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Antalis::
02-01-2004, 16:44
Currently I´m working on some more maps.
Specially flat and hillymaps.
Sir Zack de Caldicot
02-01-2004, 18:16
Flip, your units ontinue to excite me, well done. Wish i could make some of that quality http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
komninos
02-01-2004, 19:56
Hi all,
Mummer,
For the Late triplet that leads to the Hellenistic Era I have a set of new peltast units.
So there are going to be Thorakites (similar to legioners) and I might do Romfeofori (similar to thorakites but lighter.
You will see them in the new Betta http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Flip,
I have remade the units ... now the Dark Age have two files. I also include the files of Shields and Weapons. I have remade some of the coordinates basically raised the shields at standing fixed other heights.
For the Polemiste I have made the shield oval as it was. Also for the Polemiste make an AIM.TXT and in it put 1 this is the aiming posture.
Antalis::
02-01-2004, 22:05
I´ve adapted my "The Throne" - map to HTW and made some new maps in the last days:
http://max45.250free.com/rivermap2.jpg
Julius Caesar
02-02-2004, 06:42
i dont understand the installation for this, can you help me out?
Antalis::
02-02-2004, 08:26
What exactly don´t you understand?
Its not very diffficult, believe me: Unzipping to MTW and converting two jpgs to tga format and patches.
Lord Zimoa of Flanders
02-02-2004, 12:01
I just altered the installation instructions on the site to make them easier to understand,added links for programs you maybe don't have,so please read them first and don't panic if your computer knowledge is limited it is not difficult if you follow the instructions.Like Antalis said what is it that you don't understand,be more specific so we can help you.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif CzoF
Rosacrux
02-02-2004, 13:58
Alright, as promised, here are three faction descriptions. I picked the most ...obvious ones for the start and prolly until the next week you'll have three or four more. By the pace of the project, I believe I can have all 14 ready for the first non-beta release.
In order to make those descriptions better, your feedback (and I mean all of you) is required. Especially gameplay-wise, as I haven't played much with HTW - or with MTW in general anyway. Gameplay tips (like those in the original MTW descriptions) and labels as "easy" or "fairly hard" or whatever.
Quote[/b] ]Athens
Athens is a strong contestant for the domination in HTW and the player who starts with Athens will have a decent variety of troops to draw upon relatively early. Also, Athens can quickly dominate the seas and that is an exploitable option. But Athens has to grow strong and fast, in order to tackle potential dangers by the Peloponnesian neighbors.
The only problem is the proximity of some other early super-powers and also the fact that Athens has to reach out for resources and sources of wealth. But if the Athenian Democracy establishes a decent trade network and secures the most vital resources, there is an open path to victory for the determined player.
The history of Athens is a rich and interesting one. The first pre-Greek inhabitants have settled on top of the Acropolis since 3.100 BC. The Greek tribes settled in the place during the 16th century BC and gradually Athens became a strong city-state, and the one that lid the light for the Classical Age of Greece. Democracy was born here, the science and the fine arts rose to new heights, but the Athenian never neglected the virtues of the warrior.
Athens led the Greek world after the successful defense against the Persian Invasions in the early 5th century, and the glorious “Golden Age” that followed, rocketed the Greek culture to a new height, and gave a tremendous boost to the fine arts, rhetoric and sciences. Unfortunately, the Athenian quest for the creation of a mighty empire was interrupted after the unfortunate outcome of the Peloponnesian war. Athens never managed to get back onto it’s feet and fell into decline as a superpower, although it remained for many eons to come, the cultural and spiritual center of the world.
The people of Athens are smart, knowledgeable and determined and shall fight with wit and prowess to gain dominance in the Hellenic battlefields.
Sparta
Sparta is famous for its great warriors and military might not only throughout the Greek world. In order to dominate the Hellenic battlefields, the Spartans will have to produce their mighty hoplites in adequate numbers and try to dominate Peloponnessos as fast as possible, in order to establish a solid empire with sufficient chokepoints.
Sparta has great potential for overwhelming the map from the early stages eras, by using as a ram the great Spartan Hoplites, although the later Spartan units are not equally effective. To success as Sparta one has to strike swift and hard, but do not neglect sea power, for it is the key to defeat Athens.
The fertile valley of Evrotas was home to a strong kingdom in the times of the Achaean dominance in Peloponnesos, but the city of Sparta, that bred some of the finest warriors in the history of mankind, was a Dorian city.
The Dorian came into Peloponnesos during the 11th century BC and they dominated the greatest part of it. In the valley of Evrotas 5 villages formed the city that became known as Sparta.
The Spartans grow to become a warlike people, and that was mainly the product of the social system introduced by the semi-legendary Lycourgos, during the early days of the Spartan city. Spartan were devoted warriors who trained in their whole life (since early childhood) to become a real killing machine. They led the Greek world during the clash with the Persian Empire and the feats of Leonidas in Thermopylae are still unmatched.
The Spartan society, due to the abundance of slaves and lesser citizen (for every free citizen with full civil rights, there were 15 slaves and lesser citizen-perioikoi) was always very conservative and inwards-oriented. That is the main reason Sparta didn’t capitalize on their great victory over Athens in the Peloponnesian War.
Macedonia
The position of the Macedonian kingdom in the outskirts of mainland Greece, might prove a serious advantage or disadvantage for their expansion. If they manage to hold off the Thracian and Illyrian hordes, they probably shall become one of the dominant factions, due to their vast lands and the high quality troops they’ll eventually produce.
When playing as the Macedonian one has to bear in mind that there are vast territories to be defended and many strong barbaric enemies scattered around. In the early eras the technological gap between Macedon and the southern Greek city-states is rather obvious, so the player has to be careful and pick his fights with great care.
The Macedonian people (“Makednoi” in Ancient Greek) are a Dorian tribe that settled in the area long before the Greek tribes continued southwards and settled the southern Greek city-states. The Macedonians have allegedly occupied central Macedonia since 2500 BC but they lacked political unity until the 8th century BC, when the dynasty of Orestis began seizing control of the small kingdoms like Pelagonia, Douriopia, Elimia, Tymphaea, Pieria etc.
The first significant Macedon ruler that made it into the annals of the Greek world was Alexander the I, but Macedonia has reached it’s greatest height under the reign of Phillipos II, and his son Alexander the Great. The latter created one of the greatest empires on earth when he subdued consecutively the Balkans southern of Danube, mainland Greece and the whole huge Persian Empire, plus a slice of Indian land.
The Macedonians are hard people, swift and strong, having substantial virtues in the arts of war. The Macedonian plains have been home for a high quality breed of horses and subsequently the Macedonian nobles were the best cavalrymen of the Ancient Greek world.
Antalis::
02-02-2004, 15:12
Rosacrux, wow, thats history http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
All 3 texts are more then good written.
I have nothing to critisice.
About the gameplay and unitstraingth, I think komninos is a better source then I am.
I for my part would add these txts without changes to the mod.
They are wonderful.
You are really a historian and you was and are again with this descriptions a very important part of the HTW - mod.
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Lord Zimoa of Flanders
02-02-2004, 15:18
Totally agree with Antalis,concerning gameplay it is difficult to give an estimate about it,so many things will change in this new release,think it is Kom who will have to answer that one.Nice work Rosacrux http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
CZoF
Welsh Dragon
02-02-2004, 15:34
I've only had a chance to skim the three faction descriptions, but they look really good and very informative, filling in some of the almost total blank I know about Greek history.
One question, in the Main Campaign are the Spartans under a different name http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif ? I've tried playing in the first two periods and the Spartans don't seem to be an available faction, so I was wondering if they were under a different name? http://www.totalwar.org/forum/non-cgi/emoticons/gc-lost.gif
Having now been playing the MOD for over a week I have to say that I am really enjoying it, even though I'm not familiar with the Historical period its based on.
In one battle in the early period my Athenian army were at a stalemate against an opposing army who had the advantage that they were up the hill, so I was having to push uphill. I send my single unit of Enamotia Hopoliton (sp?) into the center and they just forced their way straight through the enemy lines. While they may be slow their relentless:)
Thanks to everyone whose made this MOD, I'm really enjoying myself playing it.
Anyways, back to the war http://www.totalwar.org/forum/non-cgi/emoticons/gc-glasses2.gif
Lord Zimoa of Flanders
02-02-2004, 15:41
The Lakedemonians(Region)is there historically correct name.Nowadays we refer them as the Spartans(capital).
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif CzoF
Welsh Dragon
02-02-2004, 16:02
Ah, thanks Zimoa. Okay now I know who to play next:)
Oh, one other question http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
Are there region specific bonuses? Like how in the main game Highland Clansmen are Valour +1 if built in Scotland, or Longbowman in Wales etc?
Lord Zimoa of Flanders
02-02-2004, 16:29
No(not)yet,but the various factions have there special units,they can only build in some of there home provinces like Thebes(Beotians),Athens and especially Lakedemonians(Sparta) have very strong Hoplites,the Thessalians and Macedonians good Cav and Persians have good archers and Cav,and bigger armies,the mod is as you know a beta so a lot will be better explained in the new release(faction descriptions like Rosacrux is working on etc...).If you want to have a grasp of ancient Greek warfare go to the site and read the unit,game and history pages,then you will have enough info to grasp the history of Ancient warfare and play the mod better understanding the units.
Tip:read the unit descriptions in game
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Julius Caesar
02-02-2004, 19:05
i understand the part where u unzip but i dont understand this, converting two jpgs to tga format and patches.
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
komninos
02-02-2004, 19:46
Rosacrux,
Excellent as always ... http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
You forgot only one more back part in the Spartans.
There victory over Athens was later considered blasphemous since to achieve it they used Persian gold and the treaty sinned was equivalent to treason for the Greek city-states. This victory was also possible to the constant decrease of the Athenian influence to its satellite states since the alliance turned to dominance. Athenians was cornered both by the Boeoteans and the Spartans.
Julius Caesar
Converting is done by opening the two map files with ACDSee or Irfanview and then using the SAVA AS function you save them as TGA type.
The patch for the start post is done by unzipping the file in the /campmap/startpos directory and the CTD patch in the main directory.
Lord Zimoa of Flanders
02-02-2004, 20:13
I just made some adjustments to the site especially all the .txt files and some graphics,think the site is much clearer now.Ok the part of the CTD-patch leave it for now,maybe you don't have this problemNow transforming the two files "MapTex.jpeg" and "MapTex2.jpeg",first download and install "IrfanView",link is on the download section.Go to "My computer" select your "Local Disc"( main drive,probably C:),go to the folder "Program Files",go to the folder "Total War",select MTW:Viking Invasion(i will use "HTW" as an example,if you have installed it somewhere else and you gave the install a different name go there of course)Open the "HTW" file,now open the "Textures" folder,open the "Campmap" folder,open the "Hellenic" folder.Here you see the two files now click on "MapTex.jpeg "with your right mouse button,select "Open with" select "IrfanView".Now you should see the map, go to the "File" section and select "Save as" keep the "Name" MapTex in the "Save as type" select TGA above you see a "Save in" make sure this is set on the same folder your original jpeg files where in,so as an example in this case Local disc/Program Files/Total War/HTW/Textures/Campmap/Hellenic.Now push the Save button and do the same with MapTex2.
Good luck
CzoF
Lord Zimoa of Flanders
02-02-2004, 21:05
@Rosacrux,
When you are finished with the faction descriptions can you mail me, i will put hem on the history page of the HTW site.
@Komninos
The same for the new Dark Age era description.If you have time for the unit-animations(no hurry please),i can make an overview of all the units and put them on the site with the appropriate unit descriptions behind them.
@Antalis
I,ve got some very good text and pictures ready for the Persian War(Marathon,Thermophylae and Plataeae) expansion,think i will make a "Battles" page,if you are all ok of course...
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif CzoF
Welsh Dragon
02-02-2004, 21:28
Quote[/b] (zimoa @ Feb. 02 2004,09:29)]No(not)yet,but the various factions have there special units,they can only build in some of there home provinces like Thebes(Beotians),Athens and especially Lakedemonians(Sparta) have very strong Hoplites,the Thessalians and Macedonians good Cav and Persians have good archers and Cav,and bigger armies,the mod is as you know a beta so a lot will be better explained in the new release(faction descriptions like Rosacrux is working on etc...).If you want to have a grasp of ancient Greek warfare go to the site and read the unit,game and history pages,then you will have enough info to grasp the history of Ancient warfare and play the mod better understanding the units.
