IS3 managed to do me in with one BL9 shot to my side. :wall:
So illusion of power and invincibility, shattered. Got a nice big repair bill of 16k.

Now I'm pretty sure that if a T34 could hit that spot no matter how I tried to angle, others can too. So what's the solution? I've seen other players simply charge into enemies bouncing everything off their hulls....

Sigurd
04-11-2012, 09:46
So I finally got the IS4.

The very first game, I was surprised because seemed it to be even more sluggish than my KV, which is saying something. I did well however. Terrorised a Lowe and an IS who tried to cap (killed them both, and got Defender+Steel Wall int he process). Felt quite elated.
Then game number two, a T34 almost single handedly put me in the ground. He kept hitting the weak port thing on my front, and then when I finally decided to turn to stop him from hitting that spot, somehow, an IS3 managed to do me in with one BL9 shot to my side. :wall:
So illusion of power and invincibility, shattered. Got a nice big repair bill of 16k.

Now I'm pretty sure that if a T34 could hit that spot no matter how I tried to angle, others can too. So what's the solution? I've seen other players simply charge into enemies bouncing everything off their hulls....
The IS4 is basically crap until you get it fully upgraded. I remember the grind rage I got the very first time I tried it on a test server. On the public servers, it went more smooth as I bought the suspension equipment to mount the second turret early.
But the IS4 is not a great tank until you can mount that S70 gun.
It is a slow tank and should be played as a slow tank sneaking around and staying with other more nimble tanks. Let others spot, because you have poor view range, which basically mean you are not the spear point... you are its brawling brother and mid-range targets are your favourite. Stay in cities if you are on such maps... always take the shortest route to enemy base, and angle your tank to show those tracks... they are a tempting target for unseasoned players. If you encounter seasoned players, they know where to hit you. your driver's hatch is a favourite, but I would prefer they kill my driver than taking out my ammo racks which are located on each side of the driver (those slanting glacier plates that angles away from the main front glacier). So angle your tank, but not so much as to flatten the ammo rack weak points. Good enemy players need to die first, and that is where your S70 is needed. T34(US) are easy to destroy if you have the S70.. the BL9 will have problems.

During the grind I lost many games in the IS4 and had around 37% victory rate on it which is bad. Today with it elite, I have lifted it to 42% which means I am winning more games than I am losing in it.
I am still relatively low in number of games played in it.. When I reach 500 games, I should be able to give a better assessment.

Husar
04-11-2012, 10:04
I mostly agree with Sigurd except that due to the long grind I got used to using it with the BL-9 after a while and became some what used to it. Under the right circumstances and if you know where to aim, the BL-9 can take out an E-100 from a frontal angle etc.

The S-70 is obviously the better gun but the BL-9 isn't that bad really, you just have to aim more carefully and make every shot count.
Then again that's advised with the S-70 as well since it reloads slower and doesn't always penetrate either.

And vulnerable is pretty relative, the IS-4 can bounce a whole lot of shots from all angles, it can make sense to expose your ammo racks a little because they're still well armored and that way you don't expose your weakpoints as much. Better a bounce near the ammo rack than a penetration on the driver's hatch that takes 200-400 hitpoints away.

My victory rate is 47% after 124 battles and I haven't had the S-70 for most of them.

rajpoot
04-11-2012, 15:33
Thank you for the valuable advice. I was afraid that the tank wouldn't be good stock (almost no tank is) but with all the hype about how awesome the IS4 is, I was hoping to feel a bit like I did in the KV.
Thing is almost everyone I've seen tier 7 and above knows about the weak points of IS4. And being a tier 9 it is rare that I am allowed the luxury of lounging back and sniping.
And the biggest problem is the creds, buying the thing wiped me clean, and they increased the already prohibitive repair costs for IS4....
Thus I've come to the decision that I'll just wait for 7.3 to buff the IS4 up again (I heard they plan to do away with the driver port entirely), while I admire it's curves as it sits in my garage, and grind creds to buy the Obj 212 in the meantime, (which I researched quite a few months back but did not want to buy, because I wasn't all that interested in going up the USSR SPG line beyond S-51).

