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Thread: Surprisingly Good and Bad Units 1.2 Edition

  1. #841
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by m0r1d1n View Post
    true dat...plus they are highly cost ineffective in MP battles, even a barb faction can bring an undoubtedly absolute super killer unit with the same cost ..i only bring one of these guys for role playing n all...
    They are a prestige unit.
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  2. #842

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Flavius_Belisarius View Post
    Not only the spartans are crap, it concerns almost every elite unit which fights in hoplite style. Indo Nobel Hoplites, Hypaspisty, etc.
    What about these guys:



    They fight in hoplite style but have big choppa's secondary.
    I found them surprisingly good. Fighting the Saka Rauka I attacked a unit of their foot archers but wasnt paying attention, so got charged by saka armoured nobles in the back. (Outwitted by AI XD) I lost halve my units in the charge (I play at huge, but they had already been mauled previously, so it went from 80 to 40)
    I thought they were lost then. But being elites they refused to rout, chopped into the foot archers at their front so brutally that they routed, then switched to their spears and trolled the heavy cavalry at their backs. 30 of them were left and i continued to use them throughout the battle, stacking up 350 killzzzz.

  3. #843
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Personally, I think hoplites are quite good. Especially the Spartan guys who have a unique combination of heavy armour and very good stamina. It's a unit that is almost impervious to missiles from the front, kills cavalry, and can run around for a long time, unlike other armoured guys.




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  4. #844
    Member Member WinsingtonIII's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    Personally, I think hoplites are quite good. Especially the Spartan guys who have a unique combination of heavy armour and very good stamina. It's a unit that is almost impervious to missiles from the front, kills cavalry, and can run around for a long time, unlike other armoured guys.
    I'm going to go out on a limb here and say that hoplites are in many cases better than phalanxes. They certainly don't have the frontal stopping power of phalanxes, but in guard mode they will definitely hold units from the front for a very long time. Plus, they are far more maneuverable than phalanxes, and thus can respond to flanking very quickly. Hoplitai Haploi have been mentioned many times in this thread as a surprisingly good unit, and they certainly are. They can hold many better enemies from the front, and their lack of armor is actual helpful in some ways, as it makes them incredibly fast for a unit of spearmen. In my Epeiros campaign these guys run around the map so fast it's astounding.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  5. #845
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I agree. I mean against Phalanx helps only Phalanx but when it vcomes to Phalanx or Hoplitai vs. something else then Phalanx, I definetly prefer Hoplitai because they are more flexible and maneuverable!

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  6. #846
    Member Member seienchin's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    In Eb Hoplites are way more powerfull than phalangitai, if they would have the same numbers. Imagine a 242 unit of greek bodyguards, they would kill everything.

  7. #847
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Surprisingly BAD


    No, I not means I was playing with them... but when I sent my pontos army to eat the Ptolemaioi, they start one stack carrying several of them to attack my FM that only lead halfstack of Galatian Warriors and some missile troops. At first I fear that they are a really tough guy to take (like Hypaspistai or Peltastai Makedonikoi), but after my Kluddolon (yes Galatikoi Kluddolon, the bare chested shortswordsmen!) made some short work with them (they are just getting killed very quickly compared to their Machimoi and Pezhetairoi comrades... I was quite dissapointed, how could supposedly elite units getting killed so easily and flee when only facing some bare-chested shortswordsmen? (notice: I don't carry any Tindanotae, just plain Kluddolon and Galatikoi Kuraothoroi as my line army)
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  8. #848
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    They are good infantry to leave in guard mode for use as assault infantry because of their AP swords. You really don't want them to get into a melee with half naked peasants. They are also quite good as reserve units.
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  9. #849

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Saba's unit roster is actually better than one would think, simply because they never break, giving you enough time to use your bodyguards to break a phalanx. Red Sea light infantry is also good, cheap, and the AP axes make them nice shock troops for breaking low end ptolie units. Arabian light cavalry is also surisingly nice, due to the decent charge. They are great for routing the Native spears that ore thrown at me in hordes.

    On a similar note, Ethiopian Swords are pretty poor troops for the price.

  10. #850

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by -42- View Post
    On a similar note, Ethiopian Swords are pretty poor troops for the price.
    There is much pricing I do not agree with in EB, but heck, what do I know about pricing?