Tip:read the unit descriptions in game
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Thanks again Zimoa http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Antalis::
02-02-2004, 21:35
Zitat[/b] (zimoa @ Feb. 02 2004,14:05)]@Antalis
I,ve got some very good text and pictures ready for the Persian War(Marathon,Thermophylae and Plataeae) expansion,think i will make a "Battles" page,if you are all ok of course...
Sure, do it, that sounds very good http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
btw: I was very buisy in the last days and week and have now 112 landscapes ready (I need to do also some mapimages for them) and maybe I´ll make more.
Rosacrux
02-03-2004, 09:24
slow day at work, thought I would address the dear Boeoteans this time...
Quote[/b] ]Boeoteans
Boeotea is not an easy pick. They have only one great power in their vincinity, Athens, but that’s more than enough. They have to expand to the east and north, while still keeping Athens and the Peloponesian powers (they are just around the corner) at bay – not an easy task even for the skilled general.
The Boeteans have the famous hoplites of Thebes at their disposal and so will fight it out on the same level as their strong rivals, but they have to keep a wise balance of power and diplomacy, in order to achieve their goals.
Stories about Boeotea indicate that the first Hellenic inhabitants came from the area of the mountain Boeteon in Macedonia, hence the name Boeotea. Those stories are considered mostly myth, but they are not entirely disputed among Archeologists. In the classical era, the history of Boeotea is practically mostly the history of Thebes. Known even from the Mycenaean era, this city possessed great military strength, but at times it acted in a rather “anti-Greek” manner. For instance, the Theban soldiers not only followed the Persian and fought with them and against the rest of the Greeks, but their feats in the battle of Platees were great and they fought with prowess and vigor.
The Theban had a reputation for their military, something they owe not only to their famous “elite forces”, the Sacred Band , but also to their decent Cavalry (much better than any others City State’s) and mostly their great military leaders. Of them, the most prominent is Epaminondas, the creator of the “loxi phalanx”, a formation that gained quite a fame throughout the ages and became the inspiration to military leaders like Charles August of Sweden, Frederick the Great of Prussia and even Napoleon Bonaparte.
Under the leadership of Epaminondas the Thebans managed to defeat the Spartans (head on, phalanx to phalanx and actually heavily outnumbered) and terminate the Spartan hegemony – albeit too late to establish their own hegemony since Philip II of Macedonia was already ante portas.
Besides great warriors, Boeotea produced also great poets like Hesiod and Pindar.
Other quite famous cities located in Boeotea were Orchomenos, Plataea (of the last clash in the Persian Wars fame) and Thespiae.
If that XL document I await for editing doesn't come in in the next hour or so, I might post the description for Thessaly in a while.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
Suraknar
02-03-2004, 09:30
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Awesome
Very very nice job and congratulations to everyone that participated on this one :)
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Rosacrux
02-03-2004, 09:58
Still waiting for that document so... here comes the next part: Thessaly
Quote[/b] ]Thessaly is a bid of a hybrid – the missing link between the advanced but small in size southern city-states, and the large but not quite advanced kingdoms of the north (Macedonia, Epiros). They posses a decent starting position, located in the middle of mainland Greece, having a chance to expand quickly to some poorly defended areas, especially in the North. To achieve greatness, the Thessalian player has to strike fast to hamper their neighbors, but at the same time invest in growth and infrastructure. Diplomacy is an option but mostly for pure Machiavellian purposes, and raw power should prove more useful as a diplomatic tool.
Thessaly is practically a large fertile plain, walled in by Mountains (Pindus, Ossa, Othrys). Civilization in the are has flourished since prehistoric times, but the later known Thessalians seem to derive from a Greek branch under the same name, that followed the main Dorian body in their migration southwards and established themselves in the region around 1000 BC.
They established several rich cities, like Larissa (inhabited even today under the same name) Phaeres and Crannon, and they became a dominant force during the 7th and 6th century BC. Despite Thessaly being home to the Amphictyonic League, the decline followed, as the oligarchies or Tyrranies of Thessaly didn’t manage to put up with the Southern Greek city-states, and only during the 4th century the Tyrant of Phaeres Iason (Jason) managed to unite the Thessalian city-states under his hegemony. Thessaly was on it’s way to become more of a power, but the rise of Philip II of Macedonia has not allowed the Thessalians to expand their hegemony outside the bounds of their region and by 344 BC they have essentially become a part of the Macedonian Empire.
The extensive plains of Thessaly, along with a sturdy horse breed and the establishment of a feudal-like nobility (something unique to Thessaly and Macedon in the ancient Greek world), led to the development of the cavalry as the best branch of the local armed forces. The Thessalian cavalry was considered the first Greek heavy cavalry, predominant to the Macedonian Companions, and the inventors of the very flexible rhomboid formation.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Antalis::
02-03-2004, 12:31
Again a great work Rosacrux http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Keep up the good work, I see you are really motivated, thats wonderful http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Rosacrux
02-03-2004, 16:04
Alright, I am on a winning row here, so there you go with another one - Corinthos.
Unfortunately, that shall be the last for several days - tommorow and the day after I'll have plenty of stuff to do @work.
Quote[/b] ]Corinthians
The Corinthians have two major problems in their struggle to achieve greatness in HTW. One of those problems is huge and is called Sparta. The other is called Athens.
Literally squeezed between those two, the skilled Corinthian general has to exploit each and every chance to managed just to survive and – carefully, but with determination and speed – to gain land and build up forces. Politics shall play a vital part, as most probably taking on both Athens and Lacedemon simultaneously should prove a mighty task and one that even the best general might find a tad too hard. But Corinth has potential and is an absolutely viable faction to play and win with. And the navy shall play a predominant role in that effort.
The history of Corinth is being obscured by the Myths of the early days of the city and of the surroundings – myths the Corinthians seem to have adopted as their own over the course of time by the smaller city-states they absorbed. For instance the myth of Bellerephontes, probably the most well-known of the Corinthian myths, and also those of Medea (originally a myth of Thessaly) and Sisyfos.
Besides being sort of a mythological capital of ancient Greece, Corinth has been for more than 7 centuries – until it’s complete destruction by the Romans in 146 BC (by Mummius) – one of the strongest and richest city-states. As in most of Pelloponese cities, the population was mixed (Achaean and Dorian) but the aristocracy was Doric (like in Sparta).
Corinthians led the great wave of migration that resulted in “Magna Graecia” – the mighty Syracuse was a Corinthian colony and kept strong ties with the mother city until it’s very end.
Corinth was one of the Greek cities that remained Oligarchic for the greatest part of its history, even though the first “golden age” of the city occurred under a Tyrant, the famous Periandros, son of the first tyrant of Corinth, Kypselos.
Corinth played a vital role in the Persian Wars and was the center of the Greek Alliance that has been formed to repel the Persian invasion. About 40 Corinthian ships took part in the famous Salamis naval battle and 5.000 Corinthian hoplites (about 12% of the whole Greek force) fought at Platees.
Corinth flourished in the next couple of centuries even though the Peloponesian war - that started off from an Athens-Corinth duel - didn’t present the Corinthians with substantial gains, and that despite the fact that their side won the war. But Corinthian merchant ships were once again dominant all over the Aegean and eastern Mediterranean and money was flowing like it never did.
Corinth did not oppose Philip or Alexander when they tried (and succeeded) to unite Greece with the force of arms, but they did oppose the Romans. That was the doom of Corinth, who was destroyed by the Roman at 146 BC, and it’s inhabitants were either killed (men) or sold as slaves (women and children). The nearby Sicyon, a city state that lived for many centuries under the shadow of mighty Corinth, got most of the Corinthian land as a gift for their pro-Roman stance, and for more than a century the city was nearly forgotten. Later Julius Caesar rebuilds Corinth and brings in Italian colonists to inhabit the newly restored city.
I downloaded your mod, and what can i say "YOU ARE A GENIUS", Folks like you make the totalwar world a better place.
Lord Zimoa of Flanders
02-03-2004, 22:01
Check out the new battle page on the site
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Antalis::
02-03-2004, 22:09
Yeah, good informations there http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Who knows, maybe in future this battle-section will need more battle-descriptions for a second campaign http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
But there is much work to do first for me to have such a new campaign.
Balancing and other things with the new units and so on.
It would be a Macedonian Campaign with the battles: Chaironeia, Granikos, Issos and Gaugamela.
I have also the landscape-maps ready for a third Historical campaign (Peloponesian War), but there is much to do in searching for informations and so on, lets see.
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif
Lord Zimoa of Flanders
02-04-2004, 00:09
Just keep it coming Antalis http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
CZoF
Julius Caesar
02-04-2004, 01:24
i finally got it The game is hella fun and very well done. I'm looking forward to the final release. keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Julius Caesar
02-04-2004, 01:36
oh yeah, how come we cant play the mod on huge or large settings?
MiniKiller
02-04-2004, 03:31
When will the final release be expected with the self installer? I really dont want to mess with any files manually so I'll hold off till then.
Saw what other stuff ur going to do after this mod to, cant wait man
Continue the great work guys and cant wait for more updates. Me and MasterLahll finally got online to test this on mp and we had some fun battles but also encountered a few problems which I hope someone can look into.
1) firstly, is this mod supposed to be installed with patch 2.01 or not, I know it works fine with either but to begin with Lahll was running mod with 2.00 and me was on 2.01 so we were not compatible online. Maybe some advice on the download site telling peops to do one or the other would be cool.
2) we found that only the geometric age works in mp, for classical and preclassical age we got version conflict error. No idea why this is but I would love to try mod on the other eras too.
3) something strange happens when u try to upgrade missiles units in mp and in custom battle too. i.e a valour 0 toxote cost 25 florins but a valour 1 toxote costs -66 florins, and as u add more and more upgrades the costs gets lower and lower. Me and Lahll played a test game with 800 florins and I was able to take 8 missile units upgraded to the max and have 50000 florins for the rest of my army. To my knowledge this effects the toxotes and the slingers only.
Thats all I could remember of our test for now, but it was fun battles. I hope to post some screenies of our battles later in the week. BTW if anyone else wants to try this online u can leave a message in the jousting field for me, I have both version of HTW installed for now so it doesnt matter if u have install vi patch or not.
Lord Zimoa of Flanders
02-04-2004, 08:01
@JC
Quote[/b] ]oh yeah, how come we cant play the mod on huge or large settings?
The game will suffer from CTD's because most of the units on default settings are already larger than 100 units on large and huge settings the number increase over the max. setting of 200 and this will cause CTD's
@Marco
Quote[/b] ]1) firstly, is this mod supposed to be installed with patch 2.01 or not, I know it works fine with either but to begin with Lahll was running mod with 2.00 and me was on 2.01 so we were not compatible online. Maybe some advice on the download site telling peops to do one or the other would be cool.
2) we found that only the geometric age works in mp, for classical and preclassical age we got version conflict error. No idea why this is but I would love to try mod on the other eras too.
3) something strange happens when u try to upgrade missiles units in mp and in custom battle too. i.e a valour 0 toxote cost 25 florins but a valour 1 toxote costs -66 florins, and as u add more and more upgrades the costs gets lower and lower. Me and Lahll played a test game with 800 florins and I was able to take 8 missile units upgraded to the max and have 50000 florins for the rest of my army. To my knowledge this effects the toxotes and the slingers only.
1.Yes it is for 2.01
2.Can be you don't use the same MTW:VI version
3.Bug is known and worked on
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
CzoF
in reply to answer for part 2 zim...
no for the test we were both on the same version, using pre patch vi, geometric works fine just the other 2 eras.
komninos
02-04-2004, 10:50
Hi Marco,
If he was on v.2.0 and you on v.2.1 then I would not expect it to work The reason is that the v.2.1 has introduced the Persians in classical and also the Peoneans in all time line.
The bug you reported is known but I have not seen it with my PC. I will cross check again this evening. It is very strange in deed I have to see what is happening.
