
Originally Posted by
FactionHeir
Never used them myself. Didn't seem worth investing in.
Regarding opening locks, after 1.5 playthroughs doing all sides, I can safely say that outside of a few rogue-main character only missions, you won't ever need a locksmith as there's nothing useful in locked crates outside of a few golds along the way and experience (which you get cheaply via elfroots/deep mushrooms).
Trap removal is more useful of course, but something anyone with a decent cunning score can do.
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