    What do I have in mind at the moment? Take for instance, Armenian Medium Infantry. Have you seen the price on that thing? Georgian Medium Infantry is cheaper...Romans EVEN cheaper. I understand it, but almost 1900 mnai? Come on! Why?
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  11. #851

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    They base it on historical accuracy, Romans are cheap to simulate Rome's ability to recruit massive amounts of troops. Ethiopians are decent for what they are, a stopgap until you can get the powerhouse troops up north (Galatians) but they are pricier than Red Sea Hoplites and offer little benefit, especially once you have units with chevrons gained by slaughtering podromoi.

  12. #852
    Member Member WinsingtonIII's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by -42- View Post
    Saba's unit roster is actually better than one would think, simply because they never break, giving you enough time to use your bodyguards to break a phalanx. Red Sea light infantry is also good, cheap, and the AP axes make them nice shock troops for breaking low end ptolie units. Arabian light cavalry is also surisingly nice, due to the decent charge. They are great for routing the Native spears that ore thrown at me in hordes.

    On a similar note, Ethiopian Swords are pretty poor troops for the price.
    I agree, Sabaeans have amazing morale, and it really is their saving grace.

    Ethiopian Swordsmen are terrible. They are one of my least favorite units in EB simply because they look so cool and you expect them to be at least decent, but they inevitably take ridiculous casualties and then rout off the field, even when you use them in the correct role of medium swordsmen. I've seen them get killed off and routed by Ethiopian Light Spearmen, which are meant to be a weaker unit, and the spears were not in guard mode, nor were they flanking the swords.
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  13. #853
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by vartan View Post
    There is much pricing I do not agree with in EB, but heck, what do I know about pricing?

    What do I have in mind at the moment? Take for instance, Armenian Medium Infantry. Have you seen the price on that thing? Georgian Medium Infantry is cheaper...Romans EVEN cheaper. I understand it, but almost 1900 mnai? Come on! Why?
    Scythian Riders are stronger than Steppe Riders and Scythians are also cheaper

    On what basis is the recruitment cost calculated, first I thougth stats but that is wrong I see?

    Quote Originally Posted by alexanderthegreater View Post
    What about these guys:



    They fight in hoplite style but have big choppa's secondary.
    I found them surprisingly good. Fighting the Saka Rauka I attacked a unit of their foot archers but wasnt paying attention, so got charged by saka armoured nobles in the back. (Outwitted by AI XD) I lost halve my units in the charge (I play at huge, but they had already been mauled previously, so it went from 80 to 40)
    I thought they were lost then. But being elites they refused to rout, chopped into the foot archers at their front so brutally that they routed, then switched to their spears and trolled the heavy cavalry at their backs. 30 of them were left and i continued to use them throughout the battle, stacking up 350 killzzzz.
    Same goes for their Indo Greek Noble brethren (slightly weaker), I had a depleted group of them kill around 200 Baltic light Spearmen (they were with 16) and at the end there were 5 left, not a single thougth of routing!

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    Last edited by Fluvius Camillus; 11-25-2009 at 21:26.
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

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  14. #854
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Fluvius Camillus View Post
    Scythian Riders are stronger than Steppe Riders and Scythians are also cheaper
    I've noticed this too. It's the same with the cataphract HAs, where the Parthian guys are actually a (tiny) bit better than the Armenian ones, and yet cost less. Though in that case, I suspect, the availability of suitable horses etc. has been calculated by the team.




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  15. #855
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Fluvius Camillus View Post
    On what basis is the recruitment cost calculated, first I thougth stats but that is wrong I see?
    Obviously, we don't know exactly how much a unit would have costed. I guess it is based on equipment, social status and the military system. For example, Romans get a discount on heavy infantry, but their cavalry is expensive. For Equestrian nations the opposite applies.
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  16. #856

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Jebivjetar View Post
    Surprisingly bad: Loricati Scutari: yesterday one unit of these lost by one unit of lousitanian light infantry

    I think i wont train them anymore...
    Don't use them against Iberians, use Caetratii, Milites and some Light/Med cav. Loricati Scutarii are not suited to taking on the lighter, more mobile Iberians. The Loricati are murder against Romans, hammer and anvil with Iberian heavy cav and you will never lose to Rome (even when they start hurling stacks Pedite Extrordinarii and Triarii). They also handily kill Hoplites in droves.

