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Thread: Converting Civilization3 unit animations

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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    Thanks. One more thing - Could you make sword attack animation (sword cut) a little deeper. I think sword should end horizontally. Now it starts upright and moves maybe like 40-45 degrees and goes back. It doesn't look like a real cut.
    That is the best I can do. But Balam-Agab, a Civ3 modder has kindly provided his 2-handed sword poses set, I would try it tomorrow to see if it works.

    Quote Originally Posted by Stazi View Post
    I can't believe it. Every screenshot is a little different and pose displaced so you have to manually align them through all 12 frames! It's TONS of very precise work! I'm really impressed.


    EDIT


    I've just found this: http://forums.civfanatics.com/showthread.php?t=191725
    It should make your work easier when all screenies will be taken at exact same position. I hope you can adjust angles to match the MTW system.
    Yup, that's what I did, just need great patience.

    Thanks for the link, but I don't need that template, it is just something for making Civ3 graphics. The camera angle of my Doppelsoldner is already adjusted, 36, 72, 108, 144, perfectly fit the MTW engine.

    Member thankful for this post:

    Stazi 


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