Almost right. Attack speed determines how often a soldier will make strikes (IIRC the animation also plays a role in this). Strikes can be delayed by the soldier being hit, kocked-down or pushed. When the soldier strikes, his attack value is compared to the defence value of his target. A higher attack value and / or lower defence value increase the chance of a hit. Finally, the lethality value is the chance that a hit translates into a kill, if not the defender is simply knocked-down and can't strike or move for a second or two.
Wouldn't a +2 attack improve hit-chance with 1.2^2 = 1.44 = 44%?
My above post was wrong, BTW: the greater the discrepancy between attack and defence, the greater the effect of an additional point of attack gets. The difference was capped at 20 in M:TW, but Puzz3D says the cap is far higher in R:TW.
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