Sorry for the delay of the new beta, for the moment I am working on some new units BIFs with flip. You are going to get a good variety of hoplites in the next version http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif with all the weapons and shields in the correct place this time.
Also a bug with maps and multiple campaigns has been found causing a lot of problems in single (and I guess MP) battles. It does not crash the game but it is not good Antalis is on it along with some more maps. (The new version will go above 70MB I think) I have killed the Priesthood units so we will be able to delete a number of portraits to lighten up the download.
MiniKiller,
I don’t think there will be an installer ... we might have a self extracting rar ... but you will still have to give the correct directory to unpack and YES you will still have to transform the JPGs to TGAs. At the moment there is a small number of patches that you have to apply in the new Beta this will be incorporated in the main file except the CTD patch that is for people facing a specific problem with the “turn of the year CTD”.
Also ... this is a mod ... it is constantly under development so most probably the first triplet of campaigns will be final in this release but there will be tow more triplets that will be under development Further more people might have some patches that would bring some new stuff in to the game an for that with this down load you are going to get the Production file set.
Finally, I am thinking of a Spartan special Black ops unit. The Kriptia Unit will be a standard Spartan unit of 12men that would have the ability to hide in the battle field. They will be built by a special building (Kriptia office). The building it self will make the people little uneasy but it will increase the Zeal and loyalty a lot. Kriptia was a secret organization that was used to make sure people behaved as expected especially the lesser classes and also took part is black ops out of the Spartan territories ... something like KGB or CIA-FBI only far more brutal and very effective. Killing people was just a top priority. What do you thing?
place this time.
Antalis::
02-04-2004, 11:53
@kom:
Will my persian portraits be in the new version?
We have forgotten to implementate them in the last beta.
I like that idear of a Kriptia Unit.
Remembers me on good old STW-Mongol Invasion times.
Antalis,
Because I thought the maps you made would be in the current beta version, I deleted the HTW-Mappack zip file I downloaded a long while ago (page 10 or so? - with 50 posts per page I think - there's a link to the HTW-Mappack, but doesn't work anymore) and thus cannot play on those really nice looking maps you made. I've also checked the HTW homepage and couldn't find a link to it at the download section. Is there a valid link in this topic somewhere where I can download your mappack(s)?
Antalis::
02-04-2004, 19:38
hi [DnC]:
You can download my old map-pack with 76 maps, which I´ve posted in Oktober or November with this link:
old map-pack (http://www.mizus.com/Files/k0rgs8gVt/MTW/Maps/HTW_MapPack.zip)
But since that time I looked again and again in my maps and tried to make them better and better since the first release.
In the next beta you will find the actual version.
I have also made about 45 more maps.
Please don´t use the castles in this old map-pack.
greetings:
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Hey guys, I just reinstalled MTW to play this mod, I cant wait Im a freak for ancient greece hehe.
My question is: do I need to have Viking Invasion to play this mod? Right now I only have regular MTW with the latest patch. Will I be able to install?
Thanks for the help and all your hours of work
Antheer
komninos
02-04-2004, 20:17
Sorry Antheer NO.
You have to have VI and better have it patched too.
Why those scummy knaves Ill have to look for VI around town today then Anyway, thanks for the reply =)
komninos
02-04-2004, 20:45
OK Rosacrux, got the descriptions time now to find out if and how they are working http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
I totally sympathise with the waiting a f... excel thing so you can work. Especially if the idiot on the other end sends it at 4:45 and you have to work 4+ hours on it and your deadline is tomorrow. http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif for some reason it happens all the time
Sorry ... this is for no political stuff so this is given just for the fun of it funy clip (http://madblast.com/funflash/swf/theUSA.swf)
Hoppe none of you is offended http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
CarolusXII
02-04-2004, 20:48
I think I found a bug.
First let me say that I've only had HTW for a couple of days (and It's wonderful). Playing as Athens in the earliest of the 3 campaigns, I made a successful bribe on western Crete (Kydonia -rebels). The next year (it says 217AD)as I was cycling through my possessions to make builds, when I reached Kydonia the game froze solid. I eventually had to cut off the power at my source to get off the screen. It was the first "play" problem I had run into.
Does this game auto save? If it does, perhaps I can send you something. I'll subscribe to this topic for a while, in case you are interested.
komninos
02-04-2004, 20:59
Hi CarolusXII,
Have you applied the patches??? This might be the thing with the Orthodox buildings. Strange. If you have XP then you can Alt-tab out of it and then back in it will give you an error message. Win98 just frizes ...
CarolusXII
02-04-2004, 21:22
I've got Win XP. How new are the patches? I downloaded and installed just last weekend.
Lord Zimoa of Flanders
02-04-2004, 23:16
Patches on the site are the most recent ones,if you encounter more of these problems let us know,unit size set on default i presume,...
CZof http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
MiniKiller
02-04-2004, 23:50
Quote[/b] (komninos @ Feb. 04 2004,03:50)]MiniKiller,
I don’t think there will be an installer ... we might have a self extracting rar ... but you will still have to give the correct directory to unpack and YES you will still have to transform the JPGs to TGAs. At the moment there is a small number of patches that you have to apply in the new Beta this will be incorporated in the main file except the CTD patch that is for people facing a specific problem with the “turn of the year CTD”.
Also ... this is a mod ... it is constantly under development so most probably the first triplet of campaigns will be final in this release but there will be tow more triplets that will be under development Further more people might have some patches that would bring some new stuff in to the game an for that with this down load you are going to get the Production file set.
Thanks for the reply, ya I meant for these 3, I know u will be working on 3 more periods and i just meant when these first 3 would be done u know?
Self-extracter would be fine to lol. I just hate messing with files on my own u konw, dont want to mess anything up.
Do I need to intsall another medieval total war? I didnt really understand the part about a fresh install of medieval.
thanks
Quote[/b] (MiniKiller @ Feb. 04 2004,21:50)][quote=komninos,Feb. 04 2004,03:50]MiniKiller,
Do I need to intsall another medieval total war? I didnt really understand the part about a fresh install of medieval.
thanks
It depends if you intend to continue playing with the original game or not. Once mod is installed you cant play VI no more.
Julius Caesar
02-05-2004, 07:20
wait, i have a problem. Whenever i start a campaign, the map is the regular one from the old game. It is not like the one that i see in screenshots. But i can see the Greek map on the top right corner and the provinces are all mixed up with the sea regions from the old campaign. Anyone know? http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
Antalis::
02-05-2004, 07:46
You must convert the two campmap-jpgs into tga format.
Read the installations guide on the download section of the HTW website:
look here (http://hostingprod.com/@hellenictotalwar.com/pages/htw2pag.html)
Antalis,
Cheers, thanks mate :)
Rosacrux
02-05-2004, 10:12
Hello HTW-dees, I am happy you like the descriptions so far.
Komninos
Since I've only played HTW a couple times, I basically was drawing my conclusion on faction strength, tactics etc. on the placement on the strategical map and the historical facts. Please check if it doesn't work that way and give me notice, so I can change the descriptions accordingly.
Zimoa
It will take some time to finish them all. Athens, Sparta, Macedon and Boeotea (and to a lesser degree Corinth and Thessaly) I've made by heart, but for the rest some research is required. I am happy to say that I've already gathered all the necessary data, but I need to sort it out and actually write the descriptions - and that will take some time.
However, in a couple of days (by Sunday, probably) I'll have finished all the Hellenic factin descriptions. If you wish, you could add those for starters. Of course I'll send you the final versions, for those I've post shall undergo some editing and rewriting.
Kom&all
Are there any units in dire need of a good description? If so, please let me know and I'll do my best to deliver description for those before the final release.
However, I'd find it rather easier to write for Greek units (for I know them better) than for "barbarians" http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
Progress, new DA unit, Mycenean
http://filipeabranches.no.sapo.pt/MTW/Units/h25.jpg
Antalis::
02-05-2004, 16:48
@Rosacrux:
Yes, I can understand you: Its difficult to find really good informations for babarians as Illyrians and others.
I´ve tried to find portraits for babarians and it was very difficult and found nearly no good portrait.
@flip:
Good job again http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Komninos, this one for the Sariza Hoplites, two hands carring the pike
http://filipeabranches.no.sapo.pt/MTW/Units/hellenistic.gif
komninos
02-05-2004, 19:04
Yes for the late (Hellenistic age) ones just make sure the two hands are in a strait line so we don't get the pike to swing http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Rosacrux,
I have done most of them. But I can send them to you for a cross check.
flip,
though I have not yet down load them you have made an excellent choice of shields ... the one looking like a half Hoplon is actually depicted on a vase dating from that time.
Lord Zimoa of Flanders
02-05-2004, 19:15
@Rosacrux
I will await you final and edited descriptions and put them in the history section,thanks M8
@Flip
Very nice graphics,really looking forward to your future Macedonian units
@Komninos
Did you find some appropriate Roman units that you could use?
@Antalis
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
CZoF
Im experiencing a problem with this mod. When I right click on my home province, it crashes to desktop. Any idea what I could do to fix this? Ive tried just not right clicking on that area, but its hard when cycling through provinces not to do it.
Thanks
Antalis::
02-05-2004, 20:11
What faction do you play in which campaign?
Do you have used Irfan View for converting the jpgs?
If not, maybe that´s the reason.
Im playing as the macedonians. I just downloaded HTW yesterday so its the version that was up then. I converted the maps with no problems, other than sometimes when I click on a castle, the circle highlight that shows up will be slightly mis-aligned with the castle. The map looks great btw
As I continue to play, other provinces have the same problem as my main province, I cant seem to see whats wrong. Are there buildings that you can build that will make the province crash when you right click on it?
Antalis::
02-05-2004, 20:23
Have you installed the "Startpos fix"?
download section of the HTW website (http://hostingprod.com/@hellenictotalwar.com/pages/htw2pag.html)
Here the part that is important from the installations guide:
"- extract the "Startpos fix" to a folder outside of the new MTW installation and copy all three files
into your "campmap/startpos"-folder in your new MTW main directory."
Ive installed these fixes (maybe more descriptive and less similar names could be used? *shrug* imho of course):
Small Patch
Startpos Fix
Small Fix
I didnt install the CTD fix because it mentioned it fixes the end of year CTD, which ive never had.
Everything else seems to work great, I can continue to play and fight as long as I dont right click on certain provinces. Of course new provinces will stop working and I wont find out until I right click on them, making the game almost unplayable. Ive defragged, current drivers, and everything else works fine on my system.
Thanks
Sir Moody
02-05-2004, 20:31
this is a new one on me ive never seen this
Antalis::
02-05-2004, 20:34
That´s a really strange problem, I´ve never had it.
Maybe komninos can help you.
Antalis
Should I apply the CTD patch anyway? Might it fix this problem? I was curious when I opened up the CTD patch cfg file and found it to be binary... what exactly is that file anyway?
Some other info that might help out:
Two days ago I installed MTW fresh, and patched it. Yesterday I bought VI, installed it, patched it, then installed HTW. I didnt start VI before installing HTW, the first time I used VI was to play HTW.
I tried using .badgerbunny. to add buildings to the province in an effort to get it to crash, but I couldnt find any relation between what I added and the crashes.. the provinces seem to be corrupted at random, making the game crash when you right click on it. Is there any chance it IS the buildings? Do you know of any buildings that might make it crash?
Thanks for all the help.
Antalis::
02-05-2004, 21:00
The CTD patch is only a file of a working version, which I´ve located while searching the CTD bug, which delets the damaged file of a none working version (don´t know exactly the function of it, found it and it worked well).
And no this cannot solve your problem I guess.
Maybe you should install all again: MTW+VI, then HTW.
I could reinstall, but you saw my previous post that I installed fresh MTW and VI before installing HTW... I never even played regular MTW between installation of MTW and installation of HTW...
Antalis::
02-05-2004, 21:08
yeah you´re right.
But installing is always a good thing, if something doesn´t working, maybe it works than, don´t ask me why.
Thoros of Myr
02-05-2004, 21:18
Greetings HTW team. I'm very much enjoying this mod, thank you
For now I've only been playing custom battles to familiarize myself with the factions and thier units and I'm impressed Most of the units look very detailed and the infantry and cav battles look more fierce then MTW at times
I'm sure many new strategies will come into play with this era of warfare as compared to MTW.
