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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by QuintusSertorius View Post
    That's "attack stats" really. Both melee and missile attack ratings go up one for one with chevrons.
    Yes but for missile units, apparently attack stat increases are equated to accuracy increases. So a freshly recruited unit of Cretans will be somewhat accurate while a gold chevroned unit will almost all hit with their arrows. Not sure what weapons upgrades would equate to though.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Yes but for missile units, apparently attack stat increases are equated to accuracy increases. So a freshly recruited unit of Cretans will be somewhat accurate while a gold chevroned unit will almost all hit with their arrows. Not sure what weapons upgrades would equate to though.
    I see. That's the sort of "hidden" thing I was getting at, you can't tell that from the unit stats.

    I think weapon upgrades again add to the attack stat (which unlike defense isn't broken down into constituent properties).

    A tangential question, what effect do command stars have? I think it was something like +1 morale and +1 defensive skill to every unit for each star.
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    Default Re: [Unit experience] What are the effects?

    Well, from my experiences with RTW and some of it´s mods i´ve noticed, though it is really very personal experience, that units tend to follow orders more accurate and quicker if under the command of multiple star general. It actually makes sense, and the common lack of stars for your generals in EB sometimes makes me feel like a complete noob :) But, as i said, it´s just a kind of feeling, i can´t prove this...

    Besides: Command stars seem really to affect the whole battlefield, not only the nearby troops - you can see this often, how AI soldiers suddenly loose their high morale, not only because their general was killed, but also because they then seem to loose all those bonuses.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Another random question, what's the difference between levels of discipline? As in between a unit with "normal" discipline and "disciplined" discipline? What's the game impact?
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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by QuintusSertorius View Post
    Another random question, what's the difference between levels of discipline? As in between a unit with "normal" discipline and "disciplined" discipline? What's the game impact?
    Indisicplined soldiers routs easily while disciplined ones nearly fight to death.



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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Atraphoenix View Post
    Indisicplined soldiers routs easily while disciplined ones nearly fight to death.
    Surely that's morale, not discipline?

    I've noticed that levy hoplites take longer to change formation than professional hoplites. I click-and-drag unit layouts a lot, so individual soldiers have to rearrange themselves within the formation. I always thought that this was an effect of discipline - how quickly and effectively a unit can obey new orders. Levy hoplites will mill around forever, whereas professionals nearly always get into formation before the enemy charge hits

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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by FriendlyFire View Post
    Surely that's morale, not discipline?

    I've noticed that levy hoplites take longer to change formation than professional hoplites. I click-and-drag unit layouts a lot, so individual soldiers have to rearrange themselves within the formation. I always thought that this was an effect of discipline - how quickly and effectively a unit can obey new orders. Levy hoplites will mill around forever, whereas professionals nearly always get into formation before the enemy charge hits
    When I win a battle against phalanx argies are always the last men on the battlefield.
    do not forget disciplines soldiers are not affected as levies when general falls.



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    Default Re: [Unit experience] What are the effects?

    I think that has to do with how close they stay in formation, being able to then project more weight onto a smaller number of enemies or some such noise.

    As for experience chevrons, I'm pretty sure they increase the Attack rating of all weapons and the Skill defense rating. I do not think they increase morale, that would be very imbalanced.

    Weapon upgrades increase the attack rating for melee weapons only, and armor upgrades increase the armor defense rating.
    Last edited by Ludens; 10-13-2010 at 22:53. Reason: language

  9. #9

    Default Re: [Unit experience] What are the effects?

    AFAIK: disciplined units regain their morale faster.

    edit: the tight of formation depends on two things - training level ( highly_trained = the best ) and spacing in the edu ( the smaller the number, like 0.7 with some elite units, the tighter ).
    Last edited by vollorix; 10-13-2010 at 15:03.
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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [Unit experience] What are the effects?

    Training relates to how a unit lines up. For example, hoplites would be trained, falxman untrained. In Vanilla, peasant was also a level for, aptly enough, peasants and units like wardogs and gladiators.

    Discipline is how well a unit reacts to morale shocks such as, scary units, fire attacks, compromised flanks, and units emerging from hiding as well as general attrition through melee.

    Edit: There may also be a highly trained level which would probably be applicable to hoplites, phalangites, and other units that rely on keeping formation who are professionals. I haven't checked the edu lately.
    Last edited by Brave Brave Sir Robin; 10-13-2010 at 15:09.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Edit: There may also be a highly trained level which would probably be applicable to hoplites, phalangites, and other units that rely on keeping formation who are professionals. I haven't checked the edu lately.
    There is, you can see it on the Unit List. Untrained, trained, highly_trained are the three levels.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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