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Thread: Rome Total History: New fantastic campaign map!!!!

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    Default Re: Rome Total History: New fantastic campaign map!!!!

    Quote Originally Posted by Magneto View Post
    Well, since my notobook started this morning up again, I would be glad to help you.
    1. Creating the faction greek colonies, especially just as a copy of the greek cities, is no problem. However, if you convert a roman faction to the greek colonies you will inevitably have the Senate and Senate offices tab, and random missions of the senate. If you use a non-roman faction this is no problem at all.
    2. I don´t know what the error is - but you can send me the map and maybe I find the error. But if I were to guess a region isn´t coloured right (or what do you say for this? Well, at least the error is somewhere there), because I know in the SPQR 8.0 Mod the modder made a settlement in the sea, didn´t want it to be captured and just made a (wanted) error in map_regions.tga, so that if any ship coming near the island would make the game ctd. It is probably a minor error, just a field big, but if a character walks on this field the game ctd´s.
    Thanks for your help.

    First the good news: The game has become stable again. I don't know what it was, but after cleaning up the Britons, Gauls and Iberians (mainly reducing the number of units which had been copied on assembly line) I got no more problems.

    Yesterday I played a bit as the Slave faction and there is huge action all over the map. After three turns I had a nice battle in the Caledonian snow between british hero Caratacus and Calgacus, the first Scot in history, the guy who told the Romans they'd made the world a desert and called it peace. When I saw those chariots arrive I thought my Braveheart would have been lost, but when Caratacus was slain the Brits couldn't wait to get back to the Lowlands. Unfortunately I had only triggered medium difficulty otherwise it would have been huge.

    Well, I still don't know why I can't reach up to 199 regions, but that's a minor problem, maybe related to the Time Editor. I can fix this later.

    In the meantime I'm making big progress with the families. Yesterday I added the Bosphorans and the Bactrians. Today it's the Epirots and the Syracusans.

    Regarding the Greek Colonies, I've change the culture of the Brutii to Greek, but this is not enough to transform them all together. Indeed, as you said, I have noted that they keep receiving orders from the Senate. I'm not sure if I got your messagge right: Will this still be the case if we completely change the name of the Brutii? Do you say that the second slot will always receive orders from the Senate, even if we put maybe Nabataeans in the place? If this is the case, I should think of a faction for which this might be only a minor problem and then change positions.
    In any case I have noted that the Brutii/Greek Colonies go to war with the other Roman factions (after changing their diplomacy settings).

    Thank you very much for your offer, I'll come back on it very soon and then we'll create the Western Greek faction.
    Last edited by Philadelphos; 08-25-2011 at 17:13.

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