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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Another random question, what's the difference between levels of discipline? As in between a unit with "normal" discipline and "disciplined" discipline? What's the game impact?
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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by QuintusSertorius View Post
    Another random question, what's the difference between levels of discipline? As in between a unit with "normal" discipline and "disciplined" discipline? What's the game impact?
    Indisicplined soldiers routs easily while disciplined ones nearly fight to death.



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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Atraphoenix View Post
    Indisicplined soldiers routs easily while disciplined ones nearly fight to death.
    Surely that's morale, not discipline?

    I've noticed that levy hoplites take longer to change formation than professional hoplites. I click-and-drag unit layouts a lot, so individual soldiers have to rearrange themselves within the formation. I always thought that this was an effect of discipline - how quickly and effectively a unit can obey new orders. Levy hoplites will mill around forever, whereas professionals nearly always get into formation before the enemy charge hits

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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by FriendlyFire View Post
    Surely that's morale, not discipline?

    I've noticed that levy hoplites take longer to change formation than professional hoplites. I click-and-drag unit layouts a lot, so individual soldiers have to rearrange themselves within the formation. I always thought that this was an effect of discipline - how quickly and effectively a unit can obey new orders. Levy hoplites will mill around forever, whereas professionals nearly always get into formation before the enemy charge hits
    When I win a battle against phalanx argies are always the last men on the battlefield.
    do not forget disciplines soldiers are not affected as levies when general falls.



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    Default Re: [Unit experience] What are the effects?

    I think that has to do with how close they stay in formation, being able to then project more weight onto a smaller number of enemies or some such noise.

    As for experience chevrons, I'm pretty sure they increase the Attack rating of all weapons and the Skill defense rating. I do not think they increase morale, that would be very imbalanced.

    Weapon upgrades increase the attack rating for melee weapons only, and armor upgrades increase the armor defense rating.
    Last edited by Ludens; 10-13-2010 at 22:53. Reason: language

  6. #6

    Default Re: [Unit experience] What are the effects?

    AFAIK: disciplined units regain their morale faster.

    edit: the tight of formation depends on two things - training level ( highly_trained = the best ) and spacing in the edu ( the smaller the number, like 0.7 with some elite units, the tighter ).
    Last edited by vollorix; 10-13-2010 at 15:03.
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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [Unit experience] What are the effects?

    Training relates to how a unit lines up. For example, hoplites would be trained, falxman untrained. In Vanilla, peasant was also a level for, aptly enough, peasants and units like wardogs and gladiators.

    Discipline is how well a unit reacts to morale shocks such as, scary units, fire attacks, compromised flanks, and units emerging from hiding as well as general attrition through melee.

    Edit: There may also be a highly trained level which would probably be applicable to hoplites, phalangites, and other units that rely on keeping formation who are professionals. I haven't checked the edu lately.
    Last edited by Brave Brave Sir Robin; 10-13-2010 at 15:09.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Edit: There may also be a highly trained level which would probably be applicable to hoplites, phalangites, and other units that rely on keeping formation who are professionals. I haven't checked the edu lately.
    There is, you can see it on the Unit List. Untrained, trained, highly_trained are the three levels.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: [Unit experience] What are the effects?

    The Ludus Magna contains most of the old threads for research into the R:TW engine. I don't think we ever worked out exactly what the unit attributes (such as "disciplined") did, though.
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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Ludens View Post
    The Ludus Magna contains most of the old threads for research into the R:TW engine. I don't think we ever worked out exactly what the unit attributes (such as "disciplined") did, though.
    from EDU guide made by Aradan:
    "disciplined" units morale won't be affected by nearby routing units, while "normal" and "impertuous" units will lose a point when nearby allies rout. "low" discipline unit lost in bigger parts. (or disciplined units affected in smaller margin, a bit forgot since I've seen disciplined units got chain routs)

    And "Disciplined" units regain morale faster, while another got at longer time.

    Unit training affect the "tidyness" of the formation, and maybe responsiveness to movement location
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: [Unit experience] What are the effects?

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