View Poll Results: How should we handle PvP movement in the first civil war?

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17. This poll is closed
  • 1. Normal movement (LotR system)

    2 11.76%
  • 2. Phased movement (War of the 4 Bassileis)

    6 35.29%
  • 3. Risk style (mimic MTW/Shogun)

    7 41.18%
  • 4. Instant battle

    0 0%
  • I abstain

    2 11.76%
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Thread: PvP movement system for the first Civil War

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  1. #1

    Default Re: PvP movement system for the first Civil War

    They should be allowed to attack enemy AI armies in their territory, however, as that's just normal self-defence.

    But if their independence/automony is recognised, then they should be allowed to attack the AI freely.

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  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: PvP movement system for the first Civil War

    If their independence is recognized I think the war would be over and rules back to normal.
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  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: PvP movement system for the first Civil War



    I voted 2 but wanted to vote 3!

    It's similar to a system we have in WotB and thus a bit familiar to me than the others.

  4. #4
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: PvP movement system for the first Civil War

    Have you had to use that system in WOTB? I'd be interested to hear how it turned out.
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  5. #5
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by Zim View Post
    Have you had to use that system in WOTB? I'd be interested to hear how it turned out.
    We just finished a PvP battle in WotB. Cultured Drizzt fan and mini made a surprise attack against The Celtic Viking. Although there was a big distance between those armies in the province (where battle was fought) I think it worked quite well.

  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: PvP movement system for the first Civil War

    It's nice to hear that system has been tested at least once.

    How exactly did it go? Were they both moving and you chose where they met? Or was one moving in the other's area? How did you choose where the battle was actually fought?

    Don't mean to be nosy but I'm taking notes for when this happens in this game...
    Last edited by Zim; 07-08-2009 at 07:55.
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  7. #7
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by Zim View Post
    It's nice to hear that system has been tested at least once.

    How exactly did it go? Were they both moving and you chose where they met? Or was one moving in the other's area? How did you choose where the battle was actually fought?

    Don't mean to be nosy but I'm taking notes for when this happens in this game...
    Cultured Drizzt fan moved into Syria while The Celtic Viking was there. Choosing a battlefield was quite easy actually. I divided the distance between two sides into 5. Something like this:

    Army TCV /-/-/-/-/-/ Army CDf ( /-/ marks the distance between armies)

    CDf was the attacker. He would move 3 "steps" towards TCV. But because they took him off-guard CDf moved 4 "steps".

    Army TCV /-/Battlefield/-/-/-/ Army CDf

    After that I just checked the location on campaign map and made a roughly similar battlefield map.
    It's not the best solution but it seemed to work.

  8. #8
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by Ignoramus View Post
    They should be allowed to attack enemy AI armies in their territory, however, as that's just normal self-defence.
    Let me refine my position: If a player led army wants to engage an AI army in the example Igno gave, I think they should have to drop out of the PVP movement mechanics for the turn that the attack takes place. IE No doubled speed or anything like that.

    The increased speed in PVP is meant to expedite and make possible civil war, not enhance our chances against the AI. In fact, I think the increased vulnerability to foreign invasion is one of the more effective brakes on PVP.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  9. #9
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by OverKnight View Post
    Let me refine my position: If a player led army wants to engage an AI army in the example Igno gave, I think they should have to drop out of the PVP movement mechanics for the turn that the attack takes place. IE No doubled speed or anything like that.

    The increased speed in PVP is meant to expedite and make possible civil war, not enhance our chances against the AI. In fact, I think the increased vulnerability to foreign invasion is one of the more effective brakes on PVP.

    I really hope we don't have to explain that in the rules. Common sense dictates you can't use PvP rule to take advantage of the "normal" game.

    Firing Squad is the only plausible option for the GM in this situation.

    Don't go all American law on us guy's. We can't write down every single option and alternatives. There is a meaning to the rules and the GM should be given the scope to govern them.

  10. #10
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by AussieGiant View Post
    Don't go all American law on us guy's. We can't write down every single option and alternatives. There is a meaning to the rules and the GM should be given the scope to govern them.
    You mean American laws like these in California?

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    No vehicle without a driver may exceed 60 miles per hour.

    It is a misdemeanor to shoot at any kind of game from a moving vehicle, unless the target is a whale.

    Nobody is allowed to ride a bicycle in a swimming pool.

    You are not permitted to wear cowboy boots unless you already own at least two cows.

    Animals are banned from mating publicly within 1,500 feet of a tavern, school, or place of worship.

  11. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by Ibn-Khaldun View Post
    You mean American laws like these in California?
    Hey! Some of those are valid laws.

    No vehicle without a driver may exceed 60 miles per hour.
    California has several programs that are experimenting with driverless cars. The term vehicle is also broad and would apply to driverless trains (i.e. airport monorails) and other such things.

    It is a misdemeanor to shoot at any kind of game from a moving vehicle, unless the target is a whale.
    A fishing vessel is a vehicle. If the above wasn't included, the law would ban whaling. We'll ignore the fact that whaling is illegal anyway...

    Nobody is allowed to ride a bicycle in a swimming pool.
    This is aimed at people who use empty swimming pools as artificial half-pipes and such.

    You are not permitted to wear cowboy boots unless you already own at least two cows.
    OK, this is absurd.

    Animals are banned from mating publicly within 1,500 feet of a tavern, school, or place of worship.
    This is a zoning law that restricts farms and animal breeding facilities to keep them away from places of public gathering. Sensible for sanitary, visual, and olfactory reasons.


  12. #12
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP movement system for the first Civil War

    Good lord TC, you are scary

    I LOVE IT!!

  13. #13
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by AussieGiant View Post
    Good lord TC, you are scary

    I LOVE IT!!
    It requires training. My current job covers adjudication of cases that fall under Veterans Benefits laws, as codified in 38 USC and 38 CFR, supplemented by a moderate amount of case law. Browse through one of those sets of regs, down to the actual text, and you'll see the stuff I write about 20 pages on every single day of the week. When you do stuff like that for a living, you get used to interpreting legalese. The tough part is actually the medical side of my job, because I have to interpret what doctors are saying, which is nigh on impossible. Those guys have a language that is far more difficult for an outsider to understand than legalese, none of them have good handwriting, most can't write or spell if their life depended on it, and they abbreviate everything. This book is standard issue to all attorneys in my office, and we would be lost without it. You don't know what the word incomprehensible means until you've tried to read a medical report written in shorthand in 1943 by a doctor who was treating wounded soldiers in some rain-soaked jungle in the Pacific.


  14. #14
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP movement system for the first Civil War

    Quote Originally Posted by AussieGiant View Post
    Don't go all American law on us guy's. We can't write down every single option and alternatives.
    Hey, having incomprehensible laws that are incredibly long and complex keeps me employed!


  15. #15
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: PvP movement system for the first Civil War

    Plus, how else will we make up for our short Constitution?

    Quote Originally Posted by TinCow View Post
    Hey, having incomprehensible laws that are incredibly long and complex keeps me employed!
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

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