Quote Originally Posted by rajpoot View Post
......
That's kind of a basic requirement for using most GUI based OSs today on a PC. Moving the pointer to icons and clicking them, is more or less the same as using the mouse to aim in an RPG.
Also I'm pretty sure that many people like me find it impossible to aim with a controller. Aiming with a mouse is so much more organic and intuitive.
I have to use a mouse to slowly that in a gaming setting it's an extreme hinderance, not a help. I never finished Diablo 2 because I'd end up running in circles around the bosses and they'd kill me. And to bring it back toe ES series I never used ranged combat before they made it work right in Skyrim. In Oblivion and especially Morrowind it's functionality is extremely low.

Quote Originally Posted by TinCow View Post
And yet Bethsoft conceded that the Oblivion scaling system was a mistake and they have not used it since.
I was pondering on ES level keying last night. I realized that the functionally level keying in ES III, IV, and V are the same. Biggest difference is that in Oblivion the cap on gear for mortal enemies (bandits and the like) was removed entirely.

Quote Originally Posted by Kralizec View Post
The bugs fixed by the "unofficial patches" are innumerable. Allthough admittedly, most of them are relatively minor.

As for the mods in general, I agree with TinCow that you really dont know what you're talking about. Since you only played Morrowind on PC, and not for very long apparently, I also think its safe to say that youre not speaking from actual experience.
To be clear: the vast majority of mods are pretty simple and mundane, tweaking some textures or some new unimaginative fantasy weapon or whatever. Some of those however, happen to be extremely good. Furthermore there are a lot of mods that fundamentally alter (and improve) gameplay. Deadly Reflex is probably the best example of that; look up some videos on youtube to see. There are also quest mods but I havent tried those for Oblivion.
I've never played an ES game on PC, and I won't either. I have both Xbox versions of Morrowind, and I'd never give up the refill health/magika,stamina cheats. I managed to get by without them in Oblivion and Skyrim. But in Morrowind you really need them, given the games massive flaws in travel and combat. And I have looked at some of them. My one though. Waste. Of. Time. Mine looking at it, yours using it, them making it.


Quote Originally Posted by Kralizec View Post
Then this really begs the question why you wont encounter a single marauder with daedric armor during the early levels. Is there a surge in glass and daedric imports that happens to coincide with your levelling? The higher level armors are supposed to be rare (they were in morrowind) and are heinously expensive (still true, though not so much as in morrowind). That every bandit in Cyrodil has Elven armor or better once you reach the higher levels is extremely daft.

To be honest; I did exploit this "feature" mercilessly. Every once in a while I would revisit old dungeons to mine them, killing the inhabitants and selling all their arms and armor for cash. But then again, it does hurt immersion, and besides I routinely exploit other features of the game. The intelligence-boosted alchemy tactic from Morrowind comes to mind.
The way gear has always worked in ES games "breaks emersion." In all of them you go from basic iron and leather, to steel, to ancient meric, to super fancy. Why is it daft that the rules that apply to everyone else? It's not. Daft is when rules only apply to the player and not the world at large.