The only problem I have encountered so far is that custom battles sometimes ctd when loading the map.
One Q: Is it possible to put an HTW prefix on the new maps so they can be located easier?
Excellent mod
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Antalis::
02-05-2004, 21:43
hi Thoros of Myr http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif :
I guess you have large or huge unit size in the options, right?
You can only play this mod with default or medium (or small) unit size.
No a prefix isn´t possible, because then they wouldn´t work in the campaign.
Thoros of Myr
02-05-2004, 21:52
Yes that must be it. I had units on large http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif
Antalis::
02-05-2004, 22:03
No problem, use default, thats the best unit size.
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Antalis::
02-05-2004, 22:57
update:
The HTW mod has now 121 landscapes and 130 castle maps.
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif
Thoros of Myr
02-06-2004, 01:03
I just assualted a castle at Decia and I love the map you made becuase the castles are bigger and more detailed countryside with nice elevations http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Julius Caesar
02-06-2004, 02:44
finally go the campaign map working with no problems
Ok guys, here's the heavy onesShields and weapons just for testing purposes.
Komninos, chek your email.
http://filipeabranches.no.sapo.pt/MTW/Units/h26.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/h27.jpg
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Lord Zimoa of Flanders
02-06-2004, 13:35
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
CZoF
new unit on the works, chain mail
http://filipeabranches.no.sapo.pt/MTW/Units/chainmail.gif
Thoros of Myr
02-06-2004, 18:21
http://members.cox.net/brybo92/HTWCharge1.jpg
I love HTW, Thanks http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
MiniKiller
02-06-2004, 20:18
Quote[/b] (Marco @ Feb. 04 2004,18:06)]
Quote[/b] (MiniKiller @ Feb. 04 2004,21:50)][quote=komninos,Feb. 04 2004,03:50]MiniKiller,
Do I need to intsall another medieval total war? I didnt really understand the part about a fresh install of medieval.
thanks
It depends if you intend to continue playing with the original game or not. Once mod is installed you cant play VI no more.
So I have to reinstall mtw and vi? How do I go about doing that and does HTW have a new icon for desktop? would be wierd looking at the same icon on my desktop for 2 diff things.
The Sword of Cao Cao
02-07-2004, 06:22
beautiful will most certainly try when I get VI
just curious, will the Sacred Band of Thebes be included?
The Sword of Cao Cao
02-07-2004, 06:24
beautiful will most certainly try when I get VI
just curious, will the Sacred Band of Thebes be included?
The Sword of Cao Cao
02-07-2004, 06:30
beautiful will most certainly try when I get VI
just curious, will the Sacred Band of Thebes be included?
Julius Caesar
02-07-2004, 07:11
When is the next beta release? im just wondering.
Thoros of Myr
02-07-2004, 09:59
http://members.cox.net/brybo92/rnbw.jpg
Sdded a rainbow to the beautiful campmap http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
thrashaholic
02-07-2004, 12:37
I've tried downloading your mod, everything was going fine until I tried to download the startpos fix and it cam up with some page in incomprehensible gibberish..... Italian I think( http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif j/k)
I'd just like to know if there is something wrong or if there is somewhere else I can get it from,
Thrashaholic
Lord Zimoa of Flanders
02-07-2004, 12:39
Quote[/b] ]beautiful will most certainly try when I get VI
just curious, will the Sacred Band of Thebes be included?
They are already my friend
CZoF
Lord Zimoa of Flanders
02-07-2004, 12:52
Quote[/b] ]I've tried downloading your mod, everything was going fine until I tried to download the startpos fix and it cam up with some page in incomprehensible gibberish..... Italian I think
It is Portugese,the link is coming from Flip,i will contact him if anything is wrong,could be a temporary problem with his server,just try it later again i'me on it....
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
OK, startpos fix is again available, sorry for that.
Meanwhile, new unit ready, chain mail, with archer included.
Komninos, it worked very well. i'm just tunning some fac colors. i'll send you today.
http://filipeabranches.no.sapo.pt/MTW/Units/h28.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/h29.jpg
Lord Zimoa of Flanders
02-07-2004, 14:08
Thanks Flip,
looking good all your new units http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
CZoF
Lord Zimoa of Flanders
02-07-2004, 14:22
At some peoples request i added a HTW desktop icon,it is on the download page of the site,uploading now....
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Antalis::
02-07-2004, 17:09
I noticed that I should make 75 more mapimages.
Thats a hell of a work.
Ok: "Go on Antalis" http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
Lord Zimoa of Flanders
02-07-2004, 17:16
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif for Antalis to give him some courage http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif
CZoF
MiniKiller
02-07-2004, 22:10
Quote[/b] (zimoa @ Feb. 07 2004,07:22)]At some peoples request i added a HTW desktop icon,it is on the download page of the site,uploading now....
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
mainly mine lol hey thats sweet what does it look like (didnt put in htw yet)
I think it should look like ur logo on ur main page. the circle with what look like a snake in the middle with hellenic total war around the edges :)
Lord Zimoa of Flanders
02-07-2004, 23:01
No sorry it is head of Alexander the Great with the letters HTW in greek in the upper left corner,you don't see it though too small,the reason for it was that the picture itself remained very clear when i transformed it to .ico format and Alexander is one of the greatest historic figures of all time,basically the founder of the Hellenistic age.Hope you all like it as a desktop icon....
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Clearchus
02-08-2004, 00:35
How do you use the desktop icon? Its just a picture and I don't know what to do with it.
Lord Zimoa of Flanders
02-08-2004, 00:51
Ok right click on the picture select "save picture as" choose or make a folder,at your wish.Got to your MTW:VI desktop icon you want to change rightclick on that icon choose "properties" hit the button "change icon" select the folder you put the icon in and select the picture and hit the "OK" button,that's it.
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
MiniKiller
02-08-2004, 02:38
gotta try lol how do i make a new install of mtw?
Lord Zimoa of Flanders
02-08-2004, 09:03
Just insert your MTW cd go to "My Computer" select your cd-rom or dvd drive rightclick select "Explore",now you see all the data that are on the disc,just double click on "Setup",that's it.I always rename a new install in this case HTW or Hellenic but i keep the original Program Files/Total War folder.Install the patch MTW v1.1.Repeat the above for MTW:VI.Install the patch MTW:VI v2.1.Now you have a new and clean install of MTW:VI v2.1
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif
Antalis::
02-08-2004, 12:23
Today I´ve made a new castleserie:
http://max45.250free.com/castle4.jpg
The LBM converter mentioned in the readme file is pure evil. It replace Adobe and MSPaint. Is there any way to destroy it as painfully as possible and have my old MSPaint icons back?
Now none of my jpgs are opening and all of my incons are image file icons are crazy.
http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif
Antalis::
02-08-2004, 16:12
Then uninstall Irfan View and sign all formats to Adope in Adope.
IrfanView is a wonderful picture-viewer.
If you don´t want to sign any image formats to it then don´t choose them in the installations process of IrfanView.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
That one was fine. It was that other one. I believe it was forge in heat heat of battle by a thousand kings who were hell-bent on my computers destruction.
The Sword of Cao Cao
02-09-2004, 03:53
when will the self executing version of HTW be ready?
(finally got VI) http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Thoros of Myr
02-09-2004, 05:06
HTW has taken over my life Since I downloaded this several days ago I havent even touched the original MTW/VI game http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I've had around 10 major battles now in HTW and each one was more exciting then MTW battles
I'm still playing my Illirian campaign and throughly enjoying the barbarian side of things. My barbarian princes are the studs of the kingdom as I've had 4 offers from other factions to take thier princesses hand in marriage. My vast horse armies have wrecked destruction on the Peoneons and Thracians and I'm now planning how best to face the challenge of the more civilized Greeks with thier Polomiste units, a heavy counter to my horse armies. I will adapt and crush them or die trying
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Antalis::
02-09-2004, 07:13
Thank you for the kind words about HTW http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
btw: nice pics you´ve posted http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Antalis::
02-09-2004, 07:43
If someone else also wants to post screenshots of his experiences with HTW we would be happy to see them here http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif
The graphics in this game are better than MTW both in campaign map and in battle. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Can't promise anything yet, but I'm on the works. This one will be hard http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
I'm using a template of a roman car (artist:Adidas) that I'll adapt to a bronze age one.
http://filipeabranches.no.sapo.pt/MTW/Units/chariot.gif
http://filipeabranches.no.sapo.pt/MTW/Units/chariot.jpg
PS: I found another one, maybe I'll go with this one
http://filipeabranches.no.sapo.pt/MTW/Units/chariot2.jpg
Thoros of Myr
02-09-2004, 21:41
Wow very impressive Flip good luck with that http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
thrashaholic
02-09-2004, 21:42
Goodnes me, CHARIOTS?? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
COOL
Thrashaholic
Lord Zimoa of Flanders
02-09-2004, 22:43
Oh Flip,and next you say you are working on a war-elephant....... http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-balloon.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-glasses2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-oops.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-toff.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
CZoF
I have one big ready for futur work http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Ok, here's the car, Komninos I brake my had on building the correct UV map for this one. Now I can use this texture or else. Better to put some guys on it and joining it with the horses. http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif
http://filipeabranches.no.sapo.pt/MTW/Units/chariot2.gif
just want to post some screenshots of my experience with HTW in mp
http://homepage.ntlworld.com/paul.shing/screenshots/00000000.jpg
http://homepage.ntlworld.com/paul.shing/screenshots/00000017.jpg
http://homepage.ntlworld.com/paul.shing/screenshots/00000027.jpg
http://homepage.ntlworld.com/paul.shing/screenshots/00000032.jpg
http://homepage.ntlworld.com/paul.shing/screenshots/00000049.jpg
http://homepage.ntlworld.com/paul.shing/screenshots/00000052.jpg
http://homepage.ntlworld.com/paul.shing/screenshots/00000070.jpg
Thoros of Myr
02-10-2004, 04:27
That car looks nice Flip You guys are doing great work on HTW http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
komninos
02-10-2004, 08:39
Hi flip,
I know you would do it Excellent work.
Go for the second one but use only one pole in the center for the horses and used the horses as they were for the Roman cart. Also try to make the railing till the other end of the cart ... you can delete it later using transparent textures it will give greater reusability to the model.
I can see what is the difficulty with the Horses ... why not render it with horses but paint them 0 128 0 (transparent colour) so they will virtually delete them selves from the image. The horses mast be rendered with the joining poles separately on there own bif.
You need to build a peasant image for the driver ... try your mail-chain guy with out the armour standing in the center front part of the cart. For the Rider use a DA Hoplite ... here the one with the big plum and put him slightly to the rear and left of the driver.
They both either stand, run, fight and get killed. A standing shoot can be implemented if there is any space. Here we don't need shields but a sword a spear and a javelin will be needed.
For the horses it would be nice to have two kinds one with four and one with two but it will make it way too complicated so stick with two.
Antalis::
02-10-2004, 09:58
Maybe I will add the new landscapes to the existing ones without fully replacing the old maps: But I would make changes on them: Deleting the churches and make new mapimages for those maps with churches in the previewpicture.
So HTW would have much more maps as the normal MTW version http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , lets see.
But I will replace all castles, thats for sure.
What do you think about that?
Rosacrux
02-10-2004, 10:40
Beejesus, I am impressed by all the work you guys are putting into this. Just below you can read three more descriptions of factions. Later, when the campaign is finalized, I can adopt the description to each era (different prologue etc).
9 down, 5 to go
Komninos, send me the unit descriptions in a file, I'll do some creative editing with those.
Here are today's descriptions
Quote[/b] ]
Illyrians
Playing with the Illyrians is not easy. The determined player will discover that the semi-barbaric hordes under his command, are not as effective as he might’ve expected against the advanced Greek units. But the starting position is promising, there are easy pickings nearby and if the Illyrians manage to survive long enough they can make the break.
The Illyrians are the ancient inhabitants of the area known as Illyricon or Illyricum: Roughly present day Albania (minus northern Epirus) and parts of Yugoslavia.
The tribes that became known as Illyrians are actually many more than one – the two most well known are the Dalmatians and the Pannonians, but more than half a dozen form the collective “Illyrians”. They spoke an Indo-European dialect and came to the Balkans around the same time the last Greek tribes (Dorian) settled in the southern Greece – 1100-1000 BC.
