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  1. #1
    Guest Aemilius Paulus's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Olaf The Great View Post
    Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
    Hell, it doesn't even matter how accurate the Germanic voicemod is as long as the Germanic units aren't speaking Celtic/absolutely nothing. It would even be better if the Sweboz spoke modern German or Yiddish than speaking Celtic/nothing. After all, modern German and Yiddish is still closer to what the Sweboz spoke. Same goes for Punic. If the EB team had someone who could speak Hebrew, it would be better if they recorded that instead of what the Qarthadastim speak currently.

    BTW, why do the Phoenician Qarthadastim units speak some steppe language? Somehow, the Sarmatian units speak the same language as the Qarthadastim. Odd. I mean, I can understand the Qarthadastim units not saying anything or speaking accented Greek (Interesting because Greeks were their arch-nemesis), which is what they speak in EB v1.1 but why a steppe language?

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: forgetting any voicemods?

    We are doing the voicemods as fast as we can. I'm sorry if that isn't good enough for you, and I'm sorry if you feel that the placeholders are not good enough.

    As you will have noted from above both the Proto-Germanic and the Punic voicemods are in the works. But because things must be created before they can be used (goddamn stupid causality!) you must wait.

    I haven't played 1.1 in a long time but I see no reason why the Qarthadastim would speak Phalavi - that change may have occured by accident when it was implemented. Once again I prostrate myself before you almighty grace and beg forgiveness for the absence of completed work and for the obviously poor choice for placeholders. I shall not rest until the Sweboz speak Yiddish, the celts speak gaelic, the romans speak italian, and the greeks speak ... wel, greek.

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  3. #3
    Guest Aemilius Paulus's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Foot View Post
    I haven't played 1.1 in a long time but I see no reason why the Qarthadastim would speak Phalavi - that change may have occured by accident when it was implemented. Once again I prostrate myself before you almighty grace and beg forgiveness for the absence of completed work and for the obviously poor choice for placeholders. I shall not rest until the Sweboz speak Yiddish, the celts speak gaelic, the romans speak italian, and the greeks speak ... wel, greek.
    For Heaven's sake, cut out your sarcasm! I was not in any way or manner rudely suggesting that your mod was incomplete or needed work, I was just wondering why the Qarthadastim speak the same language as the Sarmatians. I was also merely suggesting that the EB team could give the Sweboz and the Qarthadastim the modern variants of their language if they cannot replicate their ancient languages. Something is still better than nothing. I did not demand anything, I was merely curious about the Pahlava-Punic mix-up and suggested a couple of things.

    For sarcasm there is Sarcasm you are Foot not Sarcasm, your job is to act literally as a foot and to stamp out inaccurate threads and posts, not to be sarcastic .

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: forgetting any voicemods?

    It was odd that you suggested we use modern variants when this thread already states the existence (if not completeness) of both a Proto-Germanic and Punic Voicemod.

    How about people act a little less demanding. I'm getting quite sick of it.

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  5. #5
    Guest Aemilius Paulus's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Foot View Post
    How about people act a little less demanding. I'm getting quite sick of it.

    Foot
    Do you ever listen Foot?

    Once again, in no way was I demanding, just suggesting and asking.

    I know that the EB team is working very hard, not to mention that people have other things to do, not just EB, meaning that most of the EB team has to work in their real-life job as well as EB. I am a patient person and it does not matter to me if the voicemod is released in 5 months or in a year or two. Voicemod is not the most important thing in EB.

    I too hate it when people demand various features, despite the obvious priority issues, or just demanding in general. It is annoying, I perfectly understand you Foot and I never demand anything from the EB team.

    Quote Originally Posted by Foot View Post
    It was odd that you suggested we use modern variants when this thread already states the existence (if not completeness) of both a Proto-Germanic and Punic Voicemod.
    I just said that in case the EB team has too much difficulty with the voicemods or cannot complete them due to insufficient information on the long-extinct forms of language.
    Last edited by Aemilius Paulus; 10-01-2008 at 01:27.

  6. #6

    Default Re: forgetting any voicemods?

    Quote Originally Posted by Aemilius Paulus View Post
    BTW, why do the Phoenician Qarthadastim units speak some steppe language? Somehow, the Sarmatian units speak the same language as the Qarthadastim. Odd. I mean, I can understand the Qarthadastim units not saying anything or speaking accented Greek (Interesting because Greeks were their arch-nemesis), which is what they speak in EB v1.1 but why a steppe language?
    Brilliant conclusion, I applaud. But completely off, nonetheless: since no voices (as you said) is worse than something slighlty possible all factions that do not have a Voicemod of their own speak Greek. Never knew that Greek is from the steppes, btw.
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  7. #7

    Default Re: forgetting any voicemods?

    I just want to point out that Proto-Germanic is too late for the EB timeframe and that Pre-Germanic Indo-European is the technical name for it, which indeed I have reconstructed, so it is a matter of time and effort in making it sound authentic... even if it comes late I will make sure there it can be added to EB1.
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  8. #8
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by blitzkrieg80 View Post
    I just want to point out that Proto-Germanic is too late for the EB timeframe and that Pre-Germanic Indo-European is the technical name for it, which indeed I have reconstructed, so it is a matter of time and effort in making it sound authentic... even if it comes late I will make sure there it can be added to EB1.
    I think this must be echoed towards the Pahlavîg voice-mod as well; a dire lack of resources, especially publically available sources contribute to these compromises. In the case of Pahlavîg voice-mod, the bulk of it is derived from Sassanian and Medieval Zoroastrian Pahlavîg, which of course offers a somewhat ample vocabulary, and does not deviate too drastically from the exhibits we do have from Arsacid Pahlavîg (As found in Manichaean manuscripts such as Shâpûhragân, Drakht Asûrîg ûd Buz, the early Sassanian inscriptions at Naqsh-î Rustam, or the excavated Nîsâ ostraca). However because it was a joint effort with IBFD, it comes to its own use, which is indeed better than nothing.

    Therefore I would call this a "Simplified Pahlavî" which in its current state fits the Sassanian entity much better; in this front we have a long way to go, and at need we might need to "patch" the intended Parthian language with traces of Gîlakî, some Old Persian, Pârnîg if available, Aramaïc/Huzvârîshn loan-words, and indeed emphasize the need for Soghdian.

    But what we ultimately have done is a tremendous first step. From a sculpter's point of view, we basically changed the material with which to work, and from here with the rough cuts, it's much easier to envision something of a "final product", tentatively speaking.


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  9. #9
    Legatvs Member SwissBarbar's Avatar
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    Default Re: forgetting any voicemods?

    For the Swêbôz i suggest Swissgerman or another southgerman alemannic dialect, wich would be even more similar than modern high-german i think
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  10. #10
    EBII Mod Leader Member Foot's Avatar
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    Default Re: forgetting any voicemods?

    I think you misunderstood Blitzkrieg80, he has reconstructed the language we will be using for the Sweboz.

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  11. #11

    Default Re: forgetting any voicemods?

    Will we still be implementing an Armenian voice mod, or will that just be carried over to EB2?

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