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    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    Good to see how it looks. Can you post images after you manipulate the scale of the models? Comparison with 'normal' animations will be nice to see.
    Scale set to max (225). On the right is new Atli Tatarlar, on the left old Izci Tatarlar. Surprisingly, they look exactly the same as the old ones. Usually there is a 20-30% difference.
    Click image for larger version. 

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    Quote Originally Posted by cegorach View Post
    Similar with cavalry which uses weapons - I suspect moving those spears can be tricky in 1024p file.
    I'll make one tomorrow. Yes, it's tricky because I can't use Excel to automate recalculation of frame rectangles. Readbif is a little cumbersome to use.


    Quote Originally Posted by cegorach View Post
    It is a small wonder how much can be done with this game. Outstanding how much space for modding was left by the creators, I guess they never suspected we could use those possibilities whenever they've left those by mistake or intentionally...
    after all all this stuff actually works in the game even if it is so far from the original.
    Exactly! That's the main reason I enjoy digging in this stuff over and over again. Nearly, every time I found something I didn't know before. For example we use resized to 31px width (and thus distorted) EU2 shields for campaign map pieces while we can use use them as they are about 50px width. It's a small thing but ugliness of those shields really bothered me.
    Last edited by cegorach; 02-24-2016 at 07:32.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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