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Thread: Dragon Age: Origins gameplay and discussion thread.

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    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Dragon Age: Origins gameplay and discussion thread.

    Quote Originally Posted by FactionHeir View Post
    Never used them myself. Didn't seem worth investing in.

    Regarding opening locks, after 1.5 playthroughs doing all sides, I can safely say that outside of a few rogue-main character only missions, you won't ever need a locksmith as there's nothing useful in locked crates outside of a few golds along the way and experience (which you get cheaply via elfroots/deep mushrooms).

    Trap removal is more useful of course, but something anyone with a decent cunning score can do.
    I believe rogues are the only one's who can actually spot the traps, however. Personally, after not having a rogue the first playthrough, I have to say that having one the second go through has made things quite a bit easier, since I'm not bumbling into every trap laid out for me. Stealth, of course, helps disable the irritating buggers so you can safely disable any/all traps, then setting your own.

    EDIT: Particularly fun moment when I bombed an emissary with flasks, slowly leading him away from his buddies and down a hallway as he chased a path of fruitlessness straight into a claw/soulrot/freeze trap combo for insta-death.
    Last edited by seireikhaan; 11-26-2009 at 02:37.
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