Sigurd
04-12-2012, 14:37
News just in from the WoT site.


Apparently the IS4 will lose its s70 gun in the next upgrade.
Instead it will be given this gun as its top gun:

https://i6.photobucket.com/albums/y230/asleka/LdPfv.jpg

A 270 mm penetrating 440 damage gun with a higher RoF (5/m compared to 3.89/m for the s70)
This gun will also be available on the IS-8 and the ST-I (tier 9 tanks)

rajpoot
04-12-2012, 16:26
So it has slightly higher penetration, slightly lower damage and a more significantly higher rate of fire.
Sounds balanced enough. So the more 'tank-changing' changes are probably going to be made to the tank model/armour itself.

Sigurd
04-13-2012, 08:35
Yeah... This puts it more into the T110/M103 group which have very similar guns. If you want the S70, you need to get the IS7 (which is my goal before 0.7.3).
It will be the tier X gun with the highest penetration and does slightly more damage compared to the tier X gun on the US Heavy line.

rajpoot
04-13-2012, 08:59
Heh, I doubt I'll be able to get the IS7 so soon even if I kept playing the IS4.
TBH I'm not all that keen on IS7 anyway. The only reason I moved up the USSR tree was because I wanted the IS4 (the next real heavy after KV3 IMO).
Once it moves to tier 10 with buffs I'll be content with it.

Graphic
04-15-2012, 03:25
https://i44.tinypic.com/29bmx5y.jpg

https://img.photobucket.com/albums/v77/ubersoldat/dictator4life.gif

rajpoot
04-15-2012, 08:40
5187

You have replay?


Edit:
I give up. How does one get the entire image in the post instead of just the thumbnail? This is one secret that always eludes me.

Graphic
04-15-2012, 19:18
5187

You have replay?


Edit:
I give up. How does one get the entire image in the post instead of just the thumbnail? This is one secret that always eludes me.

Upload it to photobucket or tinypic and link it with img tags.

Here's the replay, thought it might not be as glorious as you imagine...until the final showdown :beam:

Voigtkampf
04-15-2012, 19:42
Well, I may have missed the proverbial train with WoT (after all, I got three other MMO's that I don't have time to play, WoW, EVE and STO) but I will make sure I get on the WoWP. Hopefully with some of the Orgahs, as well. Not to mention WoB, if its anything like WoT, it will be incredible fun...

I can even see myself buying a mad joystick for WoWP, first in many years...

Graphic
04-15-2012, 19:52
I already have a joystick for WoWP alpha but its one I bought at Walmart 5 years ago for BF2. Needless to say its rickety and I need a new one.

Reading your post I'm not sure if you play WoT or not. If so and you're on the US server, what's your username?

Voigtkampf
04-15-2012, 20:45
Nope, as I said, I "missed the train" on that one. Honestly, I found it appealing, but had no time to play it. Playing WoW, EVE and STO atm, as far as MMO's go. Also, I am stuck on the old continent. But will def try out WoWP.

rajpoot
04-15-2012, 20:49
Heh I was hoping for an exciting battle of exploding tanks and one hit kills....the new map does not really allow for such a game though. Has to be the dullest map till date.

Will I be right in assuming that you have a premium account/premium code running?

Also I am on the NA server. I want to join up with the TWC clan. Who's running it?

Edit:
NVM I just checked it...I don't know any of those guys...are they from the Total War Center?

Graphic
04-16-2012, 00:42
Nope, as I said, I "missed the train" on that one.

Then you said "Not to mention WoB, if its anything like WoT, it will be incredible fun..." which made it sound like you have played it.

And yes the TWC clan = Total War Center. I'd happily join an Org clan but I think there's maybe only 3-4 NA players here.

I can get you in if you want...it's still Total War related and guys are willing to platoon if you ask. They dont do any clan wars stuff though.

What's your username so I can at least add you to my contact list?