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  1. #27
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Oh no, editing those files is a nightmare...
    I've just tested it. All you need to do is divide all x,y pairs by 2 (it takes like 1 second in Excel). Generally, all the numbers except the last in each line which is always 0 or 1. For weapons it looks like this:
    Code:
    x1    y1    x2    y2     z
    
    -1    -27    -5    -30    0
    0    -26    -4    -32    0
    0    -22    -2    -28    0
    1    -22    -2    -28    0
    0    -24    -2    -31    0
    0    -24    -3    -31    0
    -1    -27    -5    -30    0
    0    -27    -5    -27    0
    -1    -27    -6    -27    0
    0    -27    -5    -26    0
    0    -26    -4    -27    0
    0    -26    -4    -27    0
    I pretty sure similar approach will work on shields.

    1024p Mongol Heavy Cavalry in all its glory.

    Click image for larger version. 

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    Those spears rendered before the soldier don't looks that good. Maybe I should move them behind the horsemen?
    Last edited by Stazi; 02-24-2016 at 19:15.
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