Results 1 to 30 of 88

Thread: Morrowind - after Oblivion and Skyrim?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #29
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Morrowind - after Oblivion and Skyrim?

    RPGs that make you choose a faction, align with it and then live with your decision may be less sandboxy in that regard but they create a more believable world where choices matter and you can replay them aligned to another faction to get a different experience.
    This. One of the reasons Baldur's Gate has such a continuing attraction to me is that there are consequences for everything you do. You cannot play a "goodie two-shoe" Paladin and go around killing innocents or stealing goods. You have to accept what a Paladin is and role-play it. Conversely, you will not make a good rogue/assassin type if you are constantly giving money to the needy, and go about the country-side doing good deeds. You have to watch your status like a hawk if you wish to keep all your party members happy.

    So yes, in Morrowind, it would have been much better to restrict the player to non-conflicting guilds, and to open up a whole new storyline when you reach the pinnacle of any single guild.

    And that's why all the mods suck. The bigger ones are in fact the worst offenders of being useless drivel.
    Denial is such sweet bliss...["I can't play these games on PC, therefore the PC sucks as an RPG platform, and since I can't mod the console version, all mods are irrelevant and add nothing to the game."]

    This despite the fact that virtually everyone replying to you here play on a PC and have a wonderful time doing it
    Last edited by ReluctantSamurai; 01-21-2013 at 22:08.
    High Plains Drifter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO