Quote Originally Posted by CrossLOPER View Post
OK, I'll concede that they did the best they could. However, that is why a sandbox was not the best idea. Morrowind worked because they had more time to work on the content and add charm to the game overall. They maintained the design decision used in Arena and Daggerfall that empty spaces are boring and should be minimized. In Arena and Daggerfall, time was of the essence with any quest. In Daggerfall, you could purchase horses, carts, ships and properties to expand your mercenary gig and get were you need to go. Morrowind kept the flow with boats, Silt Striders, and propylon devices. You needed to know where you needed to go. You were rewarded for research. There was always something you had to look out for. Why oh why they decided to hop on the teleporter and quest marker pointer plague ship is beyond me. All it did was make those empty spaces emptier.
You want to know what the thing I HATED most about Morrowind was? The lack of a comprehensive fast travel system. Having to spend hours on the trudge through empty wilderness. Of only being able to fast travel to the cities or large enough settlements. I grit my teeth just thinking about all the time pissed away going from the stilt strider stop to a quest marker. I seriously question the sanity of you, or anyone, who claims to like the system Morrowind had.