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Thread: [EB MP]3.0 Thread - Testing and Updates

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Quote Originally Posted by vartan View Post
    Just because certain real-life warriors were 'scary' doesn't mean you need to create a game mechanic called 'Fear Effect' in your game in order to illustrate this.
    I disagree, "barbarians" were masters of psychological warfare, pure superiority in fighting skills would be an over simplification...

    Quote Originally Posted by gamegeek2 View Post
    The cataphracts are slow, clunky, and vulnerable in melee (particularly against lighter horsemen with AP weapons), but resistant to missiles and devastating upon impact.
    And how fear plays out in those parameters? Even without it they'd still be slow, vulnerable in melee, resistant to missiles and with a devastating charge...
    Last edited by Arjos; 10-29-2011 at 14:59.

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