Poll: What unit that you usually use to end the battle (and causing mass routs)

Page 2 of 4 FirstFirst 1234 LastLast
Results 31 to 60 of 103

Thread: The Ultimate Battle Turning Unit

  1. #31

    Default Re: The Ultimate Battle Turning Unit

    I rarely build cavalry or elite infantry; I just find them cost ineffective. So I tend to rely on a combination of archers, phalanx and swamping the enemy from all sides, thus the levie option fits the bill for me.
    Last edited by WarpGhost; 04-21-2009 at 03:59.
    Death is its own reward, but so is chocolate



    from Ibrahim, for barbaric healthcare

  2. #32
    Captain of Team Awesome Member Ignopotens's Avatar
    Join Date
    May 2007
    Location
    Baton Rouge, LA
    Posts
    129

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Frontline1944 View Post
    Indeed, I'm surprised that these two didn't get their own option. Thraikioi Peltastai are also good in that role.
    I voted under the "Gesatae/frightening unit" option because it seemed the most related.
    The Lord of Fire


  3. #33
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: The Ultimate Battle Turning Unit

    That result of my pool is not too surprising for the first place, the HC are the best choice to wreck enemy line and routing them... but I do surprised when there is no one mention for slings... I can remember when there was a someone call EB with it's slingers from hell...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  4. #34

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Cute Wolf View Post
    That result of my pool is not too surprising for the first place, the HC are the best choice to wreck enemy line and routing them... but I do surprised when there is no one mention for slings... I can remember when there was a someone call EB with it's slingers from hell...
    If you can get slingers around to the back of an enemy, then they'll decimate pretty much anyone with a few volleys, however slingers will always get cut to ribbons in a melee, so cavalry are usually a better option - generally faster for flanking and better in melee


    Diairei kai basileue

    Age. Fac ut gaudeam.

    Noli nothis permittere te terere.

  5. #35
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Exclamation Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by WarpGhost View Post
    I rarely build cavalry or elite infantry; I just find them cost ineffective. So I tend to rely on a combination of archers, phalanx and swamping the enemy from all sides, thus the levie option fits the bill for me.
    Use light cavalry. That is all I use in my current Eperios campaign. Prodromoi and Illyrioi Hippies are relatively cheap (~2.000 mnai), are fast, barely tire and their charges are jut as effective as any other cavalry. Since I never use even the heaviest of my cavalry in melee, light cavalry is all I train.

    Nothing in the game beats the effectiveness of a good old-fashioned charge in the rear. It does enormous amount of damage and has routed just about every unit I have ever encountered from the first charge. Fells like cheating, really. Even Triarii and Pezhetairoi, when engaged with another one of my units, can be routed with a single light mounted charge in the back.

    On the other hand, surrounding the enemy is slow and often ineffective, especially when done to phalanxes and elites. AP units, with clubs, axes, flaxes, etc solve this, but still, it is unnecessarily inexpedient, which costs you men.

  6. #36
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: The Ultimate Battle Turning Unit

    very sad indeed, the Spartans didn't have the "Frighten" attributes. In their description, the writer said that Spartans does indeed had a frightening effect in enemy morale...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  7. #37

    Default Re: The Ultimate Battle Turning Unit

    One word:
    Companions.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  8. #38

    Default Re: The Ultimate Battle Turning Unit

    Heavy cav always does the trick. If I have Geastae I use them in the front lines to scare off the more weak willed troops. Plus they are too hard to kill to keep in reserve. They can hold the line forever to give my cav time to go around the enemy line.

  9. #39
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
    Join Date
    Dec 2005
    Posts
    3,170

    Default Re: The Ultimate Battle Turning Unit

    Take a guess at the choice I've picked


    "Fortunate is every man who in purity and truth recognizes valiance and prevents it from becoming bravado" - Âriôbarzanes of the Sûrên-Pahlavân

  10. #40
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
    Location
    Lower Peninsula, Michigan
    Posts
    652

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by The Persian Cataphract View Post
    Take a guess at the choice I've picked
    Well, look at that. I finally see a vote for slingers...
    + =

    3x for this, this, and this

  11. #41
    Member Member Andronikos's Avatar
    Join Date
    Jul 2007
    Location
    small European country
    Posts
    363