Archaeologists associate the Illyrians with the Hallstatt culture, an Iron Age people noted for production of iron and bronze swords with winged-shaped handles and for domestication of horses. The Illyrians occupied lands extending from the Danube, Sava, and Morava rivers to the Adriatic Sea and the Sar Mountains.
The Illyrians carried on commerce and warfare with their neighbors. In the south and along the Adriatic Sea coast, the Illyrians were heavily influenced by the Greeks, who founded trading colonies there. The present-day city of Dyrrachium evolved from a Greek colony known as Epidamnos, which was founded at the end of the seventh century B.C. Another famous Greek colony was Apollonia.
Never managed the Illyrian tribes to find a common expression or form a large state. Some of the Illyrian kings, like Bardhyllus, managed to unite some of the Illyrian tribes under their banner and become rulers of a large area. Actually the greatest strength of the Illyrians was under Bardhyllus, who was defeated by Phillipos II of Macedonia and his kingdom was annexed to Macedonia. Alexander concluded his father’s conquest of the Illyrian tribes, but again several Illyrian kingdoms gained independence after Alexander’s death.
The Illyrians became known as Pirates, under queen Teuta, and Rome ranked them as #1 threat to it’s interests. That had a direct consequence, as Rome firstly destroyed the Pirate fleet, then seized half Illyria during the Illyrian wars (229 and 219 BC) and concluded the annexation of Illyria in 168 BC – the last remnants of Illyrian resistance were crushed in 6 BC.
Lydians
Lydia is not for the faint-hearted or for those who want an easy game. To win as Lydia one has to hold off the numerous Persian forces, while waiting for the chance to break into Greek territory, and all that facing the possible might of the warlike Thracians.
But there are roads to victory and an industrious general shall find them, sooner or later. The Lydian might lack the heavy Greek infantry, but they got their own qualities to build upon and their more than decent cavalry is one of those.
The area that was called Lydia is inhabited for countless centuries. The Lydian are an Indo European people and their language was closely related to that of the Hittites, even though their alphabet was almost identical to the (Ionian) Greek, and as people they were close to the Luwian culture (think of Troy). They seem to have established a foothold in the northwestern Asia Minor maybe even before 1000 BC – Greek writers speak of a dynasty that ruled Lydia (Maonia then) from 1185 BC and on. We find references of Lydia in Homer too. On the 7th century (c. 687 BC) after the fall of the Neo-Hittite kingdom, Gyges founded the third royal dynasty of Lydia, the Memnadae, who ruled over Lydia for about 140 years, expanded it’s borders vastly, to became one of the most prosperous nations in the region.
When we talk about Lydia, one name comes in mind: Croesus. Still nowadays, the name is synonymous to wealth and prosperity. Very much so in 546 BC, when Cyrus the Great, underway creating a huge empire, crushed Croesus’ army and conquered Lydia, who was absorbed into the Persian Empire and became a satrapy.
Lydia had, for the short duration of it’s existence, particularly strong ties with the Greeks of Asia Minor (Ionia, Doris) and they seem to felt closely culturally to Greeks.
After Alexander’s conquest Lydia came under Greek rule – namely the Antigonid Empire (Macedonia). After that, the Lydians were absorbed by the Greek population. Strabo in the first AD Century has observed some people “of the Lydian ethnos”, but soon after that their historical presence as a separate culture is over.
The Lydian military was tough and won many battles. Despite the Greek influence, they favored cavalry over infantry and won many battles due to their superior cavalry. Legend says that Cyrus has used extensively camels to scare their horses and eventually defeat them.
The Lydians managed to impose their rule over the greatest part of Western Asia Minor – only Lykia in the southeast remained untouched by the forces of Lydia.
The greatest extent to the Kingdom of Lydia was under Croesus, who dared to challenge to rising Persian empire – and lost not only his kingdom but also Lydias place in history.
Argeans
The Argead player shall have a hard time trying to establish a decent kingdom in crowded Peloponnesus. Argos is close to Corinth and Sparta and not quite distant from Athens and Aetolia – not a starting point for those looking for an easy early game.
There are some advantages but the general of the Argeans must exploit any advantage possible, and must really pay attention to politics and alliances, in order to achieve greatness.
The early days of Argos lie in the midst of mythology. According to legend, it was build in 1986 BC and it’s first king was Inachos.
One of the oldest Greek cities (in Peloponnesus only Sicyon is older) famous even in the Mycenaean times and mentioned in the Iliad. Mycenae is only 10 kilometers away, so Argos was even in its early days under the influence of a great power.
As most great Mycenaean cities, Argos fell to the Dorian in the 11th century BC. The Dorian established themselves as ruling class and drove the Achaeans out. Legend states that Temenos, the great leader of the Dorian (and direct descent of demigod Hercules), made Argos his base of operations and capital.
The Argead dynasty claimed it’s ancestry from no other than Hercules, and even the royal house of Macedonia claimed ancestry from the Argeides.
Argos was particularly strong in the geometric era, when under the tyranny of Pheidon became the strongest city-state of Peloponnesus.
The city of Argos prospered, became a great center of Arts and commerce and grew, drawing unwanted attention – namely that of Sparta. The first war between the two city-states broke out on 720 BC and they kept fighting irregularly for many years.
On 669 BC the Argean army under Pheidon defeated the Lacedemonians and took control of vast lands, thus becoming a dominant power in the region. Pheidon was an extremely influential man in the ancient Greece. For instance, the metrics most of the Greeks used in coinage (drachma, mna, talant) and measures (medimnos, metretes) and their parts and multipliers, were invented by Pheidon and most Greeks accepted them. He, according the Aristotle, was the first Greek hegemon to strike coins, at Aegina (who was occupied by Argos).
In the next century Sparta grow to become a great power and Argos declined, something viewed in the numerous defeats of the Argeans in their hands of their Spartan neighbors in every war they fought during the 6th and 5th century.
Argos always sided with the enemies of Sparta, and eventually they managed to extort some sort of compensation, in the form of the Spartan defeats in Mantinea and Leuktra, where the Argeans were present as allies of the Thebans.
Later Argos joined the Achaean league, until the annexation of Greece by the Roman Empire.
Komninos, I don't know what will be the final effect on this.
Will this functioning as a default connection between horse and knight bifs? What coordinates will be taking, origin point, to connect the car to the horses? There will be superimposition? The central pole will be a problem, would mess with the horses?. Also I'll go for the car in the animation because the other as no space for 2 guys in it.
I'm rendering horse separately from the car. Now, I can have a flat textured car or put it something on it as in the small animation. What it will be? Better to predict how the group, car and horses, will work. Pity if after all this we will discover that it is'nt possible.
So, kom, again, how the game engine will join the 2 parts?
By the way, did you got the chainmail bif?
Antalis::
02-10-2004, 14:49
@Rosacrux:
Very good work http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif .
btw: Don´t forget the romans.
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Rosacrux
02-10-2004, 18:03
Ze Romans??? Shall the next HTW have Ze Romans too? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Now, that's news to me... I should follow more carefully, the progression of this thread. http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
Thoros of Myr
02-10-2004, 19:08
Nice descriptions Rosacrux.
I have been playing the Illyrians in my first HTW campaign and the gameplay fits the history perfectly. I came under attack almost immediatly from the other barbarian nations. The Peoneans were almost suicidal in thier attempts to wipe me out. The Macedonians are a thorn in my side, but I'm slowly working on getting rid of them, while the more advanced Greeks are proving difficult for my army. Overwhelming numbers and a highly mobile army seem to be my only solid tactic against them.
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
komninos
02-10-2004, 19:27
Hi all,
Thoros of Myr,
Yes with all barbarians what you need is to get your mobile light troops close but shoot form safe distance, overwhelm with your numbers. Use your cavalry to flank them and make them run.
Rosacrux,
Just to set the record straight here ... there will not be any Romans but a collective Roman Allies which will be Aetolean Sympolitia and Pergamon under one faction with the ability to buy roman troops not grow them.
Roman troops will be cheaper to get but a bit high to maintain.
Rosacrux
02-10-2004, 22:26
A post-Alexander epoch? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Any such ability should be limited, though, and the upkeep of those troops should be reeeally high (also, those Roman troops should be reasonably better than most indigenous - save a few special units).
I think I need you to fill me in with the details on that. So, Komnine, run a short sum up of the eras, the faction in each of those and the general setup of the era. I might have a suggestion or two to make and of course adopt the descriptions to each era.
I am still waiting for those unit descriptions... I'd rather have them in a .doc file, if that's not too much hassle for you.
P.S. Soon I'll post three more faction descriptions.
Thoros of Myr
Thank you but I think you should congratulate the other guys (Kom&Co) who managed to make the gameplay historically accurate enough.
Antalis::
02-10-2004, 22:41
A small update about the landscapes:
I´ve adapted the original MTW maps to HTW (deleted the churches and made 35 new mapimages).
So, if all works well you will be able to play more then 250 different landscape maps.
btw:
Here is a pic of a new map from me:
http://max45.250free.com/landscape8.jpg
This is a great moment http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif for HTW and MTW
It worked Komninos, this are just tests with walk action, there are things to retouch, better in loose formation, in close its chaotic, I did a charge on the poor peltasts, dramatic, YEPEEEEE
http://filipeabranches.no.sapo.pt/MTW/Units/car1.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car2.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car3.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car4.jpg
Thoros of Myr
02-11-2004, 04:07
OMG OMG I'm crying http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif That is just beautiful FLIP WOW You have done the best thing I've ever seen in MTW
Crimson Castle
02-11-2004, 05:01
Oh man, when those two films - "Troy", and "the Alexander the Greek" epic comes out. Your mod is going to be the most downloaded file in 2004.
So true. I cant wait for those chariots. I can see them just mauling over anybody that gets in their way~
Julius Caesar
02-11-2004, 06:29
Whoa, hella nice chariots. keep up the good work flip http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
wow i want to get my hands on the next release now..
Antalis::
02-11-2004, 07:34
@flip:
wow
Lord Zimoa of Flanders
02-11-2004, 08:03
You did it flip,you did it...... http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
CZoF
These pics are going on the site ASAP,think we need a page for upcoming screens now http://www.totalwar.org/forum/non-cgi/emoticons/gc-clown.gif
Zimoa
Eastside Character
02-11-2004, 08:25
Flip those chariots look simply awesome http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Duke John
02-11-2004, 08:26
Very, very nice Flip http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
thrashaholic
02-11-2004, 08:48
Excellent chariots http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I'm gobsmacked, those are better than anything in the original MTW.
Thrashaholic
Welsh Dragon
02-11-2004, 10:36
I don't think theres anything else I can say except.
Thats Flipping Marvelous http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-glasses2.gif
This MOD is going from strength to strength, and I'm throughrally enjoying it.
Welsh Dragon
Rosacrux
02-11-2004, 11:46
Goodnes gracious, what the heck is this? http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Flip, you make us all proud Keep on http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Have you thought to create an eastern-looking charioteer type? Would fit perfectly with the Persian, Lydian etc.
Two more descriptions
Quote[/b] ]Aetolians
Aetolia poses a rather interesting case for the HTW player in the late eras. They posses a promising starting position, have relatively decent wealth and opportunities, and also can exploit the advantage of the "Roman alliance" they gain, to recruit high-quality Roman troops in small numbers.
One of the less advanced areas of Greece in the classical era and previously, Aetolia won it’s place in history with the formation of the Aetolian League (Greek: Sympoliteia) in the 4th century BC.
Aetolia is a geographical area in the central-west Greek. The Aetolians did not posses – unlike their rival since early antiquity neighbors Acarnanians – any large cities or rural centers, at least not until the late 4th century BC. They actually, despite the positioning of their land, neglected even the gifts the sea could offer them and remained an agricultural and pastoral people, settled for the greatest part in small towns even in their days of power. They had though two at least highly influential shrines, at Calydon (devoted to Artemis) and Thermon (to Apollon) and those brought in some wealth from the rest of Greece, not to mention the boost in influence they provided.
