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Thread: Is Indigenous Military Outposts bugged?

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  1. #1
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by clone View Post
    you said that phrourion laon can be build only in asia or at least it represents asian settlers in asia. i want a collony that will be able to recruit light to medium troops from all cultures and in all cities in rome ,carthage,nomad cities)
    And you can do that:

    Metoikia Katoikon (hellenised locals) and Phrourion Laon (foreign natives). At the present moment, it still works, the only issue is that the Phrourion Laon converts to eastern imperial culture (but you can still recruit the units you are currently after in all provinces), which will be fixed...

    What I highlighted in my posts will be the probable solution, because we have only two possible choices for conversion (unless another colony building tree will be set in place, which converts to european tribalism, but this would open the issue for forest and indian one for example. Taking way too many buildings slots in my view.)

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  2. #2

    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    And you can do that:

    Metoikia Katoikon (hellenised locals) and Phrourion Laon (foreign natives). At the present moment, it still works, the only issue is that the Phrourion Laon converts to eastern imperial culture (but you can still recruit the units you are currently after in all provinces), which will be fixed...

    What I highlighted in my posts will be the probable solution, because we have only two possible choices for conversion (unless another colony building tree will be set in place, which converts to european tribalism, but this would open the issue for forest and indian one for example. Taking way too many buildings slots in my view.)
    so you are saying that if i conquer rome(and every city) in the future i will be able to build phrourion laon(whichi means having already build laarchia) and recruit light to medium roman or italian unit(or simple native units)?
    i have tested this building and right now you cant build it in italy(I have tried with epiros in both arpi and rome) while in some thrakian cities you can and to some you cant (i thing tylis)
    .about conoly adding culture cant you make the same building give multiple religion depending on a hidden resourse
    another reason i prefered the eb1 makedonian goverment buildings is because both their name and info signified what was the goverment(satrapia,symachos emphrouros,royal satrapie) while in eb2 some they dont . epistatia epi ellines doesnt signify the goverment simple who is governed.
    thanks your the explanation by the way
    Last edited by clone; 09-04-2014 at 19:27.

  3. #3
    Member Member Malagriculus's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Regarding the Phrourioi Laon building:

    I'm currently trying a campaign as Epeiros and after about 45 turns i was able to build one of these in Epidamnos. Since it allowed the recruiting of Illyrian units, it appears to be quite right there - if it wasn't for its Eastern Imperial culture bonus...

    Now i'm thinking: maybe if i can match the conversion into Eastern culture with the same (or an even higher) amount of Western Hellenic (or Hellenic Poleis? I'm not sure what Epeiros home culture is called) conversion (through the appropriate buildings), could it end in a more or less stable situation?
    But what buildings would match out? Obviously the Hellenistic Polis, but i'm not quite sure about it - i would find it rather helpful, if the building descriptions would contain exact information about the respective conversion boni in the finalized version.

    Another thing is: does the Phrourioi Laon prevent the later establishment of an Native Hellenic Colonization building (i mean the katoikon ones... or how they are called... the ones that you get to build every 16 turns via hellenic metropolises - since it seems that i can't build one of those in Epidamnos, but that may be because the amount of hellenic culture is still to low... which is odd, because Epidamnos has the lowest level Hellenic Polis building from start on, but there was no change in it's culture values up to now... maybe 1%, since now it's 31%. Soooo maybe the cultural change happens rather slow, but then again the Phrourioi Laon brought a one percent change in only one turn.)

    I played MTW2 and it's Stainless Steel mod for a long time, but EB2's cultural system seems to be a little bit more complicated and detailed - which, in my humble opinion - is quite interesting and fun to explore. Even if i don't seem to understand the in-game mechanics so far

  4. #4
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Afaik you cannot build native colonies and hellenic colonies in the same settlement. It is a choice between two options within the same building tree :)

  5. #5

    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    Afaik you cannot build native colonies and hellenic colonies in the same settlement. It is a choice between two options within the same building tree :)
    why?ptolemies could recruit both local troops and helenic.why not make it that the like the eb system https://forums.totalwar.org/vb/showt...post2053615035.

  6. #6
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    You can still do it, because the Hellenic troops for Hellenistic factions are tied to the Government buildings...
    This is about certain native units, culture conversion and recruitment pools...

    clone I'm sorry, but you clearly have not understood the current system...
    Last edited by Arjos; 09-06-2014 at 10:47.

  7. #7

    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    You can still do it, because the Hellenic troops for Hellenistic factions are tied to the Government buildings...
    This is about certain native units, culture conversion and recruitment pools...

    clone I'm sorry, but you clearly have not understood the current system...
    you cant blame me
    neverthelss i already knew that. the problem is this
    both historically and in eb ptolemis recruited bith locals and settlers in the same time specially in alexandria.
    in alexandria you cant recruit machimoi because you cant build native colonie. you cant build native collony
    1 you can build them only in a specific goverment .
    2 if what you say is true you need to demolish level 3 hellenic settlers from allexandria. this not only removes a good amount of units but also is unrealistic and ahistorical specialy in ptolemies case
    Last edited by clone; 09-06-2014 at 11:02.

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    Afaik you cannot build native colonies and hellenic colonies in the same settlement. It is a choice between two options within the same building tree :)
    In the western Mediterranean settlements I have, there is no choice. It only allows me to build the Phourion Laon; even the building browser only shows it. Which does sound like a mistake to me, not only should I not be able to build it there, but I should have the option of the Metoikia Katoikon - which isn't available.
    Last edited by QuintusSertorius; 09-06-2014 at 11:46.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9

    Default Re: Is Indigenous Military Outposts bugged?

    Do you have colonists? I think the hellenic garrison needs them, just as the polis do...

    (Sorry if I'm confusing hellenic and indigenous military settlers, but you wan't to build the hellenic military colony right?)

  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Antigonos Karchedonios View Post
    Do you have colonists? I think the hellenic garrison needs them, just as the polis do...

    (Sorry if I'm confusing hellenic and indigenous military settlers, but you wan't to build the hellenic military colony right?)
    No, I don't have any colonists, I don't own a Metropolis in this game (I've just got Massalia and Emporion, which have a Small Polis each).

    I want to build a Hellenic military colony, but the only option is the aforementioned indigenous one. Didn't realise you need colony points for that. Shouldn't it still be on the building browser anyway?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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