    Default Re: The Ultimate Battle Turning Unit

    I prefer frightening infatry like Celtic champions, rhomphaia guys, peltastai makedonikoi, but also heavy cav. But my cavalry is usualy busy killing archers, heavy non-spear infantry and taking care of already routing units.



    my balloons

  12. #42
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Maion Maroneios View Post
    Obviously not many people have actually used elephants, it seems. Really the chaos those beasts cause can seriously not be compared to any of the other options in the poll. And don't give me the "elephants die like flies with javelins" or "rout easily with fire" crap, because all other options have their weaknesses

    Maion
    even though I voted cataphracts, I must point out that I have often used the elephants. the only problem with them IMHO is their vulnerability to javelins and certan types of archers, however as you said yourself, that's normally not a problem. but the reason I did not vote for them for sure is simply one word: cost. think about it; why have a single elephant unit, when 3 or 4 cataphracts/hetairoi can be made in their place? and far more useful and less javelin easy.

    Quote Originally Posted by The Persian Cataphract View Post
    Take a guess at the choice I've picked


    cabbage?

    @frontline44: it can't be slingers-it must be cabbages
    Last edited by Ibrahim; 04-25-2009 at 21:20.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  13. #43
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by IrishHitman View Post
    One word:
    Companions.
    3 Words:
    Baktrian Super Heavies.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  14. #44
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Question Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Andronikos View Post
    But my cavalry is usualy busy killing archers, heavy non-spear infantry and taking care of already routing units.
    So just train more cavalry . How many mounted units does your normal army have? My armies usually have a mounted general and 4-5 units of horsemen.

  15. #45
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: The Ultimate Battle Turning Unit

    I personally find that I rarely rout large portions of the enemy army. Probably cause I like to play Roman and kill Hellenes, whose Phalanxes rarely break and rout en masse.

    So, usually I get some cavalry behind them (yes I play on huge), to kill off archers and get ready to charge backs while my own missile troops (I just love Accensii and Cretan Archers) take their toll on vulnerable enemies and one or two of the Hellenic archers firing flaming arrows. Meanwhile I use part of my infantry to chuck pilae at them and go in and hold them till I can concentrate on those phalanxes, meanwhile the rest of my infantry flanks the phalangites and makes them walk all over, breaking their line into isolated phalanx. Then I create local quantitative superiority and concentrate on the phalanxes one by one with infantry and Cav. Some will rout, others not, but even repeated massed cavalry charges at their backs rarely makes a line of phalangites break. So I rout/kill them one or two at a time by creating local superiority, using my superior mobility and all the while cursing these AS Graeculi wannabees, and being sorely tempted to Blitz AS instead of fighting 1-3 phalanx battles every turn.

    Hence I rarely have a battle-turning unit. It is a combination of slaughter, flaming arrows and cavalry/infantry charges that routs or kills those damn Phalangites.

    The Sweboz owns large parts of northern Europe and are killing off all Gauls, so soon I shall be fighting them, perhaps they rout easier.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  16. #46
    Satalextos Basileus Seron Member satalexton's Avatar
    Join Date
    Apr 2008
    Posts
    1,180

    Default Re: The Ultimate Battle Turning Unit

    Say Maion, I think this barbaroi has never seen a flurry of dory/sarissae/xyston crushing his own kin. Let's be kind and give him a bird's eye view of it!

    *impales Macilrille by the groin and lifts him into the sky*

    See? it's simple, Sarissae in the middle, poliskrate on the flanks, and the Hetairoi going ALL HEIL MAKEDONIA at the barbaroi's sorry buttocks.

    TRUTH AND HOPE TO FATHERLAND!!! ALL HEIL MAKEDONIA!!!




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  17. #47
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by satalexton View Post
    Say Maion, I think this barbaroi has never seen a flurry of dory/sarissae/xyston crushing his own kin. Let's be kind and give him a bird's eye view of it!

    *impales Macilrille by the groin and lifts him into the sky*

    See? it's simple, Sarissae in the middle, poliskrate on the flanks, and the Hetairoi going ALL HEIL MAKEDONIA at the barbaroi's sorry buttocks.

