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Thread: Converting Civilization3 unit animations

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  1. #27

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    Quite many muslim musketeer animations, Scots, even a warwagon, but sadly only for the Ottomans.

    I'll look for more tomorrow.


    The only issue I have found is that there are no dedicated charge animations so certain choices will have to be made.
    Also only musket armed units with two modes of attack can be taken - but fortunatelly there is a plenty of those.
    Ok, another issue we need to discuss is which animations we should include:

    In MTW, a complete melee infantry should include: idle, walk, run, charge, fight, die
    But a Civ unit only inculde: idle, run, fight, die. No walk and charge.
    In the doppelsoldner unit, I use another run animation from Balam as the charge anim, and still no walk anim for the Doppelsoldner. But for Pike units, I think walking is pretty important?

    Don't worry about the melee fighting animation of the musket armed units, it is easy to import the melee fighting animation.
    Last edited by zweihander; 03-04-2016 at 09:11.

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