The Aetolian league, though, at its height included many non-Aetolian areas too, like Locris, Malis, Dolopes, part of Thessaly, Phocis, and Acarnania. The league’s federal structure consisted of a popular assembly of all citizens, a federal council in which representation was based on the size of a community's military contingent in the Legion's army, and an inner council. The league could levy taxes, raise armies, and conduct foreign policy. The members also shared a common currency and a uniform system of weights and measures.
The first time the Aetolian united was in 426 BC, to repel the Athenian army. They managed to do so, but 35 years later Sparta has subjugated them. The League was formed in 371 BC and after that they managed to become a major player in the Greek political scene, especially after the death of Alexander the Great.
The Aetolian have seized control of Delphoi (298 BC) and repelled the invasion of the Gauls that threatened the very existence of their League.
At the height of its power, the League sided with the Romans in their ongoing struggle against Macedon and other Greeks. In Kynos Kephale, where the Romans annihilated the army of Macedon and got rid of their only mighty contestant on Greek soil, the Aetolian took part with numerous troops and played a vital role in defeating the army of Macedon. The pro-Roman stance of the League for the greatest part of it’s existence is reflected in game with the availability – as “allies” – of some Roman Units to Aetolia.
Later though Aetolian figured that Rome wasn’t just trying to play political games but was on it’s way to establish a foothold in Greece. So they sided with Antiochus III of the Seleucid Empire in his struggle against Rome, but they and their ally were soundly defeated in 189 BC. After that the power of the Aetolian League was diminished, even though it existed as a political organization until the annexation of Greece to the Roman Empire.
Phrygian
Wealthy lands to rule, large armies to control, and many dangers nearby. The Phrygians pose an interesting challenge for the determined player, as they truly stand a chance to make a break in the early era of the game, since Anatolia is not as crowded as the Greek area. But still the Phrygians will have to fend off many dangers, the Lydian being the most prominent, before establishing a might that can drive into Greece before the more advanced Hoplite armies come into play.
Indo-European people, related to Thracian tribes and perhaps of the same stock the Greeks came from (at least according to linguists) the Phrygians, coming from the area of Thrace, established themselves in the Anatolian plateau around 1200 BC.
Part of the “Sea People” (or “Aegean Sea People” or “Pelasgians”), the Phrygians might have played a decisive role in the destruction of the Hittite kingdom, but didn’t create a kingdom of their own until the 8th century BC. Their capital was Gordium, a city with a vast reputation and wealth, the one Alexander the Great and the “Gordian Knot” made famous for eternity. Most of the Phrygian kings where called either Midas or Gordios.
Main Phrygian settlements were build over the ashes of earlier Hittite settlements like Hattusas, and the one in Alisar and Pazarli.
That kingdom maintained close contacts with the Aryans in the East and the Greeks in the West, and was heavily influenced by the Lydians, who later controlled the land of the Phrygians, before the Persian took over.
The most famous of the rulers of Phrygia is of course the last of the Midas line, the man whose name is synonymous to wealth and greed. Midas was a historical figure and he actually was king of Phrygia (the last of the many under the same name) for more than 40 years. He died in 695 (committed suicide, according to the Phrygian tradition) after his army was defeated by the barbaric Cimmerians who advanced from the North.
The Phrygian language (it’s newest “incarnation”, neo-Phrygian, died out completely in the 6th c. AD) was closely related to Greek, as can be seen from 80 ancient Phrygian inscriptions (7th-4th c. BC.), written in a script rather like Greek and also over 110 neo-Phrygian writings in Greek from Roman times. Linguists and archeologists have managed to read the inscriptions of the older form of the language, but they lack the vocabulary to actually understand the full meaning. Several words can be identified with early (Mycenean and geometrical era) Greek but the “whole picture” escapes them and so they are on a quest for a bi-lingual text that will allow the deciphering of the Phrygian language.
Phrygians built the largest mound (tumulus) in Gordion known as the Tumulus of Midas; it is 53 meters high and 300 meters wide.
Phrygians worshipped their major deity Cybele and her lover Attis.
The mystery of the exact fate of the Phrygians continues in our days. Some historians and linguists have suggested that their remnants took part, along with the Hatti people, in the formation of the Armenian ethnicity that survives to our days, but evidence on that is dimm at best.
Wow flip That's very impressive Looks awesome
[{LgtDiv}] Lord Thindigital
02-11-2004, 14:18
hello to all on the HTW team,
just a quick word to say thanks to Antalis for his kind words over at the NTW forum (re:NTW mappack)
your advice is very welcome m8 and has now set me off on a whole new train of thought (and therefore - work)
u mentioned 'map images' in your post, i was wondering if we need a .lbm maker for these and if so where can i get a good one .....
nehowgood luck and fortune to all us MTW modders i say - i look forward to trying your mod at the next release - will it be an 'installer' version?
MY GOD BUT THOSE LOOK JUST LIKE LIL CHARIOTS WHATEVER NEXT? :) -
kind regards
Lord Thindigital
(Lordz Mapping Team)
Lord Of Storms
02-11-2004, 14:23
Kudos on the Chariots mates Flip your a credit to the mod community1 spectacularAwesome this will really set HTW apart from the rest cheers my friends...LOS
Ellesthyan
02-11-2004, 16:34
Flip, that is SO good
http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif
When is it implemented, and if it's for the full version could you pretty please put in earlier, so we can try out the mighty chariot? http://www.totalwar.org/forum/non-cgi/emoticons/gc-deal2.gif
Lord Bloodygore
02-11-2004, 18:27
Great job man, looks sweet, it just blew me away.
Cant wait to try out the new release. One thing tho, in all the pics the horses heads are looking down to the ground. Other than that they are great
Cheers and kind regards
LBG
Sir Moody
02-11-2004, 18:47
great work flip i wish id had as much success...
ive been spending my time trying to get to grips with the production Hippies in the Geometric but no matter what i do i just cant get them to stop producing them its like banging my head against a brickwall for hours then asking for more... the classic and pro classical are fine but ill keep trying with Geometric but i may have to fly the white flag of surrender
Lord Zimoa of Flanders
02-11-2004, 23:47
Gentleman i noticed a problem with the download server,we are on it,i hope the files will be ready for download very soon,try again later.
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-confused.gif
Ellesthyan
02-12-2004, 00:01
On the Phrygians:
I'd like to point out that Midas was not a bad king. He was actually a quite good one, as evidence has been found that this king succesfully established an alliance with the powerful Assyrians, and that he ensured a friendship with the Greeks.
Probably because the Greeks wrote the Phrygian history, this king was named greedy, and the myths around them came to being. Why did the Greeks wanted to make their old friend black? In the time that those stories were created, Phrygia was no longer a free kingdom, but had become even a source of slaves. It had lost its great power and the Greeks were save to humiliate them...
The Sword of Cao Cao
02-12-2004, 02:55
flip, you have just accomplished the most outstanding piece of work in a Total War mod. ever. You have succeded in a chariot unit. AND A FUCKING KICKASS ONE AT THAT
I do salute you http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Emp. Conralius
02-12-2004, 03:48
Quote[/b] (flip @ Feb. 10 2004,20:56)]This is a great moment http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif for HTW and MTW
It worked Komninos, this are just tests with walk action, there are things to retouch, better in loose formation, in close its chaotic, I did a charge on the poor peltasts, dramatic, YEPEEEEE
http://filipeabranches.no.sapo.pt/MTW/Units/car1.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car2.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car3.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car4.jpg
Un--friggin'-believable
Julius Caesar
02-12-2004, 04:28
hey flip, will the chariots be in the next beta release?
Thoros of Myr
02-12-2004, 05:12
Quote[/b] (Julius Caesar @ Feb. 11 2004,14:28)]hey flip, will the chariots be in the next beta release?
The million $ question http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Aurelian
02-12-2004, 10:45
Flip Those chariots are brilliant http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
The fact that you've figured out how to do chariots fills all of us with great hope for the future.
When you have the time, could you tell us how you managed to pull it off? What sort of problems did you have to overcome?
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Storming,
Just thought I'd join in and say http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif Those chariots are excellant. and one of if not the best bits of work I think I've seen in MTW. You truly are a selfless wonder.
I dof my cap sir,
The Nomad.
Teutonic Knight
02-12-2004, 16:15
I downloaded HTW and installed all the patches, but when I started the game the Atheneans were in the papal states and the Boeotians were in the middle of the adriatic sea I must have gotten one of the maps wrong or something, help
Antalis::
02-12-2004, 16:25
You must convert the two campaignmap-jpgs into tga format:
Go to your new (where HTW is installed) MTW main directory and open the Textures/campmap/Hellenic folder and convert the "mapTex.jpg" and "mapTex2.jpg" to TGA format. Use Irfan View (http://www.tucows.com/preview/194967.html) for that .
Than open the two files using "IrfanView" and use the "save as" file option and save the two tga´s into this same Textures/campmap/Hellenic folder.
greetings:
Antalis
Progress in chariots, horses ready, myself can't stop looking for them. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif I hope that soon we will have chariots for all mods. And guess what, wheels are animated, can't see here.
http://filipeabranches.no.sapo.pt/MTW/Units/car5.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car6.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car7.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car8.jpg
http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif please guys don't repost screens or will may have a bandwidth drop here. Thanks.
Thoros of Myr
02-12-2004, 19:58
WOWZERS http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Thanks for the eye-candy flip http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Oberstein
02-12-2004, 20:28
This has the look and the feel of a new Total War rather than a mod..I can only stare in amazement.
I've been trying to download it from the HTW home website, but that doesn't seem to be working. Is it me, or is it it? If you see what I mean....
Julius Caesar
02-13-2004, 01:30
damn man, i hella can't wait for those chariots
neogerry
02-13-2004, 05:39
great work flip http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Lord Zimoa of Flanders
02-13-2004, 10:14
There is a problem with the download section on the HTW-website for a couple of days now.All downloadable files are on a server we can use from a friend,there must be a problem with his server this can be a bandwith problem or technical issues....We can't tell you what it is because sofar we have not been able to contact him,i will ask all of you some more patience,people are trying to sort it out,hope we have a solution very soon.....
Regards.
http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif CZoF
Thoros of Myr
02-13-2004, 10:23
zimoa, if you can split the main files into 7-8mb parts I can host it for a bit so that some of these folks can experiance the great work the HTW team has done. I only have a total space for 60mb tho so I cant host anything beyond that in combined size.
My server is quite fast too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Antalis::
02-13-2004, 10:27
For now some mirror links:
Beta v2.1:
beta 2.1 (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/HTW-Beta-2-V-2-1.rar)
small patch (ships):
small patch (http://max45.250free.com/small-patch_for_HTW_v21.zip)
CTD patch:
CTD patch (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/HTW-beta_patch2.zip)
The "startpos fix" url is working, so you can download it from the HTW website:
startpos fix (http://filipeabranches.no.sapo.pt/MTW/startpos.zip)
Lord Zimoa of Flanders
02-13-2004, 10:42
I see that our Grand Mapmaking Wizard from Austria came to the rescue,thank you old boy.....
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif
CZoF
komninos
02-13-2004, 12:53
Hi all,
Sorry about the download site going down but they had some problems with their ISP. Namely it was expensive and it didn’t provide any Statistics. I think he will kill me after he reads the first statistics.
The bad news is that it will take some time.
The good news is that the new ISP will be faster and we might get some statistics ;)
Now the pike units are 80% ... last night I did the fight action BUT instead of saving I loaded the weapon action so I have to do the weapons again. The Die action is left but I think this will be done fast. Then are the chain main guys and the chariots and yes there are going to be chariots.
Ohh ... one more thing Rosacrux the descriptions are inserted in the game and working ... I will compile all the units and send them to you. ;)
http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif
I need answeers on this. And sugestions also.
go here, thanks.
QUESTION/Important for Chariots, rendering horse/unit bifs (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=15269)
Teutonic Knight
02-13-2004, 16:18
Quote[/b] (Antalis:: @ Feb. 12 2004,10:25)]You must convert the two campaignmap-jpgs into tga format:
Go to your new (where HTW is installed) MTW main directory and open the Textures/campmap/Hellenic folder and convert the "mapTex.jpg" and "mapTex2.jpg" to TGA format. Use Irfan View (http://www.tucows.com/preview/194967.html) for that .