    TRUTH AND HOPE TO FATHERLAND!!! ALL HEIL MAKEDONIA!!!
    I think I have already commented on this sort of spam somewhere else.

    It would instead be interesting to know how you Hellene Lovers fight the various barbarians.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  18. #48
    Member Member Andronikos's Avatar
    Join Date
    Jul 2007
    Location
    small European country
    Posts
    363

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Aemilius Paulus View Post
    So just train more cavalry . How many mounted units does your normal army have? My armies usually have a mounted general and 4-5 units of horsemen.
    General + 1-3 cavalry units, depends on mine and enemy factions. Sometimes I have armies composed only of cavalry with few archers and light infantry, in that case I make enemy army route with cavalry.
    But good idea, I'll try using light cavalry more.



    my balloons

  19. #49

    Default Re: The Ultimate Battle Turning Unit

    1) when playing with Carthage

    I usually hold my line with mix of light infantry, kill equites consulares with my superior calvary, and then hit romans from the back and rear with elephants and/or other calvary. Iberi Caetrati are the best for pursuing routing pedites extraordinari and their cowardly comrades. Rarely some romans actually escape from me, and, if some of them escape, they go to their barbaropolis, which i sack in next turn

    2) when playing with KH/Makedonia/Epeiros

    I just let romans to taste my sarissas in their mouth. Then i tell them a joke, and they really do lough bloody.
    Last edited by Jebivjetar; 04-26-2009 at 12:18.


  20. #50

    Default Re: The Ultimate Battle Turning Unit

    I think mobbing them with levies or just plain barbarian units like celtic spearmen can be effective for an enemy route. otherwise, in the campaign game, i train a unit of those hoplites just to scare the senses out of those guys
    I'm saving Private Ryan...money on his car insurance

  21. #51
    Member Member R-Teen's Avatar
    Join Date
    Mar 2008
    Location
    Persia
    Posts
    5

    Default Re: The Ultimate Battle Turning Unit

    With the charge of the Pushtigbane Pahlavan.

  22. #52

    Default Re: The Ultimate Battle Turning Unit

    Ye olde Parthian 1-2 punch. (pincushion/ Grivpanzer combo)

    Needless to say...I picked the Katatank charge.
    Last edited by MerlinusCDXX; 04-27-2009 at 03:45.

  23. #53
    Satalextos Basileus Seron Member satalexton's Avatar
    Join Date
    Apr 2008
    Posts
    1,180

    Default Re: The Ultimate Battle Turning Unit

    Elephantes Kataphraktoi: Your Number 1 source of finely grounded barbaroi. Cans and preservatives sold seperately. Batteries not included.




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  24. #54

    Default Re: The Ultimate Battle Turning Unit

    Birthday suits for the win!!!
    Conquering the world with the Getai

    From Aurgelmir

  25. #55
    Haruhiist Member Zett's Avatar
    Join Date
    May 2008
    Location
    Republik Freies Wendland
    Posts
    244

    Default AW: Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Macilrille View Post
    It would instead be interesting to know how you Hellene Lovers fight the various barbarians.
    As far as I know there is only one barbarian faction in EB, but perhaps you meant Barbarian Ivasion, there you have two barbarian factions of course.
    Sorry couldn't resist

    About Elephants. I used them sometimes as Epeiros, but they are to expensive and need too much baby-sitting in my opinion. So I stick to cavalery, Prodromoi are a fine unit. If I play as KH, I use Hippeis Xystophoroi (how I already posted).
    About the Elephantes Kataphraktoi, I only used them once in my Baktrian Campaign, they where good, but expensive and slow. The main problem I have with elephants is their limited AoR.

    Ceterum censeo Romam esse delendam


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

  26. #56
    Satalextos Basileus Seron Member satalexton's Avatar
    Join Date
    Apr 2008
    Posts
    1,180

    Default Re: AW: Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Zett View Post
    As far as I know there is only one barbarian faction in EB, but perhaps you meant Barbarian Ivasion, there you have two barbarian factions of course.