    THis brings me to my next suprisingly good unit. Caetratii are great light infantry (if way too pricy, ah well, Carthage has the cash) and they are probably the best flanking infantry for their avaliability. The rediculous amount of Soliform helps too. Able to handily kill Hastati and Principes if used correctly.

  17. #857

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Catraeti are great offensive infantry yes, but mine always take alot of casualties because theyre so vulnerable to missiles (not handy in the javelin heavy west) and completely suck against cavalry.

  18. #858
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    you're meant to hide them amongst trees or in tall grass (Fire@will OFF), spring out of seemingly nowhere, throw them AP javalins, then cut the disorientated foe into hamburger patties.




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  19. #859

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    its difficult to hide them if you play on huge-

    on another note, is there any difference between baktrian royal guard and indo-greek noble hoplites?

  20. #860
    Member Member anubis88's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by alexanderthegreater View Post
    its difficult to hide them if you play on huge-

    on another note, is there any difference between baktrian royal guard and indo-greek noble hoplites?
    The indo-greeks have + 1 attack with both spear and sword
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  21. #861
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by anubis88 View Post
    The indo-greeks have + 1 attack with both spear and sword
    That's because the Indo-Greek Nobles are a Saka reform unit (IIRC), and thus can't have their attack upgraded by a blacksmith.




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  22. #862
    Member Member WinsingtonIII's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    That's because the Indo-Greek Nobles are a Saka reform unit (IIRC), and thus can't have their attack upgraded by a blacksmith.
    Baktria gets them too (without any reform), so I don't think that's the explanation. I guess they just were considered to be slightly "better."

    EDIT: According the online unit list, the Indo-Greek Nobles and the Baktrian Royal Guard have the exact same stats, 28 Defense, 16 morale, 12 sword attack and 17 spear attack. Is this different in game?
    Last edited by WinsingtonIII; 11-27-2009 at 01:13.
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  23. #863
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by alexanderthegreater View Post
    its difficult to hide them if you play on huge-

    on another note, is there any difference between baktrian royal guard and indo-greek noble hoplites?
    They are both recruitable by Baktria, Bakrion Agema are lvl 5 factionals around Baktria and if you go to the Indus valley the Indo Greek nobles are lvl 5 factionals there.

    Indo Greeks are two units less, because they have no unit commander and standard bearer.

    Their stats are (almost) identical.

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    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

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  24. #864

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Hypaspistai are expensive and not very useful, they don't die much, but they don't kill as much as I thought they would.

    Mauri infantry are suprising, they kill very efficiently.

  25. #865

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by -42- View Post
    Hypaspistai are expensive and not very useful, they don't die much, but they don't kill as much as I thought they would.
    Indeed, Hypaspistai and Galatikoi Kuarothoroi do not perform as expected. Thorakitai are superior in tests against a variety of opponents. I've read that alt+clicking constantly will resolve this. Unfortunately this is not very practical and we are limited by the engine.

  26. #866
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I find them to be pretty gd in doing wt they do best: A living wall. They do that better than hoplitai AND they can do some chopping if need be.




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  27. #867
    Member Member Yarema's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    the most surprisingly bad units are roman legionnaries (especially the marian ones)...
    In reality they were ABSOLUTELY THE BEST INFANTRY IN THE WORLD, while in the game they are inferior to elite hoplites, thorakitai, phalanxes all of elite barbarian inf units.




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  28. #868

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Yarema View Post
    the most surprisingly bad units are roman legionnaries (especially the marian ones)...
    In reality they were ABSOLUTELY THE BEST INFANTRY IN THE WORLD, while in the game they are inferior to elite hoplites, thorakitai, phalanxes all of elite barbarian inf units.
    they where better then any other regular unit that can somewhat be agreed uppon but they where still just regular soldiers being payed a salarium and not trully nobles or particulary devoted soldiers

    if you want to make them elite you either require evocatas wich where the old veterans being reasembled or you have to get them alot of experience before they can be considered equals of nobles/elite units

    as for phalanxs there´s an american expression that i believe i must use now if you can´t defeat phalanxs with legionaires "YOU´RE DOING IT WRONG"

  29. #869
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Roman legions are 'lings. Individual 'lings may be weak, but the idea is that u can have a seemingly endless rushes of them. What happened when a Romaioi 'ling spam failed? They send more of them.




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  30. #870
    Member Member seienchin's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Roman soldiers had training and motivation second to none. Of course warrior and hunter cultures had better individual soldiers, but still, everybody lost against rome.

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