Another random question, what's the difference between levels of discipline? As in between a unit with "normal" discipline and "disciplined" discipline? What's the game impact?
Another random question, what's the difference between levels of discipline? As in between a unit with "normal" discipline and "disciplined" discipline? What's the game impact?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
Surely that's morale, not discipline?
I've noticed that levy hoplites take longer to change formation than professional hoplites. I click-and-drag unit layouts a lot, so individual soldiers have to rearrange themselves within the formation. I always thought that this was an effect of discipline - how quickly and effectively a unit can obey new orders. Levy hoplites will mill around forever, whereas professionals nearly always get into formation before the enemy charge hits![]()
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
I think that has to do with how close they stay in formation, being able to then project more weight onto a smaller number of enemies or some such noise.
As for experience chevrons, I'm pretty sure they increase the Attack rating of all weapons and the Skill defense rating. I do not think they increase morale, that would be very imbalanced.
Weapon upgrades increase the attack rating for melee weapons only, and armor upgrades increase the armor defense rating.
Last edited by Ludens; 10-13-2010 at 22:53. Reason: language
AFAIK: disciplined units regain their morale faster.
edit: the tight of formation depends on two things - training level ( highly_trained = the best ) and spacing in the edu ( the smaller the number, like 0.7 with some elite units, the tighter ).
Last edited by vollorix; 10-13-2010 at 15:03.
- 10 mov. points :P
Training relates to how a unit lines up. For example, hoplites would be trained, falxman untrained. In Vanilla, peasant was also a level for, aptly enough, peasants and units like wardogs and gladiators.
Discipline is how well a unit reacts to morale shocks such as, scary units, fire attacks, compromised flanks, and units emerging from hiding as well as general attrition through melee.
Edit: There may also be a highly trained level which would probably be applicable to hoplites, phalangites, and other units that rely on keeping formation who are professionals. I haven't checked the edu lately.
Last edited by Brave Brave Sir Robin; 10-13-2010 at 15:09.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
There is, you can see it on the Unit List. Untrained, trained, highly_trained are the three levels.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
The Ludus Magna contains most of the old threads for research into the R:TW engine. I don't think we ever worked out exactly what the unit attributes (such as "disciplined") did, though.
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from EDU guide made by Aradan:
"disciplined" units morale won't be affected by nearby routing units, while "normal" and "impertuous" units will lose a point when nearby allies rout. "low" discipline unit lost in bigger parts. (or disciplined units affected in smaller margin, a bit forgot since I've seen disciplined units got chain routs)
And "Disciplined" units regain morale faster, while another got at longer time.
Unit training affect the "tidyness" of the formation, and maybe responsiveness to movement location
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