Than open the two files using "IrfanView" and use the "save as" file option and save the two tga´s into this same Textures/campmap/Hellenic folder.
greetings:
Antalis
Thanks, the one thing I forgot to do d'oh http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
komninos
02-13-2004, 17:06
Hi all,
Teutonic Knight don't forget to play HTW in Normal Otherwise you will get a nice CTD. I have found a work around to this problem ... it is a matter of turning the units to non scalable http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif stupid me http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif
Chariots, WOW and WOW again, are the creators of this mod named Picasso, because you guys are real artists. Can't wait to update the mod, i enjoy the current version very much ... http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Teutonic Knight
02-13-2004, 18:45
Quote[/b] (komninos @ Feb. 13 2004,11:06)]Hi all,
Teutonic Knight don't forget to play HTW in Normal Otherwise you will get a nice CTD. I have found a work around to this problem ... it is a matter of turning the units to non scalable http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif stupid me http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif
I always play in Normal anyway so I'm pretty safe, sorry to sound stupid again but, what's a CTD?
Antalis::
02-13-2004, 18:48
CTD=Crash to desktop
Teutonic Knight
02-13-2004, 19:31
D'OH http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Julius Caesar
02-14-2004, 05:23
what period are you planning to put the chariots in?
Geometric, pro classical, or classical?
Antalis::
02-14-2004, 10:50
I like the idear from above also to give the persians the chariots.
What do you think flip and kom?
Lord Zimoa of Flanders
02-14-2004, 13:06
Like that thought Antalis http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
CZoF
komninos
02-14-2004, 14:36
Hi all,
Julius Caesar and Antalis,
As they are they can me put in the later Mycenaean period (not yet in the mod) and Geometric but at that time the development of the heavy infantry nullified their result in battle. They are also going in the Bronze age HTW that you will see in the up coming update as a single campaign but for that flip has to develop the "Panoply" (armour) of the Mycenaean "Epetis" (knight) you can also find it as the Dendra armour.
There are going to be some eastern chariots ... also for the Persians so most probably after the development of the Immortals flip will introduce them on a chariot to get the eastern type chariots.
For now chariots are under development. For now driver was developed and (Peasant type). As I can understand, flip can give you more details on that, we from poser flip can save postures and sequences of postures this way when he develops a new skin he can apply it no a figure and then load the postures and render them. This means that he can now develop the new skins for the eastern nobles and we can use them for both as Immortals, Chariots and Cavalry.
Antalis::
02-14-2004, 14:39
That´s great kom http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
DADADADAAA I'm proud to announce...bla bla. OK, its ready. Komninos, time to give the boys weapons and shields. The colors factions worked marvelous. No words.
Burned my had with the lot of coordinates, overlapping, but I learned a lot for the incoming add ons.
http://filipeabranches.no.sapo.pt/MTW/Units/car9.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car10.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car11.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/car12.jpg
neogerry
02-15-2004, 07:43
wow http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Julius Caesar
02-15-2004, 08:09
Damn.... http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif
Julius Caesar
02-15-2004, 08:14
Are you planning to put chariot archers?
Lord Zimoa of Flanders
02-15-2004, 09:14
@Flip
Just a thought,couldn't you implement a 3D model of a warrior already with a weapon and shield rather than adding them later,it looks so much harder to do(As a graphical wonder you can no doubt) or am i way out of track here..... http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Really nice work http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
CZoF
Thoros of Myr
02-15-2004, 09:21
Your hard work is paying off..big time http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif
Antalis::
02-15-2004, 13:35
What do you think about this riverlist till now?:
"Strymon"
"Maiandros"
"Acheloos"
"Hebros"
"Eurothas"
Should I add more?
Till now thats 10 riverbattlesituations.
I know there are much more rivers in the region, but then the map would be blastered with riverbattles.
hi
i have som problems to download the htw files only the
startpos from sapo.pt works
talvez alguem pode ajudar de resolver esta problema?
Antalis::
02-15-2004, 14:46
Hi Nom http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Here are some mirror links:
Beta v2.1:
beta 2.1 (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/HTW-Beta-2-V-2-1.rar)
small patch (ships):
small patch (http://max45.250free.com/small-patch_for_HTW_v21.zip)
CTD patch:
CTD patch (http://www.mizus.com/Files/k0rgs8gVt/MTW/Stats/HTW-beta_patch2.zip)
I post also the "startpos fix", if someone else need it too:startpos fix (http://filipeabranches.no.sapo.pt/MTW/startpos.zip)
The Sword of Cao Cao
02-16-2004, 03:28
flip, I'am sacrificing a small furry mammal tonight in your honour. tommorows BABY NIGHThttp://www.totalwar.org/forum/non-cgi/emoticons/gc-evilgrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif @Antalis
Thanks for help http://www.totalwar.org/forum/non-cgi/emoticons/gc-book2.gif
RisingSun
02-17-2004, 01:18
Chariots look great- But maybe you should give them the "rabble" default formation. I can't see chariots lining up in an orderly little line...
However, due to the limitations of the MTW engine, I assume they will stop and fight, as opposed to always moving? That would be too good to be true, I'm afraid...
Hi Rising Sun,
why not stop for a coffee? Why not to stop your daily car in a crossroad?
I understand your ask. But I think chariots may have a good effect in shocking contact with enemy's. what you say Komninos? if they have to stop by the oponent troops, well they become standing fighting, they can not go on. remember that chariot thing is not a miraculous weapon. they were very vulnerable. thats the reason because they became outdated as elephants. I think the only battle we have in history that give the chariots some importance was in 1200 B.C in Kadesh. For game purposes with historical accuracy we now have the chariots, lets recreate some history.
And, in my screens the formations are'nt final, as example in close it becomes very confused. This is just for testing.
Any info about the rlease of the next beta with seld instaler?
I already made a 4th install of Mtw+vi + 1.02 for it.
Unless Flip can help Me via Rw (Flip, tentei instalar o Htw mas fiquei todo baralhado. Acho que vou aguardar pela versao com self instaler, lol).
komninos
02-17-2004, 11:09
Hi flip,
you are right about the formation I actually made a new type CHARIOT formation with 165 horizontal spacing. Chariots will have a very heavy charge value but in attack and defence they will be vulnerable. I have tested them ... still have some problems with the weapons ... but I will fix them. If they attack light troops they can cause devastating damage.
My problem is that MTW for some reason can't handle charge values >9 ???? so I will make a function that after the charge values are calculated they will be placed in a scale from 0 to 9 http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
The other problem is that Mycenaeans use the chariots much as the Middle ages kings. they charged down there enemies and smashed there formations ... there was little work left for the foot after that .... but as we have them they are still very vulnerable. This means that they should cause significant damage on impact even at good or well protected units. With the limitations of the MTW engine this remains to be seen. I will try some stuff so the charging chariots will cause some moral penalties (i.e. they will fear them).
I will try also to devise a way to get better values for the chariots especially the Assyrian that carried an extra foot to help them. But some heavy tests have to be carried out.
Thoros of Myr
02-17-2004, 12:40
I think a bit of fear penalty is a good idea http://www.totalwar.org/forum/non-cgi/emoticons/gc-thumbsup.gif
Antalis::
02-18-2004, 00:29
A rivermap with a quarry:
http://max45.250free.com/mountain2.jpg
I think you should make a Thermopylae map Antalis, I would like to see those Persians try to squeez through that pass http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Julius Caesar
02-18-2004, 01:03
Wasn't Thermopylae included in the mappack?
Might have been I didnt get that http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif
Warhead990
02-18-2004, 02:51
Hey,
I'm having a problem with the installation here. Ive:
1.Installed a clean MTW
2.Downloaded the beta and all the patches
3.Extracted them all using winrar into the MTW folder.
However, the game is exactly the same, albeit with some new images and text in the opening menus. What am I missing?
Antalis::
02-18-2004, 07:31
@Scipio:
Thermopylae will be included: In the campaign and in a Historical campaign (maybe also as historical battle).
@Warhead990:
You have not the english version of MTW, right?
You have to do this:
"Open your "Loc" folder:
After you have installed all three files (Beta, Small patch and Startpos-fix) from above you get a "Eng"-folder in this Loc-folder.
Open it and copy all files from it to your language folder: As an example from the "Eng"-folder to the "German"-folder."
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Rosacrux
02-18-2004, 08:10
oops, error
Lord Zimoa of Flanders
02-18-2004, 08:12
Guys the site is completely down now because ot the bandwith limitations,it will be visible again at the end of this month,maybe sooner,when all the download links are fixed and if a new release is launched of course.
@Kom,
Please let me know something about the download links.
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
CZoF
Its really looking good guys, and i have some clanmates playing it online now. We have started to come across certain blance issues though, one is that immortals, truly are immortal, and another is that archers are almost too effective at times. Some ideas would be to raise the base price of immortals to say 1200 florins, or to reduce some of thier high stats. Lastly, ditch the bows, or add that to the cost, making them 1500. Historically the immortals were really h2h only
some more notes
-the 200 florin cav unit is overpowered, needs its stats lowered considerably, esp morale.
-archers when upgraded get cheaper, eventually go negative, needs to be adressed
-slingers insane ammo, insane kill rate, needs to be looked at
ill post more as i come across them, but basically it is stat tweaking, and the more help online we can get the more benificial. so far i have 4 clan mates playing, it would be nice to get some of the vets involved in balancing the stats too, and ill see what i can do in that aspect.
Damn and I thought I was getting good at MTW
Antalis::
02-18-2004, 19:23
A screenshot of a landscape, which will be included in the new beta:
http://max45.250free.com/arkadia1.jpg
Thoros of Myr
02-18-2004, 19:46
Excellent landscape Antalis http://www.totalwar.org/forum/non-cgi/emoticons/ht_knight.gif
That is a crazy landscape you wouldn't even think you are playing a game ni which the goal is to massacre the enemy
Warhead990
02-18-2004, 21:53
Quote[/b] ]@Warhead990:
You have not the english version of MTW, right?
Hmm, is my grammar really that bad? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I do in fact have the english version.
Antalis::
02-18-2004, 22:02
lol, then I don´t know what had caused the problem you´ve descriped.
Maybe komninos can help you.
Antalis http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif
Warhead990
02-19-2004, 00:12
Hm, I think I may have figured out the problem...
Seems I have to convert the map images into TGAs, but even though I have Ifranview, I cant seem to figure out how to do it. One of you guys would probobly know, right?
Update, another chariot unit, eastern type, scaled dress.
http://filipeabranches.web1000.com/Pics/car13.jpg
http://filipeabranches.web1000.com/Pics/car14.jpg
http://filipeabranches.web1000.com/Pics/car15.jpg
Cmon Enough pics I wanna play them
neogerry
02-19-2004, 04:21
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
MiniKiller
02-19-2004, 05:26
I just have a tiny idea. It doesnt make much of a difference either way but might be cool if u did it. Just a little touch up.
For the faction select. The factions u didnt change, u know the sheilds. Well they stayed the correct shape while the rest became squares. I think it would look cool if u made the couple shields u didnt touch look like the square format. I'm refering to the pic on page 6.
ITs no biggie but would be a cool little touch up
Keep up the awsome work :)
komninos
02-19-2004, 08:44
Hi all,
MiniKiller in the existing beta the faction shields should be round like the hoplon ... strange to mention that ... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Flip, excellent adaptation ... this will do for the eastern will you do a light chariot too ... I might push the Bronze age test-bed as a separate release ... when the download site gets back on track.
Alrowan greetings to Australia, though not much of an MP fun ... well not much of a player these days I appreciate the input from you guys just have in mind to put the Persian archers and generally eastern archers in fight mode not skirmish (with the exception of Lydians).
You are right Immortals should cost just about as any Hoplite and have increased support too.
On the other part I am not sure Immortals were just h2h units. They were 10K men and archery was considered as a high art of nobility. They used bows and they were dam good at it. They also fought hand to hand ... I can make two types of them one spear unit and one archer unit. You should expect them to do very well against most of the units ... with the exception of hoplites ... I will revise them there.
Bows are too good ... well ... I can reduce there armor piercing capabilities ... they are a bit too high though I would not like to reduce them too much otherwise they become very ineffective.
