Well i guess it's nice to have a challenge, for this reason i'm only mildly annoyed by the massively ubered native american bowmen that seem to have a 1 in 3 kill rate per arrow (60 bowmen on average kill 20 militia per volley). It's pleasant to find something difficult, although back in MTW days on VH i had that sort of challenge when horsearchers could charge up a mountain to engage downward charging chivalric knights and win.

Sometimes the challenge thing.....can be overrated...when it offends one's common sense.

Quote Originally Posted by alph
Also, be wary of auto-resolving naval battles as the current outcomes can be a bit harsh. The quality of your admiral plays a large part in whether you will get a good result or not though.
It wasn't auto-resolve that led to the destruction of the fleet, it was the retreat button.

On the main maps, i find this function works well, and my indiamen frequently run away from pirates, but on the trade regions maps, to retreat results in the immediate loss of your fleet. At least it did mine

My conclusion is: it's another bug

And the whole pirate model may be challenging, but it's ridiculously flawed.

frankly i'm not sure i can be bothered to build another fleet to replace that one and go back only to see the pirate fleet has spawned another 6 galleons. there's just no fun in it.