Ok, another issue we need to discuss is which animations we should include:
In MTW, a complete melee infantry should include: idle, walk, run, charge, fight, die
But a Civ unit only inculde: idle, run, fight, die. No walk and charge.
In the doppelsoldner unit, I use another run animation from Balam as the charge anim, and still no walk anim for the Doppelsoldner. But for Pike units, I think walking is pretty important?
Don't worry about the melee fighting animation of the musket armed units, it is easy to import the melee fighting animation.
Bookmarks