Slingers are un other question that has been addressed partially ... I just can’t remember if in the beta you have the revised version. There ammo is insane (60 I think) because they use stones picked up from the ground. OK they have an pouch that they can store them but mostly from the ground. So ammo is OK kill rate can be reduced. For not I have too mane types Heavy missile slingers and Light missile slingers. The difference is there first have a very reduced range but can cause heavy damage even to hoplites. The latter can have a very good range but can cause damage only on light troops. Slingers are quite accurate unit since they use the sling from childhood as a hunting tool for small game. Rhodian slingers are the deadliest. You can get them only in Rhodes and they are stuff slingers using a lead missile they have both range and killing capacity but they come in small numbers and only in one place.
Finally can’t figure out the getting cheaper problem ... I have finally seen it in my system but I can’t figure out what might be causing it. But since it is spotted and reproduced in my system I think I can solve it.
Antalis::
02-19-2004, 08:57
@flip:
When you´re finished with the chariots, what do you think about making some babarian units?
That would be great http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Thoros of Myr
02-19-2004, 09:25
I agree Antalis...Go Barbarians http://www.totalwar.org/forum/non-cgi/emoticons/ht_charge.gif
with the slingers, it might be better to give the heavier slingers less ammo, due to the larger size of stones, they would only be able to take less than a lighter slinger, so maybe 20 shots for the heavy guys.
as for the immortals, i think making 2 different units would be nice, but you still need to tone down some stats, or at least raise the cost, id suggest the stats, seeing as 7k seems to be the most balance we could find for the mod online.
As for other greek units, you seem to be missing the Macedonian Sarisa from the classical period, its what Philip of Macedon used to subjugate Thrace and the north before the Treaty of Corinth. Another unit would be macedonian cavalry, which were used more effectivly than most other greek cav because of the longer pikes of the sarisa
sarisa were lightly armourd, long pikes (fight best in 5 ranks) good defence (longer pikes gave them better range vs hoplites) and good attack. These units were also quite cheap to make due to thier lack of armour.
Hope to see this wonderful mod take off online as well as in SP
Hello,
There seems to be a problem with the HTW site. Someone mailed me that it was down and thus failed to download a copy of the mod. I couldn't get there either.
Antalis::
02-19-2004, 13:56
Hi Tosa http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The site is because of bandwidgh problems down at the moment.
You can download the beta with this links for now:
Beta v2.1:
beta 2.1 (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Stats/HTW-Beta-2-V-2-1.rar)
small patch (ships):
small patch (http://max45.250free.com/small-patch_for_HTW_v21.zip)
"startpos fix": startpos fix (http://filipeabranches.no.sapo.pt/MTW/startpos.zip)
Antalis,
You're right, also Komninos is asking me for some barbarian units. Finally I found nice beards sets to use in my characters. From now I also will give a try in eastern foot units. Lydians , Persians, etc. Hope to have time to include them in next release.
By the way, nice landscapes, kip on. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Antalis::
02-19-2004, 14:00
Thats wonderful flip http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Yeah I want to see loong beards http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Antalis
Thanks Antalis::,
Bandwidth problems are nasty. I forgot (?) to upload 2.1 to the mirror. Doing so now, will also check for missing patches.
Antalis::
02-19-2004, 14:52
Thank you TosaInu for the mirror on the org http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
No you havn´t forgotten it: The downloadlink which I´ve posted above are the mirror-link from the org http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
komninos
02-19-2004, 15:22
Hi guys,
As I said my friend is moving his site from one ISP to an other so till he does ... we will have to wait a bit.
I did not miss them actually flip has some image of them and they are incorporated in the game. The reason you don’t have them yet is that they are on a later period.
The HTW will finally have three triplets (MTW limitations only Early, High and Late periods). Bronze Age HTW, main HTW (this is the one implemented in current version), Later HTW Periods.
Bronze Age HTW covers from ~2000 – The coming of the dark ages
Main HTW covers from 750 the end of the dark ages – end of the Persian Wars
Late HTW covers from Peloponnesian War – ending the HTW with the Roman invasion.
There can be numerous historical campaigns starting with Troy and ending with the last stand of the Spartans.
At the moment the main HTW is at 90% while the varies.
Bronze Age HTW is under development and mostly from work done for Trojan War Mod.
Late HTW is rather well built but more work has to be done with the Late period which covers the late Hellenistic Age.
So wait for them Sariza units.
Flip, I am taking my time with release of the next beta to include as many new units as possible. After this is developed MTW will not exist any more. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The 3 files are also available here. (http://www.mizus.com/Files/k0rgs8gVt/Mstats.shtml)
Lord Zimoa of Flanders
02-19-2004, 18:46
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif Thank you TosaInu,now i can make temporary links on the site,can solve the bandwith problem in five minutes but it will cost me some money,so i'me planning to do some changes on the site and next week we are back in business http://www.totalwar.org/forum/non-cgi/emoticons/gc-party2.gif
CZoF
@Kom
Mail me the new links when they are up.
@Flip
Thank you for the tips on the .bif files and the chariots look great
@Antalis
You liked your Valentine surprise,dirty dog....
CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
MiniKiller
02-19-2004, 19:03
Quote[/b] (komninos @ Feb. 19 2004,01:44)]MiniKiller in the existing beta the faction shields should be round like the hoplon ... strange to mention that ... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Ya it was a bit strange huh lol but i figured it would be a nice touch to have em all look the same
hehe since u did do it, it must have been a good idea...just really really late. http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif
Antalis::
02-19-2004, 20:19
Here is a new screenshot of a flattomountainmap:
http://max45.250free.com/mountain5.jpg
Warhead990
02-19-2004, 22:13
Quote[/b] ]Hm, I think I may have figured out the problem...
Seems I have to convert the map images into TGAs, but even though I have Ifranview, I cant seem to figure out how to do it. One of you guys would probobly know, right?
In other words, could one of you explain to me exactly how I convert the JPEG images(The two maps in the textures/campmap/hellenic folder) into TGAs using Ifranveiw?
Antalis::
02-19-2004, 22:25
Open the "Textures/campmap/Hellenic" folder in HTW: There are two images (in jpg format) "MapTex.jpg" and "MapTex2.jpg".
Open each of this images with Irfan View: Go to "File", then to "save to", then choose there "TGA" and save each of these now tgas into the same folder: "Textures/campmap/Hellenic".
greetings:
Antalis
Next light chariot
http://filipeabranches.250free.com/MTW/Units/carcow.jpg
Warhead990
02-19-2004, 23:15
Alright, ive done that, but theres still no change. Maybe I was supposed to delete some old MTW files or something? I have patch 1.1, maybe I wasnt supposed to patch this it?
Interestingly, when i start the application, I get an error message...But for some reason or another the game still loads after I click okay. The message is:
"IllirianAUX
Unknown unit parsing deadpage coords file"
Any idea what that is, if it affects gameplay, or how to fix it?
Antalis::
02-19-2004, 23:28
Do you have Viking Invasion installed?
HTW only works with VI.
Antalis::
02-20-2004, 22:01
I´ve reworked some castlemaps:
I´ve made a second castlemap with a river:
The attacker can also deploy on the other side of the river http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif:
http://max45.250free.com/castle6.jpg
Suraknar
02-21-2004, 08:17
Nice one :)
I must say, this does look like Greece, or should I say Hellas ;)
"Kai tha eithela na po oti eiha tin timin na matho tin ellinikin glossa"
Yep, I had the honor of learning to speak greek too, modern language thought, the ancient even if it uses same letters does not have the same terminology, still it is always nice to try :)
komninos
02-21-2004, 10:14
Hi Suraknar,
Nice to ear from you ... Hellenic speaking Canadian http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif .
So you must be one of the few non-Greeks that can understand the meaning of the units in HTW http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
Any way ... ancient Greek is truly difficult but it is the same language. OK ... avoid Homer by all means he uses Archaic and Thukidides uses the very literate part of the language but you can try Xenofon or Pausanias (pronounced Pafsanias). They write in a much lighter way. Pausanias is actually great since his work is like reading a travellers guide for Greece as it was more than 2000 years ago. http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
Suraknar
02-21-2004, 10:43
Thank you Komninos http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
I shall look for literature from Pafsanias and Xenofon :)
And I really admire this Mod too :) I only hope aswell that Hellenic civilisation would also be present in Rome:TW, read somewhere(here?) that this was not decided as of yet.
My first language is French actually (so sometimes, even in english, expression does not come out as desired), Greek is the third I had the opportunity to learn, and I am very glad to have done so.
Antalis::
02-21-2004, 20:12
Not easy to conquere http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif :
http://max45.250free.com/nountaincoastal1.jpg
-Isapostolos-
02-21-2004, 20:36
Can somebody help with a problem? I installed the mod and everything is working fine, but there is a with the the strat map. I see the borders of my provinces, but the map of MTW Europe map is underneath, instead of the Greece map. It looks kinda weird so could you please help me out with that?
Atalanta
02-21-2004, 20:41
Hi
First of all thank you for the effort to all related in the modding of HTW, I have read almost all this topic from the beginning and it seems to be great, I am willing to start playing it.
I have never installed any mod in any game so I am having some troubles.
I have MTW-VI 2.01
Fist of all I have downloaded the files:
HTW-Beta.2-v-2-1.rar
small-patch-for.HTW_v21.zip
HTW-beta_patch2.zip
Startpos.zip
Then I opened the HTW-Beta.2-v-2-1.rar ( I did it in a separate folder and then I got many ( sometimes 29, other times 290 ) messages informing that the headers ( I mean the tittle ) of those number of files were damaged. I downloaded the file three times, from mizus.com and from 3ddownloads.com, but in all cases was the same. So I decided to continue, and opened the folder into the main MTW folder, as I understood from the read me, messages appeared telling that there were files already with same names and asking if I wanted to replace them, I answered yes to all.
Then I put the 3 files include in the starpos.zip file into the campmap/starpos folder.
Then I tried to go into the HTW maindirectory: Open the "Textures" - folder, than open in in this folder the "campmap" folder, than in it the "Hellenic" and convert the .jpg files into .tga ones, but I have bnot an HTW main directory and neither and "hellenic" folder...
In any case I tried to run the game but it didn´t opened and the following "error" mistake appeared: FN Egiptian faction unkown.
I need some help. Thank you in advance.
Antalis::
02-21-2004, 21:06
@Isopostolos:
You havn´t converted the two campaign-images to tga format.
Open your "Textures/campmap/Hellenic" folder and convert the "mapTex.jpg" and "mapTex2.jpg" there to "TGA" format.
Use Irfan View (http://www.tucows.com/preview/194967.html) for that and put the two tga´s into the same folder (Textures/campmap/Hellenic).
@Atalanta:
But you have unzipped it, so it should be ok and not corrupt I guess.
I would unzipp it not into a folder outside of MTW+VI:
Unzipp the beta "directly" to your MTW+VI main-directory.
But anyway.
It works also, if you would copy all files of the unzipped beta, from your folder outside of MTW, to MTW.
In both ways, you should get a Textures/campmap/"Hellenic" folder.
You will not get a HTW folder: The MTW-installation where your beta is installed in is the HTW folder: You can rename MTW to HTW, if you want, but you don´t have to.
But:
I guess you have not the english version (Spain) of MTW: Then make the next step:
"If you don´t have the English version of MTW: Open your "Loc" folder:
After you have installed all three files (Beta, Small patch and Startpos-fix) from above you get a "Eng"-folder in this Loc-folder.
Open it and copy all files from it to your language folder: As an example from the "Eng"-folder to the "German"-folder."
In your case: into your Spain-folder (Loc/Spain) (I guess that it has that name in the spain version)
Antalis
Update, a new car, light chariot, eastern
http://filipeabranches.250free.com/MTW/Units/car16.jpg
neogerry
02-21-2004, 23:29
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
And the upcoming Dendra or Epetis armour. This one will rock. Hope you like Komninos http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif . Helmet must be different.
http://filipeabranches.250free.com/MTW/Units/Dendra.jpg
ChErNoByl
02-22-2004, 03:39
????????
that is some wierd armor
neogerry
02-22-2004, 03:48
really weird http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif
Well, its historical, this was to be used in chariots. The guy inside could'nt move too much.
Dendra (http://www.historialago.com/leg_troy_01030_armas_01.htm)
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