There has to be a difference in lethality for the basic weapons used in RTW. Maybe modded weapon animations in EB screws it up even more, can't say. Modders have found the basic numbers needed to make weapons like daggers, swords, spears and two handed weapons equal and the numbers are found in the modding guide:


  • fs_slow_swordsman / fs_swordsman / fs_semi_fast_swordsman / fs_fast_swordsman : lethality = 0.5
  • fs_slow_2handed / fs_2handed : lethality = 0.41
  • fs_slow_spearman / fs_spearman / fs_semi_fast_spearman / fs_fast_spearman : lethality = 0.41
  • fs_dagger / fs_semi_fast_dagger / fs_fast_dagger : lethality = 0.57
  • fs_2handed_berserker (scale 1.1) : lethality = 0.38


If one wants slower or faster combat then just multiply the lethality with whatever number one wants and it should still work fine I think.


CBR