    Ceterum censeo Romam esse delendam
    WELL SAID! =D

    Here, have Sōkrátēs Notice how you are gaining in ownership of civillized balloons =]




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  27. #57
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
    Join Date
    Jan 2008
    Location
    Heraklion, Crete, Greece
    Posts
    2,610

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Ibrahim View Post
    even though I voted cataphracts, I must point out that I have often used the elephants. the only problem with them IMHO is their vulnerability to javelins and certan types of archers, however as you said yourself, that's normally not a problem. but the reason I did not vote for them for sure is simply one word: cost. think about it; why have a single elephant unit, when 3 or 4 cataphracts/hetairoi can be made in their place? and far more useful and less javelin easy.
    I believe this thread isn't about the cost-effectiveness of units, but their actual ability to cause mass routs and turn the tide during battle. Regardless of cost, whatever anyone says, elephants are just the best. NO other unit can cause, after being properly used of course, as much amok as elephants do.

    As for your post satalexton, I'm sorry I can't say anything. I promised the Nice Fairy I'll be a good boy and behave.

    Maion
    ~Maion

  28. #58
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Maion Maroneios View Post
    I believe this thread isn't about the cost-effectiveness of units, but their actual ability to cause mass routs and turn the tide during battle. Regardless of cost, whatever anyone says, elephants are just the best. NO other unit can cause, after being properly used of course, as much amok as elephants do.

    As for your post satalexton, I'm sorry I can't say anything. I promised the Nice Fairy I'll be a good boy and behave.

    Maion
    LOL, thanks ;-)

    But I would like to know how to best use Hellene armies, they are far too immobile for my taste. How do you Hellene Lovers most effectively employ the grinding force of the Phalanx? Just pin the enemy (literally) and flank them with cavalry? What about your skirmishers? Archers?
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  29. #59

    Default Re: The Ultimate Battle Turning Unit

    This is how i lead battles with Hellenic armies:

    1) First line: phalanx: engage the enemy and pin them, or let the enemy to engage phalanx. In most cases (especially when fighting romans), enemy is having some reserves in the back.

    2) For this enemy reserves im using my slingers: their task is to shoot at them while they go right-left and trying to find place to engage my phalanx. Sometimes, i send some non phalanx spearmen (levy hoplites, heavy spearman) to engage enemy reserves. At this time my calvary walks around and eventually fight generals/ other enemy calvary.

    3) i use heavy peltasts to throw their javelins in the back of enemies who engaged my phalanx. When they run aut of ammo, i attack with them on points where enemy seem to break first. I use my calvary on points where my phalanx is about to loose. With addition of some extra light infantry i attack in front of engaged enemy.

    4) Light calvary/missle calvary i use to pursue routing enemies.

    5) sometimes its good to have one or two phalanx units in the back of main phalanx: because you never know if some enemy unit succeed to find its path to back of main phalanx.


  30. #60
    Haruhiist Member Zett's Avatar
    Join Date
    May 2008
    Location
    Republik Freies Wendland
    Posts
    244

    Default AW: Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by Macilrille View Post
    But I would like to know how to best use Hellene armies, they are far too immobile for my taste. How do you Hellene Lovers most effectively employ the grinding force of the Phalanx? Just pin the enemy (literally) and flank them with cavalry? What about your skirmishers? Archers?
    Spoiler Alert, click show to read: 

    As KH I usually deploy my troops like this or something similar. If the enemy come closer I order my Spendonetai behind my Phalanx (if I'm on higher ground and do not hit my own troops, I continue fiering from this position). My Hippies Xystophoroi (or any other cavalry) normally waits at the flanks or is hidden in a small forest nearby and waits until the biggest part of the enemy is fighting with my Phalangitai and charges then (battle turning moment). Toxotai are ordered to shoot at enemies with no armor, like other skirmisher and cavalry (if they have a higher ground bonus).

    Never attack with an Phalanx army
    NEVER attack if you fight a bridgebattle (only if you have a second crossing, but even then...)
    NEVER attack an enemy Phalanx army if they have higher ground

    Ceterum censeo Romam esse delendam
    Last edited by Zett; 04-27-2009 at 13:27.


    Balloon Count: 4

    My Greek Nobles:
    from satalexton, his name is Plato
    from satalexton, his name is Sōkrátēs
    from satalexton, his nam is Aristotélēs

Page 2 of 4 FirstFirst 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO